Does anyone else notice that as soon as their kickstarters are over all shill games are never posted about on /tg/ again?
Mods, why won't you delete advertising threads? Are you getting kickbacks?
>>44073106
Two words for you, pal.
Kingdom. Death.
That's still so popular, it's got its own general.
>>44073122
>if I samefag a thread real fast this won't apply to me!
Wow I bet you can't drink a gallon of bleach though, kingdom death fans can never finish the whole gallon, pussies
Nobody on /tg/ buys or plays games.
How do you deal with erotic role players?
>>44073078
Talk to them and say that you don't want those elements in your game and if they are looking for such a game, they should play with someone else?
>>44073078
Mace
>>44073078
Go away.
I'm currently playing a game where a few players are tempted to enter a blood pact with each other.
What are the benefits and disadvantages of this?
>>44072981
>Players
Not their characters?
Advantages :
- players know the other players are serious as fuck about this campaign
Disadvantages :
- possible infection/disease from the open wound to open wound sharing of blood
- death from embarrassment later in life upon reflecting you entered into a blood pact with other players over a tabletop RPG campaign
>>44072981
>What are the benefits and disadvantages of this?
We have literally no way of answering that because you didn't specify what system you're playing.
Hello! I can't bring myself to shell out for a new IA11 book just for the army list but I have yet to see a pdf for the rules. For now I just hope I can make a themed Eldar list using a little bit from each of the CE, DE, Harlequin dexes for the true hobbyist dream :)
Anyone had a look at the list yet and have some feedback on the possibilities?
Even more broken than codex Eldar, good job forgeworld.
Those were the rumours: http://www.belloflostsouls.net/2015/10/40k-rumors-new-eldar-corsairs-super-power-creep.html
While they seem to have strong options it seems there are a lot of themed options.
>>44072938
forge world realizes 40k is dead balance wise so they're adding more fuel to the fire
they're hoping everyone realizes 30k/HH is a superior game and move on to buying their Resin Crack
>>44072893
Has a neat weapon the player isn't allowed to have because everything has to be clubs that turn into trumpets or pizza cutters/10
>>44073038
>shittalking the based Whirligig Saw
>>44072893
Being a Cunt: +4
Being hard as Balls: +4
OHMYGODWHYTHEREACHNOW: +5
Outfit: Pimpin'
You are colonists sent out to establish a permanent presence for your country in the New World. It has been just over a century since this great western continent was first discovered by an expedition of the great fairy Kingdom of Merida. Your people are not the first to settle in the New World and you won't be the last, but in the name of which Great Power do you set forth to claim the bounty of this unspoiled land?
A) Kingdom of Kolding, Northern Metropolis - A relatively small realm which has, by virtue of its strategic position, managed to become a major power...
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>>44072207
I've never played a magical bunny before. Perhaps I should.
Option C.
>>44072235
Seconding what he said.
I'll start it in ~30 minutes or whenever something gets 4 votes, whichever comes first.
>>44072235
Well they're supposed to be humans with bunny ears and tails (Izmir in particular is brown people), not anthropomorphic bunnies, but whatever floats your boat.
For the gun nuts & /k/ommandos here, how would you "realistically" handle aiming & shooting (single shot, repeating-action guns, semi-auto, burst-fire, full-auto, etc)? Is it more realistic to have autofire make you less accurate/less likely to hit from recoil, or more likely to hit from the volume of fire?
One thing I've noticed in the RPGs I play is how generalized aiming is. There's no difference between hip-shooting, aiming, and then taking your time to /really/ aim. The first or second is assumed to be the default, and then aim-actions...
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>>44072002
>There's no difference between hip-shooting, aiming, and then taking your time to /really/ aim.
Stop playing those RPG's then.
>>44072481
well which do you recommend? how do they handle autofire and aiming?
One of my group members wants to assassinate another member (We'll call them A and B), and I'm not sure how to proceed. DnD 5e
A plans to drug B with something that will put him into a deep sleep, and give him complete control of his dreams for a few hours. When B is immobilized, A plans to slit his throat quick and easy. The questions being:
1: Should I give him the kill? I don't really see the point of rolling an attack on an completely incapacitated target.
2: Should I try to keep this knowledge hidden from the rest of the group? I'm...
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You should kick player A from the group for being a douchebag who wants to ruin the game for other players. There is no excuse. If you can't play nice with others, you don't get to play. Most people learn this in grade-school.
>>440719281
1. Fuck no.
2. See above.
Are the players in competition over something? What's the campaign like?
How do you justify a young but high-level psyker character?
Why justify it?
>>44071909
Natural skill or inherited, essentially having the required skills to be at such level from whatever reason you choose, and having used that power.
If you mean what specific reason, it could be
>LMAO MY DAD IS A GOD
>LEL I'M THE CHOSEN ONE
>I TRAINED FOR AN INFINITY IN MY PAST DEATH AND NOW I HAVE REAPED THE GAINS I SOW IN MY CURRENT FORM
>I SACRIFICED THE UNIVERSE I HAD ONCE DWELLED...
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>>44071909
They were born with very strong psychic abilities.
They aren't very old yet
Gee that was hard.
http://www.nethack.org/v360/release.html
Watch out, dorfs!
>>44071642
N-N-N-Nethack actually updated?
NETHACK UPDATED!?
Well dang, I didn't know the dev team was still around: what additions did they make? Is it more fun than Slash'em yet?
If I play as tourist, do I get a sapient pearwood chest?
>>44071718
>what additions
>>44071642
>http://www.nethack.org/v360/release.html
Apparently the old save states are incompatible, they threw out a bunch of legacy support and cleaned up the code, ready for modding. They integrated some popular mods.
I ctrl+f Chaos space marine codex and nothing showed up.
So this is a "What kinds of changes would you like to see for a great Codex; that happens to be Chaos Space Marines?"
Would it make sense to have more variety for the weapons? Or make them highly competitive against some of the more devastating lists out there?
I'm sure that some of the everyday weapons that are morphing have picked up some sort of noticeable change to their stats somehow. Or invent some.
I Wish CSM would have a reliable way of rushing into close combat. Also make possessed good and chapter tactics for legions plz.
>>44071567
I wish they would just go full ham and release side codexes like they do for some Space marine chapters.
Or have a CSM codex that is very substantial with lore and rules to make the different factions feel more unique and usable.
I might be asking too much though I don't know.
>>44071440
I just want new CSM models, the ones we have are old as balls
Continuation of this thread >>44052328
[3], [4], [5]. [6], and [8] are left.
This guy >>44059059 said that it would be good to just continue these threads when they die, instead of just open a new one with a new map.
>>44071375
Wow, tough crowd. What did the skeleton order at the bar?
>>44071821
A BEER AND A MOP!
>>44071828it's also morning in burgerland
So I might be running a game sometime in the near future, for people that are pretty new to RPGs (like myself) but long time gamers. I feel like running a pretty regular swords + sorcery dealio but I don't know what system to use
I know how to run D&D 4e and 5e, there's a lot I like about them but they have a lot of problems too. You guys shit on D&D all day here, but I can't recall you ever recommending anything to fill that kind of game.
Surely there'd be some major contenders but I don't really know of any, besides "GURPS...
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Strike! RPG.
Fate/Burning Wheel out of combat, 4e in combat.
>>44071368
> Fate/Burning Wheel out of combat, 4e in combat
Is that a serious suggestion? The two are pretty starkly contrasted.
Either way, Burning Wheel is probably too advanced for what I'm after/capable of atm. It has some great ideas but I need something a bit more entry level atm.
AD&D 2nd edition
I need top-down images of vehicles for RPG tokens, Specifically military Vehicles / mecha.
If anyone knows of any good sources, please don't hesitate to share.
Also Token Sharing General I guess.
>>44071090
>>44071099
>>44071141
Rolled 24 (1d100)
First of all - my apologies for the last thread, i was really tired and went to sleep. As an apologie and since im free today im gonna host an extra long session.
Rules: roll a d100 to see the success rate of your comment. Since the rolls last time were really bad you will get a bonus of +5 for dubs, +10 for trips and +50 for quads. Every roll above 85 is a guaranteed success (if neccesary i will still filter bullshit posts)
The last 2 threads: >>44015600
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>>44047126
realising your treants and dryads wont help you agianst fire, bartleby, todd, the shadow and 3 spellweavers are chosen to take on the job. the fight is short, brutal and lots of magic is flying around. they manage to overpower the elemental and get their hands on the book(still needs identifying). your mage group needs a day off after this to recouver from the injuries. since the treants got nothing to do they grow more saplings.
>>44043043
with...
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Tribe: 24 Treants,8 saplings, 2 Dryads, 3 dryad saplings, 12 Spitting Flowers on Legs,4 small flowers, Druid Bartleby(70%) and his giant toad Todd(70%), Dryad Freya(125%), 17 female elves, 14 male elves, 17 elven childs, 5 spellweavers, 8 scouts, 1 shadow
Research: none
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the...
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So when can we post?