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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Would limiting detachments help this game? edition
>>
Do you make your own color scheme for Your Dudes, or just stick to pre-existing ones?
>>
>>47329284
Own color scheme for homebrewed stuff makes me feel more attached to them.
>>
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***Formation-Infernal Tetrad-
Daemon Prince (Khorne, Daemonic Flight, Armour of Scorn, 2x Greater Reward, 1x Lesser Reward)-280
Daemon Prince (Nurgle, Daemonic Flight, Impossible Robe, Level 3 Psyker 2x Greater Reward)-315
Daemon Prince (Slaanesh, Daemonic Flight, Soulstealer, Level 3 Psyker, Warp Forged Armour, 2x Greater Reward)-350
Daemon Prince (Tzeentch, Daemonic Flight, Impossible Robe, Level 3 Psyker, 2x Greater Reward, 1x Lesser Reward)-360
------------------------------------------------------------------------------------------------------------------------------------------
***CAD-Orks-
HQ-
- Mek-15
Troops-
- 10x Grots-35
- 10x Grots-35
Lord of War-
- Kustom Stompa (Krusha Ball, Mega-Klaw, Supercharger, 1x Grot Bomm Launcha)-460
------------------------------------------------------------------------------------------------------------------------------------------
1850/1850

All Daemon Princes are Azhag the Slaughterer (WHFB Orc Warboss riding on a Wyvern, who is a level 3 wizard) that have been modded and reposed (possibly changing the character mounted on top). The Kustom Stompa is an idol.

What do you think? This was really just my attempt to make a list with 5 models, but if it's viable, I'll do it. Would people be willing to accept me summoning 'daemons' that are just Orcs and Goblins, or would I have to not roll on Maleific?
>>
>>47329284
I like to make my own color schemes. More fun that way.
>>
>>47329284
I was told on /tg/ that nobody gave a shit about that kind of crap, so I ended up folding to BA as they have several 'in chapter' colour schemes (Gold for Command + Sanguniary Guard, Red for basic (plus codex markings like Yellow helmet for Assault Sergeants) and Black+Red for Death Company, with Blue for Librarians)
>>
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I want to make a renegade space marine chapter who have turned against the Imperium for their callousness towards the chapter. I was thinking about using the Chaos space marine codex and avoiding all the chaos bits since theses guys aren't supposed to have gone to chaos. I'd be using that codex to represent supply shortages.
How bad of an idea is that?
>>
what do you think are fair pursuit and agility stats for a Hellblade.

looking too houserule my FW flyer into death from the skies until/if we get the FW errata.

does something like pursuit 3 agility 5 seem appropriate?
>>
>>47329284
my own scheme for my fleet
>>
>>47329374
You are doing the exact opposite of what I've seen be recommended, which is telling CSM players to use C:SM.

It's your army, anon. I wouldn't do it, but it's up to you.

And if they've not gone to Chaos, then you should just stick to the SM codex, honestly.
>>
>>47329374
>I want to make a renegade space marine chapter who have turned against the Imperium for their callousness towards the chapter.

Sounds like a bunch of whiny pussies to me.

For newly renegade, or Chaos warbands that aren't highly corrupted by Chaos, the vanilla codex works best, and is also a stronger army. You can go your route though, it's much more devoted to Chaos. Just know that it will be doubly challenging, as CSM is already quite hard to make a good army out of without arbitrarily losing things like Chaos Spawn, Be'lakor, winged DPs, etc. It would represent the lack of gear well.
>>
>>47329374
If they're based of of Bionicles then it's the best idea ever.
>>
>>47329374
The best way to represent a Renegade chapter that hasn't gone Chaos with supply shortages is to use the vanilla codex and avoid taking whatever they're supposed to be short on supply-wise.
>>
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>>47329429
>>
>>47329458
>>47329429
Iron Hands that took it way too far? With Heretek auxiliaries?
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>>47329458
Full wraithlords would have been a better idea for the toa though.
>>
Can space marines get out of their armor? Do they?
>>
Whatever, I'll ask here then. So for my furioso, frag cannon + heavy flamer is best tier? What's a good structure for a Tacticool Squad? I want to make my army decent first and then later I'll get some spare squads to swap out.
>>
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>>47329487
Yes and Yes.
>>
>>47329487

Kill yourself.
>>
So, playing against a friend of mine who likes Chaos Space Marines soon. He's been trying to up his game with Renegades and Heretics, but it's still Chaos, y'know? I'm wondering what you all think of this, for 2000 points?

++ Imperial Fists 2000 ++

+ Sternhammer +

5 Assault Marines: 110
- Flamer
- Drop Pod

3 Grav Centurions: 500
- Land Raider Crusader

Chaplain: 110
- Digital Weapons
- Angel of Sacrifice (Crozius that lets him attack even if he's killed in overwatch/before his init)

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 160
- Meltagun
- Combi-Melta
- Drop Pod

10 Tactical Marines: 165
- Plasmagun
- Combi-Plasma
- Rhino

5 Devastators: 150
- 4 Lascannons

5 Devastators: 110
- 4 Heavy Bolters

5 Devastators: 130
- 4 Missile Launchers

+ Combined Arms Detachment +

Librarian: 90
- Bones of Os'Rak (+1 Warp Charge, can reroll psychic tests)
- ML2

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

5 Scouts: 70
- Sniper Rifles
- Camo Cloaks

Imperial Bunker: 115
- Ammo Store
- Ammunition Dump
- Void Shield

The idea is the Devs hang out on/in the bunker, while the drop podding marines create a line between him and it. If he can break the line, he can get the delicious candy inside into close combat.
>>
>>47329284
I stole an existing color scheme from something else if that counts.
>>
>>47329512
Looks functional. Might even be too much for a Chaos player (though Rapier lasers might hurt).
>>
>>47329544
He hasn't been using rapiers, preferring blobs of infantry backed up by a Chaos Baneblade. Though, we play it so you can fire each weapon on a superheavy after finding out what the one prior did, so that's made it worth it.
>>
>>47329374
Red Corsairs are a loose band of former Astral Claws and whoever they hire/ally with. They are not all chaos worshippers, but they did get backed into a corner by the Imperium and finally said 'fuck you'. This was long before they had anything to do with chaos.
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>>47329386
Thats the autocannon one right? It should be a fighter, best pursuit value, average agility value.
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>>47329386
I think that's a pretty fair estimate. It's got that weird teleporting thing going on, so full agility works well for it.
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>>47329500
And while we're at it, what's a good Captain makeup? I'm thinkin Combi-Plasma and a Power Fist since I already have a Power Sword wielding Company Master from the Dark Vengeance kit
>>
>>47329500
I use a flamer/heavy flamer squad, and a grav/multimelta/combi-grav squad. Both in drop pods.
>>
>>47329576
>backed into a corner
>"Hey can we use some of our church money to spend on border patrol?"
>"No, give us your sperm."
>"But we could really use-"
>"Hand it over, Fappy."
>"SCREW YOU GUYS I'M GOING TO BUILD MY OWN LEGION WITH BLACKJACKS AND NEOPHYTES"

They brought it upon themselves.
>>
Revised Exorcists/GK list from yesterday.

EXORCISTS - 986

White Scars Tactics

HQ - Librarian - 90
Mastery Level 2

TROOPS - Tactical Squad - 95
Gravgun
Combigrav
DT: Rhino - 35

TROOPS - Tactical Squad - 95
Plasmagun
Combiplasma
DT: Rhino - 35

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

FAST ATTACK - Bike Squad - 93
2x Gravgun

HEAVY SUPPORT - Devastators - 280
4x Grav Cannons
+5 Marines
DT: Rhino - 35
NEMESIS STRIKE FORCE - 510

HQ - Librarian - 110

TROOPS - Terminators - 195
Incinerator
2x NDH

HEAVY SUPPORT - Nemesis Dreadknight - 205
Heavy Psycannon
Nemesis Greatsword
Personal Teleporter


1496/1500


I might drop the scouts + speeders for deepstriking melta Scion Command squad and volleygun squad, situation depending. To bring it up to 1850 I'll bring:

HQ - Ordo Malleus Inquisitor - 80
Terminator Armor
Psycannon

Elites 1 - 50
Psyker
Jokaero Weaponsmith
Acolyte Bolter

Elites 2 - 160
7x Crusader
2x DCA
Ministorum Priest

Chimera - 60
2x Heavy Bolter
Psybolts
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If two units are in close combat, can another unit charge the enemy unit in close combat?
>>
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>>47329631
They did bring it on themselves, but they were standing up to the corruption and bullshit. They were holding up their end of the deal. I don't blame them. And the fact that several chapters supported them says something too, perhaps other chapters in the sector were being taken advantage of? Idk.

>liberty or death.. ..something, something.. .. taxation without representation.. I'm not your bitch, bitch..etc
>>
>>47329693
>And the fact that several chapters supported them says something too

Literally all of them were tricked or did it out of a previous debt.
>>
>>47329675
Hell yes, thats bread and butter assault
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>>47329628
And for the sergeant? Give him a power fist and a hand flamer or maybe a grav-pistol?
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>>47329732
Sergeant has a combi-grav. Never take a grav pistol, no salvo.
The flamer squad Sergeant has a chainsword and bolt pistol or hand flamer.
>>
>>47329675
Yes, and that's often a good tactic since the enemy unit that is already stuck in assault can't overwatch or use counterattack.
>>
>>47329284
I'm sticking to space wolves colors because that's what got me into the game. If I had been doing a vanilla chapter or IG regiment I would have done my own.
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>>47329754
The chainsword is a better option than a powerfist? Would that be because of only have 1 Wounds regularly so better to have higher initiative?
>>
>>47329772
But are you wolfing wolf wolves or just using their colors?
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>>47329789

Because it's free you dumb nigger. The power fist costs nearly twice as many points as the dumb red cunt holding it.
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>>47329598
yeah the auto cannon one.
i was thinking high agility because in he fluff it pulls some pretty crazy stuff and it'scurrent rules giveit short range phasing/teleport shenanigans like >>47329615
mentioned.
>>
>>47329847
I didn't read anywhere that "Sergeant may swap out his chainsword for a powerfist 20 points" or anything, just says take ranged or melee weapon.
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>>47329890
Reread your fucking codex, christ almighty, YOU BUY UPGRADES FROM WARGEAR LISTS, FOR THE POINTS VALUE LISTED THEREIN
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>>47329890
>PF
>20 points

Haha, you wish.
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>>47329386
i would give it either 3 or 4. Similar to the new SM flyer. Only eldar have 5
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>>47329950

Eldar getting the best flyer in DftS is bullshit. Fuck Eldar, seriously. How much you wanna bet they get buffed again in their 8E codex?
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>>47329890
Yes, you may take a weapon from the appropriate wargear list. Those weapons have point costs, shown in the wargear lists themselves. That is honestly a baffling thing for you to not understand. What did you think those pt costs were there for?
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>>47329950
Yeah. 4, plus one for having daemonic nonsense fusing the pilot to it, being able to teleport, and being more aerodynamic than the typical flying bricks Marines get.
>>
"Pistols are effectively Assault 1 weapons. A Pistol also counts as a close combat weapon in
the Assault phase."
As in a Close Combat Weapon with a Strength value of the User or like it shoots in close combat so if a character has an Attack value of 2 you shoot the pistol twice in close combat?
>>
>>47329965
>Bladestorm is autowounding AP2 on a 4+
>Wraithlords get eternal warrior and a 25 point price drop
>>
>>47329987
You don't shoot pistols in close combat. It counts as a Close Combat weapon, as in the generic kind that gives an extra attack if you're holding two. You're pistol whipping people
>>
>>47329833
I read Ragnar's book and though the viking in space was neat, then I saw the TWC model. This is when it all went down the wolf and I knew in my wolf heart I was meant to wolf the galaxy with my wolf brothers, drinking and wolfing and shit.

the extra wolfination is annoying but the models look neat. I like calling my wolf lord a Jarl and my wolf guard huscarl or hirdmen, that way it sounds less retarded, but donT' tell the wolf king or he'll wolf is wolf up my wolf
>>
>>47329990
Better. Bladestorm is AP 1 instead of AP 2 and automatically Pens on a 6 as well.

Welcome to blowing up Land Raiders with basic infantry.
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>>47330007
>Welcome to blowing up Land Raiders with basic infantry.
>laughingNecronWarriors.jpg
>>
>>47330020
That's only glances though. This is Pens at AP 1. Almost garunteed that the tank will be dead or useless.
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>>47329789
>The chainsword is a better option than a powerfist?

On a Tac Sarge yes, definately. I have PF's on a few DC's with jump packs, and a Captain modeled with and w/o a jump pack. Even then its just rule of cool. The DC guys are mega badass though, run a death star of those guy w/jump packs holy shit man. 12 of them with 2 Libbys holy shit man.
>>
>>47329987
Close combat weapon as in Close Combat Weapon (CCW), which has its own profile.

In older editions, you could shoot pistols in melee. Right now, Cypher is the only model that still does.
>>
>>47329981
Shit I didn't see that section, I thought it was included under the character sheets. Well that changes everything.
>>
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>>47329965
>Fuck Eldar, seriously. How much you wanna bet they get buffed again in their 8E codex

They're going to get buffed in the FAQ/errata.
>>
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>>47330001
You sound perfectly alright, anon. I'd play against you with my Deldar.
>>
>>47329210
The Warhammer 40k RPGs don't seem to be in the mega link, does anyone have them in pdf format?
>>
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>>47330056
>Well that changes everything.
So instead of bothering to read your codex properly, you spent time posting on 4chan. Are you Australian, or does it come naturally?
>>
>>47330073
There are in the 40k RPG general. This is the tt general.
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>>47329999
Unless you are Cypher.
>>
>>47330078
>Are you Australian, or does it come naturally?
More like "do you practice at being retarded, or are you just Australian?"
>>
>>47330121
yes,that is indeed what i was implying
>>
I want to get started in the hobby but a friend told me to wait as there is a possibility that 40k is going to get dumbed down like how fantasy was. Is there any merit to this?

Also, how should I approach starting Orks?
>>
>>47330078
I haven't read the entire codex, sorry. I keep jumping between the rules, Dark Angels codex, Blood Angels Codex, Space Marines codex and Chaos Space Marine codex. I knew I had seen that page before but wasn't sure where. I'm new so eat my shit, I come here to ask questions I'm unsure about. Who the fuck else would I ask about these questions? If you don't want to answer that's fine, go fuck yourself if you want to complain.
>>
>>47330137
There's also the possibility that 40k minis will start killing people in their sleep. Possibilities always exist.
>>
>>47330137
>Also, how should I approach starting Orks
do you want to win, or have fun?
>>
>>47330138
>who the fuck else should i ask
you shouldnt be asking, you should sit down and read something before asking idiotic questions. All of the armies you mentioned have a wargear list, stop being a halfassed retard and finish reading something.
>>
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>>47330152
>start
You mean you don't line your bed with space marines every night to ward off the inevitable coup from your CSM and orks? It's a good thing the latter stand no chance.
>>
>>47330137
>Also, how should I approach starting Orks?
By pouring super glue in your trash can to make some minis, and practicing congratulating your opponent on his victory without sounding like a salty cunt.
>>
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>>47329772
>>47329331
Do you guys write full backstories on Your Dudes? I'm thinking of trying to create my own chapter but I don't want to intrude on the existing fluff to much. I'd rather make up a whole system for them but I feel that's taking it too far.
>>
>>47330166
Maybe idiotic questions to someone with autism, go jerk off to your Eldar.
>>
>>47330138
I don't think you understand where you are.
You don't need to apologize. You don't need to be defensive. You don't need to justify yourself here. You don't have a reputation to protect.

Your anonymity allows you to be as much of a shitcunt as you like. There are almost zero consequences for your actions here other than those you place on yourself at your end of the keyboard. Having it pointed out that you're an assclown is the easiest way to help you grow as a person. And no one will judge you for it in five minutes unless you identify yourself as the person who fucked up earlier. This is a place of pure honesty, without even the normal social protocols of other internet hangouts.

As Tyler Durden once said, "It's only when you've lost everything, that your free to figure out that you're a fucking moron who can't fucking read his own goddamned codex and needs to try harder in the future."
>>
>>47330215
go ahead and make up their home system. coming up with a few paragraphs worth of background for your force is pretty normal and even encouraged. A lot of the vagueness and answered questions in the setting are intentionally so to give players room to make up their own stuff.
>>
>>47329981
>>47330078
Different anon here. Are each Chapter specific Codex that much different from the base Space Marine codex? I'm in the process of downloading most of them now; is the base Space Marine Codex viable with a created Chapter or must it take from the Codex of it's predecessor?
>>
>>47330215
Depends what you mean by 'full backstories'. All my armies have a good paragraph or so of history explaining where they live and general stuff like that.

Making up an entire system is nothing. There are thousands upon thousands of worlds in 40k, and making a small sector of space for your army to bum around in is easy.

Alternatively, make them fleet based. Then they can go wherever and don't need a homeworld.

As long as you don't make them too massive, it's hard to intrude on existing fluff. Plus if you're worried, you can always post snippets or questions about concerns you might have to get advice on ways to make it work.

Don't let your fear of making snowflakes get in the way of making your dudes.
>>
>>47330226
I assume you don't remember what it's like to be new to the game. I ordered the Dark Vengeance kit and then started reading, not learned the whole game and then bought a kit.
>>
>>47330215
Yep.

I made
>Home system
>Planet's culture
>Chapter's traditions
>Chapter's history
>Some snippets of story for the "known" members of the Chaper
>>
>>47330340
>>47330334
Cool, thanks anons. I'm quite averse to "muh speshil snowflek" stuff in fanfic which is why I usually stay clear of it entirely, the only exception being 40k till now.
>>
>>47330337
They're not too different, though the biggest changes are fluff. Dark Angels, Space Wolves, and Grey Knights are the most unique. Blood Angels are only slightly so.

Grey Knight or Space Wolves successors aren't really a thing, and Dark Angels and Blood Angels successors would likely use their rules, but could potentially use the vanilla book if you spun it a certain way.

It really depends what you have in mind, but generally the vanilla book will serve most needs.
>>
>>47330215
Warhammer's fluff is full of holes and vague assumption, with the purpose of letting you flesh out your own sub-faction in the universe.

Personally I'm building the Blackmanes great company and I haven't put much tough into it. I don't own Ragnar's model, I instead proxy a wolf lord when I want to play him. Wolf Lord Wolfy McWolfen is Ragnar's alter ego I guess.
>>
>>47330361
That's fair, but 40k is a pretty over-the-top setting so you can get away with a lot sometimes.
>>
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>>47330215
Just remember pic related, anon. Even "named characters" can be fluffed out how you want and given new names - essentially Your Dude but with a more unique unit sheet and options. Sort of like how I imagine my Nork isn't THE Nork, but instead a loyal ogryn bodyguard the Company Comand Squad keeps around.
>>
>>47330364
I can understand the need for Dark Angel successor Chapters to follow their Codex with the their whole Hunt for the Fallen stuff. With regard to the Space Wolves and Grey Knights, I thought they didn't have any successor Chapters (with Magnus destroying the Wolves' gene lab and the Grey Knights being SOOPER SEEKRIT AND UNCORRUPTIBLE).

Haven't read much into the Blood Angels yet so I don't know much other than Sanguinius is a bro
>>
>>47330422
Yeah. Dark Angels have their whole secretive stuff going on, though I believe they might still be subject to the normal Geneseed tithes, and thus a new chapter could be formed with their geneseed from them as a separate thing.

Grey Knights are super secret and formed from the geneseed of a bunch of chapters, and even if you did have successors using their tactics for them wouldn't make much sense.

Space Wolf successors go poorly due to rampant mutations.

Blood Angels successors have the red thirst to deal with, though the degree varies. For example, Flesh Tearers have it even worse, while Lamenters don't really suffer as much. Even Lamenters use the Blood Angels rules though, so using a core rulebook tactic to represent their successors is iffy.
>>
>>47330422
>>47330462
Exoricists are suspected GK successors since they're unknown founding and they work with the Ordo Malleus a lot.
>>
So a 10 man Tactical Squad with a Sergeant using a Hand Flamer (10 points) and Chainsword, 1 Heavy Flamer (10 points), and 1 Flamer (5 points) is 165 points?
>>
>>47330462
>>47330508
Nothing stops you from creating your own company with in the existing faction.

I don't much about GK, but I suspect an expedition could use a different color scheme.

SW company often change names/color when they appoint a new lord. eg. when Berek Thunderfist dies and Ragnar Blackmane gets the job they change their heraldry and name to Blackmane
>>
>>47330422
space wolves are only 1 known(failed) successor rather than none.

There's always the potential for their to be unknown founding chapters with SW geneseed or some admech experiment to try fix the rampant mutants issue. Even hybrid chapters are a thing.
>>
>>47330799
>There's always the potential for their to be unknown founding chapters with SW geneseed
With the administratum's ability to keep records it's extremely possible that it happened mamy times up to this day and will keep happening untill the wolftime is upon us.
>>
>>47330799
I suppose the major question is what is it about Fenris that reduces the likelyhood of the marines going full werewolf.

Having a hybrid chapter could be a decent way to minimize that risk and fill out a chapter, but it won't work out if all the ones with wolf geneseed turn into wulfen regardless
>>
>>47330462
>>47330799
>>47330917
>>47330908

I think the best method for doing a Spacewolves successor chapter would be to have them be one mostly in name.

For instance, say you get another successor geneseed that has the right setup or mutations to give you something similar to Space-wolves combat effectiveness. Mantis Warriors, to give an example, do ambushes and melee fairly well, so it wouldn't be a massive stretch to use a geneseed similar to that.

Then the inquisition gets them all set up as unofficial wolf successors. Maybe lies to the wolves and tells them the Ad Mech managed to make a more stable but weaker version of their geneseed. Then you can get the space wolves supplying some of their fancy gear to the new chapter.

Crunch-wise, this would work out as using the Space Wolves codex, but leaving out some of the more wolf-specific things. Counter-attack and Acute senses could be chalked up to training and the mutations on the geneseed. Wulfen and Rune-priests are out for obvious reasons, though the various Frost weapons and other high-tech gear could be taken, though possibly in limited numbers.

Thunderwolf calvary and Fenrisian wolves would likely need to be avoided as well, save for the possibility of using a local Xenos species in place of them as mounts.

Then it's just a matter of picking out a name, theme, and all that good stuff.

Probably still very special-snowflake, but it's somewhat feasible to do.
>>
All space marines are mutants and should be killed under Imperial law.
>>
>>47330997
the other way is to just say sure theyve got SW geneseed and they will end up as mutated rabid werewolves. but it takes 270 years to get too that point (still a rapid fall relative too the imperium )and you're just playing the chapter as it was only 150 or so years after founding.
>>
>>47329487
Only when they're not killing
Which should be never
>>
>>47329965
>Eldar getting the best flyer in DftS is bullshit
It does make sense that there's should be fast though
What doesn't make sense is how all the SM flying potatoes get such good rules.
>>
>>47330215
I don't give any model a backstory until they kill something good, but the army as a whole usually has a pretty specific backstory

For example: I started an Iron Hands force that I decided were close allies of the Sisters of Battle because they were part of the Moreia schism, when the AdMec considered worshiping the Emperor instead of/on the same level as the Omnissiah. The army had a Captain, but he didn't get a name or backstory until he killed Abaddon in a challenge, at which point he was Ikiatos, hero of the 9th Black Crusade.
>>
>>47330386
>an evil villain of your own intention
What if I want a DEldar character who's the last noble soul in Commoragh?
>>
>>47329487
I like to think that they spend a lot of time out of their armour. You just never hear about it for some reason
>>
>>47333639
Well their "official" daily rituals IIRC leave only 15 minutes for R&R

But it is humorous to imagine them trying to walk around among the citizens
>>
>>47329284
Both. I have multiple armies. Some are pre existing army schemes(astral claws/tyrants legion, and 30k wordbearers), some are variations on an existing scheme(my skitarii which are a lazier version of the Mars scheme with camo Rangers, and my hodgepodge of orkz from when I started), and some are in my own homebrew schemes(a small space marine force I'm working on, also my IA13 renegades)
>>
>>47333992
Can you make a Skit/Mech paint scheme using no red at all?
I never see them without red
>>
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>>47333508
>new space marine flyer rule
>"flying brick"
>because of the shape and aerodynamic flaws of space marine aircraft, many burn up upon atmospheric re-entry if the pilot was not patient enough to slow the craft before descending to the planet below - because of this, a roll of 1 when rolling for reserves for this model not only prevents it from entering the board, but automatically destroys it. This represents the aircraft burning up before it reaches the battlefield

I am good rules writer yes
>>
>>47334201
blunt shapes are actually better for reentry than a traditional aerodynamic shape.
So you don't cut your wings off with the plasmajets coming of your nose.
>>
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>>47329675
>>
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Do we have an empty template for the 40k dataslate?

I would like to make a few special units/characters for my Campaigns and i want them to look good.
>>
>>47329284
Make my own. Don't think I've got a single army which is exactly in a GW scheme, because I'm that much of a fucking snowflake.
>>
>>47329284
Middleway.

I have a 40k warband with the same colour scheme as one of the company they had in 30k.

Emperor's Children, btw, the one with the black trim.
>>
>>47333489
How dare you denounce The Emperor's finest? In His eternal wisdom the Emperor saw fit to engineer the space marines from His mosy Holy genes. And you, a mere thrall, would call them MUTANTS? Report to administratum Hall C-458, room R-654 and sit on the YELLOW chair and await your punishment and re-education.

Now move along citizen, the Emperor protects!
>>
>>47334201
>a roll of 1 when rolling for reserves for this model not only prevents it from entering the board, but automatically destroys it. This represents the aircraft burning up before it reaches the battlefield
Shouldn't it be a crash and burn? Or a pieplate to represent the pilot steering his flaming craft onto the enemies in a last, desperate effort to bring the vile xenos with him?
>>
>>47334201
So long as all Super Heavies/GC get the Square-Cubed Rule:
>This model is too impossibly large to exist and collapses under its own weight. Remove any model with this Special Rule from play.

You know while we're trying to bring realism into a Space Fantasy game filled with space magic and impractical space designs.
>>
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>>47334987
Find an epub, mobi, or a PDF with selectable text that has the closest basic template of what you're looking for in unit type, number of lines for stats/rules, and basic background/color schemes. Then right click on the page and "Copy image." If your epub/mobi won't let you do that, you can rightclick on the file itself and extract the whole thing (if you have 7zip, at least), then hunt down your blankish sheet in the new folder. You'll still need to get your own image, and make sure you've got the right troop-type/formation logos up top.
>>
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>>47334987
>>47336225
Which is way easier than just blanking crap out until you can type your own shit.

I did the later to turn some box-insert rules into datasheets (still wish I had a better centerpiece picture, here).
>>
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>>47334987
>>47336225 (You)
>>47336291
Higher quality centerpiece image
I still made this with just MSPaint and patience. Some photoshopfag may be able to walk you through an easier process.
>>
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>>47329284
Mostly make my own
If i could do the canon scheme justice AND there's the correct HQ units then, of course

>Can no longer do the Black Heart scheme because Vect isn't in the book anymore
Fuck GW, taking him a the Duke was a huge Fuck you to the fans
>>
>>47336291
to keep with the format, the hover drone requirement should be in the restrictions box
>>
>>47336709
True. I just pulled it right off of the insert. I'll go fix it soon.
>>
>>47330137

>Also, how should I approach starting Orks?

Caarefully.
>>
Does anyone knows some good Chinese sites? I was using modelocenter but they disappeared since a month ago.

I have already made a half EC army and I would need to sell a kidney to buy the rest
>>
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Dumb question but just in case I'm forgetting of any rule- is there any way get any of the bonuses in the Imperial Knights Codex when I'm using a Renegade Knight for a Chaos army?
>>
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>Want gorkanaut
>but its not a super heavy
>friends allow me to house rule it as a super heavy
>I can get a stompa for like 5 more dollars.
kill me
>>
>>47339050

Resingame is good Anon. They only offer card payment on their website, but if you email them they can do PayPal.
>>
>>47339119
Give up and make a krumpany of walkers like I have
>>
>>47339126
They don't have much, I was also looking for a friend the thousand sons.
>>
>>47339098
Houserules.
>>
>>47339119

You'd probably just do better buying the Stompa and counting as an Orkanaut.

>>47339137

I do enjoy the good ole Ork Walker army.

Nothing like having 21 Walkers on the table at once.
>>
>>47339137

>krumpany of walkers

How many?
>>
I'm using battlescribe and are plasma servitors really 30pts a piece and if so why? Are they really priced at 15 base for having a heavy weapon as apposed to the standard 10pts for ws/bs/t3 and a 4+?
>>
>>47339667
1 Stompa
2 Orkannauts
9 Deffdreads
14 Kans
>>
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>>47339675
>>
>>47339678

>2 Orkannauts

Do you hide those behind the Stompa when they're moving up the field or something?
>>
>>47339810
The one time I fielded all of them together they flanked the Stompa on both sides turn one, the Stompa then quickly outran them and kicked a Landraider over on turn 2 while it and the Orkanaughts ate a ton of anti tank fire
>>
>>47339847

>Orkanaughts ate a ton of anti tank fire

I keep hearing that a lot with the Orkanauts.

Not so much a problems with Kans or Dreads as they're cheap.

Not so much a problem with the Stompa as it can eat more fire than your normal Ork Walker.

It's a shame the Orkanauts don't have either of those going for them.
>>
>>47329210
I need that (I suppose) Warhound for my Space Wolves army
>>
>>47339798
Wait even the wing edge missile pods are swapable.
>>
>>47340321
Its the old armourcast model. Check ebay .
>>
>>47331906
They're augments, not mutants.

A kid born with a dozen kidneys is a mutant. Someone who gets a kidney transplant isn't.

Go back to the Ordo Doesntknowhathestalkingabouticus
>>
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If I am to voice act Necrons, what accent should I use?
>>
>>47341175

Slavic.
>>
>>47341175
Do your best darth vader.
>>
Is there any problem that can't be solved by throwing enough meltavets at it?
>>
>>47341175
[spoilerAI mild blend of African and Arabian[/spoiler]
90% of people don't know where Egypt is anyway
>>
>>47341175
Middle Eastern/Persian/Arabic
>>
>>47341242
This; 80% Nigerian, at least.
>>
>>47341209
Thunderhawk
>>
Yo, /tg/.

A few changes made to the codex:

> 'Uge Choppa now has old Choppa rule & pricing fixed (Rokkit Chop! --> Dead Choppy)
> Some language cleared up.
> Proppa Choppy still 1 pt, re-roll To-Hits of 1
> Blood Axe units only get Shrouded if they don't shoot
> Better bookmarking

Bitly/Orks7ePDF

Comments & critiques welcome. Still considering raising the price of Boyz to 7 pts/model, but play tests thus far haven't shown this to be necessary.
>>
>>47341286
Snapshot your way to victory.
>>
>>47341286
You're not thinking with enough melta vets.

Enough in this case might be a couple hundred.
>>
>>47341297
Aww...no more Rokkit proppeled greatswords? That sounded super cool.

That said, it is nice to see the old Choppa rule back. Toning down Proppa Choppy is probably for the best, and Blood Axes having to choose between Shrouded and shooting seems more manageable.
>>
>>47341331
>>47341336
It comes stock with ceramite plating. That's a 1/6 chance to hit, followed by a 2/3 chance to take one of its 9? 12? hull points. Meanwhile, it's dropping two S:D pie plates on you every turn.
>>
>>47341336
>>47341331
>>47341286

Actually, shit, you're giving them Chimeras anyways. Just take that flakk missile upgrade.
>>
>>47341297
>considering raising the price of Boyz to 7 pts/model
wot
>>
So I will be picking up my the next few pieces of my army as I work up to 1500 and now that I am understanding the game a bit better I have a few more specific questions:

I have been playing my Necrons at 750pts an when my Space Marine Opponents drop pod a Dreadnaught or even just marines near my Ghost Arks/Stalker/Warriors is there anything I can really do? It pretty much always wrecks its target and walking away and shooting some warriors on it has hardly worked. Also I made the mistake of charging it once and will never do it again. Sometimes it is venerable.

They all seem to have bikes or scouts or units dug into buildings, would Tomb Blades with Ignore Covers worth bringing.

Everyone keeps telling me "Gauss OP" but it hasn't been all that great wihen my Iron Hands friend has a Predator blasting me away from far away.

The Space Wolves Cavalry are pretty much unkillable and have taken out 18 Warriors with an Overlord. I can't even.

Do I need the Wraiths to stop getting wrecked in the assault or could I get by with making my army more mobile. Maybe two Ghost Arks, fuck the stalker, get some tomb blades and a few destroyers/heavy destroyers and maybe even a Destroyer lord for more speed and movement.
>>
On a scale of 1-10, how dead is the Emperor?
>>
>>47341480
0. He lives on in our hearts and our souls.
>>
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>>47341480
He isn't dead at all. He is the most powerful warp entity and lives in the hearts and minds of every Imperial Citizen.
>>
>>47341480
He's somehow 0 and 10 at the same time.
>>
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>>47341518
>>
My playgroup is about to try a 4-way free for all. (Dark Angels, Tau, Orks, and Tyranids) Its 1000 points for each side. We're trying to do a bit of a story campaign and this first battle is going to determine some advantages/disadvantages down the road.

Anyone have any experience doing multiplayer games before? Any tips would be welcomed and appreciated.
>>
>>47341549
4-Corners is your obvious choice, everyone gets a Right Triangle.

>Orks and Tyranids are just having fun fighting on some half decent planet
>Tau Expansionism Intensifies
>Local Imperial forces are able to touch down right when the Tau arrive and the Orks ad Tyranids smell new blood.
>>
>>47341549
Burn the Heretic
Kill the Mutant
Purge the Unclean
>>
>>47341609
Yeah corners does seem the best option for deployment.

>>47341632
All of the above.
>>
>>47341665
So which army are you playing?

Battle-Brother?
>>
>>47341209
>>47341286
>>47341331
>>47341336
Warlord Titan. Just back him up to the table edge and nothing under S9 can hurt him.
>Still dies to Gauss
>>
>>47341549
Start Tau directly in the middle. Orks and nids each get a corner along a long side, and dangles gets the other long side.
>>
>>47333904
I mean, people tend to get the fuck out of their way when they walk. Even outside of their power armor, they are physically massive. They don't blend in very well.
>>
>>47341480
He's dogfood/10.
Very, very dead.
But no one remembers his name so they couldn't have a service for him.
>>
>>47341679
Dark Angels, of course. Mostly Ravenwing with some tacticals pepper'd in.
>>
New Player here, started with Dark Eldar because I liked the models but I have lost every single game I have played so far. 0-9 as of now.

I didn't expect to care about winning but if I lose the game I have scheduled tomorrow I am either selling this army for regular eldar or quitting.

I have 5 scourges (4 with Dark Lances) , An Archon w/ Clone Field / Husk Blade in a Venom with some Incubi, A venom and raider full of Kalabites and Splinter Cannons on all the Venoms then just 4 Mandrakes to soak up points.

What is wrong besides the army I am playing?
>>
>>47341242
>90% of people don't know where Egypt is anyway

It is culturally Middle Eastern while geographically African, much like the rest of North Africa.

why do so few people understand this
>>
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>>47341778
M Y N I G G A
Y
N
I
G
G
A
>>
>>47341175
What >>47341208 said, but make it even scarier.

It should literally sound dark and alien, almost completely emotionless (except when it's suddenly not).
>>
>>47341094
>Go back to the Ordo Doesntknowhathestalkingabouticus

I require a sides transplant
>>
>>47341401
They have standard Stikkbombs, plus are all-round way better with new 'Ere We Go!.

2 Ork Boyz vs. 1 Space Marine, they'll pretty much always win if they get the charge, even if one dies. Their 8 attacks at i4 on the charge are spread between two 1-wound models.
>>
Anyone ever used a grot mega tank? How was it?
>>
I'm so confused. This thread was started last night and I went in a new one that got deleted?

What's going on?

>>47341689
Doesn't Bladestorm also do it? AP2 auto-wound on a 6?
>>
>>47331906
They were Emperor blessed, so no.

Lots of abhumans exist as well.

You're a mutant if your deformity is caused by Chaos. It's why Navigators are A-OK as well.
>>
>>47341901
We bowling now.

>>47342038
>auto-wound
There's an issue here.
>>
>>47342011
Not since 5th, but they were amazed back then.
>>
>>47342070
I mean auto-glance. But I've not read it for a while, hence the question.
>>
>>47341297
The Rule for Dead Choppy isn't listed in the codex, so as far as I'm concerned it currently does absolutely nothing. You may wish to fix that.
>>
>>47342115
It's listed in the Appendix
>>
>>47342011
Glass Cannon. Has lots of dakka but will die to a stick poke. HP3 12/11/10 I think.

It comes with lots of upgrades iirc AND it's cheap. Alongside regular Grot tanks, it looks ace.

You could easily make your own as well.
>>
>>47341901
Also another beef that you should probably address. Mega-Dreads can Dual-Wield Killkannons(unchanged from the original forgeworld rules), however per the ordnance rules, they can only fire one. You should probably address that with the Mega Dread.
>>
>>47342110
No you had it right, bladestorm only auto-wounds not glances. The warlord is safe from that brand of eldar trickery.

>>47342154
2 Killkannons gives TL.
>>
>>47342132
Oh! I see that now. Ctrl-F has failed me.

Also, I am now thoroughly terrified as a marines player by the idea of Lootas with BS3 Twin-Linked on a WAAAGH! and Twin-linked at all other times. They may not AP me out, but the sheer number of wounds that can pull off is more than adequate to kill my guys through sheer numbers.
>>
>>47342181
Except it doesn't?... There's literally nothing in it that says it gains Twin-Linked if it takes a second. Usually you have to buy weapons that are already twin linked, so that's not how this works normally.
>>
>>47329210
This is me pissing in the wind.
>All unit rules are on cards in their respective boxes and are updated as need.
>Old force organization chart is dead. You either play unbound and suffer several penalties or run nothing but formations.
>Each codex contains exactly 30 formations and 3 Detachments that combine formations.
>Streamline everything by focusing on USR over custom faction rules when possible.
>>
>>47342181
That's cool then. What's the class above Warlord? Nemesis? Emperor is biggest but the problem is there is different classes. Like Imperator is Emperor class but....
>>
>>47342187
I hadn't noticed that they got changed to Salvo. That certainly makes them quite a bit more threatening.

I'm not sure where the twin-linking comes in outside of a Waagh, but that many autocannon shots should give almost anyone pause.
>>
>>47342181
It's also stupid that the Mega Dread can take 4 weapons that can't be used at all if he fires his Killkannon. Like, Supa Scorchas and Kustom Mega Kannons. The Dakkeast Mega Dread can't use them.

He really should have a rule that lets him ignore the forced snap-shots from Ordnance.
>>
>>47342253
That's how it's always worked for the megadread.
>>
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>>47342332
> Deffguns changed to Salvo 2/3
Oh thank god, Random number of shots was just retarded as hell. They get their native twin-linked from the DakkaLadz formation, which gives them the "DAKKASTORM!" rule.. And DAKKASTORM gives them all Twin-Linked.

>>47342356
No, it absolutely fucking isn't. Nowhere in this page does it say it works like that at all.
>>
Just beat DoW1 as my first warhammer material, where do I go from here?
>>
>>47342461
Try the battlefleet gothic vidya.
>>
>>47342461
Turn around now and run before it is too late.
>>
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>>47342307
Yeah it gets screwy at the top of the chain, the could do with expanding on titan fluff a bit more as there's hardly been any for the past few editions of 40k.

>>47342395
That's nice dear.
>>
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CHALLENGE!
Tell us about a formation you would like to see.
What units are part of it?
What restrictions does it have?
What special rules does it grant?
http://bloodofkittens.com/formation-compendium-2/
>>
>>47342395

Functionally since the PDF replaces IA8, I don't think it counts as twin-linked anymore to take two Deff Guns.

I think you just get two blasts instead of one twin-linked one.
>>
>>47342512
That's the old Mega Dread, not from the update. Dread mob on the website is the newest version of it, therefore the one you posted is invalid.

>>47342576
Yea, this is what I would assume, but the BRB doesn't like that.
>>
>>47342512
As far as I knew it went:

Warhound
Reaver
Warlord
Nemesis
Imperator
The other Emperor Class
>>
>>47342603
>Dread mob on the website
Can't find it on forgeworld's downloads page, therefore the one you posted is invalid.
>>
>>47342548
Blood Angels version of Librarian Conclave.

3-5 Librarians. One can be replace with Mephiston. The others can be Librarian Dreads. Must all be ML2.

It's a single unit, Blessing spells that don't normally affect a unit (ie; affects pysker only) will affect every psyker in the formation if they're within 18".
>>
>>47342635
Not him, but

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf

That it?
>>
>>47342603

>Yea, this is what I would assume, but the BRB doesn't like that.

What does it say on the matter then?
>>
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What battlesuit is this? My mind goes blank.
>>
>>47342548
6-12 UNITS OF DREADNOUGHTS
NO DROP PODS
FREE WEAPON UPGRADES
FLEET, MOVE THROUGH COVER, FEAR, D3 HAMMER OF WRATH, IT WILL NOT DIE (or +1 to IWND if Iron Hands), ADAMANTIUM WILL, FURIOUS CHARGE, AND STUBBORN TO EVERYONE IN 12"
AAARGH
>>
>>47342723
It's an R'Varna riptide variant with a pair of Hazard crisis variants.
>>
>>47342754
Thanks man. So none of them are new kits. I keep expecting to see the as-yet-unknown xx11x suit.
>>
>>47342723
XV9 in the front with an XV107 in the back.
>>
>>47330215
Homebrew chapter backstory going into detail with planets, weapon reserves, fleet strength and characters. On top of that I made a Knight House, Titan Legion, Dark Eldar Cabal, Eldar Craftworld, Necron Tombworld and Tau Sept for them to interact with.
>>
>>47342548
I'd like to see more Tank/Vehicle heavy Decurions for more factions, similar to the new marine one.

Stuff to just really load up on tanks and mechanized infantry in transports.

Not sure on the rules benefits, although that would probably depend more on faction.
>>
>>47342773
The Riptides are web-only experimental at the moment. Ta'unar super suit, too. There's now a new barracuda with options, but no stats, and there's rumor of a Tau superheavy tank (Swordfish, maybe).

There will be stuff in the book we don't have yet, but most of the "new" stuff will be for AdMech and Space Sardines.
>>
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http://www.ebay.com/itm/Warhammer-40K-Space-Marine-Blood-Angels-Army-Pro-Painted-/301944617165?hash=item464d4d38cd:g:zvUAAOxyBvZTTvVE

check out these pro painted blood angels guys
>>
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I think I'm more excited for Hazard suits and Commander Ra'lai to finally get some fluff in Cyraxus than any new rules that are bound to come out.
>>
>>47342548
>Oh look, a website looking for article material to make ad revenue off

>>47342666
>>47342727
>>47342887
Don't take the bait.
>>
>>47342904
But they are pro painted. Professional =! Good/Well/Expert. It just means he has been paid to paint models before.

>I am a professional actor

That just means you've been paid to appear in a film. You are a 'professional'. Doesn't mean you're 'good'.

So this guys stuff is professional painted, just not amazing. They're game quality, they aren't terrible.

But the price is the worst part.
>>
>>47342904
Is this truley hell?
>>
>>47342965
I didn't open the site, I didn't even notice it.
>>
>>47342965
You can't stop me.
>>
>>47342904
Those can be redeemed if thinned.
>>
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>>47342904
>Pro painted
EVERY
TIME
>>
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>>47342904
>800 bucks for 40 marines, 3 "characters" and a dreadnought.
>>
>>47343056
Autisim at its finest.
>>
>>47343072
Fuck off, retard.
>>
Jesus who did the converts from the ebooks? I'll reconvert them by hand. For Example, conversion of For the Emperor.

Title Page:
http://i.imgur.com/pVK60Ax.png vs. http://i.imgur.com/XLmdQTl.png

40k Quote
http://i.imgur.com/sS5rO7h.png vs.
http://i.imgur.com/BPkxUCG.png

Editorial Note:
http://i.imgur.com/7LmGBNb.png vs.
http://i.imgur.com/YrsdbW2.png

Chapter One:
http://i.imgur.com/zEootsQ.png vs.
http://i.imgur.com/4pLty8h.png

Speaking of books, anyone got a copy of The Last Church? Been searching for a while.
>>
>>47343043
But it is professional. He's been paid to paint models before. It is therefore professional by the little definitions.

Professional does not mean GOOD. It usually comes hand in hand, but if you've ever met anybody like a plumber or whatever, it doesn't mean shit.
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>>47329284
i usually just pick a theme and tweak it

Unless im going for accuracy like with horus heresy
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>>47342904
That's still a hell of a lot better than the average "pro painted" garbage on eBay.
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>>47343235
It's gaming quality. It's 'thick fill colours', but it's better than most.

Worst part of them? The aquila on the chest. It's yellow, not gold and it looks like a splodge.
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>>47342904
pro painted posts are my favorite posts
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>>47342336
Well, I'll be damned. It's a real bitch to update tiny things like that. I'll do it next iteration--consider Killkannons Primary Weapon 1, Large Blast until then. If they were still Boomguns, I'd consider leaving them Ordnance, but screw that noise at S7 AP3 24".

>>47342187
I'm really concerned about how to boost shooting reliably without TL; I know it's pretty powerful, but shit, Master-crafted on Snazzguns was fucking stupid. Honest to god, like anyone is going to roll 30 shots 3 at a time to isolate 1s per-model? GTFO, GW.

Thinking about adding in +1 BS instead, since it's statistically not as good, but pretty nice regardless. That, or adding some condition for TL. Waaagh! offering TL was better than an extra shot, like in its original incarnation.
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>>47343352
I would just offset it by changing Deffgunz to Salvo 1/3. Technically speaking, the Lootas would still be firing ALL of their boolitz at all times, but while they're moving, they literally cannot aim the gun hard enough, even with their vauge attempts at aiming.

I wouldn't worry about nerfing TL on orks. The big deal with TL is that it's more effective, the higher your Ballistic skill. On a Low BS army like Orks, Twin-linked isn't actually quite as good as it seems. That being said, it's still a nice thing to have, and turns lootas into being -slightly- better than BS3.
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>>47343308
And most stuff sold as "pro painted" on eBay is autistic 8 year old quality.
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I thought these might be neat, then I zoomed in. The detail isn't great. They're decent game quality, but... Studio Painted? This is the quality the Studio does?

Nice object lighting attempt, but it's not great.
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Anybody know where I can get NIB Basilisks for below market price?

Ebay only seems to have either crappy used ones, well-painted ones that don't fit my army's color scheme, and NIB's that WOULD be below market price if I lived in Canada.
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>>47343141
The Last Church is in Tales of Heresy, a collection of short stories.

It also has a pretty damn well-done reading on YouTube.
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>>47343441
I hate osl. Looks cheap to me.
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>>47343352
Oh, I have another question. Does the Discharge on the Kustom Mega Choppa cause a hit on the model that uses it, and does it harm friendly units?
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>>47343472
Yes; that's why it doesn't cost like 35 points.
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>>47343450
Thanks bro. I'll go hunting.
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>>47343352
Twin-linked isn't really enough of a boost over BS 3 to warrant changing it, especially since twin-linked fits Orks so perfectly.

>>47343395
Salvo 1/3 might be a good fit. Sets them up better as something you want stationary but can move in a pinch without having to snap-shot.


I think the best thing to do would run some numbers and see how they compare in damage output to other Autocannon teams with a similar cost.
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>>47343448
Keep looking. I used to see them for about $5 off. More if you committed to buying three at a time.

Course I haven't bought any in two editions...
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>>47343441
Most studios just breeze through thier paintjobs with airbrushes and call it a day. The least brushstrokes the better is the mantra.
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>>47343441
>Thought about sending my army out to get painted
Suddenly re-thinking things.
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Quick questions about battle forged and formations.
Do I need to take a CAD in a battle forged army or can my army just be a collect of formations?
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>>47343509
They'd put out twice as many wounds as havocs against MEQ.
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>>47341815
Equip the scourges with haywire blasters so you can move and shoot, haywire is just legit better on them than heavy weapons.
I'm still not convinced that incubi and a decked out Archon can get much done.
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>>47343410
Correct. It's stupid, but if they've sold even one model on Ebay, they are professional.
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>>47343448
There's always the option of posting your real name and email in order to have some anon give you chinaman's new contacts.
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>>47343553
It can be all formations and still battle forged.
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