/tg/ what Legions represent the Seven Deadly Sins?
Flipside is what Legions represent the Seven Virtues?
>>47680115
I think it folly to try and equate the Legions with any particular sin or virtue.
But here we go.
Pride: Emperor's Children
Envy: Alpha Legion
Gluttony: Thousand Sons
Lust: Night Lords
Anger: World Eaters
Greed: Sons of Horus
Sloth: ?
Faith: Imperial Fists
Hope: Ultramarines
Charity: Salamanders
Fortitude: Iron Hands
Justice: ?
Prudence: ?
Temperance: ?
Sins are hard because they mostly all boil down to the same shit. Virtues I would really just give...
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>>47680451
Justice: I feel like this would fit Ultramarines better, with Salamanders as Hope.
Temperance: Almost certainly Raven Guard.
>>47680451
Faith is obviously Word Bearers
https://www.dropbox.com/s/tve1j5ewm0f7zfq/OVA%20Revised.pdf?dl=0
Well, /tg/, how is it? GM wants to run this and this rulebook is...something else.
>>47680034
>Said happily to my players "create a character for the OVA one shot"
>session day, see character sheets: The fucking Avatar, Gambito, A wind elemental martial artist, A guy with a sword and demon powers, a black american guy
>all of them could fly
>say fuck it you are in an island and a bunch of t-rex with miniguns attack you
>after they kill the t-rex...
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>>47680562
My concern is how open ended the rules seem, the rulebook kinda throws a lot of stuff at you and says "talk with your GM to make sense of this".
>>47680034
The game is good, even suffering by the same problem as BESM of "you can break this game easely if your GM don't put his finger."
Characters can be in a well rounded group, but maybe that's not the focus of 80% of the groups out there.
What does /tg/ think of Paranoia?
We quite rightly think whatever Friend Computer instructs us to think!
>>47680027
Whatever my nearest non-commiemutanttraitor superior instructs me to think, sah.
Paranoia is right fun. I completely and ultimately give my soul and body as an offering to the friend computerof my own free will and volition!
Let's talk goblins, /tg/. They're everyone's favorite adventurer fodder, right after basement rats. But what makes them tick?
They're greedy, but don't dig for gold like dwarves.
They're numerous, but don't breed like kobolds.
They're violent, but don't raise armies like orcs.
They're tinkerers, but don't invent like gnomes.
So what's their deal? What do they pride themselves on? How do they determine social status? How do they survive as, basically, the evil race equivalent of humans - jacks...
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bumping with art
>>47679968
>what makes them tick?
Being absolutely, violently insane.
Also, Kobolds > Gobbos
Would you let someone play a succubus pirate so that they can be asemen demonand aseaman demonsimultaneously?
Women and seamen don't mix.
I don't care anymore.
no. that's retarded, unfunny and poorly thought-out.
We all know the story.
A Big Bad Evil Girl and a paladin trying to fuck the evil out of her.
It doesn't matter who she is - a bog-standard succubus, or some kind of exotic princess - the point is, the concept of pleasure torture and brainwashing isn't exactly new.
However, it does make you wonder.
If there are people who train their willpower to resist painful torture, surely, there are also people who train themselves to be resistant to pleasure, right?
People who derive a semblance of satisfaction solely from their job and are numb to ordinary...
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>>47679797
>We all know the story.
>A Big Bad Evil Girl and a paladin trying to fuck the evil out of her.
what the actual fuck
with what kind of GM do you play these stories
>People who derive a semblance of satisfaction solely from their job and are numb to ordinary worldly pleasures - usually those are people so obsessed with their work or art that they literally are unable to derive pleasure from sybaritic pleasures
Pic related
>>47679797
This should solve a lot of the problems the taimanin ninjas encounter.
>>47679797
>If there are people who train their willpower to resist painful torture, surely, there are also people who train themselves to be resistant to pleasure, right?
It's much more difficult, due to the way the brain is wired.
Starting up my first ever dnd (5thEd) campaign as DM, my only experience with dnd is ~10 sessions with some other friends half a year ago.
I am planning to just make this an "introductory" campaign, since all the people i am playing the game with are also first-timers, but at some point i want to continue on a grander campaign with the same players and characters. I was thinking something on a small scale for starters, like saving a village from a Ogre chieftain or something kinda "local"
I like to make cool settings, and started making a world...
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Why not just a run a module?
>>47679783
What are those?
premade campaigns?
>>47679821
Yes.
What's the worst setting and why is it always steampunk? I can't think of steampunk being done well ever outside of maybe Arcanum.
It's weird to think that some people have so little positive in their lives that making the same thread every day on 4chan is the only thing they have to look forward to.
>>47679431
What is the worst setting and why is it always cyberpunk?
I can't think of cyberpunk being done well ever outside of maybe War Games.
I actually really enjoyed wild wild west
Why is there no GoT tabletop?
The license can't be more expensive than LotR and it has at least if not more fans worldwide.
Don't care so much about rules but minis would be great.
>>47679235
>Why is there no GoT tabletop?
It's called Dungeons & Dragons. Martin ran a D&D campaign and later turned it into a series of books.
What? Are you living under a rock?
>>47679235
>Why is there no GoT tabletop?
There are two. There is a d20 version called Game of Thrones that is out of print and there is version that uses its own rules system called A Song of Ice and Fire currently published by Green Ronin.
Hey /tg/.
Is there much better of an adventure hook than a ladder leading to a sky island?
Also, do you guys love sky islands as much as I do? I have been using them for years, and I have yet to get tired of them like other environments.
>>47678481
How high up is said sky island, because climbing a ladder several miles high just to reach someplace that might be inhabited with things that could eat you or would be willing to kick you off the moment you reach the last rung seems kind of like a stupid idea.
>>47678481
depends on what is on this island
also what does this ladder look like?
seems like a grreat idea OP
sky islands are pretty awesome imo, part of why zenidkar is such an awesome setting
Flying islands are kind of silly but I do occasionally use them. Not a whole lot to say on the subject.
Reading the Dragonlance books again and want to run a campaign in the setting. I have ran 2nd edition campaigns for years, but all the PCs want 3.5. I have all the books and setting for each edition but I need to know which will capture that Dragonlance feel of true danger and struggle the best. Thoughts?
The setting was built for 2nd Ed AD&D, and that remains the best fit for running it.
Why does your group insist on 3.5?
I always thought there WAS A Dragonlance 3.0 book. And it's not hard to apply the 3.5 rules to a 3.0 book.
>>47678140
>feel of true danger and struggle
>3.5
Pick one, preferably not the 3.5 option
This is how I faerie knight.
>implying you'll ever be a knight worthy of Cirno's embrace
>>47678106
This is how I faerie knight.
The knights of faerie don't fuck around.
The pod people have no way of knowing whether they've killed the last humans, or if there are still some out there, somewhere.
Will they look over their shoulders, wondering if any of the people they pass by on the street are faking being emotionless? Will they be suspicious of anyone who tries to create human-style art? Will they worry that throwing out all the junk of the humans who they replaced will leave them vulnerablet o secret humans? Will they have nightmares haunted by monsters with one face, making up for their inability to shapeshift through sheer malice?
Will...
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Is this a game?
>>47677998
It's an idea. If you take a theoretical race like the Body Snatchers, I started to wonder what their endgame would be after destroying the human race. Then I realized they could never be completely certain they had wiped out all humans. So the paranoia they originally used against humans starts to turn on them.
What would they go through?
>>47677998
it's tee gee anon, you don't need le other boards!
>It's a cyberpunk settings
>Player wants to play as a schizophrenic HIV+ transsexual chinese-latino stim-addicted LA hooker with implanted mirrorshades and a bad attitude
Would you allow it?
>>47677549
The player is obviously just slapping adjectives onto a sheet until he thinks Ill let him get away with being a turd
Seems pretty genre appropriate, why not.
Mostly. HIV has been cured in this setting, plus if they're transexual and acan afford all that other stuff they are probably on track for being able to afford a full genetic rewrite, so that is fixable. The rest sounds pretty par for the course.
>TFW You're running a game in 2 days and you have no idea where you want to go with your story
>>47677264
That's the best possible state.
Just make it up as you go along and after one or two sessions something will click and you'll get inspired.
>>47677264
Sounds like most of my games that haven't been prepubs. What system? Talk to your players and pay attention to what their characters are like, what they might be aspiring to do (both player and character) and what bits of background information you can twist into plotlines.
Im running on sunday and instead of making a plot, I got really anal and detailed with making the setting. So I don't actually have a clue what to do, but if the party does anything Ill be ready for them. You'd think it would be easy to make an adventure out of conquering a trade route through the not!Underdark