You are Jareth, Disciple of Elshhu and savior of the Great City. Savior of part of it anyway, more due to good luck than anything else. Hopefully you can go a good long time without having to deal with any greater demons, you certainly aren't eager to risk your life banking on feelings of gratitude next time.
Still, that's yesterday, this is today. You're still alive, you're owed a binding favor by Grulax, you earned several times over what you were owed for the job to buy your silence, and you even got to put a wayward amateur infernalist onto a proper...
Comment too long. Click here to view the full text.
>>43622036
It's a warm morning in the Great City, the bustle of guild traffic echoing up through the shutters even in this out of the way street. You stretch with a groan, amusing yourself watching what you have decided to dub Valia's panic dance. It involves the flustered sorceress attempting to move in a half dozen directions at once as her brain works itself into a frenzy of conflicting priorities, all without actually managing to achieve anything.
“You doing okay there?” you ask at last, as Valia makes...
Comment too long. Click here to view the full text.
>>43622043
>Twitter:
https://twitter.com/BrightTegu
>Archive:
http://pastebin.com/TrD5P340
>Ask
http://ask.fm/BrightTegu
>>43622043
>>Okay, we'll grab some breakfast then leave
Sup dude.
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/YqydHj1x
Twitter: https://twitter.com/MolochQM
“Should have brought a bloody overcoat, shouldn't I?” Elliot mutters as you both trek through the heavy snow, melting flakes leaving dark splotches on the houndstooth print of his suit. He's been talking like this, chatting aimlessly and pointlessly, since the fight. A coping method, perhaps, from someone who's unused to such violence. Or, although this is...
Comment too long. Click here to view the full text.
>>43622029
Stomping onwards, you rub your eye as a sudden stinging pain flashes through it. Just a twinge of pain, nothing really, but it's enough to fill your eye with tears. You swipe them away with a callous flick of your fingers and press on, but it's not long before another lance of pain hits you. This one causes you to stumble as the world around you shifts, growing flat and somehow lifeless. You could be staring at a damn oil painting, for all you know. Then, as you're clutching a hand to your aching...
Comment too long. Click here to view the full text.
>>43622032
>>Try to remember. This is important
Figuring out this eye thing is more important than whatever Elliot's hiding. For now. I assume will have more chances to use Dominion's eye on him.
>>43622032
>>Try to remember. This is important
What can you tell me about this system, /tg/? Does it do justice to the concept it promises? My group and I are fascinated by the thought of playing as ourselves during an apocalypse, but I thought I'd check here before acquiring it. I know it's fairly new, but I'm hoping someone here has played it and can give their opinion on it.
>>43621442
bump
It's really, really not good. It tries to sell itself on the gimmick of playing yourself and your friends during the apocalypse, but in practice there's very little in it to help with it. Character creation is (over) simplistic, but it still ultimately runs on a perfectly standard pool of points to ensure that everyone is equally capable (yes, there's a voting phase in which the players all agree on whether or not to raise or lower the attributes of their fellow ones BUT you get a point back/lose a point if they decide to lower/raise it so effectively you're still balanced). You cannot have the game balance cake and the real simulation cake. If you are a fat neckbeard whose greatest skill is rote memory of the rules of D&D 3.5th edition and your pal is a fit, coolheaded ex-Ranger who's won medals in Afghanistan, than in a real situation YOU WOULDN'T BE BALANCED. They even invalidate whether or not each player is "prepared" for the apocalypse in real life because the rules are the characters/players start with "what they have around, right now at this moment" (yes, the assumption is that the apocalypse literally starts the moment you sit down to play The End of the World RPG. There's even a funny little rule that says the GM has to be the first one to die, to save him the trouble of playing himself.), so what gear you'd get depends entirely on whether or not the player hosting the game is currently keeping shotguns around his pizza tables, not on whether Colonel McBadass has an entire arsenal at home (unless he's the type who always carries around his bug-out-bag).
So it completely fails to do that. The mechanics themselves are very uninspired, lots of descriptive, freeform advantages and disadvantages that add dice to your pool (so depending on whether or not you're playing with assholes it's either insanely gameable or just boring). It doesn't run fast enough to really flow, but far too simplistic to be a simulation.
(cont.)
>>43621849
The "Stress" mechanics are pants-on-head, managing to somehow be both a poor representation of the genre, unrealistic, and wonky (in the sense that poor rolling could lead to bizarre situations where characters rip through a horde of monsters with a toothpick while only spraining their ankle near the end, but then stumble on a pebble and break their necks - and not even the grimmest of apocalyptic stories are these stupid about applying character death. It's supposed to be either dramatic or tell something...
Comment too long. Click here to view the full text.
Wouldn't it be super easy for Nurgle to wipe out the Tyranid? They intake all biological matter so it would be simple to sabotage a whole fleet. And Nurgle always has another disease waiting to be used so it's unlikely they would be able to adapt it away. If they were able to do so that would be a huge threat and I imagine that Nurgle would send out more of his strength to counter them.
Thoughts?
Wouldn't it be super easy for Nurgle to wipe out the Imperium? They intake all biological matter so it would be simple to sabotage a whole agriworld. And Nurgle always has another disease waiting to be used so it's unlikely they would be able to cure it away. If they were able to do so that would be a huge threat and I imagine that Nurgle would send out more of his strength to counter them.
Thoughts?
>>43621391
Nids are so good at biology that Nurgle's shit is only a minor issue for them.
Also, Shadow in the Warp fucks over daemons just as it fucks over psykers too. Daemons can't draw sustenance from the Nids, and the shadow makes it hard for Daemons to manifest.
>>43621391
The Hive Mind blots out Chaos in areas where many Tyranids are concentrated, so Nurgle's diseases would lose their Warp-based effects and be reduced to simple biology.
Additionally, the Tyranids are the logical extreme of the practice of evolution, which is Change. Thus, Nurgle's sphere is opposed to them and his power is weakened by needing to work uphill, in a sense.
Additionally, the Hive Mind understands at some level the detrimental effects of Chaos, and as a result Tyranid fleets tend...
Comment too long. Click here to view the full text.
Arms and armours thread: polearm edition!
I personally would be interested in any kind of polearms from between 1510-1530
Official Games Workshop play through edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf
FAQs
http://www.blacklibrary.com/faqs-and-errata.html
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
Do you mind if we take a look around your library? Don't worry, it's not like we are going to steal anything.
>>43621286
Can you go in a special Library for me?
>>43621286
Will GW release anything special around Christmas time?
Why is art for every single ccg/lcg so shit? Shouldn't they be hiring one good artist to do a wholesome experience? Like Tarot?
I recently thumbed through my Malkavian deck and it's horrid. It's an accurate reflection of playerbase' sensibilities, right?
>>43621061
>Shouldn't they be hiring one good artist to do a wholesome experience? Like Tarot
It would take a long, long time to do that an keep quality up.
Take Feng Zhu for instance - dude does speedpainting for living, basically. It still takes him 8~ hours to bring a painting to completion, so you figure 1 image a day, five days a week, right? Wrong, process doesn't work like that. Client tells the artist what they want, then the artist sends back sketches, does any research...
Comment too long. Click here to view the full text.
>>43621694
>It would take a long, long time to do that an keep quality up.
But the effort could make it worthwhile given no one else does it. Or get several artists and an overseer.
>>43621732
>Or get several artists and an overseer.
That's basically what they do. The Art Director oversees the work of a bunch of freelancers. As I said before, the people in charge just don't care beyond a certain point - "good enough."
In-house artists would allow for more control and for the AD to push for greater quality, but that's more expensive and the returns aren't going to seem worth it to executives. They'll push for "good enough,"...
Comment too long. Click here to view the full text.
Stat me
>>43621045
What is that?
>>43621045
Bear
Size/Type: Large Ooze
Hit Dice:4d10+32 (54 hp)
Initiative:-5
Speed: 15 ft. (3 squares)
Armor Class: 4 (-1 size, -5 Dex), touch 4, flat-footed 4
Base Attack/Grapple: +3/+7
Attack:Slam +2 melee (1d6 plus 1d6 acid)
Full Attack:Slam +2 melee (1d6 plus 1d6 acid)
Space/Reach:10 ft./5 ft.
Special Attacks: Acid, engulf, paralysis
Special Qualities: Blindsight 60 ft., immunity to electricity, ooze traits, transparent
Saves: Fort +9, Ref -4, Will -4
Abilities: Str 10, Dex 1, Con...
Comment too long. Click here to view the full text.
>>43621086
Some kind of weird fat dog I think
So are Dreadnoughts going the way of Tau battlesuits now?
>>43620769
in what way?
>>43620769
This is an improvement in my opinion; in the past I always thought their legs were too short.
>>43620769
This looks better than a regular dreadnaught.
Pathfinder General /pfg/
Kitsune Are the Best Waifus edition.
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW (embed)
Previous:>>43612890
>>43620714
>waifuing anything
>ever
All-kitsune party. Good idea, best idea, worst idea?
>>43620742
>all of the shedding
Nary an inn would hold ye for longer than a fortnight!
Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, space liquor and transparisteel appendages.
Previous Thread: >>43587601
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFVComment too long. Click here to view the full text.
TIL Tactician on Farlander is a waste of 3 points because he never leaves range 1.
>>43620800
He wants Stay On Target and Advanced Sensors. Anything else is optional. Adv Sen to TL, SoT to do anything at all. Reroll blanks to eyeballs then spend your stress
>>43620590
Just watched that episode, can't believe they have both a-wings AND b-wings now. Where the fuck where these ships at the battle of Yavin or Hoth? Fuck Filoni and his new canon.
So in most games, Clerics are typically lawful (good) and can turn undead.
So why shouldn't Clerics of chaos be able to turn constructs?
Because no one has thought of it before. Go write something about it now.
>>43620466
>>43620442
Hurry the fuck up OP.
.... because they totally can in a lot of settings? Or lawful beings? Or machines?
hay guys this is a question for the war hammer guys.
so this thought had come to me at work (for some reason), ok the golden throng is on top of a webway gate that the big E built him self. ok cool he massed with odd ass tech before. but the is this leagued saying that if he dies he will be "reborn" right.
anyhow there is also this leagued that when the last eldar dies a new god will be born one of death, and he will lead a final battle aganset the gods of chaos.
kk but i thought the Empss his self was going to do that? well with all the shit fucker...
Comment too long. Click here to view the full text.
>>43619972
You seem to be trying to troll but your misspelled and grammatically terrible theory is just as valid as all the others.
Why the fuck not.
>>43620003
not trolling high as fuk
>>43619972
Slaanesh a cute
Quest drone said he might be a bit delayed but a month has been and gone! Anyone have any info?
>>43619725
check his twitter
https://twitter.com/HiveQueenQuest
>>43619765
His last one's in September. October had flew by, and now it is November.
So yeah, OP's claim that QD's been gone for a month is well-grounded.
I miss our sassy bug waifu, whose snark could launch a thousand spaceships.
>>43619869
I... I just want to research again...
Can someone explain to me why this specific common red spell sees play in every cube deck ever? What is so iconic about Reckless Charge?
>>43619549
It's a very important card for drafting aggro.
R for +3/+0 and HASTE. And flashback to boot? What's not to like?
HASTE
A
S
T
E
>>43619692
Haste makes waste.