How do you handle romance in a game?
Are there any tips on how to make it not feel forced?
Blood Bonds
>>46176028
Good, and it is way more flexible than just a romance (what system though ? I'm thinking vampire )
>>46176259
Our Storyteller's bastardized hybrid of Revised and V20.
I made this thread to ask some questions I've been having a hard time with but feel free to ask your own.
1. How do you describe combat damage? At lower hp it's pretty simple to describe what kind of a wound 8 damage is to someone who has 12 hp, but when you swing at something with a longsword for 5 damage and it has 50 hp, how do you describe all the hits without ridiculous amounts of lacerations and such at the end?
2. How do non-English people talk about fantasy stuff? In Finnish, we have the same word for elves and faeries for example. And it doesn't...
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>>46175260
1. pic related helps me. also just takes practice, use a wide variety of adjectives and wound types such as gashes, cracking sounds, blood, etc. it's whatever.
2. use an english word for fairy and a finnish word for elf and stick to it
3. use the xp tables provided for each creature, use fog of war to obscure the map if you use roll20 so you can tone down enemies they haven't ran into yet if need be, or just diminish things as you go on tabletop. Don't be afraid to teach them a lesson when they overstep their bounds or do something stupid or else they won't learn. Let them camp and recuperate when 2-3 members are in danger of dying, etc. It's all a balance that depends a lot on your players and what you design.
>>46175260
1)Yes, make it a lot of lacerations. Warriors of great skill do not just get skewered, they gradually wear each other down.
2)No effin idea, I haven't seriously talked about fantasy or done any TTRPGing in my native russian.
3)Fuck D&D
>>46175260
>In Finnish, we have the same word for elves and faeries for example
Well I imagine you're referring to Tolkienesque elves, which aren't really what you're talking about when you refer to the Finnish words for Elves and Fairies. So use your word for Fairies, but use something else for the Elves. If 'Elves' takes you out of it, use a new word, either an appropriate Finnish/Elvish one, or make one up entirely. Half the time Elves appear in fiction they have...
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I can't believe I'm saying this but it feels like a while since they made a jab at D&D.
I'd like to see more of Durkon and his response to the big showdown with Roy, but I suppose that would also give spoilers to Durkula's whereabouts and schemings, so I may have to have a bit longer for that.
>>46175206
At least this one features character development, unlike the completely vestigial last strip
>>46175294
Not saying it's a bad page, quite the contrary, I had a chuckle and it discusses the plot as it progresses. The previous one seemed like filler, to be honest. The kind of a "Oh yeah, we can't just have them agreeing to make the flight" filler
The Premise: I intend to run a game set in the Fallout universe, in the state of Florida, thematically and lore-wise more in line with the original two games than 3, New Vegas and 4(people might disagree on what the differences are, but generally I consider the first two to have more potential for happy endings and generally more of a sense of humour. There are more differences, but those are the two my players would probably notice).
The System: Unisystem(you may know this from All Flesh Must Be Eaten), a simple 1d10+skill+stat resolution system, if it's 9 or better(and...
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>>46174224
>thematically and lore-wise more in line with the original two games than 3, New Vegas and 4
Then explain to me why there are mutants in Florida.
>>46174224
I'm interested, but i have almost no practical experience with playing unisystem, or anything else really. Is there space for an enthusiatic novice? Also, I've only played fo3 and fo4, is that an issue? Tues/Weds is perfect for me, the only days i consistently have off.
>>46174506
Unisystem is incredibly simple, not being able to figure it out would require being literally retarded. I always have space for novices if they're willing to learn the ropes.
FO3 and FO4 will still give you a basic understanding of the setting, just not so much of the intended atmosphere, but that shouldn't be a huge issue.
>>46174284
There are mutants because there's radiation.
Post where you usually meet up and buy things for /tg/ related activities. I think my store is pretty cool, being a cut above the average strip-mall hole in the wall. Its got a comfy ground floor with a fireplace and comfy chairs to sit among the various books and products and an upstairs where all the gaming tables are. Parking is a pain though...
>>46174191
This is technically mine, though I've never visited it.
>Mine just shut it's doors
>tfw I learned 40k and MtG there
>tfw I made some of my best friends there
Life is suffering, plain and simple.
>>46174191
>The Hairy Tarantula
This is mine. This is the owner. And his 6 cats. He asks that customers turn off their cell phones because they cause cancer. He trades in "Toronto dollars" which is a fictional currency supported by him and maybe 10 other local stores.
That said, he also gives discounts and sales quite often, has polite and friendly staff and probably the best selection of cards, board games and RPGs this side of New York.
So I kinda like the place...
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My party pissed off a witch a few sessions ago. I don't want to bring her back for a few sessions, but I'm looking for ideas on how she can mess with the party from afar. Any takers?
They are currently stuck in the Underdark trying to escape. She is no where near them.
anything that's an annoyance rather than a problem in itself would brobably work
My favorite trick is logs made of ice. No really, it's like a block of ice magically enchanted to look and feel like a log.
Once the party gets some in their campfire supplies, which makes sense they'd have some in the underdark, they have to throw out all their logs because they couldn't tell them apart. Ice logs if course put out fires they are put in, even though they appear to burn.
Other ideas include minor curses, making them more visible to enemies, summoned minions, etc.
>>46173605
Turns out that a quest/loot reward that the party receives belongs to the witch
Snake Pit
She teleports behind the party and does a thing
She summoned a pack of hellhounds/other minion creatures, who have journeyed from her lair to the party's location where they are a surprise encounter.
She poisoned the party's potions the last time they met
I don't know what capabilities this witch is supposed to have
And this is why you don't let local yokels make their own versions of Imperial templates.
>>46173205
I wish I had the drive to make such detailed props for my Dark Heresy games.
>>46173226
And in the spirit of /tg/ they also made a PDF version. It's too many megabytes for the board though.
https://drive.google.com/file/d/0B2ST2e2LxaQKUU1jS0l1NXNGUEk/view
>In other news, it's worth mentioning that I looked up the character sheets for Talon and Brinton when they left for this mission and, no joke, Brinton was testing surface navigate at a 15, with Talon coming in at a 6. Poor kids.
>It's ALSO worth mentioning at this point in time that while Talon was pretty blind with a 24 in perception, Brinton somehow had gotten his perception down to a 17. Brinton, mind you, has perfect eyesight, so one can only imagine his head's so far up in the clouds he could check...
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hey /tg/. i really, REALLY like the idea of GM'ing. on my first campaign, i would lose track of the time my adventurers spent walking. then they decided to fight a monster i was saving for later and they died quickly, then quit. i admit, that was kinda my fault. for my second campaign, i spent a good month planning, watching critical role, preparing, etc etc. one thing i read was to make your players feel at home- and to not introduce the main "adventure" yet. one of my players was a carpenter. so i rolled, and he came up. for about 2 minutes, i described how...
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>>46173094
Find new friends, or beat some manners into the ones you have and tell them to try to do a better job if they think you're so shit
>>46173094
>then they decided to fight a monster i was saving for later and they died quickly, then quit.
Well that was a fuckup. How did they even run into the monster? Lesson learned is that player will attack anything in front of them.
>one thing i read was to make your players feel at home- and to not introduce the main "adventure" yet.
This is not universal advice. It's good advice for groups that lean towards roleplay.
But...
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>>46173094
Everything you have written here sounds ridiculous. I can't tell if you're nuts, or your players are, or both, or neither, or what. But I do know your problem.
>we were talking about it @ school
You're young. You'll get less retarded as you get older, and you'll look back at your younger self, and think, 'man, what a dumb asshole I was back then, no wonder my GMing sucked'. It's a process we all have to go through, don't sweat it.
I know this will probably devolve into shitposting, but I finally got around reading some Alpha Legion fluff in the HH books, and I was wondering, what if Alpharius and Omegon had been seperated at birth?
Alpharius being the one that ended up alone on a world where he killed pirates before setting off, and Omegon being the one rescued by Empy after being abducted by xenos, as he is the one that stayed loyalist.
>>46170136
Nah Omegon was the pirate killer, Alpharius wason Macragge
Bumpity bump
>>46170136
I think one was brought up in secret on terra (Omegon), and the other was found later, where and how is impossible to say.
http://kitsunecg.com/meet-the-foxes/
Can this be converted into an extremely weeb animu game about fluffy tails?
>>46167593
Go get started, you don't need our permission.
>>46167593
Not even going to click the link because I bet it's dumb just like you and your thread but the answer is Golden Sky Stories you dingus.
>>46167625
Not what this game is for.
What are the must play TTG?
I would say Vampire,Dungeons and Dragons,Apocalypse World,Runequest what others?
>>46167512
If you've played those, you've played far more games than most.
Fiasco's pretty unique and well-known, though, so I'd add that to the list.
>>46167512
I would say any BRP based game (CoC, Dark Heresy, etc) instead of just RuneQuest, even though Mythras (formerly RQ6) is my favorite game out there.
I would also say any Powered by the Apocalypse game, since there are a lot of good ones and playing the right interest is more important.
I would add FATE as well, same with an OSR game like LotFP. Probably add Barbarians of Lemuria/the Apocalypse.
>>46167512
You might as well ask /v/ for the best game ever, or /tv/ what shows not to watch. This is pointless.
Then again, isn't all of /tg/ nowadays?
How do you handle shape-changing weapons in your game? If none are available, how would you make it available to the players?
>>46167306
Pass a DC to maintain concentration and consequently the shape and constitution of the weapon's current form.
what's the point? all weapons do d6 damage.
>>46167896
In what system?
My players are idiots
They try to hit on every female, and every time they have a chance of avoiding a combat encounter, they choose to threaten and intimidate. They fuck with things far more powerful than them and try to depose what little order there is in the world.
What are your favourite ways to respond to murderhobo behaviour? Something that enables everyone to have fun while making them understand consequences?
>>46164138
Let them kill every peasant they want.
They find no loot and a pittance for exp.
Braver and more charismatic peasants refuse to help.
People begin to side against the adventuring menace.
Bounties are posted, rallies are formed.
Eventually they are no longer allowed inside towns or allowed to trade.
People empathize with the BBEG.
https://www.youtube.com/watch?v=g27Q17QlXpE
The Premise: I intend to run a game set in the Fallout universe, in the state of Florida, thematically and lore-wise more in line with the original two games than 3, New Vegas and 4(people might disagree on what the differences are, but generally I consider the first two to have more potential for happy endings and generally more of a sense of humour. There are more differences, but those are the two my players would probably notice).
The System: Unisystem(you may know this from All Flesh Must Be Eaten), a simple 1d10+skill+stat resolution system, if it's 9 or better(and...
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>>46164055
I'd be interested, do you have a skype?
My throw away skype is Throwawaybrown . Timing could be an issue, but that's wha pre-game discussion is for, but I'd be happy to throw my hat in the ring
>>46164267
I do have a Skype, but I'm not posting it on here.
Drop by the IRC and say hi, then we can talk times. It's where the game's going to be run, anyway, pure text.
>>46164388
At work right now, but I'll stop by when I'm on a computer where I'm comfortable going on IRC.... probably shouldn't be on 4chan either :)
everything goes , classics or own creations. Doesnt matter if implemented as a "race" or simply punching bags for PCs
what kind of traits , characteristics and types do you guys prefer? may it be taste or gameplay-wiseI fucking love myself some dullahans or animated armors and phantom knights
My two favorite types of monsters tend to be:
1. Magical creatures which act in an animalistic manner. Basically, creatures which would evolve in an ecosystem where magic is used for defense, shelter, locomotion, etc.
2. Monsters which are like 'glitches' in reality. Creatures which may or may not be hostile, but cause blatant violations in the laws of physics by simply existing.
>>46165549
>Magical creatures which act in an animalistic manner
I am currently trying to figure this out in a manner that wont break immersion.
like , how would one implement dragons into a functioning ecosystem? considering evolution exists within the setting , how would this affect the evolutionary progress of other animals?
>>46163519
The ones that cause irrational fear reactions.