The time is the present and the place is New York City, one of the biggest metropoles in the world. The PCs are a collection of normal, run-of-the-mill people who have been forced to take one of the last trains of the night bound for their destination. The game begins with everyone realizing that they'd nodded off for an indeterminate amount of time, and that they'd stopped at an old subway station they've never seen before, deep, deep, deep below the streets of NYC. Their goal is to try and work together to return to the city's surface, but what they'll...
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>>47271601
A USSR spybase.
>>47271601
pirates who ride subway trains
>The subway tunnels both coming to and going from the station the PCs awaken in appear to have been walled off with concrete and steel, making the arrival of the PCs and their train worryingly mysterious. What's even more worrying however is the fact that the stairway leading up to the street has likewise been sealed.
>The PCs find themselves followed or perhaps stalked for a time by the figure of a man bearing a very bright light like a miner's lamp on his person. The figure always keeps its distance, but...
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How do we fix this universum - that is: how do we make it less cringeworthy?
>>47271040
I dunno, realize that we're all here for fun and 40k is so over the top it's hilarious?
>>47271040
we change the op and the way the op reads the universe
>>47271079
>>47271081
/thread
Gods being empowered by belief or prayer in some fashion seems to be one of those incestuous tropes that persists mostly because copypasta fantasy authors are cribbing it from each other repeatedly (and maybe from the SRD in particular) despite it making no fucking sense. So I ask you, /tg/:
1) How did it start?
2) Why is it not dead yet?
I'm asking #1 both because I'm curious about where it first appeared as an academic matter, and because it might be that there's a good original take on it that's just been turned to shit like the billion...
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>>47270229
Gods don't just need prayer, the nature of gods is changed by prayer. What is believed by the majority of a god's worshipers to be true about a god will become true. Godly personalities can be entirely rewritten this way.
>>47270229
All I can say is that in regards to point 2 I really can't see any other good reason than for nurishment that a god would care about people worshipping him.
The only other reasons I can come up with is that they want people to worship them because they are extremely insecure or two or more gods are having a competition about gaining the most followers/praise for some reason or other. Both of those seems a bit silly tho.
>>47270355
I think you're kinda proving the point, because your "fix" has just made it worse.
Step 1: convince majority of your followers that you're the most powerful god
Step 2: convince majority of your followers that your nature is now fixed and not changed by majority belief anymore
Step 3: profit
(optional step 0 preparation: reduce your followers to the most gullible)
What's an ideal system for running a space campaign? preferably space opera.
Already know about Traveller and Stars without Number, but wanted to see what all options were available to me.
Also if I was to run Traveller, what edition/version should I use?
>>47269949
>Also if I was to run Traveller, what edition/version should I use?
Mongoose, although skills are retarded and Education is broken.
The most important thing when picking a game system is picking one that fits what your players want. Are they tacticool /k/ommandos who want big lists of guns with minute differences and infinite customization rules, or do they want "a sword and a big pistol"? Do they just want a talkie where 90% of the game is socialization and the other...
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>>47269949
>>47272251
Traveller is really a terrible system, even the Mongoose edition. It uses the same garbage "stat score and stat bonus" pairing that is unnecessary, it uses stat + skill in a 2d6 system which games like Apocalypse World and Dungeon World have already basically proven as the wrong way to do things, the chargen is confusing and you don't get any traits / feats to optimize your character, the combat system is complex as fuck, as well as the range system (Near, Distant, Very Far, etc. type shit for ranges, a bunch of meaningless adjectives that is even more complicated than range increments or a range table would be), the skill system is kinda shitty and overall there are just much better systems out there. Also rolling for stats, which is pretty much objectively bad and is only used in games like D&D (which still use shit like Alignment so that should say something about how good they are).
Overall, I would say you are better off with GURPS Lite or FATE for your spacefaring campaign, OP.
>>47269949
Star Wars EotE. Not even kidding. I love those gimmick dice
Tell us about the time when, in an adventure, you (or someone else) was doing something critically important that required a roll, and it came up a natural 1.
Trying to break into a fortress stealthily by melting through the bars of a window.
Nat 1, so stealth was abandoned and they proceeded to just try and murder their way through the fortress.
>>47269041
In a desperate, dire situation and my wizard is one of the last people left conscious. We had been blessed by a God with an investment in the current conflict, and I had a staff that was connected to that God, so I decided to pull some bullshit and try to beseech the God for help. I came up with a fancy speech to see if it would be enough to sway the DM but he just told me to roll, and I got a one.
He tells me the staff shatters in my hand.
In a hostage situation my character had a bow drawn on the attacker who was holding the shopkeeper's daughter hostage. I rolled an attack roll, and got a 1. The second roll to hit the shopkeeper's daughter succeeded and I ended up killer her instantly.
In Warhammer 40K all Orkz are the same. That is because, if one is to quote the Orkz: "Orkz es best!"
But I do enjoy to think that it would be a whole lot more interesting if the various Klanz would have different looks to their gubbins.
Bad Moons: Still the chubby dudes. Still the biggest an' longest teef. Usually long and outward-facing ears to catch all the noise going on. They'd look like overgrown and Ork-y Gretchins.
Death Skulls: Obviously horrendously skull-faced. No lips at all, just teef bared. Spinal cord and ribs are usually...
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Jobs a gud 'un OP!
>>47268408
>Blood Axes: The REALLY Classic Ork look.
YOU GO ME LAD
ERE WE GO ME LAD
>>47268408
I like this a lot, but feel like the Deathskull and Snakebite designs are a bit too off-base compared to the others. There's some appeal in Orks having a degree of uniformity beyond being big, green and toothy.
Also I refuse to accept that Ork skulls are not rectangular.
Post anything from this time period, whether if it's scifi or fantasy or anything inbetween
>>47267458
>>47267467
>>47267483
Let's talk about dice, /tg/. What are good brands, what should you look out for. Thus far I've been using the somewhat better selection of Chessex dice, but some of their sides are uneven and the numbers are often a bit off.
If someone can recommend online shops etc for a yuroanon, particularly in Finland, I'm all ears.
>>47267416
I'm going to go ahead and bump my thread now.
>>47267416
I have hundreds and hundreds of dollars of Chessex dice because I always liked the way they worked. I wasn't until relatively recently that I heard complaints about their balance, but I wasn't too worried because I'm not gambling and being a bit off isn't a big deal, if I don't know what numbers they favor. I mean, if I need a huge sample size to detect the bias, who cares? Then I did a roll-test on one of my speckled d20s and the bias was so strong I had to revise my opinion. It's one...
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>>47267895
I get mostly transparent dice because I am just too paranoid I end up getting dice like that. At least if you can see through them you can see the bubbles that cause this issue, so you know they're good without testing them.
Does /tg/ like:
5e Dungeons and Dragons?
Shadowrun?
Fantasy Flight's Star Wars RPG?
Pic related, my collection of rpg books and a few fantasy novels from a bookshelf thread on /lit/.
So far of my collection I've only played 5e and I really love it. I kind of stopped playing D&D when 4e came out but got really excited when 5e was released.
>>47266476
No, those systems are too mainstream for tg. They only like anime and dark souls
>>47266476
If you're asking what our favorite rpgs are then Unknown Armies is my favorite.
>>47266507
Oh I didn't know.
/tg/, I find myself at a quandary.
My Aunt has given me £100 to get my younger cousin into a hobby that will get him off the Xbox, and I was thinking of getting him into Warhammer, either through an Age of Sigmar starter set for a 40k one.
Which one is more fun/can be explained within a few days to a 14 year old console addict?
Get him into a tabletop game that doesn't suck instead
>>47266042
>>My Aunt has given me £100 to get my younger cousin into a hobby that will get him off the Xbox
Buy him some martial arts pajamas and sign him up for taekwondo classes.
>>47266042
>forcing another generation into eternal debt and cursing everything GW does
Just get him a Munchkin set or something.
The emperor is actually the Empress, since it makes no sense to use the side of the species who can't think in anything but terms of fuck/kill if you can give the other side even better biological advantages.
Emp comes out of the unification of terra with a much stronger, more united army, thanks to diplomacy and better tactics. Mars is easily reigned in via the Emp superior body smacking the nerds out of their retarded machine love.
Great Crusade becomes the Great Galatic Unification, which goes swimmingly until Chaos, feeling incredibly threatened attacks...
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The now powerful and much better led Imperuim can focus on dealing with Khrone, the Orks, and subjugating, NOT exterminating, any lesser aliens races frolicking about on humanities turf.
In the end, the big factions you'd be playing against on the tabletop, would be the awakening Necrons, would be much more dangerous with out the experienced Precogs like the Eldar to keep them in check, and humanities forces being much more intergated with the warp. Then the Ork's and Khorne, would end up sort of 'merging', Gork and Mork nomming the skull guy and taking over his domain, giving a major boost to the power of the Orks. Nurgle won't be much of a threat, improved living conditions for most of the Galaxy, plus his now dead waifu, keeping him locked up like the slobbering loser he is.
>>47265430
Kill yourself. Yes it is a low quality bait thread that I should not answer, but I have not told anyone today to kill itself, so you gotta pay the bill.
P.D: grab a loaded shotgun, place the barrel on your mouth and press the trigger.
Playing a level 1 Wizard for a 3.5 game. 18 intelligence.
What spells to choose? Need to pick 7 and prepare 3. I have access to the PHB and Spell Compendium.
>>47265416
Depends on what do you want to be. A wacky magic freak, a soulless statblock, or something else?
>>47265452
More importantly; do you want to be the bro-glue that holds the party together, or are you a fun-crushing minmaxer?
>>47265459
No, I don't want to be the party buffer and handjob machine. I'm just looking to stay alive with 6 hit points. Having only three spell slots limits survivability at this time.
>>47265452
I was thinking of two ideas. One, transmutation and conjuration, with the fluff of being a mad scientist. like "let me try this pell and this and this... now gaze upon my greatest creation! AHAHAHAHAHA
Two, enchanrment and illusion, being an all round...
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>If demons exist, they'd probably use the internet
>They'd almost certainly go on 4chan
>They'd definitely be curious about what we say about them on /tg/
I'm calling you out.
>>47265236
Why would they go to 4-chan? Most people on here would already be headed below anyway, if only for Sloth, Greed and Gluttony.
No, they'd go on Facebook. Much more universal reach. Maybe Tumblr and Reddit too.
>they know
>>47265236
They are most common on the /x/ board anon.
Hello.
I was wondering if there were any sources that looked at game system and discussed them what made them good.
>how to reinvent the bike
There are soooo much of systems, from simple d6 and mini six to GURPS and FATE to FATAL
apllying a few houserules to one of them should do the trick
>>47265391
Good call; heavily base components of your game on functional systems or alter existing ones.
I was working on a system for a while (which started out quite math-y and computer-centric), then I grew enamored to the Fate system's dice distribution/skills/Aspects, preferring to modify the rules and append some extras.
Anyway, I do have this PDF.
>>47265189
There probably are, but I can't think of them off the top of my head. Instead, get some advice.
>read as many different rulebooks as you can, and try to understand why they made the choices they did. Books which actually explain their design choices are a godsend here.
>read blogs by amateur game designers.
>Decide on what you want your system to do. 4th ed DnD was a brilliant system but only for a very specific type of game.
We will show all those fucking heretics and Xenos the might of the Emperors boot!
https://1d4chan.org/wiki/Titan_Legion_Creation_Tables
>What is the Mainstay Engine of the Titan Legio? (1d100)
Rolled 87 (1d100)
>>47264787
Here's hoping big
>>47264811
Warlord Pattern
YEA!!!
>First and Lead Engine of the Legio (1d100)
Rolled 53 (1d100)
>>47264836
Aw yeah