Every intelligent species gets a fair chance. To overcome the perils of their home planet, solve their internal struggles, and then go to the stars with the resources left to them on their home world.
Matter is funny that way. Main sequence stars wink out and leave behind certain concentrations of atoms, big atoms. Atoms so big that the death of a star is the only force capable of producing them in quantities.
Many of these heavy atoms are essential for science and technology to develop, sturdy matter and essential reactants for harnessing the power of the universe. Unstable isotopes to discover the inner workings of matter by breaking it into pieces. All these are vital for any intelligent species to break orbit in numbers and survive in their new home.
But eons ago when mankind was young and could hardly paint or even speak they came. They didn't much care about the two legged mammals roaming the surface. They cared only for that one element, the precious heavy stable one that accretes at the liquid cores of so shaped planets. The one that is the key to understanding the fabric of reality. The one without which no culture can ever hope to step onto distant worlds. The one without which a species is doomed to travel through the void in fragile and slow extensions of their habitat with no hope of returning in their lifetime.
>He walks up to you in a tavern and slaps your girlfriend's ass
>Then slaps your ass
>He smells like a new leather jacket
What do you do, /tg/?
Hey, /tg/. I had to put my kitty down today, he was really sick for awhile and just today we found out that he had feline leukemia. Can we have a funny story and/or /tg/ humor thread?
I'll start with one of my favorites.
Would a Jumping Spider be a good familiar?
What's the best way of unloading a bulk of magic cards? I want to clear up some room and doubt lgs will accept a bunch of janky rares.
Why Marauders don't use spears? Why Warriors bother with axes when they can afford a fucking sword?
They use spears...as ranged weapons.
For the most part I think it's those other weapons put distance between you and the enemy. And a Chaos-infused warrior should look at his enemy dead in the eyes as the life fades from them. Or something corny like that.
I've played in a lot of games with a lot of groups. The overwhelming majority of them were not good at all. As a result, I've grown so weary of tabletop games that I don't trust GMs to do anything decent even with the most basic of plot points. Everything feels extremely boring and predictable no matter what any given GM throws at me. I think it's not even their fault anymore, there's probably something wrong with me.
What should I do, /tg/? Is the hobby over for me?
Have you tried donning the GM mantle yourself?
Which of FFG's "Living Card Games" has the best core set? Which has the best metagame?
(I really love Android: Netrunner, but I know that Faust is doing a number on the tournament-level meta right now. After having fun and doing crazy things with A:NR's core set, I was pretty disappointed when I got the GoT core set and saw what was available out of the box).
I enjoyed Call of Cthulhu's core for a while.
To be honest the best Living Card Game out of the box I have played isn't even an FFG product, it is Mage Wars. That base box set will keep you going for a long while.
So I really want to get back into this. What would be a good starter deck or package or whatever to get me started?
I had never never been on prerelease event - is EMN a good one for start? I mean, previous prereleases had some nice shit like Tamiyo's Journal deck box, Dragon-related packs instead of one booster, or promopacks based on mana color etc.
Is EMN kit going to be like 6 boosters + double faced token and that's all?
If you wanted fancy special stuff, you've unfortunately missed it - people complained about it to the point that they're not doing any of it any more, so yeah it's just packs and the token and die
What's this guy's CR? Who wins vs tarrasque?
Lets talk about MTG CRs and powerlevels in a PnP game.
I don't think personally I'd actually have fun playing an mtg setting, but I'm still curious.
It's just going to be an endless battle. Tarrasque cannot be killed, ever. Except for wishing it dead and burying it's heart and brain across 2 seperate sides of a continent.
Whereas this guy cannot die either.
The continent where they fight I would just avoid by a HUUUGE margin.
>Demigod falls in love with a female mortal and kidnapped her. Her husband is asking for help.
>Demigoddess falls in love with a male mortal and kidnapped him. His wife is asking for help.
Would you respond differently or not?
So, recently my GM nas asked me and my group to build new characters after we ended the last campaign in a TPK that also took an entire kingdom. So i decided to make my new character a former torture technician from said destroyed kingdom that had a change of heart and became a cleric after said destruction. The problem is: my character is really, really weak. I say it's on purpose, since this guy was never meant to be a cleric. But my friend said i should at least choose some better feats so he could at least survive and be useful to the party, even though i said i'm...
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Depends on the group mentality. If the rest of the group is powergaming to some extent and you've got a purposefully weak cleric, everyone will be annoyed. Maybe ask others players what they think of the idea, and be open to them saying they'd prefer if you didn't.
What are some cool ways that people who were completely devoted to a lawful neutral Goddess of deceit, poison, order, and nobility (basically god of nobles fighting over station) might worship them? I'm talking some more extreme stuff like pic related.
Good question, Perhaps some sort of ritual of ingesting a questionably survivable amount of poison to prove one's "Divine" right to hold their station.
Kidnap and potentially sacrifice a rival's most cherished person (aside from themselves) To show your superiority.
Sacrificing something important of your rival(s)
Getting rid of any potential weakness that could be used against you. Conspirators of a past plot, Mistress down in the Tavern, your bastard child. The witness you bribed to not report your crime.
about all I can think...
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Yeah those would all definitely work, but godamn are they evil. I really like the "destroying a weakness that could be used against you." God that's good. What about becoming eunuchs after having children so that your sexual its can't be used against you?