ADB saved Night Lords. True/false?
I certainly liked them quite a bit more as a consequence, to be sure.
>>43894139
Am I the only one that ended up feeling quite sorry for Uzas? How he'd occasionally become lucid just long enough to be confused about the things he'd done.
>>43894139
Some armies really benefit from BL books. Not always, but some. The Night Lords are one, since the codexes play them up to be one-note crazy fucking morons.
Path of the Dark Eldar did the same, where the codexes made out the Dark Eldar to be much the same as the Night Lords: crazy murderhobo fucknuts. Path of the Dark Eldar showed that they had a method to the madness of their society, that there was a structure and even stores and shopkeepers, and manic backstabbing, while certainly part of their culture,...
Comment too long. Click here to view the full text.
By what logic was worshipping bloodhungry warp horrors better for mankind than the Imperial Truth?
Chance that you can become an immortal demon vs no chance of that happening
>>43893513
Ask that faggot, Lorgar.
>>43893513
Ask that fucker, Lorgar
How would the Trade Emergency Coalition fare against the Tau Empire. Assume post Loyalist victory or pre war whichever you think would be more fun.
Hard to say what build times are for TEC ships, or even how large they are for that matter.
>>43893492
Bigger than planets, obviously.
>>43893465
Why would they fight?
How many beers could your last bbeg down before he got drunk?
>>43893256
arbitrary large number
>>43893256
An infinite number because I doubt undead can get drunk.
>>43893256
Well he's a lich, so... All of them?
What's the game you're itching to run, but can't for whatever reason?
Maybe your group is a poor fit, maybe you don't have the right system for it, or maybe the effort of researching and running it; none of that matters. Share your dream game here!
A full Burning Empires campaign.
Monsterhearts.
I fucking love shitty teen romance melodrama, but no one I know shares this tragic affliction.
*sighs audibly*
A conspiracy game that jumps backwards and forwards throughout time, with the players handling a mix of generations of the same bloodlines and/or powerful immortals.
Tragically, I'm the only fan of Mummy: the Curse in existence, and the pitch reminds people of how shit Assassin's Creed has become.
What is this for.
Don't lie to me.
>>43892501
For sexual. Like everything else.
Playing 2HG mtg.
To generate a random integer between 1 and 30, inclusive.
What tools do I need to design my own games? Deliberately vague -- I just want to see what suggestions I get. I have my own brain to start with, thats it.
What do you suggest?
>>43892498
Well I would suggest you start by acquiring a body and its attendant appendages, those really do help when designing most anything.
Joking aside, you should begin with a few questions; what kind of game am I making, and what genre/setting am I making it for?
Once you answer that you can get a little more detailed, concise list of materials and tools. I mean, making a card game or an RPG may be similar and have similar tools available, but a card game and a tabletop wargame will use different tools all together.
A concrete idea of what you want your game to be.
>>43892498
Friends.
Seriously - to get a decent game you'll need to playtest it a lot and get the kinks out. Best way to do that is to play the game. A lot. And with people who aren't afraid to say what they think about the results.
I am presently a PFRPG player with a shit-ton of experience going back 33 years. What is there in 5E that would make me want to try it?
No edition wars, seriously, I want you lot to sell me on this game.
Pic related - It's what I want to try.
>>43892427
It's got dragonborn?
>>43892427
I'm just waiting for this book to get scanned
As someone who switched, here's what I like about it.
>lacks the bloat that Pathfinder currently has
>backgrounds make it easier to fluff your character out and gives them access to some nice background skills
>skills reworked so that a fighter with 8 int isn't a retard who can only do one skill
>full attacking doesn't require you to stand still anymore
>casters can only maintain one concentration based...
Comment too long. Click here to view the full text.
Join Chaos, Brother Ultramarine. Come fight for the God of Order.
>>43891661
FYI, The God of order is the emperor of mankind.
>>43891661
>chaos
>god of order
>>43894218
It's chaos. it doesn't have to make sense.
I'm building a Narset, Enlightened Master EDH deck, what cards should go in it?
Blue, Red, White, and Colorless noncreature cards might be a good fit?
>I'm only about 50% sure this is where this thread goes
It's fine for it to be here, but if it had just been a post in EDH General (>>43876387) you would have gotten more responses.
(And you wouldn't have killed an old thread)
>>43891238
Extra turns, extra combat phases, some decent mana rocks and Land destruction
Alright guys, I've always wanted to get into 6 or 10mm gaming. I really enjoy the scale.
I was deadset on moving forward with DZC, follow by DFC, but recently GW announced they'll be supporting Epic again.
Now I'm thinking I should start buying up Epic models and getting my feet wet with that game.
I'm a huge fan of the 40k universe and already have 40k and BFG collections. How do the systems compare? Is it worth getting into both, or choosing one over the other?
>not playing 3mm
>>43891421
>not playing 2mm
>>43891223
Wait, when did they do that?
help in my game I made too many playable races
221 to be precise
>>43891121
U WOT NIGGA? HOW?
>>43890954
Oh shit someone else knows this super hero! The creator give a presentation at my middle school years ago.
Hey /tg/
How do I incorporate ham sandwiches into my setting without it getting all... magical realm?
If you're asking, it means you're incapable of pullig it off.
>>43890892
>dat mustard drip
MODS
Ironic shitposts are still shitposts anon
Short, rules-light, flexible RPGs. Preferably 4-pages or less, but if the rules are really light (or if all the extra pages are taken up by the spell list or whatever) more is acceptable.
>>43890714
>>43891324
I'm not looking for one-shots, I'm looking for workable systems for rules-light games.
>A rival party that is much more efficient at getting shit done than your group is stealing all your work
>They are always there before you, citizens and important folk alike say "Sorry, those other chaps already took the quest..."
>You arrive at lairs, dungeons and tombs, only to find them already cleared out
>The BBEG was killed months ago
What does your party do? How would they likely react? How would you deal with the competition?
>>43890564
Be glad that they're so efficient, settle down and tell the GM to call us back if some other big bad shows up and kills this super efficient party.
>>43890598
Let's say the objective of the game/campaign is for you to deal with your competitors.
How would you go about it?
>>43890649
That's a really fucking vague question.
I deal with it in whatever way is most appropriate for the situation.