So I found out they're making a Dark Souls board game.
So how about we have a Souls thread? Also I'm a fan of the Souls game and wanted to know if /tg/ has ever come up a Dark Souls or Bloodborne RPG system?
>tfw can't afford ps4
Bloodeborne is considered to be part of the Souls series. It can be a part of this thread.
So /tg/ I have a setting in a city sitting on the border of a jungle and a marsh.
What are some of the encounters that I can roll up here?
>Swamp Hags (necromancers)
For a not terribly serious setting, what advantages should high heels give besides a bonus to unarmed damage?
So Paolo Parente is trying to rebrand Dust... again. What does /tg/think about this? I've heard the game is good, just the creator is an asshole.
This is all the rebranding Dust needs.
Go away Paolo, stop ruining something I like.
Is it wrong for adventurers to kill innocent animals?
How much of your campaign do you leave up to rolling on random table? What are some of the best tables to use?
I mostly need tables to create the personalities of NPCs (villains, traitors, and allies) because I've played with my group for so long they've recognize patterns.
I'm thinking about running a campaign with as much randomly generated content as possible, making it literally as I go along. What can I do to make it seem more proceduraly generated as opposed to "Lolrandumb"
Random table thread I guess
As long as we are on the topic of random tables, does anyone know some good systems with random character generation? Right now I have WFRP, Gamma World 7e, and Shadow of the Demon Lord. I know of Traveler, but after character creation I don't like the game that much, and I also know of Palladium, which is basically unplayable but it's character creation is kind of fun for being nuts.
Anyone else know anything, or fan made conversions for randomly rolling characters in existing systems?
Why aren't you playing a Shield Knight?
>Playing a Sword and Board knight in DnD
>Ambushed in a tower fight against Drow, knocked out by the poison
>Rogue manages to drag me away and get me back on my feet with antivenom
>can't get to sword
>Grab my shield and begin to batter my way through the Drow
Almost considering to drop the sword entirely
The PC's successfully slay the evil Sorcerer in his tower, but his massive military, instead of fleeing in terror and disbanding as predicted, stood firm approached with their generals.
They do not want to disband. They want to fight because fighting is all they know and love and the Sorcerer promised war. They ask to serve the King and help him 'conquer the world'. They will fight if forced to disband.
How does the King respond?
>points at half the army
>"You, Red Team."
>points at other half
>"You, Blue Team.
>points at efl-slave
>You meet the High Elven Lord, everyone roll perception
>...They're beautiful, as if carved in ivory by the gods themselves
>In one hand is a golden staff, the symbol of their office
>The other is free, but rests on the hilt of an unadorned saber
>They welcome you and thank you for your service
>And you notice the uncomfortable darting of eyes and shifting of feet
>...among each other. You suddenly know what it feels like to be a rat on a sinking ship
>None of you have any idea what gender the lord is
What now Mr. Charisma Man?
Oh god, I didn't blow up that image enough to see the round ears.
Do half-elves live long enough to become master wizards, or do you need real elf hours to become the best at spells?
Only elves actually take that long to master anything. They say they're better than humans but the numbers say otherwise. Half-elves, of course, get their Mary from their human side and the Sue from the Elf side so they can do whatever the fuck they want apparently
"I'm setting up a free-form game with some people from a few states over, and you're invited. You can play literally anything you want, and I'll write the setting around that. No, seriously, everything. You won't ever meet the other players again unless you move to Alaska. I'll regulate all broken powers, but other than that, go amok."
What do you play?
>few states over
I'm assuming the game is online, because there is no way I'd do this in person, but
I'd play as the most OP blatant power tripping expression of my favorite fetish imaginable. Basically a magical nanny with all the powers of Aladdin's genie. Spankings, punishments, and diapers ahoy! Yes I realize I'm a horrible person and my fetish is awful. Fight me IRL. It wouldn't even be just for the lewds. Mostly just because I'd find it hilarious punishing and condescending to what are surely...
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SUPERHOT protagonist, maybe with mild overtones of Hotline Miami. Basically a perfect mindless machine of destruction that is controlled by a hivemind and whose body is expendable.
I think that I can make a fun setting around that character - basically, there is an Operator hivemind which is calling random people and uses their minds to hijack other people via phonecalls. They operate perfectly, like killing machines, because hivemind is computing all the actions they take, but they are just as fragile as...
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Post funny /tg/ related pics. For lack of a better term: YLYL /tg/ edition.
How do Magic the Gathering players justify 'removal' as a balanced mechanic? Creatures are worthless when you can drop two mana to vaporize basically anything. With combat, there's no way to force somebody to block, but with removal spells you can pick and choose exactly how you want something to die, repeatedly.
'Dies to removal' is a legitimate complaint about the quality of a card, because anything that isn't removal is sub-optimal.
Removal does not help you win, it only helps you not lose.
If you build a deck that turns dudes sideways to win, then you will be able to just win by attrition unless your deck sucks and has a bunch of things that are not dudes to turn sideways.
Counters to removal are plenty and various. Even if a single creature is vulnerable to removal, all you need to do is either force the enemy's hand, deny them the option.
Or just enchant your damn creatures. Hexproof is readily available.
How pulp is your campaign? What would you use to run a planetary romance or vintage space opera game?
We did a Flash Gordon with the serials filed off sort of short campaign last year in my group. We used Savage Worlds. I forget what extra book(s?) the DM used but I can ask him tomorrow if this thread lasts.
It went really well though and felt/sounded right, and the system didnt get in the way at all. It's my only experience with Savage Worlds though so I can't claim to be an expert.
Fate Accelerated Edition
There's a bunch of nifty space settings for Fate, from hard and gritty to utopian spess magic, but you don't need that complexity. FAE is universal, but it works especially well in a space opera because it depends on what everyone brings to the table.
My space opera isn't vintage, more dark Star Wars sans Force. Could be though, really depends on where the players take it. Space is vast and not empty. Everything has been discovered or invented countless times. Species have evolved in the most fascinating niches. Everything is colorful, exciting, and often overwhelming. Hugely differing scales is a big theme. Technology is functionally magic and merely themed, not explained.
I believe the only thing you only really have to think about is where Earth and humanity stand. Are humans a dominant species? Is there or has there ever been Earth? Does mankind live the frontier life in countless cultural facets on and around countless planets, moons, and asteroids? Or is there no need for casting actors and the universe is filled with and infinite variation of species, few of which are even humanoid. Maybe humans exist, but is being human a central theme for the players, or would they rather go all Henson's Creature Shop with only one John Crichton and no Sebatians? Or not even a John Crichton? Once the players can all agree on that, everything else really falls into place, from Flash Gordon to Planetes.
If you instead want crunch firmly themed with retro space then there's a German Perry Rhodan game based on Midgard rules which are pretty crunchy. You could simply refluff Traveller. There's Cosmic Patrol, Rocket Age, Ringworld, Buck Rogers, Dune (several), Star Frontiers.
If you want to go even more retro there's Forgotten Futures, Space 1889.
Also look at Lady Blackbird.
If you want to make your own there's nothing better to base it on than ORE.