Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Sleeping%20Gods%20Quest
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You always liked your right eye. You wouldn't necessarily say it was your favourite, but it was certainly up there in the top two. Now, though, you're just glad you're not near any kind of mirror.
Faced with the stuff of nightmares, it was only the product of sheer chance that left you with one...
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>>45984028
As you're pressing on towards the surface, struggling against the pain and fatigue that weighs down your body, you notice something odd. The miners have vanished, the open rock they had been slaving away at left abandoned and deserted. You couldn't say why – in the time it takes you to walk a dozen paces, you've considered just as many ideas. A prisoner revolt, perhaps, or a violent purge on Kurasu's orders. Maybe there is no deeper meaning – the convicts have merely been taken back to...
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>>45984032
>>Fine. I'll humour him
Lets talk things over.
>>45984032
Take Milo with us. We can give him a better life at the nameless temple
you just cast a wild spell, roll a d10000 to find the result.
Rolled 9587 (1d10000)
>>45983741
>>45983785
>nearest paladin thinks he's committed a terrible sin
>the party get caught in bad weather and are forced to stay in a roadside inn until it passes
What happens next?
Absolutly nothing, just let the party drive themself insane looking for something to happen.
We unload the barrel of ale we have stored on our party cart, sit around the fire drinking ale and talking about stories from our character backgrounds.
The innkeeper is actually a murderess and a religious fanatic. If any of the party belong to a religion other than her own, she will attempt to kill them either through poisoning or in their sleep.
Stat me, /tg/!
>>45982708
Tentacles +10
Lewd +X
Cool Voice +Y
Not enough porn with her = yes
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate...
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Where's that ghostbusters flash, you hack?
Dear /tg/,
I'm starting a new campaign in a few weeks and I'm very excited because I'm finally bringing my group out of the monotonous deathtrap that is pseudo-medieval-european fantasy setting and into some science fantasy. But I have something I wanted to get some feedback on, the money.
I'm running a homebrew that is mostly 5e with some D20 modern thrown in, and since my setting uses all electronig money I was thinking about just using the wealth check rules as written in the D20 core rulebook, but does anyone have anything else that would...
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>Economy of the Future
Hmm...
Depends how far into the future we're talking, but I'm sure monetary value would probably be placed on how rare certain elements are to that group of people.
For example a substantial quantity of diamond would be worth less than a small pinch of astatine.
A person's "bank account" would show not a simple figure of currency but instead the various amounts of differing elements they possess.
Have the currency being "work hour". One work hour being index to the pay that someone working on minimum pay menial job will receive for one hour worked. The more specialised and in demand your line of work is, the higher "work hour to actual hour ratio" pay rate you receive.
Payment is all via online banking, with individuals each have a card issued by banks keyed to their DNA and uniquely identifiable information. POS machines will read the card AND require biometric information to ensure that the person is present AND not under duress at the point...
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>>45982566
>5e
>d20 modern
Welp the fucking economy is going to be the least of your problems.
so i was looking at different versions of were wolf (and mafia and so on)
what are you thoughts on the best one ?
im looking for a good one for a big group
i also heard that the game has no copy right so anyone can make and sell there own version
Learn to fucking write.
Also Secret Meme Hitler is fun (max 8 people though.)
>>45982186
was looking for something for like 20
otherwise for less than 8 "one night werewolf" looked cool
>>45982195
OK, for around 20 people I'd say Mafia is a bit too heavy, because one guy just sits there after the first assassination to the end of the game.
Previous Thread:
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Archive:
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Equipment FAQ:
http://pastebin.com/1MFbuLUA
Oblivion's Husk: (Updated TERRIBLE SWIFT SWORD, for better clarity.)
http://pastebin.com/4CiBB8Xj
Player List:
http://pastebin.com/rRSM6LgW
Episode Guide (All credit to Watashiwa & an unknown Anon):
http://pastebin.com/xuZNynTM
Yui IF scene (Adult content):
http://pastebin.com/8CSEVSXB
Twitter:...
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>>45981190
Silence.
The death of Rust Kaiser is an abrupt thing, an impossible truth made manifest. Between one heartbeat and the next - Between the charging of the Singularity Cannon, the last wisps drawn into the yawning abyss - the world begins to move again.
Light returns, first. Not the sickly light of Alura's inferno, or CHERNOBOG'S furious discharge; but true light, a harsh grey illumination like the exhalation of a metal god. It issues from the Memory Towers, all sharp-angled black iron and...
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>>45981209
There is a gagging, choking roar. ANIMA reels back, that hellish half-real black shape swirling and re-forming. Rotten gore spurts, as those great claws rake at itself - puncturing eyes, gouging new wounds, that vast maw swinging back and forth in frenetic motion. The Cryptid convulses, with frantic inner motion - it sounds like it is choking, gagging on flesh. Tumors bulge beneath the surface of the horror's leathery carapace, sickly wet sounds spewing forth-
The virus. It swallowed Distortion Haze's...
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>>45981273
The Cryptid is dying. The creature's flesh is already festering, already swelling, like the soft, expanding rind of a rotting fruit, about to burst with decay. Stinking yellow mucus oozes from the Cryptid's maw, every hissing breath fighting the sickening growth of the biological weapon it's swallowed-
-It knows. It knows what Haze has done to it. One vast sickle-clawed limb swings up, even as blood-blisters erupt across the surface, throwing a mutating shadow across his half-collapsed...
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yeah i know "invincible plate" "lighter than chain"
If we take dexterity into account , the chances for the target to move with a hit and dont have to deal with nearly as much damage are still quite high in our system (up to 50% if you got the armor skill)
(regular plate is considered rather heavy (in physical weight) in our system because you usually wear chain and/or gambeson underneath it)
Half-plate. Just cover the major areas in armor, let everything else be loose and flexible.
All armour and weapons developed for an specific situation.
Plate armour is amazing if you are charging peasants while mounted in your war horse. Fighting on foot with a plate armour is suicide... you will be too slow to hit your enemies and hammers / maces will crush the armour with you inside.
>>45980668
This is some top tier bait.
https://www.youtube.com/watch?v=5hlIUrd7d1Q
Stat me
>>45980247
Offbrandkamenrider/10
>>45980247
-10 Motorcycle points
>>45980247
https://www.youtube.com/watch?v=zFuMpYTyRjw
I've never played anything other than a pure melee class. Would sorcerer + eldritch knight be a good way to ease my way into magic casters? Other than 1 level of something like ranger to give myself martial weapons proficiency, what else would I put into that sort of character?
>>45980100
>ever playing anything else than a full caster
>>45980153
I thought there wasn't much sense in going pure sorcerer, unlike wizards.
>>45980153
There are so many memes in this post I am surprised you didn't apply the name "ebin".
I just started playing D&D with some veterans. Something that I don't like about the game these guys play is the elaborate, almost ridiculous, stories that they want to play, with massive backstories and characters that all the players know from their past ect. I just want to go on a simple adventure. I don't want love interests, or having to deal with emotional bullshit from my past, or confront my parents etc. Is this normally how people play D&D? Long sessions of just weird psychological bullshit? I really feel like quitting now.
They've already done simple adventures because they've been playing so long. They want to keep it fresh because that's how they have fun too. If you're going to be a drag find a newbie group.
Why don't you be honest and talk to them about it. Explaining what you want to see out of the game.
Maybe the answer is a different group, but they could also be willing to accommodate your play style as well.
>>45978865
>I just want to go on a simple adventure. I don't want love interests, or having to deal with emotional bullshit from my past, or confront my parents etc.
Then roleplay it, mongoloid. Make your character an all-business hothead who doesn't give a shit about bloodlines or honor and just wants to do stuff. Make him impatient and brash. Have him constantly interrupt morons trying to tell you their whole life story. In-character openly mock the ridiculousness in a nasty way....
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I was talking to my friend about battle fleet gothic and I got an idea,
What if the Orkz built a battle ship that had absurd armor in front and every gun they could get their hands on pointing behind it. Could they have a ship literally propelled buy perpetual gunfire (assuming they believed really hard)?
Anything in front would be rammed by what amounts to an angry meteor, any thing behind receives enough Dakka to push a small planet out of orbit.
>>45978475
they're called roks
>(assuming they believed really hard)
actually, kill yourself
Dat sounds proppa orky boss! Wut 'bout de sidez?
>>45978521
>>45978475
YOO'Z WANT TA WASTE GUD DAKKA BY SHOOTAN AT NUFFINK!?
QUIT MUKKIN ABOUT!
>download Baldur's Gate
>load up Dragon Descendant hummie
>get killed by a wolf in one hit
I'm not allowed to play anything but a Fighter in this game, am I?
Take some time learning how to beat engagements without taking a lot of damage. Great game don't give up on it.
>>45977990
Welcome to old school D&D.
>>45977990
Wizards are actually more powerful as you progress. The hardest part of the game is the first 4 or 5 hours (yes, the wolves are ridiculous). The game rewards you for thinking, so if you want to get through it, be careful and actually think.
Would an Ork Weirdboy make a good Warboss?
ONLY IF 'EZ BIG ENUFF
>>45976456
'EZ ROIT.
/THREAT/
>>45976375
Didn't know about this guy.
I always figured they'd be too distracted by the WAAAGH! and warpyness to really lead a bunch of Orks.
Can we have a book recommendation thread? To keep it /TG/ related I figure it could be for books that will inspire good roleplay campaigns.
I want a new fantasy series to read but I don't know if what I'm looking for exists. I really enjoy the Xanth series and have been looking for something like it because I like the following two things:
A diverse world. Xanth has a mix of every mythological, fantasy, etc creature even some hybrids that have not been used that much before. Centaurs, brass people, rocs, mermaids, Naga, ogres, nymphs, demons, etc. I...
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>>45975960
Do you also like child porn or what
>>45975991
I get it bait.jpg but I'd really like something light in a fantasy setting with lots of monsters and magic that isn't just another world with elves dwarves and orcs and a big bad evil at the end to defeat.
Just a dude or a few people traveling around a unmapped land having adventures would be nice.
>>45975960
>>45976366
Myth Adventures