>Sauron tries to conquer the world the first time
>Galadriel talks about a "last alliance of men and elves"
So... what happened to the dwarves and hobbits?
I keep hearing rumors about an Egypt-themed plane for the next MtG set. Is there any evidence of this whatsoever?
Just like how Persia was all blonde hair blue eyed Nordics before the Arab's took over.
I believe it had to do with it being one of the highest voted potential new planes in that poll that MaRo did.
THAT OHRASE REFERS TO THE FUCKING SOIL, TO CONTRAST WITH THE SHITTY "RED LAND" OF THE DESERT
THE ANCIENT EGYPTIANS WERE SO NOT BLACK THEY HAD THEIR OWN WORD FOR BLACK PEOPLE - THE NUBIANS WERE CALLED "MEDJAY" AMD DEPICTED AS WHOLLY DIFFERENT FROM THEM
>Trying to design a homebrew generic system
>Feels like it's
mostlyjust a mishmash of stuff I like from other systems
Anyone else feel like this when you homebrew? Is it an inherently bad thing?
I feel like that any time I do anything creative. The point is to work with it until it takes on an identity of its own, even if it just started as a collection of ideas from other places.
You just have to get it to feel cohesive in its own right, with no pieces that seem out of place.
A bad examples of this might be CthulhuTech, which uses three different systems, including poker dice, to try and run, but it just ends up like three different systems mashed together poorly.
>wanna get into WH40K because I like the setting
>see the fucking price of the models
>tfw sculpting my realm of chaos warband
It's incredibly nice to have models that are 100% and truly yours. Even if they look like lumpy balloon animals.
So I've been toying with the idea of making a 40K fanfic based on Chaos characters fighting eachother *even though there isn't actually any of that here* and couldn't really be assed to reformat it into 4chan style, so here it is. I guess.
>Not buying 100 of these to make your own old school Rogue Trader legion
youre not a poorfag are you?
A group of friends are interested in trying out D&D for the first time, and they want me to DM for them.
I've never done this shit before, but I know that many of you are forever DMs so I come seeking your knowledge.
Hit me with your best tips and tricks, or cool shit that you saw as a player that made the experience memorable.
One thing I'm struggling with is illumination and fog and stuff. I'm thinking of representing fog by putting cotton balls on squares that are foggy or otherwise hard to see. Is this a dumb idea?
Keep tabs on how often your players forget to tell you that they brush their teeth after a meal.
If they're too lax about it over a longer period of time, roll to see which of their teeth needs to be pulled.
>Not making them collapse three minutes into the session because they didn't notify you each time their characters take a breath.
But seriously, I just want to have a game that \ runs smoothly, mechanically speaking, and keeps them engaged. Some of them can be very creative, so I want them to have an enjoyable first experience and hopefully have them become good players that enrich our hobby.
A good trick is to say bigger lines in front of a mirror before the game so you know how to enunciate them better and then you can see how you look as you say them.
The villain's monologue will be broodier and more tense this way, the same way the tavern keeper will look disinterested and affable more often than not.
Let's talk about Skitarii: The Movie
Before Mechanicua was a playable army, the only Skitarii figures were from that Inquisitor game.
The lore had it that they were literal servitors with weapons tacked on. The minis were these flabby, dead-in-the-eyes servitors with industrial loading equipment and missile tubes.
Not saying they were better, just different and cool in their own way. Definitely not bad ass cyber ninjas
Hey /tg/, I want to run a naval campaign in your typical fantasy setting. Suppose gun powder has not yet being invented so cannons are out of the question, does it actually make sense to replace cannons with ballistas for ship broadsides?
I suspect not, otherwise people would have done it in real life. But what's the real reason why ballistas are a bad idea on ships?
just cave and use magic-powered cannons.
Or say magic is the reason ballistas work on ships.
Instead of broadsiding, in a naval campaign I made I just had one mounted at the front of the deck.
Traditional naval combat was more about boarding each other and beating their soldiers.
>I suspect not, otherwise people would have done it in real life. But what's the real reason why ballistas are a bad idea on ships?
I'm no expert, but I imagine a Ballista would hit with enough force to actually pierce the hulls of ships, and even if they did, the damage would probably be pretty minimal and easy to patch up. A Ballista makes a "piercing" wound, a cannonball blows apart everything around it.
How would you go about running Problem Sleuth-styled tabletop, /tg/? It already has stats in it (Vim/Pulchritude/Imagination), but what system would you use? WoD? GURPS? Something homebrewed?
Homeskub need not apply.
Too.... realistic? PS's world is so fantastical and comical that I don't think a conventional investigative system would work properly for it. Or more accurately, investigation wouldn't be the main focus of the game.
Why do we not like Rifts again?
This probably seems like a stupid question to a more seasoned fa/tg/uy, but from what I've seen of the mechanics and the broadness of the characters, enemies and settings, it seems at least alright.
Saturday morning cartoon setting, obnoxious power creep/setting book bloat, refusal to update rules, relentless shitposting about greatness, psychopathic franchise owner, HFY jingoism, being mostly made of bait, n-gage, etc.
I happen to think it's a perfectly enjoyable setting...
I've seen plenty of space Romes and space British Empires, but why are other empires so rarely used as inspiration?
Because those two are the most well known and most popular, at least in the west.
40k is really more Holy Roman Empire than proper Romans, so I feel like they get some points.
Space Ottomans would be pretty baller, anybody know of a setting with Space Ottomans?
So, The imperium of man has losted anit gravity tech but this thing is still using anit grav tech?
How can they build something they don't have.
Their tech patterns aren't precisely modular. They can't just rip out the anti-grav designs from servo-skulls and jam them into a jetbike. That'd be "Innovation," which is Tech-Heresy.
This is a quest set in the world of Wildblow’s “Worm” web serial, in which heroes and villains battle in the sky for the fate of the city, or on the streets over a petty drug-feud. We follow James Case, a new arrival in Rain City as he wakes up from a long night…
Your mouth wakes up before your eyes do, dry tongue plastered to a drier palate. You groan defeatedly and force your eyes open. Hazy, early-afternoon light drifts through the half-shut blinds, leaving horizontal slashes of illumination to cut across the otherwise dim scene. A glass perches little more than a foot from your nose, a half finger of neglected whiskey given life by an errant beam of sunshine. Limply, you heave your arm out to grab it, dragging it towards your parched lips. Seemingly of its own volition the glass upends itself into your waiting mouth, the waft of the cheap rye stinging your nose as it trickles to the back of your throat. “Piss,” you croak as the last of it is drained. You begin to heave your body upwards in time with the throbbing in your skull, swinging fully upright on the fourth count. With a surge of confidence you push yourself to your feet, surveying your surroundings.
The apartment smacks of “new occupant,” from the lack of table and chairs to the crisp, realtor-fresh smell only subtly undercut by hangover sweat. The otherwise immaculately tidy modern space is littered with empty bottles of Steamwhistle, two pieces and a handful of loose change scattered across the coffee table like a crash site. You snatch up the plastic cards, looking them over as you trudge to the bathroom. “Case, James Ian,” it reads, “Birthdate: 1995-Mar-22. 4323 Prospect Ave.”
“Gotta get that address changed I guess,” you mumble to no one in particular, shouldering the bathroom door open. The face that looks back at you from the mirror is far from unattractive. Hell, it could even be pretty good with some work: gentle blue-green eyes laden with bags and crust, a plump, wide mouth made for smiling with some dry white gunk at the corners, a strong jaw sporting two days of unshaved sparse stubble, thick, light brown hair smushed flat in some places and sticking out in others in a way that disguised its slight waviness. “A few pounds lighter wouldn’t...
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