Any tips for someone who has never played before?
Occasional lurker, first time poster on this board. I've been looking for PDFs on the FATE version of Achtung! Cthulhu for a while now, and I can't seem to find them through my usual means. I need them for a related game I want to run in FATE Core. Does anyone know where I can get them?
Pathfinder General /pfg/
"Donating anime artwork to DSP" edition
If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.
Unified /pfg/ link repository:
Wouldn't we want to donate art that matched their current style?
Personally, I think that some of the better artists for anime-style art are an untapped market for ttrpgs. As long as you avoid pulling a Spheres of Power, you can get a tightly-done, well-made set of art pieces for a book that give it a certain feel for a bit cheaper than "traditional" fantasy art.
Are you using the setting you use for your campaign?
It's just that my setting is more aesthetics-based and would be better off as a webcomic, only I cannot draw for shit and by the time I would have learned to draw at a satisfactory level it would have been years and what little spark I have left would be long gone.
Yeah, I'm going to shelve my current nano project and work on a more straightforward story. Doubt I'll hit the full 50k for the month so I'm toning it down to at least a thousand a day to keep things reasonable.
Next year I'll try it again with a ton more prepping. My prepping was fucking insufficient for my concept.
Theoretically, what would the materials gathered from a dead dragon wyrmling be worth in dnd 5e? What could my players reasonabley scavange and sell?
Scales might make good armour or luxury material, and claws and teeth might be sellable as novelty items. The big money would likely come from whatever gland or sac is responsible for the creature's fire breath, though.
So according to da maff, in order to have over 1 million worlds during the Great Crusade, the Imperium would have had to have conquered at least 13 planets a day. Is this logistically possible?
I'm under the impression that anything as logical as math is heresy. Please report to your local commissar immediately.
Lets see how smart /tg/ is
Only one way to settle this.
Elemental Plane of Bar-Room Brawls.
What rules would you make to govern such a place? Who lives there? Where does the piano music come from? Does anyone fix or create new furniture or are there desolate places with no more fighters due to lack of usable props? Can you actually get a goddamn drink?
If it's a plane then either furniture is alive and runs around fucking, to make baby furnitures. When they die they become fossilized and remain in a static position and collected to be used in brawls.
The actual bar is basically like the equator/Midgard Snake and runs from one end of the plane, all the way around to meet itself. The floor is hardwood, except for the deserts of sawdust.
20% of all inhabitants are designated as Bartenders; 10% active, 10% off duty, so they can switch in order to sleep.
The End of Days is known only as "Last Call", and many speculate that it will happen any day now (but never has)
Here's a dropbox with a LOT of CYOA's:
IRC Chat Channel
Warhammer: Age of Sigmar General
Plastic poo lord when edition
Archaon coming soon.
I present to you the only GW image of dwarf miniatures on round bases that i could find, and they werent even painted by GW. This is from visions 19. It depresses me that there is not even a single image of duardin minis in any of the AoS books or battletomes. I looked everywhere. Kinda makes me worried about their future.
Hey /tg/, looking for some advice.
I want to do a D&D campaign where the party has the opportunity to open up and run a mercenary guild in a capital city.
On top of going on their own quests (maybe with the help of some guild apprentices or hirelings), they induct, train and manage different NPCs, each with their own set of statistics, strengths and weaknesses. Part of the game is figuring out the best people to put on different jobs, which jobs to turn down, or deciding to go on some of the jobs (perhaps the tougher ones) themselves. Things like finances...
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SOUNDS LIKE MY KIND OF THREAD.
Okay so first, given that they probably have never run a guild, business, or group of people and nor have you, you should have them join one instead.
Depending on their level of commitment to the nitty gritty, you may end up just throwing them into the deep end if they're running it.
>It appears most guilds were for artisans or merchants. How would a mercenary guild differ?
The mercenary guild would need to be in a region that had demand for hired killers - like a kingdom in the midst of a years-long civil war. A quiet peaceful kingdom has no need for mercenaries. The guild headquarters would probably be located near, but not in, the most active area that wants their services.
>Did guilds ever have legal "trade exclusivity"/a...
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What if Konami bought out Games Workshop and got the rights to Warhammer 40k, and Hideo Kojima rebooted the entire franchise? How would it change?
What are your house rules in your games?
The high lords of terra proclaim that the adeptus mechanicus must invent new technologies to replace those lost to the imperium.
What is their response?
1. Shit's expensive
2. Don't tell me how to do my job, meat.