What do you think of this, /tg/?
Hook me up with a tl;Dr broseph. I don't know anything about this property
You talking DUST in general or just Adventures?
>>43590384
It's a tabletop miniatures and now role-playing game where world War I I didn't stop, now the fascists, communists, and capitalists are fighting using crazy diesel punk mechs. Also there may be aliens?
>>43590532
Mainly Adventures, but also DUST i guess.
Tell me /tg/, what is the most heretical thing you've seen?
>>43590231
Your mom
>>43590231
Your mom.
>>43590231
Your mom
> they don't even know how most of their technology work
why is this allowed?
>>43590163
Emulating real life.
>>43590163
More like low-rankers don't know how it works and just follow along with the holy books. As you get higher and higher in the organization, you learn the actual science behind stuff.
Arch-magi would certainly be geniuses in their specializations, but the gulf of knowledge between their current time and the dark age of technology is almost insurmountable, given the restrictions on research after the near-death of humanity.
>why is this allowed?
I hate this meme. Like the "Excuse me" meme, its always accompanied by an incredibly stupid observation I guess is supposed to blow our minds.
Probably out of date info edition
Links:
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
FAQ’s
http://www.blacklibrary.com/faqs-and-errata.htmlComment too long. Click here to view the full text.
>>43590116
First for Tau are the only good guys
You rant tech priest? Fuck you buy tank
>that tiny chainaxe
everytime
>BBEG makes a perfect robot duplicates of the party mentally and physically.
>Robots go into a existential crisis because they are just copies of a original person.
>>43590055
There was a Stargate SG-1 episode that did exactly this, look it up.
>>43590055
Wouldn't the robots immediately turn on their masters?
If they're perfect duplicates in mind and body, they'd have the same values and memories too, so they'd have exactly the same reasons to oppose the BEEG as the originals. Unless the originals are purely fighting to save their own necks and nothing else.
>>43590768
That's exactly why you hard code them to murder their fleshy duplicates, and not be able to turn on you. You can say "but that's not perfect", it would be perfect in every other way.
Your party arrives at a tavern after a hard day's traveling/adventuring.
What do you order?
alcohol
>>43589991
Corn and potatoes.
A trencher of the most nondescript gruel available.
Could your current character beat Dio and The World?
Seeing that my latest characters are based around either breaking time/ repairing time or negating other powers?
Yes.
And the other one? My badass 'normal' in the world of superheroes? He is made of iron and resurrective immortality. He would just survive it.
no caster stop shitposting and work on Thursday's game
>>43590039
>badass 'normal'
>made of iron
Your TV Tropes is showing.
>resurrective immortality
Then he isn't actually normal, is he?
Which Alignment has Alarak from legacy of the void?
>>43589944
Chaotic flipflop
Lawful Evil
What's his deal?
Today is Tuesday 28th of April 2442
QM Twitter: https://twitter.com/FalloutQM
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Fallout%20nuclear%20winter
Perks:
http://pastebin.com/6xHQgq1A
Rules:
http://pastebin.com/DDGxkWHx
Stats+Inventory:
http://pastebin.com/et6TU5it
Encyclopedia:
http://pastebin.com/kLAF3xRt
Quests:
http://pastebin.com/kwFWePQe
Perks:
>Lucky charm
An item of your choosing will increase your luck by 2. Losing it will decrease your luck by 3
>Struck once
When failing in any checks, the next check will always be successful.
>Gambler
Card games and other tiny gambles are slightly on your side.
>La Luna/El Sol
One favors you, other loathes you. Choose carefully.
>Don't need them
Luck? the fuck is...
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>>43589839
hi snow
>Struck once
>>43589848
>>43589848
>>Struck once
I don't suppose Lucky Charm would work if the item was in the thorn locker, right?
My next project is 40k civilians... They can be used as objectives, role playing pieces, or just to give your battlefield that nice "lived in" feel.
Any suggestions? Thoughts? which kits would you guys use?
>>43589798
Wild West Exodus has a solid set of rules for civilians that I'd steal. Should be easy to adapt to 40k too. WWE uses D10, but you can just use D6 and a artillery dice to determine random movement.
As for which minis to use...
40k is a little tricky in that regard because it's IG and other human sized minis look grotesque compared to historical minis.
That aside I think you can find some Reaper Chronoscape pieces that could work, some Crooked Dice minis that could work too, but probably the...
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>>43589798
use the zombie kit
>cheap
>great quantity per box
>peasant weapons
They can easily be greenstuffed to look like poor imperial civilians
>>43589798
Colony 87 has some nice stuff
>How'd you do over the weekend?
>What did you bring to FNM?
>Any new decks planned/built for this week?
>>43589764
>How'd you do over the weekend?
Alright. Jund Eldrazi did fine, mono-red aggro did better
>What did you bring to FNM?
Jund Eldrazi. Too slow against Atarka Red, but did OK against Dark Jeskai
>Any new decks planned/built for this week?
Further tweaking of Eldrazi and RDW. Losing Swiftspear is going to suck so bad.
>How'd you do over the weekend?
kinda meh, 2-3 in standard, 1-1-1 in draft
>What did you bring to FNM?
Abzan Control
>Any new decks planned/built for this week?
I will either turn my Abzan control into a more midrangeish deck but make it alot more boring, or I will play a RB eldrazi deck which a friend of mine topeighted with last week.
>>43589764
>Playan
Pic Related
>New Decks
I'm mulling over a cheap mono green hardened scales deck.
Welcome to Balthasar's Blades, what can I do for you?
>>43589751
Blade is a pretty generic term good sir.
>>43589779
Yeah.
Do you intend to purchase any arms or armaments?
>>43589797
I would like a glaive please.
I've been thinking about how to have a DnD type game where characters don't gain XP or levels, but grow in power in other ways, mostly by looting.
>Fighters find magical weapons and armor
>Wizards find scrolls and books with new spells
>Rogues and skillmonkey type characters get to spend X number of points on skills that they used during a session at the end of it
>All characters can find various useful items
What do you think?
Have...
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>>43589736
Disjunction would be hell because it'd be like leave drain except it always sends you back to level 1 And you can't gain them back overtime like normal.
>>43589777
If you're already rewriting the system to remove XP, additionally rewriting disjunction into not affecting items or being temporary will not be a problem.
>>43589736
haveyoutriednotplayingdnd.jpg
Seriously though, classes and levels are, I would say, the two most integral components of D&D. You could maybe tweak the level system (to drastically reduce hit point gain, for instance), but the point at which you dispense with it, you're essentially playing a different game.
Do you guys like having special named characters for factions in different wargames?
Do you like fielding them or you rather have your own generic captains, with their own stories, merits and deeds crafted and imagined by yourselves?
How do you feel about games like Warhammer 40K, Fantasy, Infinity or WarmaHordes, that have dozens of named characters for every faction, each with their own backstories and defining traits?
Do you feel it adds to the complexity of the wargame, or you rather have your own backstories for your whole armies?
Maybe the same...
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>>43589505
infinity is horrible at taking random historical character, tossing them in, and their wargame mechanics don't do anything the real character would do.
bad starting example.
worse, WarMaHordes has no customization, and you are forced to play with a Named Character.
40K, for all the shit it gets, is best in that you have to discover who the guy is, and you can just leave him out....
40K is also about 'Your Dudes'
>>43589820
Well that's more or less the debate, but I grant you the point.
What if the named characters were described the same way they act mechanically on the tabletop? I mean, if the fluff says the guy is a master tactician, the rules of the game should represent this.
Just imagine if it was nicely done, maybe the example was bad, I don't know, never played too much Infinity. Was going to post a WH40K image, but anyway...
What do you mean about 40K is best in that you have to discover who the guy is?
About 'your dudes', yeah, I think that's what the debate is about.
For example, in a game like Mordheim, Necromunda, 40K kill teams or whatever I think that having no named characters adds a lot. I've never seen a skirmish game like that, with lots of advancements and everything that included named characters. But in a competitive game, where all kinds of effects and trade offs can be included... are they worth?
>>43589873
He means that if in a game of IG vs Orks, you have a meganob that annihilates all three of the enemies Lemans, you might name the meganob Bolgog Tankkrumpa. And then what ever his backstory is might evolve from the events of that game.
>Quickstart kit + adventure
https://www.dropbox.com/s/uen96o0fj9ytswm/Delta%20Green%20RPG%20Quickstart%20Kit.zip?dl=0
>Core rules official beta
https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/edit?usp=sharing
>Podcast
http://theunspeakableoath.com/home/category/unspeakable/
>Shotgun scenarios + wiki
http://fairfieldproject.wikidot.com/shotgun-scenarios
>Fiction (audio)
http://theunspeakableoath.com/home/2014/10/unspeakable-episode-14-the-thing-in-the-pit-a-story-by-dennis-detwiller/
http://theunspeakableoath.com/home/2014/10/unspeakable-episode-15-drowning-in-sand-a-story-by-dennis-detwiller/
http://theunspeakableoath.com/home/2014/11/unspeakable-episode-16-intelligences-a-story-by-dennis-detwiller/
http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/
http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/Comment too long. Click here to view the full text.
>>43589365
Could get some good mileage out of mythos stuff underpinning one of the conflicts. Say the only reason Assad hasn't been assassinated is because of some dark magic he found hidden away in a Crusader ' s tomb in Damascus, and he had to start a war to kill Muslims to power it, tying back to whatever deal the Crusader made.
Then I would lead them to think Donbass or w/e had similar causes underneath, only to find out that nope, just plain old human evil.
Now I want to rum this. Thoughts?
>>43589486
I think mythos stuff needs to be incidental to the conflict itself or else that cheapens them both. Cosmic horrors shouldn't care about border conflicts and "the dictator is a necromancer!" is a Saturday morning cartoon.
Use the conflict as a way to encounter the mythos, sure. The war might take place over an underground Yithian ruin, prompting a squad to hide in the caverns, maybe use it as a supply depot while a Flying Polyp is stalking them.
>>43589486
Shit I mean, I hadn't put much thought into it, my DG scenario pitches start with the end in mind, like the one I'm writing now about an assault on a drug lord's mansion.
But yeah, the dark, Muslim-soul-fueled-Crusader Magic sounds neat, though I don't think you'll have an easy time connecting it to the ongoing Ukrainian crisis. Maybe have the whole Syrian shit-storm be caused (or at least sparked) by someone trying to get as many dead Muslims as possible.
Sorta like someone...
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