I hold that there doesn't exist a class that you couldn't spec a bard to be 80% as good as.
Bards make absolutely trash necromancers.
Barbarian
>>43976055
What is skald
So, pretty much every space empire in space operas and sci fi tend to be evil douchebags with their horribly oppressive or otherwise terrifying reigns.
What would be a good way to portray a spacefaring empire in a more positive light without resorting to "Rome 2: Electric Boogaloo" or making an "empire" with none of the qualities that make a nation merit the title?
Pic related, almost every space empire in fiction tends to either be Space Rome or pic related.
Would making it less like the Roman empire and more like the UN help? Where distinct factions rule side by side as a single larger body, so it's not one set of assholes everyone kneels to but a bunch of sets of assholes that work to find and expand on common ground?
>>43975749
>>43975586
Space Babylon? No puns intended.
>UN
Isn't that Star Trek humanity with less aimless optimism?
>>43975586
The Federation
Star Wars isn't the only space opera you fucktard
I need some ideas for homunculi, the artificial human kind, not the little familiar. My next BBEG for my 5e campaign is going to be a powerful wizard who specializes in manipulating life energies and is a skilled alchemist, so naturally manufactured soldiers were a fitting choice as his main work force. There's a lot of ways to go about them but I want some more opinions before I set anything in stone.
Some things to consider:
-How are they created? Grown in a tank or magically created quickly from components?
-How do they act? Are they mindless constructs...
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The process starts on an assembly line. Various humanoids of all sorts have their meat and organs stripped for the bones which are carefully arranged and placed, kept together by some sinewy substance.
As the skeletons are placed into crystal containers and locked into it's pedestel where several cables feed into it and cause the container to glow and the solution to bubble upon connecting.
Next to it are the others with varying stages of development showing the muslces, tissues and organs slowly growing into place with the finished product being a genderless...
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>>43975274
Grown in a vat from various organic matter
There is no set consciousness, it has to be an artificial personality possibly implanted through a stone or relic.
Appearance wise should be based off the material used.
Lower tier ones made from simple materials should be fodder or for labor, the higher tiered ones should be for combat purposes.
>>43975274
>ORIGIN
Balancing based on purpose would be cool
>LOOKS
Dependz on purpose
>ACT/PERSONALITY
Purpose
>QUALITY x QUANTITY
Dependa on purpose
Essentially, an elite inflitrator homunculi would be human like, would take time and would require indoctrination or something to be made more "human" in terms of personality and mental skills, probably give them special...
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So how would one go about running a post apocalyptic Cyberpunk game?
Any form of technology left would be stuck in some kind of hive like cities with only a bit trickling out to the savages beyond the gate first off.
A K I R A
K
I
R
A
>>43975138
Go get the PDF for Cyberpunk Remix and run that.
what's the most overplayed alignment?
>>43975119
Awful Stupid
chaotic good
>>43975130
Seconding this. Paladins alone make it a fact.
After that, Probably Chaotic "I CAN DO WHAT I WANT!" Neutral.
Does anyone else find the unscripted storytelling in wargames really interesting? Like how a model can build up a history and character through many battles? Like this guy, who apparently bested a Space Wolf in hand-to-hand combat earning him a helmet! I always wondered about making important story elements of a book or story or something based on the outcome of a wargame.
Do any of you have models that have developed character?
>>43974456
Hahaha, yeah. "Trunk Puncher";
Skull Champ w/ powerfist of an 8 zerkers squad.
Killed 5 ogryns with bonehead and chimera they came in, last man standing.
It's part of why I'm not much for the "only named characters" approach of Warmahordes, Malifaux, etc. Though this tend sot happen to rank and file just as much as to characters of course. Like the lascannon gunner who could never hit shit, but who happily took three battle cannon rounds to the face without dropping.
Guy at my lgs almost always has that one death company dudeman who eats three meltas, a medusa round, then tears apart a couple infantry squads.
So, just heard about this game. Is it decent? Is it garbage? Anyone play it?
The rules are supposedly free online somewhere in PDF form but I sure as heck can't find 'em. I'm not about to spend sixty on a rulebook before I know anything about the game.
Nothing?
Well, it's not skubhammer so I guess no one plays.
>>43974191
I don't see a whole lot for it, to be honest. I'm sure there are people that play it, but you'll probably have to drum up interest in your own area if you want friends to play with.
Also, the minis look to be about the same price as Warmahordes stuff, although you may find difficulty in getting them, as there is supposedly some weird legal issue preventing Knight from selling in most stores.
>>43974191
I bought enough miniatures to have two small gangs and played it with a buddy.
It's fun. If you're looking for the crunch to try to capture the spirit of Batman I think you'd be pleased. Batman grapnels around the table and stuns thugs. Cops go and arrest the stunned thugs before they get up again. There are actual stealth and lighting mechanics, which was a big deal for me.
I can't comment on how mechanically tight the game is, but it feels like the sort of game that emphasizes theme over balance. You're also going to have to buy online and most likely convert some friends to play.
The rules used to be free on the official website but I can't find them now that I'm looking. I have a copy I can upload to Mega if you want. I think the printed rules might be slightly different though.
Twitter: https://twitter.com/DishKingQuests
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Dish+Washing+Quest
Ruleset and Other References: http://pastebin.com/QwnkfP2d
Character Sheet: http://pastebin.com/c8PFHvHv
Product Catalog (Equipment can’t be purchased until the end of the session.): http://pastebin.com/Tc2gUUF8
You are John Bayliff, a Dishwasher at Mackleroy’s, a Brewpub in the Midwest.
You're riding in the back-seat of Kim's Continental, Wally is riding shotgun and smoking a cigarette, it appears that smoking is fine while food and drink is right out. Wally calls out to you.
"Enjoying the ride John?" He asks with a smug grin, The seats are somewhat comfier than bus-seats but not amazingly comfortable.
"It beats riding the bus!" you chuckle. giving a smirk, Kim pulls into the Mackleroy's parking lot, the time is 4:50, 10 minute until you shift.
"And we're here." Kim say, turning back to you, "our last year's numbers for today were really high so expect to be busier."
>Got it.
>How do you know?
>Please, I've done fine so far, I got this.
>>43973798
>How do you know?
What's so special about today?
>>43973798
>how do you know?
>>43973798
>Ho do you no, niggah?
We're getting nothing accomplished in terms of expanding the thread opener, but holy shit these threads have been so much more talkative. Unfortunately we have nothing to report... But we might on the 12th.
For anyone who's just joining us, most of the resources from the starting post are out of date or broken, so we should work together and make a new batch of resources. If you've got a house rule (1e, 2e, or even oWoD) feel free to share it. What do you do in your games to make things run smoother? Does anyone want to stat up some NPCs? Maybe some monsters?...
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Unrelated to the thread, I just thought of some WoD-as-shit Deviant inspiration.
Parasite Eve.
It's all thanks to me. I am the one who is stirring up all of this conversation.Roll Resolve, faggot.
>>43973319
If this is considered talkative for /wodg/, it will be nothing compared to when Mage 2e is finally released (assuming the art is ever finished and Paradox doesn't hold it forever as they "improve" it with some "One World of Darkness" metaplot).
Quick Question
How long would it take, for a Paladin trying to redeem a monstrous child, to have it change its alignment in average?
Pic not related
2 or 3 rounds of combat - one to grapple it, the rest to put Helm of Opposite Alignment on
>>43973310
okay smartass.
Now lets do it without a magical mind rape.
How long?
>>43973268
depends if the alignment component you want to change is part of the child's nature or if its nurtured.
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
Old Thread: >>43962389 →
Get around that shitass charges system and the horrific prices. Make your gun into 'technically a robot' today!
1st for Qlippoth
>>43973011
>Throw a monster with DR at the low level party
>They start going to extremes to find ways to bypass DR as much as possible
>Don't plan on using another monster with DR for a very long time
Also I want to marry a paladin!
>>43973011
>pic
So how would you run an R-type campaign in Pathfinder?
Have been trying to get this PDF for a while, does anybody have it? Thanks!
>>43972871
Me too.
>>43972871
Yes, I have it.It's legit and has my name on it, sorry.
>>43974216
At least tell us whether it's very good or just more of the same.
Dungeons & Dragons Fifth Edition General Discussion
>All official WotC content here (now including the SCAG)
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Tools for 5e, other stuff, miscellaneous homebrews
http://pastebin.com/X1TFNxck
>Sword Coast Adventurer's Guide Map:
https://mega.nz/#!CowGWLKT!yiwaLeoLWcsV4d8uY5DmqsmPxTw3ZIdpz8xAzaYkQ5II
> November's Unearthed Arcana:
https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdfComment too long. Click here to view the full text.
>>43972838
We use the flanking rules from the DMG (which I personally enjoy, as a GWM Fighter), and we've house-ruled that you can take an action to perform a coup de grace, since sleeping or paralyzed enemies are basically sitting ducks, anyways.
>>43972838
lingering wounds, because it's fucking awesome. Also flanking, because most of my players are 3.5 veterans. I'm planning on using both the Healer's Kit Dependency and/or the one rule where a long rest only lets you use hit dice.
>>43972838
When a PC dies if they choose not to be resurrected (or the party wont/cant) they cannot play the same class they were when they died.
https://twitter.com/XXXGoRK_MOrkXXX
IT HAPNING
'ello BoSs!
>>43972819
LAST THREAD: http://suptg.thisisnotatrueending.com/archive/43921283/
So /tg/ I've never played the Warhammer RPGs, but what would I need to do to set up a game where the entire party is composed of these guys [pic related]?
>>43972519
Dark heresy Ascension.
Eversors make poor players characters because of their "24h berzerk rage/6 month in cryo - rinse and repeat" routine, though.
"Roll 1d100"
"Oh! Okay uhhh my WS is...60! So I should roll anything under that right ?"
"What ?!"
"No roll 1d 100 to see how many people you kill..."
"But there's only 3 enem-"
"I SAID ROLL YOU BITCH, CASUALTIES ARE NOT A PROBLEM".
some kind of action movie scenario, I guessfeaturing Dante from Devil May Cry