“Why do we fear them so much?” you ask sharply. In the shadowed confines of this little cell your long-buried irritations are itching harder than ever, worming their way to the surface. “They came back for us, didn't they? Either on their own, or because we called them, and they answered. If we can't trust them, why are we making them fight our battles? We draw chalk circles around them and put up “No Unauthorized Personnel” signs and then we go 'gee gosh' when they go bugshit and we never noticed the signs? Does that rea-”
“You really...
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>>43208043
inb4 navyfag
>IMPLIED FIRST POST
>>43208043
first post!
TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending.com/archive.html?tags=kant-o-celle_quest
[X] She's not a child. Just make it clear that her volunteering scares you.
You snatch your hand off Arizona's shoulder guiltily. Reclining in your creaky office chair, you try to project an air of casual nonconcern which seems to slide right off Wilson's hard grey gaze. “You know what you're doing,” you say to the air over the table. “But...”
Arizona's hands are folded before her on the table again as she looks straight ahead, sitting straight with military composure. Some vague jumble of officious objections with phrases like “risk management” and “sure bets” come to your lips, but your voice fails even as you draw breath to speak them. Everyone knows the time for caution and half-measures is behind you, now - you were arguing as much yourself not a minute ago. Everything you know about command, about leadership and *especially* about covering your ass in a highly political meeting with the CO of 7th fleet itself looking on screams against being too honest, but you can't force the lies past your lips.
“... I just wish you wouldn't,” you say quietly.
Arizona's gaze flicks sideways at you for a heartbeat, then away. She lowers her eyes to her clasped hands on the tabletop and squeezes them a little tighter.
[ ] ... the traffic cone was right. Naka was *right.* Oh, shit, I have to head this off.
[ ] ... nope. Once glance an attraction does not make. Test this theory.
[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.
FIRST POST
>>43203074
>[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.
>>43203074
>[ ] Poor girl's feeling uncomfortable in the HALL OF INFINITE BRASS. Shouldn't have put her on the spot like that. Give her a chance to slip out early.
So this is it! Haha. Been a long, long run.
Archive here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Strike%20witches%201989
++
"Jesus that thing's big..." You hiss, looking at the massive shape of the shield. You don't vocalize your thoughts on how stupid a name that is, however fitting, even if it is just a reporting name. It's turning inbound, which somehow strikes you as comical- that thing's got to be the size of a decent cruiser, and it's in the merge with you.
It stops being comical when Merlin...
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>>43148286
>[X] We'll go in high, you go in low, try and confuse it.
>{X} We'll see about knocking out some of it's weapons, you focus on knocking out it's engines.
>>43148286
>[x] We'll go in high, you go in low, try and confuse it.
>{x} Take out it's guns, we'll go after it's engines
Bounce that fucker right outta the sky! Best night of the week!
>>43148286
>[] We'll all hit it from above, keep our energy up
>{} Take out it's guns, we'll go after it's engines
Suggestions on a not too shitty fantasy board game for a bunch of normalfags?
What the fuck is going on with that guy's hair?
>>43107917
at least he isn't orange.
GURPS
Death Korps of Krieg appreciation thread
post krieg
>>43107074
Last time on Song of Swords:
Hot Flak on Pirate Action!
Voscan Artifacts!
The Metric System!
States in the Void!
Marfan Syndrome!
Vietnam!
The Monarchist States of Haiti!
Previous thread: >>43060095
Song of Swords is a tabletop RPG about realistic swordplay, standing on the edge, and looking at the abyss.
Call of the Void is Song of Swords' first supplement book. Built around the same core mechanics, it's a pulpy sci-fi tabletop RPG about fighting space-nazis, and hunting giant whales with harpoons made out of the moon. It has a very realistic combat system based around modern firefights, and can handle mundane or magical settings.
Here's a .rar archive with the newest version of the rules as well as all related current working documents: http://www.mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar
Here's a wiki detailing the game's fantasy setting, getting filled up bit by bit as Jimmy reveals more details. Its worth a look before asking for lore questions in the thread: http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki
There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
Roll20 Note: The Room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn and can't catch us in the Roll20 leave a request and we'll get to you as soon as possible.
Kind anon gave us this some days ago. Use it wisely: https://www.mediafire.com/folder/1x1a2xw3qgvs8/arms_%26_armour_%26_history_oh_my
Do we know anything about Berkukhan culture? What are they supposed to be, Arabs? They were once described as Egypt and the Levant, and they sound like they're basically the Fatamid Sultanate, but does that extend to their culture? Are they the shiites to Karthack's Sunni?
>>43103642
They're Orredinoboos, trying to imitate Byzantine style and speak Helian. Aside from that, old Egypt.
>>43103672
I thought they were basically a Kurtish vassal state. I don't think we've really heard anything about them, probably because Jimmy's inherent fear and hatred of crescents, sand, and felafel.
/tg/, I've seen this thread pop up several times so maybe you guys can help me.
I want to run a Holy Grail War from Fate/Stay Night or any other of the Fate works for one or two players (I can already tell that any more than that is going to be utter chaos).
What is a good system to use?
If anything, I was looking for something either rules-lite or with mechanics meant for crazy Dante Must Die moments.
That said, is Exalted a good choice for this, or is there another that would work better?
Plz respond.
depends on how you're running it. Masters and Servants both playable? Just Masters? Just Servants? A bunch of Clock Tower interns descending on the town to slap some mage's shit Kirigitsu-style?
>>43104539
The last option seems the closest to what I had in mind
While the PCs play as the masters most of the time, I was thinking of letting them control their respective Servants in combat unless they get some sassy hero like Gil, Emiya or Ozy, or at least until they prove to them they are worthy masters.
Are you open about your love for Tabletop RPG's or is it a closely guarded secret maybe only a few of your friends are aware of?
I declare my love for the hobby openly, even trying to grab as many people along the way to join my sessions.
It's a 50/50 shot, but it hasn't ruined any of my friendships (thus far)
>>43103508
Yeah this way of doing things is fun. It's why i have a minimum of 2 mtg decks on me at all times.
I am open about it to people, but to look at me would obviously identify me as a nerd(unfashionable glasses, belt holster for phone, usually shirt or jacket depicting comic or videogame reference), so its not like hiding it would mean any difference.
Looking for fantasy themed blueprints to incorporate for my game (generic D&D fantasy setting).
>>43103287
>>43103290
>>43103300
Every once in a while, it's good to let an adventuring party face off against a group of opponents that are a lot weaker than them.
Yea, makes them feel strong, and cuts down on power creep. Also there is chance to brighten the mood.
It does give players the chance to explore their options and potentially do more interesting things than what is the most efficient/effective.
>>43102871
Nope, players should be always in the weaker side, otherwise they'll get cocky.
>wh40k
>Space marines just as overpowered in crunch as they are in the fluff
>however this is mitigated by the fact that the horus heresy destroyed so many marines and splintered the chapters so much that only one or two space marines can attend a war at any time
>monstrous combat unit on tabletop, operating as unit grind/distraction carnifex
>Imperium's main army is IG with Space marines as combat heavy terrifying HQ
It will never happen, but i can dream can't i /tg/?
When I first encountered 40K I had the same thought. Marines as elite and hq options.
>>43101870
>Entire design of space marine army choices made redundant
>Needing to buy tons of useless mooks whose aesthetic you may dislike simply because some moron thinks space marines only deploy to help imperial redshirts.
>>43101945
>needing to buy tons of useless mooks
So why didn't GW do this? It fits their MO.
So half of my PCs died last session.
Here is what happened:
We play dnd 5e and I picked out a free module online (The Dreaming Heralds) where party must go and fetch some antidote from a remote temple. In front of a temple there is a pool with a large snake in it. If you keep away from the pool snake does nothing, if you do something near it, it attacks.
Knowing my players (lvl 1 Ftr, Rog, Clr, Sorc) I switched this to: Snake is sleeping and will only stir if touched/attacked.
Of chourse Rog had to climb in the pool and Sorc followed him. Then rogue...
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>Are you *sure* you want to go in the pool?
>Are you *sure* you want to kick the gigantic snake in its own pool?
>ressurecting them is not yet an option
Depends on your setting, but there's always the classic "The local church agrees to set up the Resurrection ritual for your fallen friends... for a favor." plot hook.
>>43101533
While I like this idea normally, his PCs probably need to learn to be more careful, and this will teach them. Level 1 is pretty lethal when you don't go around kicking sleeping giant snakes underwater.
Traveller is a classic science fiction system first released in 1976. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.
Master Folders:
https://www.mediafire.com/folder/1lsz371hqyn5e/traveller
https://www.mediafire.com/folder/puqo88hi0x9vs/TRAVELLER
https://www.mediafire.com/folder/lcajhdj00lsyo/MONGOOSE_TRAVELLER
http://www.4shared.com/folder/SgVP1VoX/Traveller.html
Galactic...
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Last I was around, anon decided to try and make the Tiji sector. What ended up happening there? Burn out, or completion?
Our campaign lives on strong!
PCs were able to retrieve the flight data from all 3 derelict vessels, and decontaminate the hybrid virus/organism from themselves and the vessels. Pirates came by, smelling fresh wrecks, and a brief space combat led to the explosion of one pirate vessel, and the other jumping out.
This week they'll be rescuing a family member from the bounty hunter sent to kill them by the top secret corporate-funded syndicate they fucked with
>PC asks me to introduce a trusted long lost friend
>Tell...
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>>43101453
What's your plan if they get a surprise round on it?
>tfw you will never have a campaign like this
Anyone got recommendations for more historical fantasy?
Legends of the Wulin is pretty much built for awesome Wuxia stuff. For a lower key/more realistic game, Qin: The Warring States is pretty great.
>>43100865
This movie is so badass I can't even. Like, goddamn.
My recommendation for good historical fantasy is a good GM; the system hardly matters, though low to no magic is probably a must.
>>43100931
I thought the thing about wuxia characters was that they're basically magic just by virtue of how skilled and strong they are.
So i've noticed on /tg/ that there are basically two schools of DMing, the meticulously planned and the improvised.
I know each method works, just better for different individuals.
I'm curious to hear of some campaigns that have went well virtually planning nothing.. like other than a monster manual or DM handbook
Just inspiration because thats the style I want to pick up, just please share some improv GM stories and tips!
sniff sniff where ya at nerds!
>>43099252
You understand you're asking GMs that don't plan what their plan was right?
I'll give you a bit: Bait your players. into speculation. They'll always find a better story than you intended to write. Go with it from there.
"Ha I knew it" can't be used at all times, but it rarely goes badly.
>>43099605
like stories of GMS who started their games with not much in mind and few moments (that were unplanned) end up setting the stage for a whole campaign