Quick! I have less than an hour to figure out how a rogue character and a bard character met!
Can a character be slim with strength 15?
Can a character have a small dick with charisma 17?
What's the punishment for buggery in your medieval fantasy setting?
>Framing board games and placing them on your walls as decorations
This is not ok
So when the Dreaded Thirteenth spell hits, how far does it go?
If it hits a female, does she go full on mutated brood monster or does she just become an unmutated Skaven female?
I wanna make a cleric that worships Cthulhu. What would you guys recommend for a good personality, ticks/traits, and weapon? Also I need character art.
Fourth son of a middle-ranked noble with naval investments. Without the pressures on the earlier born sons, he's free to indulge artistic passions that gradually begin to intrude on the waking world.
Cleric of Cthulhu - Terrified and fascinated by the ocean. Fondest dream is to be transformed into a deep one and dwell in splendor forever beneath the waves, until such time as his god rises from Ryleh
Wizard of Yog Sothoth - Self explanatory, worships the god of sorcerers, helps bring manifestations of The Gate and The Key into the world in exchange for magical knowledge
Druid of Shub Niggurath - Orgiastic blood rites. Pregnant 2/3 of the time if female.
Bard of Azathoth - Absolutely shreds on the pan flute
What's the opposite of a dying world?
A young, primal world, where the very essence of life and magic is still fresh and new. A world of change and genesis, where new life, new magic and new wonders might be around every turn, never before seen. A place of infinite possibilities.
What's the most depressing setting aside from 40K?
What's the minimum acceptable height for a human adventurer? 6'1"? Thankfully my DM just lets me make my PCs the same height as me automatically, but I think I'd have to quit the game instantly if I randomly rolled a manlet adventurer who was under 6'.
You got something against short Adventurers?
>The Ancient Good is a redeemed lizard
>GM wants to turn the results of the not yet started campaign into a book
>wants writen disclaimers from the players that they wont ask for royalties
Tell me /tg/, have you ever trusted someone so uninspired, arrogant and braindead to run a game for you?
>One of your players wants to reroll as the captain of the city watch
If he's a martial of sufficient level, I'd let him *become* the Captain. But that's an adventure in itself, and the party's kinda busy with other issues right now, so it'll have to wait.
If you want a Sam Vimes clone in the party, I can do that. But not as a PC, sorry. You'd fuck it up.
While it's still a few months off from October, I have the sudden urge to run something horror related for my players. I've built a relatively simple homebrew game, and figured out a basic plot, but does /tg/ have any advice for running a horror game? Has anyone done it and actually succeeded in scaring your players?
Players are scared of levels. Shout out "A GIANT SQUID LUNGES FROM THE CLOSET." And let the hype man in the group make a big deal about it, which in turn makes the players in a better mood.
Hey, /tg/; you're welcome to join me watching some chess here:
>playing a game that doesn't involve rolling dice