Is this the most derpy D&D party that's ever existed? Can anyone top the amount of idiocy flowing through this good-for-nothing group?
>>46469689
Let me guess, the yellow one is a pervy masochist that acts like the traditional lustful older sister.
The blue one is a genki excitable oppai that acts kinda derpy.
The red one is an annoying chuuni that the green harem protagonist admires.
>>46469735
Don't lie, you watched the show, didn't you?
>>46469735
Wow, you're totally right!
Hey, what's that down there by your feet? Is that the script?
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=digimang
>Last time, on Digimang Quest.
After a brief discussion about juice, Dash was wisked away into the morning sky by a group of angels, bound, unconscious and held hostage, Dash awakened a prisoner, alone save for a powerful collection of unfriendly digimon with the intention to banish him from the digital world.
With Elecmon barely managing to get dragged along with him, the two were soon laying in the middle of the street in Dash’s home town, with...
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Daisy’s still busy sobbing into your shirt, Fang having deemed her to hard to budge in this state, she decides to call it a night, moving around the far side of the colossal winged digimon, as the sun starts to set.
She grumbles about not having anything to start a fire with, but a short snap of you fingers sets some dried out shrubs cooking.
Fang watches, unimpressed by your magical display. “Thanks.” She simply states, curling up against the winged digimon’s side, the flower creature sitting dejectedly a few feet away from her, kicking it’s tiny feet...
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>>46469630
>>Ask Daisy privately about that message, seemed serious
>>Help Elecmon out
>>Talk to the flower thing, it looks bummed.
>>46469630
>Ask Daisy privately about that message, seemed serious
>Might as well introduce yourself properly to Fang
>Talk to the flower thing, it looks bummed.
>Help Elecmon out
>Probably should think of what to say to Aru and Casey.
IRON WITHIN, IRON WITHOUT EDITION
(Post all warhams art here. While I'll be posting Iron Warriors, I'd really like any art of Reiksguard, bretonnians, or chaos warriors)
>>46469391
>>46469445
>>46469470
I have never played EDH before and have been invited to play with some friends on Cockatrice.
Pic related is my command and I want it to have an artifact theme.
I reccomend 4 tarmogyfs
>>46469168
>I want it to have an artifact theme
Then actually pick a commander who interacts with artifacts.
>>46469168
You don't want artifacts with Sidsi, you want graveyard recursion and zombies.
flashback and dredge stuff, for example.
>>46469243
This
Which was the most annoying moment that you ever experienced to the point of pure rage or desperation while playing? Whatever you were playing, you understand.
>>46468706
When the GM forced us into going on a Shadowrun for 5,000 Nuyen between us, that involved us breaking into an apartment with a physical ward (which the GM thought meant physical barrier), containing a cyberzombie (which the GM thought meant walking Corpse with Augmentations), and killing her and her 10 minions. If we refused, the guy who had previously been a fairly good (if stupid) employer would kill us.
Then they turned the tables on us with an additional 10 guys with assault rifles out of nowhere, and our target offered us money to kill our employer. Then when we went back to our employer, we walked past a shitload of unhackable (but WiFi enabled) turrets, to talk to him, whereafter one player pulled 20kg of plastique out of his coat (scrawny ass Strength 1 motherfucker) and surruptitiously stuck it under the table without him noticing.
Before our employer explaining that he's a Magical prodigy, who can create cyberzombies without training. Then when the Mage finally scrutinised him, he apparently had Magic 16 (greater than some Great Dragons). Then when we killed him, he created a stable Astral Rift.
And all of this from a GM who says he has "mastery of the system and lore, with over 5 years of gameplay experience".
I wish I was kidding.
>>46468870
Typical over-confident and egocentric shit master. I have the displeasure of just having one available GM that doesn't prepare shit, throws whatever he wants and, the worst of all, brings his couple to play, giving her many benefits and shit like that. Don't have problem with her of course, she's quite decent.
>>46468706
GM blindsided us with an enemy vampire who was challenging our rule of the city. We had specifically asked about another vampire when we showed up, and had been told by NPCs in positions of authority there wasn't one, so we went about taking control of the city.
Then, in what I think was an effort by the GM to change the coarse of a game he was not enjoying, this vampire lord appears and suddenly has "always" been in charge of the city, and we've broken the rules by taking control away...
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Can we have a RoboRosewater thread?
For those anon a who don't know RoboRosewater is a neural network program designed to randomly generate Magic: The Gathering cards once a day and posts the result to Twitter. Pic is an example.
Link to Twitter: https://mobile.twitter.com/roborosewater?lang=en
it kind of has flavour?
drake's a human too
Not like anyone else is coincidentally running the same exact colors I am.
>>46468641
No joke, I really like the cards produced by the smart neural network, and some o the less retarded ones rom other networks.
I kinda dislike the "lawl mointainspolk/Horshers" meme, though.
Considering making a cube o Roborosewater cards, even.
/bgg/ - Board Games General
pastie: http://pastebin.com/V9c2a6wU
>What games do you want to own, but you haven't pulled the trigger yet because the cost is prohibitive?
For me it's Troyes. I really enjoy the game, but I'm not going to spend $150 on it.
>>46468098
>Mongolian cartoon pic
>no text on image
1/10 apply yourself
>>46468098
Shit, Troyes is $150?
That's my very favorite board game and it makes me sad more people can't play it.
>>46468098
What game is she playing?
(and why she is asking me to roll the die?)
(also why I'm here playing games with her?)
Bump for relevant to interests.
>>46468801
And again.
i'll help
post gods of all types. preferably weird and/or really minor gods, and if you want to, tack a description on. maybe a few rituals associated with it. I need it for a pantheistic cleric/shaman. (spoiler) try not to go full tentacle Cthulhu stuff, cause that's boring(/spoiler)
I'm not sure what constitutes a god, but I'll share some stuff.
Character art thread, dumping random knights.
>>46468055
>>46468064
>>46468092
sallets are best helmets
If Angels can fall, can demons rise?
>>46466994
probably not
Of course, but it is just as rare.
if you want
but nothing about angels falling implies the reverse. if you fall into a hole there's no guarantee you can climb back out.
Previously: >>46437052
>>46466447
Pastebin for those interested: http://pastebin.com/vrqYhnpu (embed)
As well the the link to the Traveller Mediafire Bin: https://www.mediafire.com/folder/43r0qdm4sm895/The_End_Approaches
I'm also going to ask this now to everyone who has questions, theMystery Boxand the Lore Thing will be released in the near future, however I want them extended so as to make them worth the wait. Does anyone have any questions that need answering or issues that need clarification?
What kind of people do you just hate in your hobby /tg/?
Which ones are the worst?
Which ones just grind your gears?
I hate the mtg casuals who complain that my deck is "too competitive" when it's a simple fucking combo deck made of nearly exclusively commons/Uncommons of the last two sets. It's not even fucking hard to disrupt as long as your deck is more than "Creatures Creatures Creatures Lands Lands Lands".
>>46466367
People who play Magic.
>>46466671
Second.
Most systems come with strong mechanics for combat or a specific sub system just for it. Are there any systems which have the same kind of focus but for other parts of the game? I'm mostly thinking about investigation, or a way that players can figure out a mystery in another way than an investigation check, or about a travel system that could support a roadtrip type of game.
I know pic related has more definite mechanics for travel and exploration and I've heard Trail of Cthulhu has a good investigation system, but I'm wondering if there are more? Or if...
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>>46466236
ToC has a horrible investigation system because an investigation is too complex to roll for directly. You roll skill checks and it's the GM's job to bring everything together. That takes some experience.
A great system to look at if you like it gamist but don't want to only combat or freeform is Mouse Guard. Or go straight to Torchbearer or Burning Wheel. Everything on the sheet matters to the dice, and it features Beliefs, Instincts, and Goals. Also there's the Duel of Wits, a social combat...
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>>46466236
>a travel system that could support a roadtrip type of game
What kind of "support" are you looking for here?
I really like the Team Conflict module from a game I had been shilling all day and I'me really considering taking a break now, because wow, it's becoming embarrassing.It's Strike!
You can basically use it to describe any kind of extended effort the team needs to make to achieve their goals. It's pretty simple too.
Copy pasting from my talk trying to explain it to a player:
Team conflict is used when there is some kind of obstacle that needs the work of the entire team to be overcome, and takes more than a few skill rolls of effort....
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I'm soon to be hosting a level 2 survival campaign where the main threat will be a tribe of cannibalistic neanderthals. Without being too edgy, how can I go full "Green Inferno" and makes my PCs as scared as possible of these primitives?
>>46466140
Pulling off fear in an RPG isn't an easy thing to do.
Take queues from survival-horror video games. Limit supplies, make odds overwhelming unless carefully met. Foreshadow. Have detailed surroundings both in your descriptions and maps. Basically plan the shit out of it, so that the players have a vivid picture.
But don't be super formulaic, or anything. Just because you have something planned doesn't mean it has to be used that way. It's just that losing your pacing can fuck things...
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>>46466396
Supplies will for sure be limited, as they're playing in a tundra wasteland.
I'm also going to pace foreshadowing, because that alone is going to be a threat to them.
A part of what I needed help for is scenarios for con checks. I plan on making them do con checks every time they see something messed up, like a NPC getting eaten alive. If they fail it, they temporarily lose 2 charisma.
Watch Cannibal Holocaust, not Green Inferno first of all.