Originally posted this over at /v/, but I suppose this really is the best place for it.
I need you to answer something for me, /tg/.
Can you remember the first game, book, show or anything you experienced with expansive lore that drew you in? How old were you? What exactly was it that caught your attention? That made you go out of the way to learn more and possibly study the world the game was set in?
Please, tell me in as much detail as you'd like.
Are the people that care for this kind of things really just big nerds or can it appeal to everyone?...
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pls help
When I was a kid I was more interested in making up my own worlds, but I suppose the closest I came to that when I was REALLY young were the Chronicles of Narnia books. When I found out later on that Tolkein was similar to Lewis I tried reading his books and absolutely hated them.
Yugioh thread
What kinda deck do you play?
I play chaos dragons, mecha phantom beast and scrap
Lightsworn deck
Cyber Dragons deck
Working on Mecha Phantom Beast and Geargigear decks cuz I fucking love super robot Mazinger/TTGL/Power Rangers type shit.
>>43572156
currently playing majespecters. RIP Construct.
Cant think of a title edition
Links:
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html
>Novels Archive
https://mega.co.nz/#F!vAQkADhB!1RaGDBHigHrd67SvpGHlEw
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
FAQ’s
http://www.blacklibrary.com/faqs-and-errata.htmlComment too long. Click here to view the full text.
inb4 OP is a fag for not having a title.
First. Eldar did nothing wrong.
>>43571907
>still copy and pasting the novels archive link
Holy shit it's been dead for nearly half a year now.
Greetings battle brothers of /tg/ it is I the Emperor of Mankind and I have an inquiry for you: which chapter of my Adeptus Astartes is the greatest, and holiest, and why?
>>43571863
da table 'o contents uh course
http://strawpoll.me/5930460/
http://strawpoll.me/5930412/
>>43571863
Seriously that question is coming up so often in here, wie should simply unplug the emprah, he is mentally unstable anyway
What system is the best for combat between spaceships?
>>43571852
What is the point of showing all of this? The ship should have blown up instantly. This isn't like my ship to ship combat.
>>43571852
Silhouette System by Dream Pod 9.
>>43571852
Traveller
Ya know I've never seen any talk about Runequest. Whats your guys opinion on it? Anyone try the newest edition? I was looking to run an iron age age and it looks perfect for what I had in mind. Any thoughts?
Otherwise General Runequest thread.
>>43571772
How do you guys do combat? It always seems like group just does simple attacks and rolls are pretty lethal so that's it.
>>43571772
>Ya know I've never seen any talk about Runequest.
Funny, I've been hearing about it constantly lately.It's got me interested
>>43571772
I love Runequest. It's my good to system whether i need Sword & Sorcery, Sword & Sandal, Renaissance type games that have a big focus on realist combat.
I'm specially looking for the next Runequest Glorantha which will adapt the RQ6 system to the specifics of the Gloranthan world (release date around next summer).
The Design Mechanism is also going to release Classic Fantasy soon so we'll be able to do some Medieval fantasy type games.
>>43571792
Well,...
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Pathfinder General /pfg/
How hard did your character train to get where he is today?
If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
Previous: >>43561741
>>43571748
>How hard did your character train to get where he is today?
Not that hard, actually.
Living in the Land of the Linnorm Kings naturally toughens you up, throw in a little afternoon weapons training and a stint in the Ulfen Guard and you've got a prime hunk of Ulfen man.
>>43571627
Is a crossbow paladin viable? Hand crossbow optional, but would be cool.
As an open suggestion to the dude two threads ago that I had to leave for work
>Make psionic prestige class that traps ghosts
>Give ghosts the ability to possess objects, dead bodies, and living bodies
>Have to telepathically browbeat them into doing your bidding and forge chains of PURE WILL to keep them from fucking off and doing their own thing
>Puppeteer things slightly more complicatedly than a regular psion, but also with necromancy and stuffComment too long. Click here to view the full text.
Looking for recommendations on a system to use. Yeah, I know there was Josh Sawyer's PnP that was a pretty direct port of the computer game rules, but it's too clunky for me to bother running it on a tabletop. Apocalypse World has been mentioned, but as far as I can tell one of the primary benefits of that is not having to generate fluff, but we'd be playing in a setting we're all already familiar with, plus I think I'd like something a bit crunchier. That being said, I'd also like something relatively easy to learn. We all have past experience with D&D 3.5-5e, but I'm not sure I'd want to play a straight conversion of it like Exodus apparently is.
>>43571746
GURPS was the original basis for Fallout, and really models a grim setting where it's easy to die, a la FO1&2. Basically just use the core book, forbid PCs from having any supernatural abilities, and give them about 125-150 points to build their characters.
Savage Worlds is a better fit for the BethFallouts, what with the focus on being able to pull off crazy shit and the less lethal gameplay. Still wouldn't allow Arcane Backgrounds, though.
Both games have enough mix of gunplay abilities,...
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Somewhere in the middle, I think. My players enjoy both, but tend toward preferring 1, 2, and New Vegas (myself included.) This is going to be somewhat wacky as I'm trying to match the tone of 2, my favorite of the franchise. I think I might go with Savage Worlds then, though it looks like both systems have extensive Fallout support
Why does this question get asked everyday?
Let's talk about less popular games, /tg/. What kind of niche or non mainstream systems do you guys play? Stuff aside from the typical names you always see thrown around here (like D&D, WoD, 40k, GURPS, etc). What do you like about them? Playing or running any games right now? Something you've always wanted to try but never found the chance?
Even if it's some obscure homebrew (or something you've made yourself), let's hear about it.
I only get to do this with a particular group who kinda see the fun in it, but I like to run Tomb of Horrors not with the AD&D first edition rules it was first released to the mainstream with, but the Original D&D rules it first was played with in the Origins convention.
Explaining why Tomb of Horrors is great isn't need we all know why.
But playing Original D&D is a completely different experience from what we all play and know today. Some sort of a weird combination of D&D, wargaming, and stuff like GURPS/Savage Worlds/FATE.I...
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>>43571860
Kind of funny that the first reply to this was about D&D.
What do you like about OD&D exactly? The rules simplicity? I can't say I've ever looked at it.
>>43572095
OD&D is actually pretty amazing for dungeon crawling even today. The simplicity aspect of the rules I really like because then certain things are more free form akin to GURPS/Savage Worlds/FATE and player creativity is encouraged. But the real unique part is that everything is measured in inches like wargaming. In fact, when it first came out, players were expected to know how to play Chainmail (medieval wargame Gygax made) and those rules are used as a supplement to the OD&D stuff. So it's not all simple...
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Is /tg/ man enough to theorycraft a race that only passes on genes through crossbreeding, and avoid making it 'magical realm' tier?
>>43571721
Humans can crossbreed with other humans if you know what I'm saying.
>>43571721
>Humans can't crossbreed with everything
Dropped.
Some form of sexy parasite?
Not so fast Fagnus!
>>43571552
Sup?
Everyone just chill out.
>>43571584
that is the worst art I've ever seen
What's a more effective combination in 3/3.5, fighter/paladin or fighter/ranger?
>>43571440
Fighter/Ranger. Paladins don't do shit.
>>43571458
I mean neither do fighters.
>>43571440
Wizard.
/thread
The difference between Arcane and Divine Magic continues to be a thing that scourges against me because for every potential answer as to why they are different there is an example that puts this theory in doubt.
First of all the most obvious distinction is this: Divine Magic comes from a God or a Greater being while Arcane Magic is some mystic force you control by studying it in a book. However: Sorcerers tap into arcane magic naturally as they are descended from great beings. Furthermore Warlocks confound the issue further by LIKEWISE receiving arcane magic from a greater...
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It's an arbitrary game mechanics distinction to justify different mechanical roles for arcane and divine classes. It's inconsistently justified in fluff, which isn't helped by people publishing arcane classes that work like divine ones, or vice versa. At this point, the distinction is 'Whatever the fuck you say it is'.
>>43571139
Long story short? It's not.
Long story? It's rooted in churches wanting to condone their magic and have a reason to condemn other peoples' magic irl. ... Actually, that wasn't that long of a story.
>>43571304
But it's not in D&D.
Or at least certain varieties aren't depending on the edition.
In 3.5 the only form of magic openly opposed by all Clerics (and not just "this guy worships a guy my god hates") was Binders and Pact Magic which despite having similar origins to Warlocks were two separate things.
Most of the lore in 3.5 indicated that Churches were perfectly fine with Wizards or Sorcerers. Hell a Cleric of Boccob was basically indistinguishable from a Wizard in some...
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The Right Angles, born from a idiot who couldn't spell Angels correctly.
A chapter of OCD math addicts.
Will be posting the two stories made in the original thread, and then more OC for them. Their command structure and the like will come first.
Right Angles:
Companies:
1st - Conservation of Energy
2nd - Universal Gravitation
3rd - Fourier Transformation
4th - Maclurian Series
5th -
6th -
7th -
8th -
9th -
10th -
Ships:
Archimedes, Battle Barge
Sagan, Strike Cruiser
Ranks:
Apothecary - Multiplier
Chaplain - Conjugate
Techmarine - Mathematicians
Captain - Formulae
Honor Guard - Primes
Terminator - Indivisible
Veteran - Root
Dreadnought - Remainder
Tactical Marine - Divider
Devastater - Odds
Assault Marine - Evens
Scout - Interger
Known Characters:
(Deceased) Chapter Master Einstein
Chapter Master Euler
-Led men against Iron Warriors forces on Kespinoth VIIIb
Formulae Cantor of Third Company
Chief Multiplier Gauss
High Conjugate Riemann
Master Mathematician Archimedes
Master...
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First bit of Writefaggotry:
Part 1
Formulae Cantor prowled the ranks of his Divider Marines, the auspex of his helmet scanning for imperfections along their armor. For the heresy that was imperfect equations. Long parchments, sometimes feet long, divined by the most senior Mathematicians of the Chapters Mathematorum hung off their armor in place of the usual rites of hatred and anger. Among the Dividers his systems scan an imperfect angle . . . The shoulder pad of a Marine, depicting the most holy equation of their chapter; E=MC2. Divined by the founder Einstein, it...
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Excuse me, Spirit Dragon, but why can't we just seal the Phyrexians with hedrons?
>>43570982
Because even one drop of oil will fuck up those hedrons and give them more power.
The only way I see the pyrexians being dealt with well is a quarantine. Keep away from Mirrodin.
>>43571226
I mean, one could just try and redirect the Eldrazi to go there and chow down on them.
The Black Oil doesn't corrupt mana, just metal.
>>43571242
It would corrupt the eldrazi, MaRo has given confirmation about that.
And the oil corrupts everything, not just metal.