So my nephew has made a homebrew system that is apparently inspired by D&D, I played it with him today. Do you guys want to hear how it went?
So of course, soon as I get a great conversion idea for a proper IG army, GW pulls the plug on the base unit I was going to use for conversions, that being the Bretonnian men at arms figures.
Anyone know of any cool third party retailers I could find them on? Is recasting my only viable option without going bankrupt trying to get enough?
I've got 40 bodies and 40 of the kettle helms at the moment, my plan is to remove the arms, fit them with cadian lasgun arms and go from there. I'd rather have the genuine article, but the more I look around I feel like...
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Haven't run one of these in a while and have a few hours.
First to 3 as per usual.
anyone else think a hitman roleplay game would be pretty cool?
Probably not, Hitman is pretty light on the plot and is focused entirely on one man.
Then again, I could see one person being the hitman and two or three others being info gathering, hackers, and somesuch.
So what D&D or other tabletop youtube series / twitch streams are good?
I am caught up with Critical Role, Acquisitions Inc and Chris Perkins Curse of Strahd one.
I just spotted the sourcefed one and was not adequately prepared for such casual faggotry. They didnt even have HP for fuck sake.
I just want to listen some people on an adventure as background noise while I work. Need suggestions.
A fleet of ships carrying the emperor of mankind appears, this ship is dated at the time of the great crusades.
However.. this isn't the emperor you know today its the emperor of the past. His ship was thrown far forward into the future.
What would be the reaction of the imperium of man or even the enemys of mankind?
That would mean that it's either a parallel universe emps, or that the emps in the present and the emps in the past are the same, so the present emps already has the experience of time travel and somehow the past emps went back to the past adn whatever he did, the Imperium still ended up in the same shit state.
TLDR fuck time travel.
>What would be the reaction of the imperium of man or even the enemys of mankind?
They won't have a reaction. Be'lakor would use his time warping powers to erase the Emperor and reset the timeline to the way it is.
Have you ever known someone to win?
There was a big controversy here is Australia where people who worked for McDonalds were peeling off labels in the back and then giving them to friends when they came to buy food.
Has anyone tried PTU? I'm Looking into it and just want some opinions.
It's a fun system with lots of character customization options. However you've got to understand just how much bookkeeping is involved for both you and the players. Every encounter involving polemon must be preplanned ahead of timeif you don't want the game to grind to a screeching halt so you can quickly scrounge up some stats and moves for the new Pokemon character sheet the player wants to fill out.
What's your opinion of zombie campaigns, /tg/? Ever played one?
I want to GM a GURPS zombie game inspired by The Last of Us and I think it will go well because of that, but most zombie games focused on "survival", in the vein of TWD just sort of putter around aimlessly.
The thing about RPGs is that they're a singular event. People show up to DO something, even if that isn't thematically appropriate. But the premise of most zombie and post apoc games is a whole lot of nothing, and players will want to avoid the things that could happen. From a storytelling perspective I think the "survival" genre is great,...
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No, because zombies are boring as fuck. There's no variety or tactics, they're all the same and they all just run up to you and melee attack. They're stupid monsters for stupid people.
I am DM'ing a free form RP for a zeon mobile suit pilot.
[first to three votes wins]
1. [We will start as a ace pilot, straight from the academy]
2. [We start as a veteran pilot]
3.[We start as an Upper-class Zabi family member *Given special mobile suit*]
[Also roll for sex and name]
>. [We will start as a ace pilot, straight from the academy]
Da fuck? you know what the word ace means, right (hint, it means someone who has seen actual combat and took down 5 enemies)? Or do you mean "were incredibly good, better then the veteran, but still a rookie"?
so I'm running my first campaign and i usually use creatures from the monster manual.
but i wanted to spice things up from the normal enemies and throw some interesting types at them, so i randomly chose ooze. and the players are fighting a necromancer.
so it pained me to see there was no version of an undead slime in the book.
i was hoping you guys would help me make one.
for starters i figure its made from the rotting ooze that comes from a decomposing corpse, then a necromancer grants it life.
I dunno what level your party is, but there's a flesh and a bone ooze, respectively, in MM2, I think?
They're kind of disappointing as enemies if you know anything about the system, but they might be a good start for a necromatic themed ooze.
the party is currently lvl 4 adventurers, pretty good at straight up combat, but i enjoy challenging them with enemies they can't just trade blows with. i like golems and the like.
sorry my bad, were using Pathfinder, a friend of mine only sent me 1 book so i don't know which edition
What do people think of plasma guns redesign into bolters?
What are /tg/'s thoughts on Zombicide?
An OK once-in-a-while party games, not awful but I'd never jump to play it. But pity the group that contains someone who spent so much money on a board game he feels he has to bring it every time in hopes people want to play it to justify the expense.
The group I regularly play with likes it. It might get repetitive if you play it, like, every week or so, but have some breaks in between and it's fine.
Also, it gets better with the expansions. More character, more skills, more enemies, more items, and more interesting missions.
Why doesn't anyone play this in Modern?
1. The majority of abilities, in particular enter-the-battlefield abilities, are triggered abilities.
2. Activated abilities in Modern tend to be on multi-turn activated abilities, like vial and manlands, rather than sacrifice effects. As such, you're typically just gaining a turn of tempo instead of 2 for 1ing.
So it's narrow effect, and doesn't do enough when it does hit something to justify its narrowness.
My opponent just played this move in a one-move-a-day game. Are they an idiot or am I blind?
You play h5. He plays h6. You play i5. He plays i6. You play i4. He plays i3 and captures 6 pieces. Or you don't, and he captures 3. I'm not very good at go yet, but he doesn't look like an idiot. If he hadn't placed there, you could have done so and joined up with h3.