Hey everybody! let's start a civ.
Now we need three votes for the race and location of our civ. You can add any additional details if you'd like.
Now how actions will be decided is thus:
> roll 1d20 for actions
> roll 1d100 for ideas (listed as other)
> For actions 16+ rolls are chosen or when 5 minutes pass the highest is chosen
> For ideas 80+ are automatically chosen
>>43836041
>Gnolls
>Living Moon
Howl at the EARTH
>>43836041
Slimes
forest
>>43836423
>>43836389
1 for Gnolls on a living moon
1 for Slimes in a forest
How does one run a great horror game?
By making you players believe they are in control.
Then showing them they are most certainly not.
>>43835797
Try reading the heros of horror D&D3.5 splatbook, I thought it was a nice introduction.
>>43835826
This. But you need to be really fucking good at it. It's not easy to make people get creeped out in real life when using their imaginations. You really need to know how to play everything off just right.
Pathfinder General /pfg/
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
What is the cringiest thing you've done or seen in a game?Gareth can just post more donut steel
Previous Thread >>43827568
>>43835736
What's Unbreakable Chains about?
>>43818666
>>43821352
>>simple fix: reduce all maneuver bonus damage dice by 2 until the initiator reaches IL 5, offer replacements for Broken Blade and Primal Fury.
-
Okay. Part 1 seems straightforward. If it says to add 1d6, 1d4 instead, right?
What about part two? What should I replace broken blade and primal fury with?
Would starting at level four bypass this...
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>>43835762
No donut steel, just Kyria to go with an announcement.
Remember when I said Endeca's party was going to be an ongoing series? Finally formalized it; their stories are going under the series title 'Orion's Belt'. On the off chance that anons are present that have not yet seen itGIVE ME FEEDBACK PLEASE THE ONE TIME YOU FUCKERS ACTUALLY OFFERED ME CRITIQUE IT WAS INSIGHTFUL AND HELPFUL AND NOW I AM STARVED FOR IT YOU SICK, SADISTIC BASTARDS, here are the links:
Master Archive...
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Would a sword ever do as much damage as a bullet? I mean, bullets do a lot of damage.
I've heard you can die from swords.
There's a whole lot of shit that's bulletproof. Never heard of anything being swordproof, though.
>>43835332
Breastplate.
Hell, most hard, rounded armors are far more swordproof than modern body armor is against bullets.
>Party finally faces off against the anti-christ.
>He's a typical weaboo/fedora tipper that can't fight worth shit.
How do you play this for laughs?
>>43835105
I don't, I play for keeps. Bitch.
>>43835105
Is there a way to play this not for laughs?
>make game with comprehensive and crunchy rules for social skills
"This game sucks and replaces roleplaying with dice rolls."
>make game with minimal rules for social skills
"This game sucks and places no importance at all on using social skills."
>make game in between
>apathy towards social skills
Why can an RPG writer never win when it comes to social skills?
What does /tg/ prefer?
>>43835094
In my opinion, if a game has dice rolling mechanics for overcoming combat scenarios and exploration challenges, it should have dice rolling factor into social conflict as well. Furthermore, if any social challenges involve dice rolls, ALL social challenges should involve them. I'm defining challenge as a situation where failure is a distinct possibility and would have consequences for the character.
I don't think it would be fair for one player to have to roll for attack and/or damage in battle, while another simply describes their character's awesome attack expecting it to succeed without rolling any dice. In the same vein, if one player has to roll a Bluff check to talk their way past some guards, another player should not expect that a sufficiently good lie at the table should let them succeed automatically.
Part of my reason for supporting this style of gaming and GMing is the fact that players can't and shouldn't be expected to have the same capabilities as their characters. When you swing a huge axe in combat you don't have to demonstrate real-life strength in order to succeed. When you play a scholar of monsters you don't need to have memorized the monster manual in order to make a Knowledge check about them. In that same line of thinking, you don't need to actually be charismatic in real life in order for your character to be persuasive.
The reverse, naturally, is also true. If your character is a Charisma 6 Orc Barbarian with no social skills, being a charming person in real life won't (and shouldn't) make your character more charming or successful in social situations.
>>43835286
Thank you for putting this into words. I have had pretty much the same thoughts for a long time, but have never really been able to articulate them so effectively, possibly because I have no GM experience.
>>43835690
It's no trouble. I've recently been working on some social combat rules for my game, mainly because my players think that making a good argument should let them automatically succeed.
I should mention that a GM would do well to require at least SOME effort from their players. Even if a player is introverted or has poor social skills, they really should say more than just "I make a Bluff check." A GM can also give a small bonus or penalty for particularly good or bad arguments, but I stress...
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if esper had a theme song what would it be?
>>43835026
Music is inefficient and therefore has no place in esper
>>43835053
I guess that's that
>>43835026
Esper the color combo? Some cringy nerd poser song about "superior intellect".
Esper the shard? Evil Devolution by Ayreon.
last night I had the strangest dream...
>>43834886
Did you make this yourself?
Otherwise go on
hi
THIS IS NOW AN [ ARBITER * APEX EXCITER * AUSOS * OPALINE EMANATIONS ] THREAD
from this point on i will only get drunker.
i will post my own notes on a variety of settings and systems.
i will post art from whogives a a fucccck
lets do it
its my thread so its not highjacking, right?
food as a worldbuilding topic is big with me, its one of my pillars, a fundamental. food defines a culture, it says what they make, what they survive on, what they labor at and toil, its their back bone, but more than that. food is what they love, talking about food...
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>Party gets to a new city
>They decide that the inn with the ground floor brothel sounds like the comfiest place to stay
>Start talking about how they can make some extra cash in the city
>Decide to ask about prostitution jobs since they're a part of good looking men and women
I kind of just accepted it since I was rolling with everything at the time, but waking up and reviewing what happened last night, I realize I have no fucking clue...
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>>43834451
NPC interactions, make sure to FADE TO FUCKING BLACK DURING THE ACTUAL SEX, then have pillow talk be a fantastic way to get plot hooks in. Also remind your players that prostitution doesn't make much cash.
>>43834451
You could always say no.
>>43834501
I did kind of have the thought of introducing some plothooks about troubles in the local temples through pillow talk, but I was kind of afraid that might come off as a bit odd.
Why are they called "Clerics" and not "priests"?
Because cleric is Greek and priest is Latin.
>>43834337
But why'd that matter?
>>43834387
IT'S TRADITION
I need some tips on how to run this game.
Don't.
>>43834247
/ thread
>>43834247
Why's that?
What would a game about wenches be like?
>>43834159
Magical Girls or FATAL. There is no middle ground.
I guess it would be a Tit-illating experience. if your image is anything to go by...
>>43834159
Boring.
What are the most tactically sound ways to slay giants, assuming firearms aren't available and arrows have little to no effect?
How do you slay anything big and stupid?
Scare them with fire so they back up off cliffs.The actual answer is bigger arrows. Ballista would help. Also traps and men with pikes. Just think of how people hunted elephants
I would say spears in lots but when arrows are useless what chances do close combat piercing weapons have?
>>43833912
Punji pits and archers.
Rpg with interesting/unique social conflict mechanics?
First off... I don't understand your image OP. Is that... Prussian? Crushing a horse under their combined weight? And was she just standing around nude for him to abduct?
Second, GURPS has a book on social conflict, but it isn't that great. I know a really badass homebrew system for White Wolf though.
http://www.darkmontreal.com/forums/viewforum.php?f=13
Exalted 3e has a neat enough one. Everyone is socially built around Minor, Major, and Definining Intimacy especially to represent their principles and the people, places, and objects they care about, and you can only convince people of things (without using bribery or intimidation) of things by utilizing a powerful enough intimacy of theirs. Thus, social combat becomes a game both of discovering what a man cares about to base your argument on, and instilling him with intimacies that you want him to possess. The stronger the intimacy, the greater the thing you can convince him...
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Dungeon World
I did this to players:
>This is not an encounter than your skills will help with, no amount of diplomacy can reason with him and no amount of intimidation stop him. He does not think in the same way you do, nor does he care about what will happen either way. What is going to happen here is that you all have already screwed up monumentally just to have pushed it to this point. From here on out you are on the knife's edge, one misstep and not just you, but everyone will face oblivion.
I the took out a set of cards and put them on...
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>>43833837
The fuck is e card?
>>43833853
It's something from Kaiji.
https://www.youtube.com/watch?v=TH8wio2y2uI
Basically it's a game where each person has 5 cards. Each person has 4 "citizens", and one person has a 5th card of the "emperor" and the other a "slave". Emperor beats citizens, citizens beat slaves, and slaves beat emperor. It was one of the final, and in my opinion, the biggest gamble he went through season one.For reference Kaiji is a gambling anime
>>43833906
Sounds dumb. Can I shoot the other guy?