WIP: What Are You Working On?
Painting, modelling, purchasing, modding.
https://1d4chan.org/wiki/WIP
>>47842026
Some termies for 40k
How would I accomplish this paintjob on the wood and the walls? Working on some balsa buildings.
>>47843645
Greys for the whitewash obviously. Wood's browns desaturated with grey/black.
Hello! Some of you might remember I did a few threads a few months ago, but had to stop due to IRL stuff. Now that I am back, we shall return!
After exile from the mountain in which the Great Clans live, the group of 30 Red-Scaled Kolbolds traveled for what seems like years, braving desserts and marshes, empty expanses and huge mountains, until they come across a jungle, and tired of running, decided to settle down. It has been 5 years since that exile, and since then, they have become one with the jungle.
Here is the gist of what happened.
>Lizard-Men...
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3 Years have passed since the discovery of the Artifacts of the Elder Wurms, and even though none have a champion, they have kept the peace in the Scaled Jungle, if uneventful. All form of Kolbold have reached a decent population, and the Lizard-Men have spread within the towns, still happy with being vassals. After a long reign(for a Kolbold) of 5 years and 3 mounths, Kr'tok, the leader and last of the original exiles, has died, and it is time to pick a new Leader.
>Decide on a Leader Name, Scale Color, and Focus.
Addional Info: http://pastebin.com/4mdbaAz
Religion Info: http://pastebin.com/rMP05GRZ
>Addional Info: http://pastebin.com/4mdbaAzF
How the hell did I miss a copy-paste?
>fey
>feyrie
>fae
>faerie
>faery
>faie
>faierie
The fuck is wrong with just using fairy, for fuck's sake? Y'all worried your groups're gonna think you're queer? So sick of this fucking trend in TTRPGS. Makes me feel like some gothed-up deviant is writing the flavor text with his goddamn spunk.
fey
feyrie
fae
faerie
faery
faie
faierie
Thread then?
Why would one of the Fae ever stick to a single name for their kind for long? It seems perfectly in character for the fairy folk to me, those elven lords of fey myths and faerie stories.
>>47841078
Elves are not fey. That's another meme trend that needs to die.
So what advive does /tg/ concerning running low fantasy in d&d 5e, I know there are better systems out there but d&d 5e is the easiest to find players for on roll20 where I plan to run the campaign, my setting is a bit of a mix between the dying earth, dark sun and 17th century Europe and I will be drawing heavily from the 30 years war for plot hooks, so I was wondering how I might be able to evoke a feel of magic being rare and mysterious without limiting player options to much and also how to incorporate some of the weirder races from the PHB like gnomes, dragon born and tieflings.
>>47840282
You can't. Get a different system.
There are two classes in 5e that aren't magic. So unless you have an all Fighter/Rogue party and disbar some of their subclasses, you already failed in making a low fantasy party.
Go convert a classic WFRP adventure like the Ashes of Middleheim into D&D 5e. Read WFRP sourcebooks for ideas and adjust them. Your setting sounds similar.
This will be slightly off topic. I haven't played much 5e, and I dont even think I've played much dnd or pathfinder.
My experience with them has all been unenjoyable because the DM focuses too much on the setting and storyline and not the players/characters in the story.
So its always felt more like they're random people at a theme park that have no bearing on the story direction, which are built not for them but for something other than them, and that they just happen to inhabit it.
Things will be more meaningful if they're firstly built...
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How are Space Marines humans? They clearly are fucking mutants just not the warp type I would like to remind you that humans have only one heart, can't spit acid and don't live for centuries.
They round off to human in the larger context. Remember, you're fighting fungus that shoots you with mind bullets.
>>47839874
Well when a man loves the Emperor and they put a dozen different extra organs and growth serums into him..
Nice bait.
>>47839919
Oh but psykers who look way more human suddenly are mutants right?
Does anyone here know where I can get a 2 sided dice? i need it for 50/50 rolls.
Flip a coin.
>>47839232
If this isn't bait (it is), you are retarded.
http://www.shapeways.com/product/C7NPKN5WW/d2-basic-die-5-inches-by-1-inches?optionId=1049927&li=marketplace
How's the new Traveller system?
>>47838644
You should just say 2nd ed Mongoose Traveller.
https://mega.nz/#!1MJ2xaqD!G9A3kyibcWRXCbKqnTEe04yanD1Xw7XKgYujyx_7U60
Here is the core book if anyone's interested
Don't have any supplements however
>>47838644
>>47840299
More similar to Mongoose 1e than Mongoose wants you to think.
Suddenly Djinghis Khan and his 300.000 men strong horde invade your setting
how fucked/saved are you?
https://youtu.be/NvS351QKFV4?t=1m8s
We sell them 300.000 las guns and point them in the direction of Chogoris
>>47838613
one campagin later Doombreed is fighting his human self, encased in extorted power armor and geneseed
What are hoping for with historical figure invasin scenarios? Most of the settings are fantasy enough to have magic dakka, and many have regular orc/goblin/demon invasions
Are there ANY systems based on fighting games?
>>47838581
A few.
Thrash, Street Fighter the Storyteller Game, and FIGHT! are the big three.
Do you want a system adapting the mechanics aspect or the feel aspect? Because I ran what is effectively cyberpunk wuxia Tekken in Legends of the Wulin.
>>47838581
For RPGs, there's Thrash, Fight!, and an old Street Fighter game built on Storyteller.
There's also a pretty fun game called BattleCon if you want something that's literally a tabletop fighting game.
Hey /tg/ I have a question for you.
I think I have to tell a good friend that he's no longer welcome at the game I'm running and I'd like advice on how to do it.
I recently started running a new game for a bunch of newbies after a new friend of mine expressed an interest in learning to play dungeons and dragons. His brother and his sister thought it was cool and they joined in. For balance, I brought in my friend who has a bit of experience, as well as another mutual friend who I'd not gamed with before, but has something like 20 years experience (he's a few years older than me.) We played a few sessions, but the person in question has started to take on a more aggressive attitude towards other players, creating out of character strife simply because he's not getting his way. I've had words with the others and the general consensus is that while he isn't being a dick, it's uncomfortable in what should be a fun game. He is clearly making my other players uncomfortable and he has a tendency to take control of the party- I think the main issue is that my new friend isn't having a bar of it and is actively resisting.
(cont.)
>>47837987
Regardless, he recently rolled a new character after retiring a character he brought from another game to make the group a bit more robust (level 3 paladin), but due to the fact that he wrote a backstory that geographically places him somewhere else with his new character, I can't realistically introduce him to the party for at least two sessions.
His response to being told was that I need to alter the storyline so his character is introduced earlier. This completely derails the current quest the...
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>>47837987
>>47838001
are you a grown man or a fucking child? Why are you asking advice here of all places? Make a choice. Boot the retard.
>>47838001
>What do /tg/?
Try explaining how the player should change their conduct and why. Once.
If no improvement, kick them out.
While we're all familiar with the traditional, Dieselpunk setting of MC I'm curious to hear from DMs and players who have tried out the earlier "Prequel" setting right when the Dark Symmetry is released.
Do your players get pissy when their cool, AI-controlled gear all turns malevolent and starts trying to kill them?
Also, Mutant Chronicles General.
>we're all familiar with the traditional, Dieselpunk setting of MC
We are?
My only MC experience is from the classics, but I like the concepts of the prequel.
>>47837228
I'm actually GMing a game of MC, running the Dark Symmetry campaign as well in fact. Thus far my players have been enjoying the unfolding chaos of a society getting turned upside down by their own malicious tech. When repercussions turn up on rolls I've been going a bit easy on them though, mostly banking them for dark symmetry points when a fight comes up to fuck with them, giving them environmental complications instead, guns jamming.
Though now that they're investigating the Nines and seeing...
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Humbly requesting MC3 sourcebooks: Dark Soul, White Star, Cartel&Orbitals, Luna & Freelancers.
I tire of the flesh.
What's an RPG where I can be an ethereal being?
>>47836413
I believe nWoD Mummie allows it, GURPS does as did DnD3.5.
>>47836974
>Mummie
Funny how you mention Mummy but forget about Wraith.
Ghostwalk
Anyone into Tarot?
>>47836305
Only just. I'd like to learn more, but I haven't gotten a chance to sit down and read up on it recently.
>>47836305
I bought a tarot deck for the art once. Never learned to read it or anything.
>>47836305
I actually started my campaign using tarot cards, just had my players pick some face down and bullshitted my way through. I didnt use the real interpreations, just my first thoughts when i saw it.
EG strength and lovers meant that the person would gain massive power but give it up for thoese he loves.
Likely wont come true but it will be fun to see if i can pull it off, if not then i can say that the lovers is the only card that can break fate.
(I slid it into each persons draw)
Hi, my name is Jesse, and I'm a railroader.
I've been sober for almost two years now (only because I haven't played at all), but I'm about to start up a new campaign and I'm worried that I'm going to fall off the wagon.
I thought I might start a thread to discuss railroaders, railroad stories, and techniques and strategies to avoid railroading.
>When was the last time you railroaded your players, or was railroaded by your DM?
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>>47835803
There's nothing inherently wrong with railroading, and everyone who's ever played an RPG has been railroaded at least a little bit.
>inb4 I've never been railroaded!
Yes, yes you have. You just didn't realize it was happening.
>>47835803
I'll go, since I'm obviously the one selfishly fishing for advice.
>When was the last time you railroaded your players, or were railroaded by your DM?
Last campaign I ran, I had a DMPC in the group who didn't take spotlight from the PCs, but was constantly steering them where I wanted them to go.
>Why do you think we railroad?
I think anyone who creates art (be it drawing, writing, or RPG campaigns) wants it to be experienced...
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>>47835838
>There's nothing inherently wrong with railroading
It takes agency away from the players, which I think is definitely a bad thing.
It also shifts it from a story the players tell (which to me is the heart of PnP) to a story that the DM tells. This is the more controversial part, I think. At face value it's obviously the DM who's narrating the story, but I think this is (or is supposed to be) a clever illusion. The DM is a midwife, someone there to handle...
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Post Imperial Guard being badass. Marinefags out.