So today i am DM'ing/Playing my first game of dungeons and dragons. It's 5E and the players (2, a guy and a gal) are complete newbies, so i'm handing them character sheets. I haven't planned an actual story yet, so feel free to give suggestions, but they're both semi-noble and trying to prove their worth.
Any tips? What should i expect?
>>47004581
You'll fuck, just be ready for that and have fun
>>47004581
Download Lost Mine of Phandelver and run that. It's great intro to 5e and RPGs in general, for both players and DMs.
Also you might want to get an extra player or two. D&D is intended for 3-5 players and 1 DM, so only 2 players might make things a bit tough on them. You'll still have fun if you're not shits though.
I DM a regular 2 PC game(Guy/gal). Also Phandelver is a great start and is how we got into the game. We have been 2 maning for a year now and its still a ton of fun. Just mix in their backgrounds a bit once they grow into their characters and the adventures will feel really inclusive and unique even if you are just splashing their backgrounds on top the good modules. Also encourage History/Arcana/etc checks so they can get accustomed to learning and investigating rather than smashing gobbos. Also with smaller groups you can have NPCs join to fill the gap. Its honestly a lot...
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/TG/ I need your help.
I really want to get into paper RPGs, but I'm just too green and lost.
I tried to find group, but my town is too small, so not chance to find group. I want to find some small group on net, but I have problem - where I should start.
Any tips will be good at first. Pic not related.
>>47003146
/tg/ groupfinder threads, Roll20 and the dozens of other /tg/ related sites around with forums.
Pick something easy like D&D or PF. Find out what kind of storylines, characters and action you like, then lurk in PDF sharing and complaint threads to learn the ins and outs of various systems.
Once you have a fair idea, grab the rulebooks you want and update your gamefinder, r20 and forum posts to reflect the systems you now know and want to try out.
>>47003146
For finding people to play with theres a finder thread right now >>46990420
But theres also what you want to play etc
Discuss.
>>47003021
Why are you surprised?
Both are ancient gods of war. It's only natural that they would look similar if they both have the same magic emotion power source. Khorne himself looks very orkish by how much orks inadvertently worship him.
>>47003113
On the flipside, you can't say it'd be the first time the Eldar unleashed an agent of Chaos on the galaxy. Granted, the last time it was accidental, but because the last time was accidental, would it be such a stretch to imagine them subconsciously manifesting Khorne's agents in their worship of Khaine, and letting their unending hatred for the younger species fuel the psychic energy they put into creating these Avatars?
>>47003021
Khaine and Khorne are two letters away from being the same thing, what did you expect?
Black library collection thread?or general collection thread
>>47002415
>>47002415
i hate how they gave up on age of legends and didnt even make mass paperbacks from the new novels, so like 5-7 novels look like complete dogshit in the shelves.
>>47002415
Not worth the paper they are printed on, there are few things as bad as Warhammer fiction.
GW don't make metal figures anymore?!
The durability, quality, and heavy feel of metal figures was one of the reasons to justify the increase in cost over the plastic starter stuff.
>>47002278
GW has mostly phased out its metal line, or is bundling it up and selling it for those who want to pay for it.
If you want a company that produces purely metal figures, Corvus Belli's Infinity is the way to go. Otherwise you'll be using OOP or third-party miniatures.
Ironically, I'm pretty sure metal is actually cheaper for small producers, it's only when you get larger does plastic become a cheaper option.
>>47002278
Metal is shit, a bitch to clean and even worse to convert. Also, try casting something like the new weirdnob shaman in metal.
inb4 muh undercut
>>47002667
Plastic > metal > shit > finecast
>Chapters rewritten instead of revised
>More accessible
Primary characteristics now %
Luck now random not POW
Spend Luck to boost rolls
Build derived from SIZ+STR to determine damage bonus
Movement rate now derived from SIZ+DEX+STR
Revised way how aging influences characteristics
Occupational skill points not just EDU, depending on career
New chargen options
Backstory tables
Skill structure (less combat skills, better social skills, stealth)
Hard and easy skill challenges half or double the value
Push failed skill rolls with reason to reroll and suffer consequence if failed
Resistance is directly compared without table
Combat now opposed rolls > less misses > faster and deadlier
Combat maneuvers replaces grappling
Incapacitation now more likely > less instant death
Automatic fire revised
Healing and poisons revised
More optional combat rules
Chase rules
Sanity effects expanded, meta game options added
Spell list revised
Spell learning buffed
Spell outcomes revised
Monsters revised and restructured
Keeper advice
>2 Scenarios
Amidst the Ancient Trees (perfect for after The Haunting - see quickstart)
The Crimson Letters (Miskatonic University)
Does anyone have either the Masks of Nyarlahotep or the Compendium/Companion?
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu#myfiles
...
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Are there any games similar to this one where the players play as gods or aspects of the universe (lust, pain, greed, etc)?
Preferably rules-lite, if such a thing exists.
I saved this one forever ago.
Never played it.
Has anyone even actually played Nobilis?
>>47001364
I've played the edition in OP's pic.
I tried to do it yesterday but I'm retarded and I did it at a time eveyone was sleeping. I tried to do it in /qst/ but there's too few people there, so I guess I'll try again.
Boom, woosh, space noises.
A wizard transported you and a bunch of other fa/tg/uys into a mysterious archipelago. You appear to be next to a creek, where leather tents have alredy been set. The lands around the rivers are relarively flat and grassy with some trees, with forests to the West and the Southeast. The river bifurcates, one side leading to a large lake, the other to an...
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Rolled 8 (1d100)
>>47001192
What should they do first?
In order:
Get a fire going
Gather some sharp rocks to cut wood and make tools
Scavenge for whatever is edible or eatable
>>47001269
>8/100
We're off to a good start!
>Start a fire
One of the fa/tg/uys tried to get a fire going, with enough bad luck that it got out of control and started burning the pre-made tents. As the people tried to turn off the fire, another fa/tg/uy tried to eat a frog he found, only to die instantly of poisoning. Some fa/tg/uys scream "THE DICE GODS HATE US!" at the top of their lungs while the rest tries desperately to put off the fire.Comment too long. Click here to view the full text.
Rolled 50 (1d100)
>>47001394
Forget the fire, move away from it, but take a burning branch and get a real fire going. In a real fire pit.
Fuck the spears make fishing baskets and start setting them up in the river.
Dumping every pics i have collected
So anyone in here loved Chaotic ?
Planning on GMing Version 3 Beta 0.5 for a group of friends, first time gming in general but I think I have what it takes, have several questions though
>Does the game translate well to roll20?
>How to make a setting interesting for players who have seen the show and non-spoilery for players who haven't?
>any bullshit rules I should consider changing that either aren't fully implemented or are just flat out broken?
>how to handle Operations Director?...
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>>47000732
bump
>>47000807
bump again, this system can't be that unpopular
>>47000863
final bump and i'll leave this here to rot for a while.
Your chapter discovers this relic, What do you do with it?
>>47000703
point to nearest xeno, mutant or heretic and pull the trigger
>>47000703
Basically a plasma blast gun made out of a pistol...
Range 30m S/2- 1d10+6E 6 10rds 3kgs.
Twin linked - +20 BS as more rounds are blasted at target, for every 2 DoS add 1 extra round up to the maximum of 2 rounds.
blast it with piss
Due to my complete incompetence as a DM, a year long campaign and general clusterfuck of events, one of my players has 53 strength.
What are some feats a normal human-sized thing with 53 strength can accomplish? I have no idea how to put it into perspective.
System is Pathfinder btw.
he's one pawnch mane
das it
>>47000583
Fuck.
>>47000561
Boulder throwing?
>Humanity once discovered a bomb that in theory could ignite our whole atmosphere, on our only planet, our homeworld at that
>we go ahead and test if it does that anyway
>our main way to deploy infantry on the ground from air transport fast is to tell them to JUMP OUT and the only thing keeping them from splattering on the floor at 120 km/h is a thin piece of cloth strapped onto them
>until modern weapons came into play, our main warfare tactic was "throw...
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>the art of saying "nice doggy" until you find a big enough rock
I'm not seeing a problem here.
>in fact 90% of human history is conflicts and warfare, majority of our historical education is about ancient conquerors, their empires and warriors
No it fucking isn't you tard. 90% of human history, as in "shit that has happened throughout most of the time humans have existed on Earth", has been farmers living quietly industrious lives. The vast, VAST majority of human beings throughout all of history have had nothing to do with war or combat in any way. In fact, war is the exception of history, not the rule. And no, wars...
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>>47000430
>until modern weapons came into play, our main warfare tactic was "throw people at it, ignoring how many of them die and hope you have more people than the other side"
Wut?
How fetishy and sexually charged can one make a game before it starts losing actual roleplaying value and segues into ERP?
At which point does fetish content actively start detracting from the game itself instead of being an element like architecture, fashion, food or other flavor elements?
What can this kind of content bring to a detailed game world where appearance norms and sexual trends are addressed?
Does fetish content inherently detract from the enjoyment a group can get out of roleplaying (assuming that all players volunteered for the game knowing what was...
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>>47000364
Depends on the group.
>>47000364
As long as it's not one of those absurd fetishes like vore or diapers, you can have an undercurrent of eroticism going on the entire campaign.
In essence, the problem with sex in campaigns is not the presence of sex itself, but that DMs do a poor job of using it, players do a poor job of handling it, and both spend way too much time on it when the topic comes up - treat it tastefully, I suppose is what I'm saying, but at the same you don't need to handle it tastefully at all (is crude sexuality...
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>>47000608
I agree with your main points, but I'd like to point out that (at least in DnD) vore is one of the more likely fetishes to arise naturally in game, alongside bondage, GTS/size fetish, mind control/hypnosis, and transformation/genderbending. All of these already have in-game rules, which can't be said for the more vannila fetishes.
>Come back to the city after your last great adventure
>The story of your adventure has become extremely popular, and you and your party have become celebrities
>On a tour of the city, you find stalls selling portraits, statues, charms, and stuffed pillows bearing your likeness
>After inquiring, you find out that the person responsible for all these stalls is making an enormous profit, but has no intention of compensating you
Should you be upset?
A wolf should not concern itself with the dealings of sheep.
Assuming the adventure wasn't a comedy of errors, a party that popular has probably amassed enough power/connections to easily "persuade" the happy merchant into giving a cut.
>>47000208
Why would you? If townspeople want a portrait of their champions and it has been made by a 3rd party, why would you be angry about it?