How does a man cope with the reality of gaming heterogeneity?
With the dopest glowstick rave ever.
The same way we always have: be playing with other dudes and the odd girl if they seem okay all the while not giving a fuck about their race.
>>47060336
Well, personally I'd start by looking up what the word means to have some idea what I'm up against.
What are your setting's angels, /tg/? Your demons?
>>47059835
Both angels and demons are born from blood of two cosmic beings who fought at the dawn of ages.
Angels are born from golden flame (blood of primordial dragon). The dragon doesn't part with its blood willingly, though - his true form is sealed inside a sacred text, and reciting lines of said text makes tiny bits of its power to manifest, doing obligatory cleric repertoire of healing, protection and, of course, summoning angels.
Demons are born from blood of Titan, fallen in a deep ocean trench,...
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>What are your setting's angels, /tg/?
There are no proper angels, however most places where people are have benevolent spirits who provide people benefits and protection
>Your demons?
When god created the world, he wanted his children to bear his image and be as powerful as he is so he forged them out of metal. Even though the world itself was a faithful reflection of heaven, metal men imagined their Father's domain so much better and grew resentful. They said "Let us slay our Father and take...
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Random clumps of unbound reality that's starting to float away and feels the need to self rectify the fact that isn't anything.
Hi guys, /vg/ here.
I was introduced to RPG by AD&D and the D&D cartoon, and really wants to build a game around the old AD&D modules, but not restricting myself to the AD&D ruleset. This poses as a problem.
What ruleset should I use? 2e? 4e? 5e?
And most importantly, How deviate can I go from the ruleset?
I was one of the bashers of Swordcoast Legends because it doesn't use the 5e ruleset but "adapted" it to a computer, action =, Diablo-like RPG.
But when testing the attack mechanics on a CRPG, a "Miss" is more like a nuisance, irritating and boring event than when it plays on the tabletop, since you're playing alone and the interaction with your fellow mates lessen this perception.
Some game developers says that anything less than 95% hit chance makes a boring combat full of misses - or worse, when a miss comes at the "wrong" time (Darkest Dungeons come to mind, but then in DD the "rogue"-like and grim darkness, Lovecraftian-lore makes use of the miss as another psychological factor to both characters and the player).
But should I then keep to the default D&D formula? Roughly 75% hit chance, even if the combat is full of misses? Or should I adapt the damage to allow higher hit % but keeping the same number of combat turns?
Who's to say they miss? Why not have glancing blows off of armor, damaging it? If the player passes the AC of an enemy, assume they got past the armor somehow, and, assume that unless they roll low, or the enemy is incredible nimble, generally they hit armor, denting and scratching but not actually dealing damage.
>>47059777
The old Infinity Engine games run on a slightly modified version of 2e,so you could check those out for how that plays.
>>47059843
CRPGs can afford to have more fiddlybits in the hit resolution since the players don't have to track it. So what I'd do is perhaps give a base 75% hit rate, add another 10% of "scrape" or "shallow hit" for fractionally reduced damage, and then another 10% of "glancing blow" which deals 1 damage.
Or you could even remove outright "miss" entirely in favor of there being only hit for full, hit for half, and hit for 1 damage It may then be useful to buff baseline...
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Should tea exist in a medieval fantasy setting?
>>47058532
That would be worse than potatoes.
>>47058532
There were plenty of authentic substitutes during medieval times. Tea itself was unheard of, drinking hot brew from dried and fermented leaves was widespread.
Pic related.
Every culture has had some form of herbal "tea" beverage.
Aside from that, if your setting has the Monk class, there's no real reason it shouldn't also have Camellia sinensis tea as well.
Cyberpunk: what do you love about it and what do you hate about it?
>protip: don't argue about what is or isn't cyberpunk.
SLA Industries seems to be making a comeback, I always enjoyed cyberpunk + horror. CthulhuPunk had a better setting than most other cyberpunk games.
>>47058317
>what do you love about it
the atmosphere
>hat do you hate about it?
the awful, awful song lyrics they put in the books
>>47058317
>Love
I love the ambient, that mix of noir movie with cutting edge tech. I love the contrast between the clean and sanitized corporate world and the dirty and gritty the life on the street where vice is cheap and life even cheaper. And finally, I always was a sucker for cities like pic related.
>Hate
Over the top, exaggerated content based on shitty ideas taken here and there. This would include stuff like killer clown gangs, samurai-pizza...
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I'm going through my fantasy art folders, brainstorming an upcoming adventure. Let me share some with you.
>>47057389
>>47057392
>>47057401
Is there a way to bring Malice/Malal back ?
Should he be brought back ?
If you where a writer for GW, how would you explain his disappearens ?
No he shouldn't be brought back, it's an shit god to appeal to sad atheists.
GW gives a shit only about Khorne, completely ignoring the other 3.
Do you think they have place for a 5th God?
Come to think of it, anyone got any fun ideas for a Malal colour scheme for fantasy minis?
Chess-board could work but kind of boring to paint.
How do you pronounce his name?
I've always pronounce it as Rob-uht Gilliman.
Though it's not entirely obvious how it's supposed to be pronounce.
>>47057108
JUSTactually why do people say JUST like that, I never understood this meme, saw it on /a/ first
>>47057108
Row as in death row
Boot as in the footwear
Gill as in piscine respiratory organs
Imman as in 'immanent'
>>47057138
http://knowyourmeme.com/memes/the-barber
http://knowyourmeme.com/memes/brendan-fraser-s-alimony-just-fuck-my-shit-up
If selfishness is inherently capital E Evil under D&D alignments, then does that mean a hermit who lives in the middle of nowhere and concerns themselves only with their own personal affairs is capital E Evil?
Is selfishness capital E Evil only when it becomes callousness or injustice upon others?
>>47056797
Selfishness is neutrality, OP
Evil in D&D can b summed up as "It is not enough that I should succeed, others should fail"
>>47056797
Yeah thar hermit be neutral, lass
>>47056797
Those horns are asking to be touched
E.g. a character is a da vinci reborn and builds a steam engine/zeppelin ?
Yes.
The Imperium doesn't oppress technology because they hate it and are allergic to improvements. They oppress technology because the warp is constantly waiting and it will use every opportunity to screw things up. It's entirely possible to accidentally create something that happens to have just the right layout of lines and angles to conduct warp energy and make the whole thing unstable and/or inherently corrupting (this happened on a large scale with one of the grand cruisers in the navy - their crews all invariably turned traitor from warp influence and the design is now wholly found within heretic fleets).
The STC templates have a record full of designs that verifiably don't do this, so they're the gold standard. The Mechanicus does undertake research and development, but it's a painstaking process because what does and doesn't invite warp corruption doesn't really follow logical laws, so most of it is trial and error - and when you're designing guns the size of houses, you want to err on the size of caution.
In your example, the Imperium would absolutely kill Da Vinci and burn his airship, because there's every possibility that its construction is - unbeknownst to him - inviting demons in and it'll fuck up whole areas of the planet. They could check with specialised equipment and psykers, but they're rare and not actually that reliable and won't catch every possible scenario, so it's easier to have a blanket-ban enforced and mandate that only the AdMech get to tinker with technology. And even within the AdMech, what kinds of tinkering you're allowed to do is strictly controlled within their hierarchy.
>>47056530
No. If you are asking for tech heresy, no it does not work like that.
>>47056661
>This meme again
The AdMech just hoards technology because they don't want to share it, and use "muh demons" as an excuse as to why only the STC templates are widespread.
Are Dark Eldar and Craftworld Eldar still the same race? Is it only ideologies that distinguish them? Can a DEldar become an Eldar and can an Eldar become a DEldar?
Are there examples of this happening?
yea it happens just not all that often. there aren't many examples i think it happens in one of the books
>>47056165
Nothing really stops it, but I'm guessing their ideologies and disconnect from one another makes it harder. I think both are far more likely to join corsair fleets than each other. Don't harlequins recruit from both sides?
>>47056177
>>47056263
I would have thought that vat-grown Dark Eldar wouldn't be the same as true born and regular Eldar. So they don't manipulate their genes at all?
So I'm prepping for a large game and have changed up the weapons for my standard Chapter master. Because of such I need to master-craft something other than his primary weapon and didn't want to waste it on the bolt pistol. It is at this point that I realized that the Orbital Strike could be master crafted, though I don't think this is likely what GW was planning on happening... I don't want to be "that guy" but at the same time it would make the Orbital Strike finally useful at doing more then wasting a turn of movement and missing.
>>47055837
Unfortunately, you can't do this. I would let you do it if it were RAW even though it's not RAI (Salamanders know how to master-craft their battle barge weapons batteries), but you can't do this even by abusing RAW.
The Orbital Strike Relay is not a weapon, it is "treated as" a weapon. In the Chapter Master's entry, it is listed under "wargear", not "weapons". You cannot mastercraft "wargear" just like you can't mastercraft his storm shield...
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All weapons are listed under wargear, the Orbital Strike is also listed under ranged weapons just like bolters and plasma pistols. Check it out real quick.
>>47055861
Nevermind, I just checked, in the 7E codex they lumped weapons all into wargear, and Orbital Strike's rules are in the Ranged Weapons armoury list, so yeah you can MC orbital strikes.
Hey /tg/ im looking at buying one of these two board games, and were wondering the essential difference between the two. Boardgame geeks "weight" rating gives off the impression that Carcassonne is simplistic / Agricola is intense, but I know you guys are the people to consult.
I really only have experience with Catan but I love it.
>>47055439
P. sure this isn't /tg/, but if it is, go with Agricola. Carcassonne isn't simplistic, there's a billion different versions of the rules, and all in all it's generally shit.
Agricola is way better.
>>47055878
>board games
>not /tg/
Fucking what, you moron? Is anything /tg/ anymore?
I haven't played Agricola but Carcassonne isn't that great.
Have you tried Ticket to Ride? It's as simple to play as Carcassonne but less random.
The king is missing.
You have been summoned by the Lady to a private audience. She is clearly distraught, having evidence of crying displayed on her makeup.
>But the captain of the guard keeps rudely interrupting her.
I always thought it was weird that that one reporter chick wanted to get the gargoyle dick. I mean, I wasn't attracted to the chick gargoyle.
Ok, that second part was a lie. Between her and the chick mummy from mummies alive, I had so many kid boners I didn't understand.
>>47054990
>reporter
Eliza was a cop. You are thinking of April from Ninja Turtles.
>>47055007
Oh. I thought that one kind of hot spic from Batman was a cop and the Gargoyles chick was a reporter. Man, 80's and 90's cartoons had some breddy gud eye candy.
I want to convert D&D 5e into a non-class based system. Freeform if you will.
Is it possible?
Pic kind of unrelated
Assign each class feature, race feature, and proficiency a point value and require high-level features to be locked behind ability trees.
It'd take some work but could be done.
>Freeform if you will
Well, no. You're taking the basis of a system and altering it to suit your taste or whim. It's still a system with rules, not freeform.
>>47054248
That meme is outdated.
/tg/ doesn't get a fucking thing done any more. We just bitch about everything and claim everything is shit while one or two people try to get shit done and ultimately give up.
If you don't want classes just use an existing system that doesn't use classes. It would be easier and better.
>>47054290
Fuck, that is a lot of work.
So how would you earn points then? Keep the leveling system and gain a set amount of points every level, or say every 10 or 100 experience points equals one skill point?
Also would ability trees work like classes or can we base it off of ability scores? Say, most feats from fighter and ranger originate from the strength and constitution area while wizard feats are from the intelligence area?
>>47054320
But I like D&D
My...
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