Do split-play /tg/ exist and how do you play them?
>Not sure which magic thread to post in so imma just do this
New to Magic, right now I'm just playing with my friends kid for fun. No plans for competitive play. I learned about proxies from going to a game shop, and i was wondering what cards are in your experience the most fun to play? (so i can make proxies)
Also i think I'm trying to play EDH? So far i've made a Ulamog, the ceaseless hunger proxy, i couldn't use that as a commander unless my entire deck was colorless correct?
>Play Crusader kings 2: Geheimnisnacht
>I conquer Norsca with a slaanesh champion
>Very rural and harsh empire worships now a god of pleasure.
Does that make sense?
>Gee, Nordica sure as hell sucks balls.
>Yup, right on that Wrothgar.
>Want to fuck a horse and later bathe in its blood?
>That's some fucked up shit Hodor.
>Nah, Praise the Dark Prince, let's do it on the steps of his temple.
Really, why would this not make sense anon?
>"Eternal Masters is a 249 reprint set containing some of the most sought-after cards from throughout the history of Magic"
Hey. I'm going to be DMing a 5e campaign starting today, any tips? I've only been DM for 3.5 before, but I've played 4e and 5e for a couple of sessions each.
Jesus anon, where do I start.
There are lots of resources you could read up on. Matt Mercer made a few short videos, Google for those and watch them. Read up on AngryGMs website for stuff.
I got thinking and I want to have a cool empire in my setting. The thing is, I want the setting to be late iron age, pre-imperial Rome, around 100-50 BCE if we're talking about Earth-tech levels.
I wanted to have an empire that combined both the graeco-roman world, and ancient China.
How would you do that?
What characteristics would you give such empire?
>Read some books about them
>Glean details you think are interesting
>Insert those details into your setting
>Cry when your players ignore them and just wander around killing and looting like they always do
I feel bad for you, anon. My players love the autistic level of details I have in my world.
Okay two didn't care but then they realized that as Forever GM I have created my own DnD supplement world and they needed to learn it or be forever out of the loop.
Oh, I've read a lot about the ancient world, mainly Europe. Not so much about China though.
I'd certainly add gladiatoral games and slavery to a mainly-China empire, but I feel it would be out of place without other stuff.
And yes, players will probably ignore those facts, but I like them anyway. I mean, whenever the setting is something even resembling fantasy they just picture a fully medieval setting. It's like 'historical' movies about stuff pre-1500, they think everything...
Comment too long. Click here to view the full text.
>Meanwhile, on /Lich/...
>weak attempt at a paladinfag trying to start a new trend of abandoning undeathly tradition
>paladinfag who knows nothing about necromancy blatantly shitposting
Come back when you move up from tier 4, plebiant filth.
This is kind of a serious question that I pose to you. How plausible is it that humanity somehow, on another plane that runs alongside this, through acts of evil intent, through suffering and misery, through excesses of any and all kinds, actually spawns (or contributes to the coalescing of) non-physical rudimentary beings that have working survival instincts? Daemons in other words.
Where do they exist? What would they be spun from? Are you familiar with the term "egregore?"
It's impossible to speculate because nothing you've said has any basis in fact. There's nothing to indicate non-physical things exist. Thinking and imagining about it is fine and natural bit there's utterly no point in discussing it with others.
Trailer for Space Hulk: Deathwing - Rise of the Terminators
"The fuck is this shit" edition
1.What the hell is up with that fucking hiphop/salsa/dubstep/classical barf music??!?
2 Deathwing - Rise of the Terminators- that name is utterly rediculous.
3 why do genestealers cower away from a plasmacannon? their only advantage is closing up to CC asap, which they do in the dozens, that's the only reason they beat a terminator.
Why the hell is a killing machine cowering?
>1.What the hell is up with that fucking hiphop/salsa/dubstep/classical barf music??!?
You're late to the party that trailer has been out since several months at least.
Google around for the gameplay footage. That looks pretty interesting actually.
>high magic setting
literally for immature weeaboos
>Setting where the average person is that much more likely to be much more powerful than the party
>Forces the party to act with tact in social situations, come to terms with the fact that they're not the specialest snowflakes
Okay friendo enjoy your game full of players who go "well I'm a cool swordsman so I torture the peasant"
>ten years jubilee of DF
Cancel your tasks, Urists, it's time for a proper celebration thread!
What's a way to play a pally that realized he doesn't actually care for the people he's supposed to protect or the lawes he's supposed to uphold and quite frankly wants most of his superiors, evil aligned, dead, but the salary and permissions affordet to him by the Watch expedite matters immensely, while remaining within the confines of LG?
>inb4 stop playing D&D
If someone was born on chaos worshipping planet can he still redeem himself and convert to imperial cult? He didn't chose to be surrounded by heretics after all.
I've been thinking of looking into the Call of Cthulhu games, but it seems there are a *lot* of editions out there, and was wondering which ones to look for and which ones to stay away from. Any tips, /tg/?
There really aren't any terrible call of Cthulhu games out there. Basic Chaosium CoC is the go to, and Delta Green is good for modern stuff.
That's really all there is to it. Avoid d20 CoC stuff, and you're golden.