Alright lets see if you can handle being a chaos lord
Pick your chaos god
If anyones got some for some of the lesser chaos gods (great horned rat, ex) post them
How would a good DM go about orchestrating a paladin to break one of his codes of conduct so he falls from grace and subsequently loses his powers temporarily?
By working with the player so that the story progresses in a mutually agreed-upon manner.
I.E. don't be a dick by removing player agency, or by ham-fisting 'paladin falls' on an unwilling/undeserving player.
If that is your plan, you aren't.
You can create situations that present the Paladin with an option that would make him fall; however, that is up to the player to take the bait.
And really, what's wrong with a non-angsty, Paladin played straight?
How do you port Transformers into 40k?
Well I feel dumb, is it any good?
You are a voodoo man who wants to curse a town with pranks and tricks. Which pranks would you make in order to haunt the poor villagers?
As far as tabletop stuff goes, what's the hardest you've been kicked in the balls?
Figuratively speaking, of course.
Frog Monk, what do?
If it's the size of a frog, no big deal.
A frog the size of a man would be terrifying as fuck though, a kickboxing monk with a frog's proportional leg muscles could snap your neck easy-peasy.
I know this thread gets posted all the time, but I need these pictures for my AdEva campaign, so please give as much "do not be afraid" as possible.
Don't have much of this, especially not for AdEva, but will bump for interest.
So I was flipping through the Mage 2e handbook and this is the illustration that comes with the Free Council. Just...
Do you agree with this?
>Bbeg is the embodiment of fear.
>The only reason why he spreads despair and is doing dickish acts is because he is afraid people not having enough terror in their hearts, and thus fading away.
How can you make a interesting character from this?
Why is he the Big Bad Evil Guy?
Is he doing something that'll hurt millions of people on a mass scale?
You can tell him he can spread fear without that.
You can tell him he can spread constructive fear.
Present the game to the players by introducing the effects of the bbeg in the world. Don't tell them your grand scene, but show them the lizard men terrorising the south jungles, the undead hordes roving the black wood. The raving ghosts stirred up in the desert of despair. Speak on the downtrodden population, the despotic rulers, the tyrant kings, the greedy guilds. Show them the way to the saving of the world is through hope and triumph. Prosperity for all. Rising up against the darkness.
"Hey there human, How about I purchase some fermented beverages and see if you would be up for showing me your people's genetic diversity?"
>Frobb the wizard spends his days and nights enchanting pieces of petrified wood before casting them into the sea from his cliff-side tower.
I'm actually interested as to why he's doing this. Are his cast-offs failures which he disposes of by casting off the cliff, and he's trying to perfect a specific enchantment that involves petrified wood? Or is this in and of itself his intent, and the enchanted pieces cast off the cliff purposefully?
How would you stat swamp mummy?
I don't get it.
How would that even work? Isn't the whole point of mummies that they are so well preserved because of dry conditions? Like human beef jerky. A swamp mummy would have to be embalmed in some radically different way and would be like 100% water repellent.
A) You play a humanoid with classes you choose to advance in that determine your overall powers and abilities. Multiclassing very okay and expected.
B) You play one of a number of races, including monsters like Vampires, Minotaurs, Orcs, etc. The race determines your powers and abilities. No classes.
C) Some combination of the two.
Context: I am making a text game and want to see what people prefer.
I'd like to have basic stats, skills, a number of racial powers, and then whenever a character levels up, they get access to a power within the class they pick.
The more I think about it, the more that sounds like 4E, though.
>B) You play one of a number of races, including monsters like Vampires, Minotaurs, Orcs, etc. The race determines your powers and abilities. No classes.
>Vampire player levels up! She obtains Flight and Mind Control!
>Minotaur player levels up! She obtains Know the Path!
>Orc player levels up! She obtains Smell Bad.
>Vampire player levels up! She obtains Immortality and Create Servant!
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I am building up a crafing system for mage staves.
Mage PCs can assemble upt to four pieces: the stick, the head, the trinkets and the core.
The core should be the thing that powers up the staff, by recieving the incantation the mage casts and storing it, making the staff an actual magical object instead of just a puzzle of inert parts.
It can be the classic gem of power, it can be a pulsating heart, it can be some kind of magical fluid inside a vial.
It can even be something immaterial, a sacrifice that binds the soul to the staff.
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