>As I watched the Magic Online match on Twitch, I couldn't help but notice the chat replay alongside the video. Instead of crediting me for playing something unique rather than another Eldrazi deck, the chat was full of derogatory comments about both me and my deck. The match was against Living End, a matchup I'd never played with this deck, but on the fly I figured out a way to use Evolutionary Leap and a ton of trigger effects to out-graveyard our opponent and defeat them with my Green/White creature deck, even after they resolved multiple...
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>getting this worked-up over a children's card game
Wew OP, time to log off of the Internet and go outside.
>>45945990
Cry hardwr faggot
>>45945990
Is Craig Wescoe Sam Black's asexual genderfluid life partner?
>A group of women playing Mahjong in a restaurant
Should this be allowed?
>>45944251
Jewish ladies actually loved playing it for a long time.
Also Mahjong is nice.
And as long as the restaurant doesn't have a problem, then there's no issue. They might even be friends or family of the staff or owners.
I don't have a problem with legalized gambling.
>>45944251
That's pretty gay.
continued from my last thread >>45926280
please contribute any ideas you have for my "child-bright" setting. child-bright = noble-bright world with children protagonists; influences being Nintendo games (and other E to T rated games), Cartoon Network and Disney Channel cartoons.
more definitions and idea examples can be found in the previous threads (linked here)
I'm looking for ANY ideas, no matter how big or small... anything from a grand-scale idea for a city or a people...
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Bump, I love these.
I'lll give you guys some ideas to start with. but please feel free to contribute ideas outside of this box:
Dino Valley: a jungle valley in the mountains, filled with multitudes of dinosaurs. a mysterious giant egg sits atop a perch somewhere in the valley (the north end? the center?)... what's inside of it? what is it's "purpose"?
what is a good special item/weapon/treasure for a dungeon cave in Dino Valley? what's a good boss?
what are some misc. activities/puzzles/obstacles in the valley outside of the dungeon?
>>45946055
and again but I'm afraid this has lost all momentum
The world, there exists one in all shapes and sizes, today as a new creator you will help me create one. You watch as Allfather forms a blue world before in the hamper of this solar system. Alright so now what should do to spice this place up?
Sun's?
>1 Sun
>2 Sun's
>3 Sun's
>4 No Sun
Moon's?
>1 Moon
>2 Moon's
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>>45943509
2 Suns
2 moons
One sun and a moon are almost always visible. The moons are incredibly close and take up much of the skyscape.
Three continents.
>>45944029
Why not.
>>45943509
can we have 3 continents surrounded by islands
>lurking /tg/ for over three years because I casually play MtG and some D&D
>decide that maybe I do finally want to get into Warhammer after reading a fair amount of lore and seeing all the Warhammer threads
>go to my FLGS to see what kind of Warhammer scene there is
>the owner tells me that they have groups who play Age of Sigmar and then he hesitates, glancing around, "some 40K"
>A small neckbeard manthing...
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People like him is the reason I never tell I'm a 40k player in public.
>>45943239
this
40k is such a terrible game and community. Its strange to me that its so popular on /tg/ when in my real life experience its so expensive, unfun, and attracts the bottom of the barrel social rejects, when compared to other tabletop games.
>you find a legendary sword
>the blessing of the setting's one true god aside, it's not terribly impressive compared to new production weapons from a competent blacksmith because there have been significant advances in metallurgy, ergonomics and the like in the 1000 years since it was last used
>>45942980
It'll still look cool on my back as I fight with weeaboo martial-arts magic.
>>45942980
>Better shaped metal
>vs the setting's sole diety's blessing and power
Who the fuck care hell well it cuts if I can shoot goddamn laser beams out the end of it?
>>45943048
care's how*
Man I should really get some coffee.
Hey/TG/ I need a system to play low powered heroes game. Like mutant and masterminds but more lethal.
Power level is going to be between O5 X-men and new X-men when they introduced colossus and nightcrawler.
>>45942685
>>45942685
You could just do low-level mutants and masterminds for that.
I'd say that level 3 characters would be at about the powerlevel you're looking for.
>>45942737
Do you even play the game?
One the game isn't lethal, two power level three is for normal teen-agers, four I asked for not mutants and masterminds.
>>45943867
You asked for "like Mutants and Masterminds, but more lethal". To which someone said "make Mutants and Masterminds more lethal". Heck, you could just make damage saves start higher without changing the power level.
Also, you haven't really given us much explanation of what you want to do. X-Men is wildly inconsistent.
The Spanish failed to conquer the Aztecs, who used captured Spanish slaves to derive the mystical secrets of metallurgy and basic sciences. The Aztec Empire used these things to expand massively, and combined with its numbers, took most of North and South America, though the English maintained the thirteen colonies and France maintained Canada. As technology advanced, trade between Europe and the Aztecs led to the latter advancing as well. They maintained their insane human sacrifice religion, and waged constant wars on everyone, including Asia, once technology permitted.
Eventually...
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>>45941438
As profoundly unlikely and ridiculous as this would be, I like the concept.
The religion evolves to the Universe will explode, not just the Sun. All blood is sacred to Huitzilopochtil.
>What do their ships look like
Literally giant space serpents
How could they capture alien soldiers in ship-to-ship combat?
>>45941746
Disabling shots on the engines and then boarding torpedoes.
What are you writing, /tg/?
My own CYOA, but my fucking grammar suck when I try to write... It fucking hurts.
>>45941245
Working on a few settings, mostly just for giggles. Hit a bit of a wall, though. Nothing too bad, just a bit of writer's block/burnout.
>>45941245
Trying to combine HFY and Lovecraftian Horror
It's actually coming along quite well, despite how shitty I am at writing.
Why are there so few stories that take advantage of Colonial times as a setting? It seems like you could add magic and fantasy and make something out of that, but I can't think of any attempts.
There is an RPG in that era called Colonial Gothic. I haven't played it myself, so I have no idea if its any good.
>>45941220
Nobody cares
>>45941220
Because muskets make for slow, uneventful combat
You know what I love the most about the WH40K?
The Imperium, even though it is the theocratic fascist shithole - is the only form of organization that could survive in their horrible galaxy.
>>45940911
The Culture could survive, thrive and overcome this entire horrible galaxy.
>>45940911
Yeah, 40k definitely gives you a setting where you don't have to feel bad about creaming your jeans over pretending to be a Nazi.
>>45940911
>Implying you need an organization
What did you name him, /tg/?
>>45940839
Snuggles
Commander
>>45940839
Chad.
/tg/ has been on a creative streak, so let's continue that. roll me a d15 to see what tables we'll be using
Rolled 5 (1d15)
>>45940303
Do it faget.
>>45940476
Alright we are making a Titan legion, Roll a d100 for our main titan.
Rolled 96 (1d100)
>>45940584
Rollan
Rifts, Palladium Fantasy, TMNT and all the other related properties - vast, expansive games with tons of cool shit, despite their flaws.
If you're going to piss and moan about it being perfect, go away. And if you're going to piss and moan about it being totally unplayable, go join them.
>What books do you have and what are you looking for?
>Favourite book?
>House rules to make it work better?
>Vehicle creation rules?...
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>>45939916
>>Vehicle creation rules?
Is this a thing?
>>45940002
I think Road Hogs and Rifts Australia has them.
>>45940018
Also:
mutants down under, mutants in orbit, fleets of the three galaxies, sourcebook 1 has robot creation rules, and Heroes Unlimited has a few versions of vehicle creation rules.
Help me /tg/ you're my only hope. Someone here must be better at crunching believable populations sizes or knows where to go to get something to do the job.
Anyway. Atlas of Rokugan says that "At most, the Emerald Empire is about 900 miles north-to-south, and between 500-600 miles across at the widest point." Then goes on to say that about twice the size of England (I'm assuming they mean the UK as a whole here).
The closest I've seen to population figures were these for the standing armies + reserves, just before the Clan War:
Crab:...
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So adding all those armies together, you get roughly 1.92 million soldiers. If you generously assume that that's 2% of the population (since as I understand it the armies ARE comprised of a large chunk of able-bodied adults), 1.92 million folks times 50 is a total population of 96 million.
The current population of the UK is roughly 64 million people, so allowing for twice the land amount but regressing technology by a few hundred years...90 million might be pushing it a tad high, but not unreasonably so.
Of course, the total Rokugan population might be lower...
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Haiku contest go!
>Anon, you should know
>[My clan]: greater than [your clan]
>It's just science fact!
If you assume that the soldiers of Rokugan are equivalent to the Japanese samurai class in just a general social organization sense, then the numbers there add up to close to 2 million, which is about the same as the number of (former) samurai at the time of the Meiji Restoration, out of a population of about 30 million or so. Japan's landmass is about 1.5 times the size of the UK, so even being conservative I would say it's feasible that Rokugan could support a population of 30 million or so, about the same as Japan throughout the Edo period.