Crazy and unusual mount ideas
>inb4 the druid
>inb4 owlbear
>>45915516
>blind zen archer riding a basilisk
>wonders why his arrows keep bouncing off his targets
A boulder. The pioneers used to ride those babies for miles.
Had a defeated captured early BBEG as my mount once. She was an orc so she was able to and made to, carry me around piggyback.
What's the difference between a Dragon, a Wyvern, a Wyrm and a Drake?
>>45915216
Dragon = four legs, two or more wings: a six-limbed fantasy reptile
Wyvern = two legs and two wings: a physically plausible winged reptilian morphology
Wyrm = a limbless, wingless dragon: essentially a giant dragon snake
Drake = a shitty Canadian nigg-I KNOW WHEN DAT HOTLINE BLING
One is a crusty bus station, the other is a busty crustacean!
>>45915247
Pretty much this.
lets put an interesting twist on some of the biggest cliches in table top gaming. the infamous dire rat slaying. to start things off, i will tell you one of my favorites
>bar keep asks adventurers to "take care" of some dire rats in the basement
>bar keep leads adventurers to cellar door
>in the cellar the party sees 2 other groups of adventurers with the rats
>the adventurers are cuddling and feeding the baby dire rats
>bar keep tells the adventures not to leave until the dire rates are properly taken care of, well fed, and well rested.
i know its not the best but lets see what else you got /tg/
>>45913123
And it will keep the muderhobos from:
A) Killing everything
B) Kill the barkeep and raise a company of ratty hobos
>>45913201
I mean, what will.
After getting Deathwatch: Overkill I got to thinking about the Deathwatch faction as a whole and if/how it's going to be implemented, specifically if every unit would be a unique character. What unit/chapter archetypes would you enjoy seeing in such a force and what rules could they have? Ravenwing Biker? Doom Eagle Assault Marine? Raptor Scout Marine?
A crazy one armed Crimson Fist Watch Captain
Deathwatch used to simply be Sternguard Veterans.
>>45911313
I'd like to see a Raptor Sternguard sniper using special issue ammo to its fullest.
A Flumph suddenly appears next to you.
What do you do?
Give a fist bump to my new BFF.
Also, given their good nature and high mental skills, I just found a new DM, so it is a joyous day indeed.
>>45911157
Demand some lawful good consentacle sex.
Roll it onto its back of course.
So...who won in the Kauruva war?
we know it was a slaughter for the humans, which means it's not a huge stretch to assume the Sisters of Battle and the imperial guard were wiped out on top of the blod rehvens
it seems unlikely the orks won, though it's not impossible.
the same can be said for the dark eldar and the nekrons, as their wins would mean a lot more shitty shit than just losing a system.
I doubt the Tau pulled it off....so did the eldar win?
>>45910366
None of the above.Tzeentch won, just as planned.
>>45910366
Guards won. I forget where it says that, but that's what happened.
>>45910366
I always thought Stubbs pulled it out somehow. He was certainly the coolest character of the lot, though Carys was pretty sexy.
Who /SFB/ here?
I just got pic related today, and having a little flick through the rulebook. Looks like this shit can get cray-cray, looking forward to having a game
>>45910103
Not many SFB players left, anon, but it is still the king of detailed spaceship combat. Better universe than TV/movie Trek, too.
There are so many expansions, but if you are just starting out, the basic set will give you many hours of gameplay. If you still like it, pick up the advanced box set. It expands the basic set and adds dozens more ships and scenarios.
If SFB is too complex, or you want to find more players, you may also be interested in Federation Commander. It is SFB lite. The big change...
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>>45910269
Counters at first, maybe minis eventually.
Im a BT player, so the level of detail and bookkeeping hasn't put me off.
I've gotta say, I'm impressed with how the rules are laid out. More systems should inter-reference this well
>>45910500
Yeah, for all its complexity, the SFB rules are easy to digest, well-referenced and pretty tight (they should be after all these years and editions). It helps that the designer is a professional engineer.
The core rules are pretty short. It's all the special weapons, systems and exceptions that make it complex and those you can layer in over time.
I played BT, too. I bet many players enjoy both games.
I actually prefer counters. The reason I bring up minis is because there are several...
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I recently joined up in the middle of a campaign for 3.5. Group and DM are absolutly wonderful, with a story rich and character development heavy game going. I absolutly love it....
Except that the battles we do have are compairable to god having a fist fight with a toddler. At level 12 we are literally having fights with monsters at almost half the groups level (7 of us) and it's always in such few numbers that it can't even get the advantage of quantity on us. I talked to the DM about this but he always insists that it's because he hates the idea of killing...
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>>45909299
By actually talking to him instead of whining on the internet.
Suggest a trip to the 9 Hell's.
>>45909373
How long before we decide this is a meme instead of the best possible advice?
A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online. While the thread's main focus is mechanics, you're always welcome to share tidbits about your setting.
Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.
Old Thread: -
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What do you guys think of using multipliers on games?
In my combat system I'm thinking about using a "damage multiplier", which multiplies the degree of your success in hitting by a value as damage (Roll+Attack-Defense)*DM (normal weapons have DM of 1, 1/2 or 1/3, and all damage is rounded down) DM, any suggestions on this?
Feel free to ask anything to me too, even if you can't properly answer my question...
>>bump
www.nullstrike.com
My current hobby project, a ~28mm skirmish game. Always looking for feedback on mechanics on army lists (or the couple pieces of fluff I've written so far)
What's the best system for a totally homebrewed setting? I used to use 4e but I just don't like it, and I want to branch out for my next game.
>>45908181
Fate
Savage Worlds
GURPS
Risus
>>45908262
Cheers, I'll look into these.
Probably GURPS. It has very simple core rules and they even have a version of the core book that condenses the crucial bits in case you were a bozo who assumed he had to apply every rule for every game of GURPS. You can make it as simple or as complicated as you want.
There are tons of splatbooks for all kinds of settings with different magic systems, historical accuracy, time periods, etc. Usually this means for a random zombie survival modern game you just use the CQC skill but for a campy Kung Fu setting you pull out the relevant pdf/book with all the detailed melee...
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Billion dollar idea /tg/
Toy Story
But with Warhammer minis.
>>45907610
We all know how this would end.
I imagine it will be kind of like this.
>Two guys go out and buy Warhammer minis
>One buys Loyalist Space Marines
>The other buys Chaos Space Marines
>Time lapse(s) over several years as the two start playing small scale games and slowly grow bigger and bigger armies
>The minis have small skirmishes over the years when their owners aren't around but never anything that levels the room
>Eventually the two players set up an...
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>mfw going to DM my first D &D 3.5 session on Friday
Can you guys give me any tips?
>>45907470
>obligatory don't play 3.5 comment
But seriously you should probably tell us what class you're planning on playing so we can tell you if you're gimped or not.
>>45907495
I'm dming
The players and I only know 3.5
>>45907495
he's DM
Also nobody cares about your optimal "builds" and minmaxing
So anyways,
roll a d10 for Regiment Classification
Rolled 8 (1d10)
>>45906431
gotcha
>>45906444
We are a Penal Legion. The scumiest in a scumy universe. Paying for our crimes in blood. Be it ours or the enemies'
roll a d100 for Home World
Rolled 91 (1d100)
>>45906512
rolling
ITT: We take iconic celebrities and turn them into villains for a campaign.
>Pic related
>Builds the entire world as his Factory
>Manipulates the world so that it is beautiful in the most tragic of ways
>His brushstrokes take away civilizations never to be seen by the masses
>To them he is a monster
>He would see them die in beauty.
>"In the future everyone...
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> The Dread Lady Rivers
> Most ruthless of the king's courtiers
> Capable of destroying the reputation of any noble with a word whispered in the correct ear
> Secretly a fiendish lich, capable of all manner of fleshcraft.
> Rumored to be thousands of years old.
>>45906382
Yeah, I saw the most recent venture bros too.
Except I didn't try to pass of their idea as mine.
>>45906489
>Haven't finished the latest season of venture bros.
Fuck
A mysterious figure approaches your character one night, and asks them one simple question.
>Cats or dogs?
How does your character respond?
>>45905325
Truthfully.
>>45905325
DINOSAURS!
I'm not much for tough dogs, but cats are tender and juicy around the ribs.