>a person born with the ability to instantly regenerate any lost blood is discovered by the hidden vampire world
lets get a Yu-gi-oh fan created cards thread going
ill post mine, please r8 and tell me if they are fine or broken as if they were tourny legal.
also post yours
How do you feel when the DM uses abilities outside the rulebook?
We fought a villain who has the power to kill anything. Including concepts, such as the possibility for defeat as it pertains to him. He also killed his own death, so he was immortal, and could not kill him.
He killed the concept of his own death, but did he kill the concept of his own aging, dismemberment, and dissolution as a being? If he killed death as a concept that pertained to him, would he lose his ability to kill concepts?
What's the best system to run a Star Wars RPG with?
pic related, it's the only non-dnd system I know
Discussion of avp feats.
I'll start: predators have the ability to jump three times theit
height, when I did the math on the energy it would take to send 330-520 pounds straight up 21-24 feet, I found out predators have legs strong enough to squat between 6000 and 20 something thousand pounds. Assuming proportional strength this gives us a bench press of around 3/5's of that (3600-15000 pounds). Getting numbers for a punch force by this was done easily enough by looking at the bench press of fighters and the force of their punches in pounds. The data was...
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Predators have routinely moved faster than the human eye can comprehend. This places there movement speed for something there size at well over a thousand miles an hour. It would hit with 22126864 pounds of force, this would atomize a space marine
I'm making a homebrew game about transhumanism. In it, transhumans are treated as classes. What are transhuman types other than genetically engineered people, cyborgs, psychics, and people ascending to a higher plane of existence Stargate style?
Let's make some magic.
Get your random card here;
Then design it here;
Sit down /tg/ as i tell you about my DnD character no one cares about!
So, Devastation's got me wondering... any Transformers RPG systems out there? If not, I'll probably just run it in another system I like, but I'm curious if anyone's put one together, official or not.
None that I've ever heard of. You could probably Macgyver a universal system to get close enough if you cared to try. Also how good was that game? I will answer my own question: SOOOOOOOOOOOOOO GOOD!
P. fuckin' legit
Top three for next game:
1. More baller final fight. Megs was good but we need something with more spectacle
2. UI improvements. Let me fuse/sell multiple weapons at once, maybe make the ground slam a little easier (it's real easy to accidentally dodge instead)
3. More playable bots. Maybe playable Decepticons, that'd be tight
It's not the best thing Plat's ever done but as a licensed game it's fuckin' delightful.
>Imagine a fantasy world where goods are purchased with living currency
What might this be like?
>mfw I've listened to The Hobbit, The Lord of the Rings, and The Silmarillion audiobooks so many times, I've memorized them
>mfw if I was ever accidentally flung backwards in time I can make a comfortable living as a storyteller
>wonder how it would change history if I spent my life in the Celtic Iron Age wandering around, telling people Tolkien's stories for a living?
>realize just how fucking high I am
What was it like playing Magic back in the early days when broken as hell shit was the norm?
I couldn't say for the 90's, but I started playing in 2002 when Onslaught block was released, and that was a good time. Great limited format, good standard, though I was young and not very bright. Then Mirrodin came out and pretty much shat the bed.
The price of singles seemed to skyrocket, my silly cleric tribal was being blown out of the water, the block and type 1 banlists threw everything out of whack. When Kamigawa came out I quit because it wasn't fun anymore, and I was being blown out by no-banlist affinity all the damn time.
I've played magic on and off, and while I would never shell out the cash to really get into it (I basically just play casual modern), I really love the mystique behind the older version of the game. Now, it just seems like tryhard insanity, I'd imagine back when one mana could net you a three card draw (or your opponent, what the fuck) the game itself was more lighthearted.
Used to have a box full of (mostly black) revised cards, sold them off but I'm kicking myself a bit for it. I never really played with them, but it was nice to be able to have a piece of history.
What are some settings/systems where I can "nothing personal" people.
what system would you run it in? iron heroes sounds pretty good, but i dunno if there would be a better system to run a VP-themed game in.
For people that missed the boat on playing this, what is the game about?
Checking out the game's wikipedia page doesn't necessarily mean we'll "get" what makes this game feel like Valkyrie Profile and what you would need translated to a tabletop version.
Hey everyone, i recently downloaded some of the books for the star wars RPG, I've been meaning to play it for a long time and with the upcoming release i thought it was the right time.
im not brand new to star wars, i have seen the 6 movies a few times, and I've played Kotor 1, but I'm completely lost on the expanded universe.
I'm planning on running a game soon and i was hoping you guys could dump what you know? maybe help me out?
I'm extremely interested in the with because the players are going to be unknowingly working with...
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