>I read the fluff of Warmachine.
>Beginning: The Devourer Wurm is a monster and Menoth our savior!
>Later: Menoth is a tyrant, Morrow is our new god!
>Protectorate of menoth: Pretty much isis.
>I: Wat, At the beginning seemed Menoth friendly?
Every religion seemed friendly at some point.
Maybe except Scientology.
>>47042095
Menoth isn't really friendly. He's like a stern father, who doesn't give out praise, but makes damn sure you follow his rules. Those rules are in place because it's in humanity's best interest to follow them, and when they don't, Menoth just shrugs and turns away. You've made your choice, and whatever consequences befall you are no longer his concern.
That said, the Protectorate takes this to manic extremes. Menites in Khador, for example, are much less zealous and happily...
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>>47042095
Can you really not think of any example better than fucking ISIS?
Seriously, not every theocracy in history or fiction is a bunch of balaclava'd dune coons shitting around Mosul in technicals.
If anything, the PoM are pretty much the Catholic Church as seen through the eyes of Protestants/New Atheists, mixed liberally with a vague Near Eastern, pre-Abrahamic priest-state vibe.
>>47042141
*tips*
Weaver Dice General, 1st thread.
Let's play as incompetent PTSD tumblrinas with superpowers.
Pastebin: http://pastebin.com/ee8QhvTd
IRC: irc.parahumans.net #weaverdice or #weaver4chan
> What campaign are you on?
> Want to generate a trigger?
> mechanics/worldbuilding and more.
isn't there a trigger generator already? also what power do I get if i'm triggered by this thread?
>>47041998
>The size of that swarm
Jesus Christ
What are some time periods that should be considered off-limits? Post-Golden Morning?
We come from the planet know as Serik-Lambda, it's a place where the poles are as cold as Fenris and the equator is like Catachan. It is a place where two very different cultures, have to live together to survive. But most importantly it is the home world of the artillery regiment known as the Serikkan Arbalists.
Previous threads:
http://suptg.thisisnotatrueending.com/archive/46748328/
http://suptg.thisisnotatrueending.com/archive/46766714/
http://suptg.thisisnotatrueending.com/archive/46807799/
1d4chan page
https://1d4chan.org/wiki/Serikkan_ArbalistsComment too long. Click here to view the full text.
Buamp!
Ayy, waht needs ti be done OP?
>>47042383
I sadly haven't got a clue this is pretty much up for what you want, be it more character, planetary creatures, why the arbites love us or something else.
My players are expecting a story and politics heavy d&d game. How do I do this?
Read Aristotle's Poetics and Politics.
>>47041493
You don't, because they don't actually want it. Trust me.
>>47041540
this.
Believe me, political intrigue campaigns are much more boring than you think.
Discuss the viability of the Pong universe as a tabletop RPG setting. Have fun, don't go full autist, and keep your cool. Keep your asspain to yourself. This is not /v/ or /vg/.
>>47041123
Pong has lore?
>This is not /v/ or /vg/.
Good, you already seem to understand why you're not in your proper containment board already.
>>47041138
It's pretty deep, yeah
Is there a game where I can play a Princess, Lord, or other high society type and the goal is to make political moves like marriage, war, or assassination?
>>47041064
You can do that in practically any game as long as you have the GM for it.
>>47041064
Long Live The Queen
>>47041064
Birthright and Reign
but basically this >>47041088
Are you a "traditional gamer" or a "story gamer"?
Why?
>>47040909
Story gamer. If I wanted to play something purely for the mechanics or difficulty, I'd just pick up a video game.
That being said, I'm like the gamer who hates "gamers" when it comes to being a s "story gamer". The majority of "story gamers" are unabashed faggots who think their 5th-grade tier angst fanfiction and waifu fantasies are the height of narrative genius. I like writing, I like being creative, and I like that other people enjoy those things... but fuck oh dear...
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>>47040909
Neither, I play because the combination of mechanics and story make tabletop RPGS fun for me
>>47040909
I'm a gamer gamer. I game games.
With the video game out and pretty good, did you (or are itching to) go dig through your attic for that box of half-painted ships and broken flight stands you haven't touched in 15 years? I know I am! Some folks on Dakka also talk of BFG beign resurrected by GW next year but I haven't seen the source on that. Would be amazing if true, even if they just re-issue the original models.
>>47039987
>Torpedoes have shorter range than lances
>In space
>Where there is nothing to stop them from moving and the only things preventing infinite effective weapon range are delta-v, focal length, and accuracy
>>47042639
That's not the real range of the torps, that's how far they travel in a turn.
>>47042639
>hes never played BFG
So I was reading through Dogs in the Vinyard and got a couple pages in only to find this.
I honestly cannot wrap my head around why this would be anything but a dumb idea. "Hey, just to let you know, I'm going to surprise you, please act accordingly." Why not just surprise them?
I'm not trying to be a troll here, I'm honestly curious about this thought process, but it just seems really dumb to me.
>>47039553
If I had to take a guess without having read the system, it'd be because it is a game more interested in telling a story than anything else. the players have to buy in as well of course, and take appropriate actions that make for a good story.
In the carriage ambush one, what's more interesting:
Traditional "it's a carrige":
>I take another step and do a spot check,
>Another step and I look aroundComment too long. Click here to view the full text.
>>47039723
Hrm. Well, I guess I can see that. Less of a traditional "game" and more of people telling a group story.
Eh. Pass.
>>47039553
It's there because a lot of indie systems do this pointless "just because games usually do something a certain way, my game must do the exact opposite, just to make a point about how avant-garde I am". This is extremely common, and has very little to do with what would actually be best for the game.
Help me out /tg/
on Wednesday I'm DM'ing my first game, and I decided to do a custom one-shot.
The story will revolve around the players all trying to stop a necromancer from stealing the town's children. I want a big "Oh, Shit!" twist, but I'm not sure what.
I'm also not sure how to end the adventure. Any suggestions? I'm open to everything.
All the children have been dead for weeks, without anyone noticing. The Necromancer is just retrieving his experiments.
so wait why does the necromancer want to take children?
>>47039370
Why the town's children? Why is the Necromancer doing what he's doing? How is he stealing the children? Why this necromancer, why this town, how many children?
>>47039388
What I first thought of, maybe a little on the nose. What about a Pied Piper of Hamelin thing? The necromancer took care of a ghoul/ghost problem, the town didn't pay up, so fuck 'em he's takin' their chidrens.
What's your stance on NPC's using social skills on PCs? As in, is it okay for the GM to roll for a NPC's lying skill, and say to the player "You believe what he says"? I've read some systems that outright tell GMs that this must never be done, since it takes away power from the players, but is it really that different than any other ways that an NPC can affect the player characters?
Personally I find the idea interesting from a roleplaying standpoint, but it's obviously something that not everyone agrees on. I've met players who think...
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>>47039248
No because it doesn't work
There's role-playing, and then there's making a deliberate bad decision that goes beyond doing something non optimal
Subconsciously you're likely to nudge things away from being deceived, and try and catch the npc in his lie if you know he's deceiving you
>>47039248
>then there's making a deliberate bad decision that goes beyond doing something non optimal
Isn't that a big part of roleplaying, though? It's why so many systems have personality flaws as a game mechanic nowadays, and encourages players to not always do what they, the players, know is the right thing.
>>47039341
This.
I also prefer to let players call out when they're using scrutiny or the system's equivalent of, then I'll have the npcs roll even if they aren't lying. It gives the players agency in calling for the roll, hopefully encourages roleplaying by having players act suspicious when their characters have reason to be, and ultimately leaves things ambiguous-I'd never use a flat out "They're lying" or "They're telling the truth" but "You notice their...
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Convinced my elderly parents to play settlers with me. Mostly because I don't have friends.
>nomercy.exe
>secured longest road in 10 turns
>locked down two trade ports
> traded like a shark
>ran circles around them
Am I too savage?
>>47039135
>>47039151
Bretty good bump beaven.
>>47039135
>playing exterminator mode against absolute newbies that I had to convince to play with me as an act of mercy
>I don't have friends
Yeah, it all maks sense.
You are new guild master of Thieves Guild in pretty big town. As your organisation is pretty new in town, you must create everything from start. What rules, rangs and Modus operandi you would use? How would you solve problem of freelancer thieves?
Share your ideas.
>>47038875
1. No stealing from each other
2. Rule 1 does not apply to guild leaders
Well, let me start. Writing from phone so this will take a couple of posts.
Rules:
>1. Guild is your family. We are on same boat. If it sink, you will sink with it.
>2. There IS honor among thieves. Don't steal from each other and don't try to fuck up others or you will meet same fate.
>3. Guildmaster and Higher Circle words in matter of thievery are law. Listen to them.
>4. We aren't assassins or mercenaries - avoid killing people.
Rest...
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>>47038875
> You are new guild master of Thieves Guild in pretty big town.
So I collect wealth taxes?
Dear /tg/ I need a video game, with the atmosphere of a classic TG. Tried Pillars of Eternity and spent my time wishing it was D&D rule set with sensible character classes, also whats the point of being a wizard if there is no meta-magic.
also the new Torment game, ugh can you not afford a decent graphics engine for 5 million dollars
>>47038255
>Pillars of Eternity
>spent my time wishing it was D&D rule set with sensible character classes
Just play the old NwN/ToEE/BG/ID etc.
imagine a game broad enough to work with a pathfinder ruleset
I just want to ride an enlarged falcon familiar around, I guess that would need ranks in riding,
It's all the oddball skill sets that aren't put into video games that I miss
acting, riding, swimming, tumbling, climbing, espionage, cooking, alchemy, smithing
>>47038255
https://drive.google.com/file/d/0B_2Bti8pntDoakpLajNPVmk5dGs/view?usp=sharing
try prince of qin, an obscure RPG set in china during the qin dynasty. Kind of Baldur's Gate meets Diablo in terms of gameplay.
Morrowind is pretty classic.
Wizardry 8 may scratch that itch.
Mechwarrior's 2 and 3 are pretty classic.
Neverwinter Nights 1 and 2 are excellent
if you had a desk job in the Imperium, which place would you like to have that job at and why?
>>47036539
I wouldn't last a day. They'd use me as currency
>>47036539
Adeptus Mechanicus tech support. Why? 1) I already do programming anyway, 2) red is my favourite colour 3) Wanna live on Mars and play with the Kastelan Robots dammit
>>47036539
OMG I'd be an eversor spending my entire existence in an euphoric killing spree.
Nah, I'd probably die a guardsman conscript.