So /tg/ what are your favorite plot hooks, BBEGs, monsters, and settings that you've blatantly lifted from other material
Mine was the whole Ninja World War from Naruto
Evil wizard takes apprentice and teaches him the greatest spell used my one of his former enemies so he can be resurrected
Gets rezzed and uses the spell to create an army of undead who have nigh unkillable bodies and all the skills and power they had in life
Made for some pretty cool moments when characters from previous campaigns showed up
Off topic, but I've been tempted to write a wizard-shonen- bullshit type of story. The variety of dumb powers in Naruto, Bleach and the like seem interesting to me, even if the actual story and characters don't.
>>46632609
Check Out Black Clover and Fairy Tail
Magic is fairly limited so each characters magic is themed so someone can use fire or ice but not both
Unless their gimmick is both
Guess everyone is always original all the time
Primarch series begin soon, my fellow anons.
You hyped? You going to buy the limited edition? I certainly will!
>>46647122
That's nice.
I hope you get a great deal of enjoyment from it.
>>46647122
Meh. I'll wait a bit, till there is any review
Somewhat related, don't write like that you sound like a forced a advertisment, foremost thr last paragraph.
>>46647148
>Meh. I'll wait a bit, till there is any review
But you will miss your chance to buy the limited edition. You'll have to wait a period between 6 months to two years for an ordinary paperback and digital release.
I wonder what type of warband we will create.
>Chaos Allegiance D100
Gods don't roll.
We go with Tzeentch.
>>46646825
Anon, you still need to roll. Tzeentch doesn't reward people who don't mess with fate
Once again, one of several daily, pointless, non-productive 40K army creation threads.
Give it a rest for a week or so. Nothing's ever going to come out of these threads otherwise.
>the church using death imagery isn't evil, it's just their way if honoring the ancestors
>the knight in skull helmet isn't BBEG's henchman, it's just a heraldic symbol of his family
>village blacksmith has no idea how to work with armor
>that hobo preaching about apocalypse is right about everything except the date
>the child you've found in the abandoned house is not a vampire, just a street...
Comment too long. Click here to view the full text.
>You actually have to eat
>Scabs do get infected
>Magic isn't real
>Life is eternal dogshit
>Someone posts a thread that starts off with vague statements in greentext
>Autism is likely
>Go away
>Everyone don't post in this thread unless you _______
>>46646538
>propaganda
>free press
I'm not sure I follow.
>can tell right from wrong
No one has ever doubted their ability to do that. What people doubt is if they care.
So I am supposed to DM this and I'm fucking confused regarding how main chunks of the adventure are at all connected. At first you smas a goblin raiding camp, then you go to town and get involved with messing up some local hooligans and at the end you drop into some mine where BBEG is looking for some anvil of badassery?
Anyone cares to summarize the connection between these events for me?
Thanks
>>46646413
There is none. Welcome to a sizeable portion of D&D modules.
>>46646413
Did you ACTUALLY read the fucking thing at all? Because I can tell you didn't.
Everything you name is directly connected via the missing dwarves and the black spider, now if you were complaining about how the main quest feels like it should be time sensitive and the sidequests don't make any fucking sense to actually do given that sense or urgency you'd have a point, but instead you decided to complain about something very fucking clearly explained.
>>46646497
OP here.
I was like ... what ... But this seems to be the case.
I'm mostly interested in 5e here, though 3.5 also works. Most of the classes are obvious - crusader is a paladin, leper and man at arms are fighters, grave robber and highwayman are various flavours of a rogue, houndmaster is a beastmaster ranger, while arbalest is a hunter. They all fit D&D stereotypes really well.
But what about such classes as occultist, plague doctor and abomination? How would you play them, /tg/? Maybe we can homebrew something. I'll post my ideas slightly later.
Plague Doctor would be closest to Pathfinder's Alchemist, I reckon.
Obamination I'd run as refluffed Moon Druid.
Occultist... unless you really want to go for 0 hp heal + bleed, I'd say some flavour of cleric without heavy/medium (or even light) armour or a bard.
Also, I'd say Leaper is a paladin too, just prefers self-buffs and regular attacks.
>>46646070
>April 2016
>Still meming for the shit meme grinder
Sup /tg/, I've decided to play a paladin in an upcoming compaign and I don't wanna be a typical lawful idiot. Looking for some inspiration/interesting background and character trait ideas.
So, general badass paladin thread, I guess?
Guess I'll bump with paladins for a little bit
>>46645942
Sir William Won Franz
Defender of nature and bane of vegans
>>46645942
>I don't wanna be a typical lawful idiot.
But the range is huge.
Are you a man disillusioned with man, who trusts no one because he has seen the worst of mankind and enforces strict rules to keep people from doing bad?
Are you a person with a realistic view of the world who knows that evil happens, but who also wholly believes that no matter what man does, they are not evil? A man who'll jump to the rescue of anyone even the vilest of villains (until a lawful court...
Comment too long. Click here to view the full text.
Pick three to help you on your journey, /tg/. I'll post bosses next.
Here are the bosses, choose one to pursue.I picked the Reformed Villanous Vixen, Orc Troublemaker, and Androgynous Cleric Kid. We're going after the evil sword.
And here's a little bonus if you don't like the bros in Broquest. Pick two of these,I went with Lifelong Warrior Cactus and Ancient Cactus Knight.
>>46645598
>Bro Team
Life long friend
Brawny gentlman
Orc troublemaker
>Bro Quest
Invincible Warlord
We will get him to be a Bro.
So The Kids Next Door are masters of Ork Technology, Discuss
>>46645452
What is there to discuss? Yes, you're right.
Okay, we can all go home now everyone. Let's delete the thread and pack up.
>>46645452
They're not Orky enough.
>>46645483
>>46645485
If that aint the Orkeist shit you've seen get the fuck out of my face.
What is the "best" setting for running a scifi ttrpg for new players?
I'm factoring in:
>Availability of Source Books.
>Premade content for idea thieving and getting a running start.
>Assumed/Required lore/knowledge of the setting necessary for play.
I've heard good things about GURPS and Dark Heresy but I know little about them or any others.
Thanks guys.
Oh and
>General Complexity
Star Wars. I only know FFG's version (which fits your criteria), but I've heard good things about d6 as well.
The setting is good for heroic space adventures and easy to get into because, hey, who doesn't know Star Wars?
>>46645291
Ok I'll lurk the /SWg/ in the meantime.
Hopefully Starwars doesn't tip the scales of *maximum dork* and scare them off.
Is the angel his stand?
>>46644318
Is he the angel's stand?
Can a ghost have a Stand?
I haven't watched much JoJo's but that sounds ridiculous enough to be legal.
>>46644430
Yep. There's one in Part 4, actually.
Stands are manifestations of the soul, so if you -are- a soul, it only makes sense that in certain situations a ghost could have a Stand.
It's really no weirder than a dog, a cat, a bird or an orangutan having one, really.
Would a tech-priest blame a vehicle's machine spirit if it happened to cause civilian fatalities while the driver were incapacitated, say, with alcohol?
Would this be any good in Modern?
>pick five fetch-lands
>deck-thin by six
>also feeds Dredge
it would be decent, hell even if you were to exile the rest it would still be playable
>>46644005
>quadruple Entomb
Shit man. It's like you want nothing but Goryo's Vengeance.
>>46644035
>cards don't need to be different names
broken.
>Enchanted mug
What's it do?
>>46643135
Makes you the fertile and virile man or woman in the world.
>>46643135
Never spills.
>>46643135
Any liquid poured into it is vomited out the mouth. This is all it does.
It also can't stand up on a flat surface on its own.
Tell me /tg/, how do you like setting information set out in a rule book?
>Separate entity / entry in the book, has basic information presented from top to bottom in a factual way
>Sprinkled among the rules and chapters of the book; in the form of quotes, short stories, fictions, or other methods
>Book has little to no setting information injected
>The entire book is setting information
How do you absorb fantasy/science fiction settings...
Comment too long. Click here to view the full text.
>>46642936
The way the new Unknown Armies edition set up its setting stuff in the books is probably my favorite. Rules are in book one, GM advice is in book two, and book three is entirely dedicated to dumping setting information on you. Book one has some little flavor text sprinkled in here and there to help you think of a character, and the GM advice book has stuff to get you in the mood.
>>46642936
1 and 2 are good combination for core rulebooks: Nothing like having some inspiration while you read the rules, wrapping your head around as you go.
Still it's important to add a dedicated book on the setting, detailing more complex details
>>46642936
>>Sprinkled among the rules and chapters of the book; in the form of quotes, short stories, fictions, or other methods
along with the fact that the rules are specific to the setting