What are the most basic, well commonly known, cookie cutter races, sentient or not, in fantasy in general, /tg/ ?
Orcs, Elves, Dwarves, Water Nymphs/Dryads, and Hobbits. First few are common knowledge why. Nyphms and Dryads are usually temptresses in Gladiator-like movies. Hobbits are basically shit in /tg/ but they're well made in the source material
>>46775266
what about gnomes instead of hobbits ?
>>46775266
Nymphs and dryads are a deep pull, bra. I'd put mermaids above nymphs, and if I asked my mother what a dryad was, she probably wouldn't be able to tell me.
Elves, Dwarves, Faeries, Trolls, and Dragons (if you consider the latter two to be races) are the most common, though. Hobbits, Halflings, and Gnomes are sort of fighting for the same conceptual space, so no single one of them can necessarily be called iconic.
The next most well known are probably Orcs and Ogres. Maybe Satyrs and Centaurs as well.
"Science fantasy" (or "sci-fi fantasy" or whatever) is a lovely mishmash of traditional fantasy and science fiction elements mashed together into one kitchen sink-esque hybrid. It's a world where technology meets magic and everything in between (aliens optional).
What are your experiences with such settings? What is the appeal (or lack thereof) of such a motif? What do you consider important, and how would you pull it off yourself?
Previous thread: >>46703690
>>46775038
Experiences with
>Setting, modern Earth with magic recently added in due to an alien goddess doing shenanigans that is eventually put down by some home grown heroes plus a few from her world of origin
>Whole new schools of science are founded to work out magics
>Someone figures out how to crystallize magic as a power source
>Soon all technology is powered off magic batteries giving it almost...
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>>46775399
So in your case, the aliens came and introduced magic. That's one way to do it.
>>46775908
For the world building thread go here
Has anyone ever made a MtG roleplaying game?
I don't mean an RPG set in the MtG universe, I mean one using the rules of the card game as a jumping off point.
I ask because I started working on some rules last night, and I want to make sure that I'm not wasting my time.
>>46774734
Also, if people are interested I'm willing to post what I came up with.
>>46774734
>I'm not wasting my time.
kind of late to be worrying about that bro
>>46774734
I'm rather sure that if someone has they would have posted it before, a lot. And people would give it a lot of shit as well, whether well deserved or not. So. God Speed OP.
That said, if you go through with it. Try and go with a more non-class system of things. A lot of characters in MtG don't fit in D&D classes well. It might be better to go with something more Fate-esqe and put things ontop of that to make it deeper.
What makes a good interspecies alliance functional?
>>46773951
necessity
Not competing over the same resources.
>>46773951
Godly sex
What would your average fantasy RPG be like if it were 100% accurate to real medieval times?
Not a fantasy RPG.
>>46773700
Unbalanced as fuck
Nothing like an average fantasy setting at all. A better question to ask is "how faithful to real medieval times can a typical fantasy setting be before it starts to detract from the appeal of the setting?"
This is a thread for civs, quests, tips, questions and announcements for them.
Civ question: How do you run civs?
We need more slime civs.
>>46773605
There really arent enough civs or interest in civs to warrent a general
>>46775050
Don't be mad tho
Would you play role playing games in a floatation chamber?
>>46772984
My sheets would get wet
>>46772984
I played with your mom on her flotation chamber.
>>46772984
Depends on the games. How do I roll dice in water?
Or is this a virtual reality thing, where the walls are screens?
I'm not sure where you are going with this, OP.
The Warmaster had betrayed The Emperor!
>>46772463
Well now that shit is just too fucking cute, can someone make him with a mkVI helmet
>>46772463
The Eldar created a Chaos God!
>>46772463
DUDE YOU CAN KILL PEOPLE
LIKE THEY ACTUALLY DIE AND SHIT
I can't think of an endgame for a big bad besides take over/destroy the world. All of my ideas are either sporkrandom or could more easily be accomplished by becoming things other than an evil overlord.
FUCK.
>>46772238
Trade tariffs and customs taxes caused his family's importing business to go down under causing them to starve and it drove him to such anger he wishes to tear down the borders to prove a point.
Establish a religion in his own name, so that he isn't ever forgotten.
>>46772238
BBEG wants the whole world covered in beans. BEANS!
Would you play a game where you play a cute mascot-like character doing cute things?
Dear god no, the mere suggestion of it makes me want to puke.
Nope. That's pretty up there in terms of things I'd never play
>>46772149
What about cute mascots doing badass things?
exactly how defended IS Terra
17.4.
The Moon is a Death Star.
You know how every major segmentum and sector in the Imperium has a naval fleet for protection? Like, Battlefleet Solar, Battlefleet Pacificus, Battlefleet Gothic? There's a Battlefleet Terra. An entire sector's worth of naval ships to defend one system.
Give me your character and the music it sounds in your head when playing as him
https://www.youtube.com/watch?v=Kz2hwJOQ6lc
>former circus pet trainer
>shit happened around him
>he nows likes to pet and ride elephants and tigers to kill motherfuckers
>>46771788
>Echani Bancho Boxer Imperial Officer
https://youtu.be/6JapDyUwAu8
>>46771788
a druid with a backstory based on simba
https://www.youtube.com/watch?v=GibiNy4d4gc
>>46771788
>Shadowrunner with fetish for zapping people
What's your opinion of Onitama?
For those that don't know, Onitama is a board game played on a five by five grid. Each player has four pawns and Master. The goal of the game is to either capture the other player's Master or to get your master to other side of the board an onto the starting space of the opposing Master (which is the center far space).
The movement of your pieces is where the game is different. You start the game by dealing out five cards, two to each player and one to the side. The cards have an outline of the board and black square with different spaces on the board colored in. The different colored spaces are moves available to any piece relative to their location (which is the black square).
After a player picks on his two cards and moves a piece he places the card used off to the side and takes the fifth card. The second player uses one of his cards to move a piece and then places the card used off to side and takes the first player's discarded card. The first player moves, discards a card, takes the second player's discarded card, and so on and so forth until a player wins.
You can't land on one of your own pieces or go off the board (but you can move through pieces).If you land on any opponents piece you capture it.
That is pretty much all there is to the rules in their entirety and a typical game takes between five to ten minutes.
This is the Arcane Wonders set, but to be honest it too pricey and the box is not shelf friendly. They did fix a very, very slight balance issue with the cards though where you had something like a 1.2% of getting a hand that would allow the first player to win in 3 moves.
Now, the worst is a .12% chance of getting a hand that could allow for a win within 9 moves if you play flawlessly. So that is a plus, but the original game can be found as a printable title if you scour the interwebs enough.
Two things.
1. /tg/ isn't a huge fans of abstract strategy games in general and those that are would find random card dealing to be blasphemous.
2. This is a newer title so nobody on here will really know anything about it much less have played it.
>>46771238
Seems potentially interesting, but thirty-five bucks seems kinda steep for a game this simple. I'll keep an eye out for a sale or something.
>>46771454
A strategy game with an element of randomness is a lot of fun. Backgammon is one of my favorite games for that reason.
I enjoy chess casually as well, but when I play friends who are really good, I will lose (badly) 99 out of 100 times.
I'll check out this game but I'm pretty sick of the weeb aesthetic... I assume this was designed by a company in Omaha or something. Do the different pieces have any meaning, or are they just for looks?
Very interesting if it's a short game.
Could someone explain Lamentations of the Flame Princess to me? And why it's so popular? And why A Red & Pleasant Land won some ENnies awards a few years ago?
I kind of get that these are retro OSR games, but why is this one so popular compared to more obscure ones like Labyrinth Lord?
>>46771032
Its all about the tone and scenario settings. The rules/gameplay is early D&D made simpler, so OSR tick. But the general mood, focus of storylines is extremely dark, twisted and brutal. Winning combo in the eyes of many it would seem.
>>46771032
Its a mix of its rules being a solid and adaptable amalgamation of old school OSR and having some really unique modules.
Check out Red and Pleasant Land, Deep Carbon Observatory, The God that Crawls and Death Frost Doom for a good spectrum.
Winged humans.
Not angels, just people with wings that can fly.
How would they be used in a military situation. Presumably you can't fly with full plate because it's too heavy, and in any case wings get in the way of close combat even if folded. So aside from the obvious "hover above the battlefield and rain down arrows" what else could you use them for?
Would they work as fantasy equivalent of airborne troops? Light troops able to be deployed vertically behind enemy line to attack on the rear?
>>46770645
I'd use them for scouting. If necessary, for taking out enemy commanders.
I'd use them as scouts as the other anon said.
They can also be great medics.
And sneakier ones can do covert ops or assassination missions. They literally fly into enermy strongholds and kill targets
>>46770645
transportation?
>over obstacle
>airborne drop