>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
Almost letting the thread die edition.
How have you almost let your team mates or players die?
>>46591050
No, never, though with how most of them are acting towards my character, I'm eagerly searching for situations where I can.
>>46591050
>How have you almost let your team mates or players die?
I went after the glass eyes of a statue and collapsed the ceiling on them.
In another case, I was a bard and tried to take care of the zombies instead of healing the downed fighter. Low levels are tough but exciting.
>>46591094
Lost Mines?
I eagerly anticipate the opportunity.
Justify a world where adventurer guilds are a thing.
I mean, what sort of system would let the safety of everyone lie in the hands of powerful freelance mercenaries?
How would the rules even work? Sure, the local lord might post a job for someone to handle that annoying goblin infestation that recently sprung up in the woods near the lumber mill or whatever, but if that sort of thing is frequent enough that "adventurer" is a career path, why not just hire and train a full time military capable of handling that?
>>46591042
I imagine the obvious system would be a nation formed of inter-dependent but competing republican city-states - like renaissance Italy.
Historically mercenaries were more common there because standing troops are expensive to maintain and the major families would instead sub-contract the responsibility for warfare to large, professional mercenary companies.
Mercenary companies were a thing. Obviously, there weren't any goblin infestations to exterminate (Or where there?), but seeing a company of dudes willing to hire out to a local lord in need of muscle.
Of course, few of them were as stationary as the classic adventurer guild, but the guild concept is the logical extension of the mercenary company when applied to a universe in which wandering monsters are a thing and when humans are perfectly capable of soloing small armies at the right level.
>>46591042
>>46591187
Italian mercenaries were also notorious for being scheming assholes.
Two mercenary armies would meet in the field, then spend as long as they could constantly "repositioning for tactical advantages" for months, trying to milk it for all it was worth. They'd chase each other up and down the land to give a good show, but never actually fight.
>The player that literally does ABSOLUTELY NOTHING during the game
>Unless it's to react to something life-threatening:
>He'll do combat if the rest of the party is in combat.
>Otherwise, all other interactions specifically aimed at him get a minimalist response.
>If an NPC asks him a question the response usually consists of as few syllables as possible and won't take him anywhere.
>Asbolutely...
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So is this a That Guy thread, or what? Do you expect many stories about guys whose defining characteristic at the table is that they do nothing?
>>46590640
He just likes roleplaying the average video game NPC, no dialog and only attacks when attacked first.
>>46590640
That sounds like a casual gamer, they don't like being the center of attention and some people are like that.
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of...
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Steadhold had quieted in the days after your wedding, much of your time had been spent seeing people off with proper adornment and fanfare. Man of the Reach Lords and Ladies had been kind in their farewells, glad to finally meet the Lord that Ser Dontos Malroy had spoken so highly of in his letters. In truth you hadn’t even known Dontos was writing letters to his past comrades in arms, suppose that is what he did in those hours he spent brooding in his tower. Lord Mathis Rowan had extended an invitation for you to join him in the Tourney of Highgarden, and promised to speak...
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You had caught your son riding astride his Redsong next to their train speaking with Princess Arianne from her carriage and had to make a point to shoo him off with a look the closer he got to the front of the castle. You had noted a blown kiss from the window of the carriage as he rode off with that goofy lopsided smile, Isis had laughed when she saw the same, commenting that he was exactly as you were in your youth. In truth you hadn’t remembered starting that early or aspiring to such lofty heights such as Princesses of Dorne, but all the same, you did see yourself in Victus....
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She had left her with a delicate hug, and kiss upon either cheek, staying a moment longer to comment how she should not hide her hair. Your heart crackled with a spark of flame, though Isis’ eyes and look had soothed you at least long enough for you to say goodbye. For the most part it had been you reaffirming she would have a proper carriage and escort return in two days to collect your sister and bring her to King’s Landing. She had left you with a rather long look, one that tinged upon want and superiority, you had spent the night attempting to strike the image from your...
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>January 10, UC0090
>Six years after the “Axis Shock” event
You could almost be forgiven for overlooking the target vessel. Its black metal form is polished to a mirror sheen, so that its profile nearly disappears into the emptiness of interstellar space when you're looking at it with just your unaided eyes. The sole flaw to this camouflage is that it cannot reflect what's beyond it, meaning that the Herbig-Haro object crossing the starfield it's moving through is a dead giveaway. Beautiful,...
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>>46589404
Shadows of Zeon Quest? Joy! Though having the first thing we see coming back be a ghost ship is worrying. Here's hoping that the Hollow Man doesn't have anything to do with it.
>>46589488
Haha! I wouldn't worry about it!
Glad to see you back, KoH! I really need to catch up with your Bleach Quest.
>>46589404
“Not sure,” you admit, frowning at the mystery ship as she continues to drift towards no particular destination, with no particular sense of urgency. “Bring up the charts and plot the derelict's present course. Let's see if we can't guess where she was heading.”
A dead ship, drifting aimlessly so far from anywhere it should be... you don't have to be a Newtype to sense that this is wrong. It still helps of course, your superior awareness and acuity combining with your “sixth sense” telling you precisely how uncomfortable you should be.
A star chart appears on the main view screen as the image of the derelict outside is moved to a smaller window. Your location and that of the derelict vessel are placed onto the map, and after factoring in the ship's current vector a course is plotted... that doesn't even approach an inhabited planet at any point.
“She must be off course,” Rossweisse frowns.
“We'll lead the team,” you offer, understanding that the only way to learn anything about your mystery ship is to download the navigational data from her main computer. To do that you still have to have physical access, meaning someone has to go over there. “Rossweisse, we'll leave the ship in your hands.”
“Of course,” she nods sternly. “Standard procedure?”
“That's right,” you agree. Standard procedure for your vessel, the "Sericea", and all others like it is to leave one Newtype officer aboard ship at all times. The so-called Axis Shock effect, discovered accidentally by you and your fellow Newtypes six years ago, can only be triggered by the same brainwaves that enable your extraordinary feats.
Without it humanity would still be stuck in the dark ages fighting a war without end over Earth's dwindling resources: and without a Newtype at the helm the Sericea is centuries away from the nearest human colony.
>2/3
Rule 63 edition
Discuss the viability of the Warcraft universe as a tabletop RPG setting, laugh at the finer points of lore and discuss why genderbent illidan and Arthas were totally tsundere for eachother. Have fun, don't go full autist, and keep your cool. This is not /v/
Old thread: >>46562332
That's a hot demon
>>46589278
so would you?
>>46589341
Does Maiev get to watch?
By morning, Sophia has awoken, and is able to eat and drink. However, her gaze is distant, and she refuses to communicate beyond a simple nod or smile.
The City of Neige is in the process of reform, with pockets of resistance still sprouting, only to be quashed by your Hellraisers. Marigold takes great pride in removing the head of every rebel leader, to the point that she becomes known among the Hielonites as the Lady of Pain.
Duncan and Kyle are hard at work gathering information on the city, and the surrounding lands. They know of several dozen forces still...
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>>46589164
>>Visit Sophia
Then
>>Try to call Vanessa
>>46589164
>>Visit Sophia
>>46589164
>Visit Sophia
Welcome to Academy City. The time is morning, the weather is stuffy, and the date is February 14.
You are Kyril Torikov, Level 3 telekinetic combat cyborg, and you woke up in a hospital bed. Yesterday had you working with Grímsdóttir to bring a serial bomber to justice. It hadn’t been easy. He had set off a good amount of explosives in your face as you were trying to defuse them. You got him back for it though. His limbs would never be the same if Heaven Canceller hadn’t got to him. Somehow you doubted it. Seeing as he wasn’t in immediate danger of death, Anti-Skill...
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>>46588954
>Ilyena and Last Order
Sup Bored
>>46588954
>Teacher himself
>>46588954
>Teacher himself
Prior Thread: >>46562093
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
You are Anode, maverick hunter, and your hunt--finally--is at a close.
Your target, Hurricane Wren, has spent the better part of a week massacring her way across the French countryside. And now, here she is, kneeling at your feet (with your severed arm close by), looking up at you with lucidity for the first time.
"Yeah," you finally say at length. "Yeah, it did."
Wren closes her eyes, as your remaining arm whines and sparks, trying to raise your buster to keep it on her.
"Not again."
For lack of anything to say, watching the figure who has sown death and terror wilt and diminish before...
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>>46588082
>>...you're probably the worst thing to happen to France since Sigma.
>>46588082
>Bad. You don't want to know how bad.
Before you lies Hueco Mundo, land of the hollows.
The strange shaped moon can be soon far above in the pitch black night.
The only thing you see before you is the endless white desert stretching as far as the eye can see, with only the occasional small, white tree dotting the landscape.
You were expecting...
Well, you were expecting something.
On your way here you weren't really wondering what this place would look like, but some ideas were floating around.
Maybe a hidden paradise? Maybe Hell itself?
Maybe... maybe...
"GOD DAMN IT!"
Pesci...
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"Alright, you had your laugh. Now how about leaving us alone?"
You ask demandingly but without showing any aggression, God knows you don't want to provoke a fight out of her.
"Hey, hey relax! I'm not going to hurt you! If I wanted to kill you you'd be dead."
Damn she is good. She reads you like an open book, despite your best efforts. Pesci is probably ruining your chances however.
"I only came to say hi and welcome you newcomers to this very special corner of Hell we call Hueco Mundo.
I thought you'd need...
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"It's not that hard is it?
Now if you'd get out of here that would be wonderful!
Bottom feeders should go underground where you belong because no one will ignore for long if you stay up here."
Though you don't like her tone you have to admit she has a point.
The first thing that you should do however is to decide on is how to approach this new world.
>Go underground
>Stay here
>Other? (write-in)
Also:
>Go...
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>>46587825
>Go underground
>Establish a Base
Alright, you've likely heard the complaints about all dwarves being the same stubborn, memeing, gimli clone or in other words every dwarf seems to be The Dwarf and just really samey. Some say it's unavoidable. Let's put that to the test.
Make a plausible dwarf character that isn't a surly gimli clone. Bonus points if they aren't a black sheep.
No...It can't be a dwarf from your homebrew setting. Any other official setting, go for it.Hardmode: Has to be male. In other words no using female as a crutch
>implying I'm not perfectly happy with surly gimli clones
A smith who travels around testing out new weapon designs against baddies.
>>46586541
The problem is if you take a concept like an "elf", or "dwarf" and make it completely non-stereotypical and interesting... well, that's good, that's very good, but at that point you probably aren't going to call it just an "elf" or "dwarf", and if you do you're just trying to show off how original you are.
In other words, if you take a dwarf and make it into something thoroughly undwarf-like, most people will no longer call it a dwarf.
Is there any system in existence that can accurately simulate the brutality and violence of a bunch of schoolgirls fighting?
>>46668441
Yes, it's called Best Friends.
Those bullies are pretty hot tbqh
>>46668459
>doesn't even post Hellcats & Hockeysticks
I came in here to laugh at you and also quote a meme from an anime I've never seen
When rolling up a char, what system do you prefer? 3d6, 4d6 drop lowest, 2d6+6, 5d6 drop 2 lowest or 1d6+12?
pic not related
>>46666058
> When rolling up a char, what system do you prefer?
Not DnD, for sure.
>>46666058
2d6/3
>>46666058
>rolling up a char
first mistake
If you were given the powers, talents and skills of the last character you played at the cost of becoming that character permanently, would you do it? Why, or why not? How would you actually handle it in practice?
For the memory/personality death types, assume that neither memory or personality change, and that any skills or knowledges gained are in addition to the ones you already have.
You gain all gear that's defining to the character (for example cybernetics for a street samurai), but not the odds and ends that your character might have picked up over time. You...
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My last character was an anachronistic policeman in a medieval setting, called Dante Vigilante of the New Orkleans Paladin Department. It kinda screwed up what was supposed to be a serious one-off, but laughs were had.
Would I become him? Hell yeah, I want to go full stereotypical action movie cop on people.
>>46665289
Definitely yes, because my character is secretly made for wish fulfillment.
The DM and other players fortunately just think I'm playing mechanically optimized character with matching fluff.
>>46665289
Last character played; loli elf mage from shadowrun.
Hell yeah, magic, and super long life. Sounds right up my streetand the bonus for being the little girl is just icing on the cake.
So, /tg/, I was thinking about DMing a game again, but I was sort of anxious. The problem is, I don't really like parties. They tend to be either boring or quarrelling, too homogeneous or so different, they have no reason to adventure with each other. Oftentimes, every player in the party wants to do a separate thing at the same time. I don't really like this shit.
But you know what I like? Vidya RPGs. Those tend to have a clear cut protagonist, who the story revolves around, and a party of NPCs, who are there to entertain him. Vidya, however, do have a problem...
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That sounds like competent/above average GMing.
You mean 1 on 1 GMing?
How are you going to run multiple completely different games at once?genuinely interested
Continued.
While I have only two players (one of them playing a thief from the gutters, the other - a noble elven sorcerer), I have quite a few of observers. And then I've thought - why should they be just observing? Let them have their fun too!
So I've started thinking how can I achieve that. My idea is a karma system. Every observer has karma, ranging from +5 to -5. Using karma, he can cause changes - those changes can move his karma either towards either positive, or negative cap. Every time an observer helps a player (by granting him an advantage...
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