Hello again my fellow creators of /tg/. After a very long hiatus on my part, I've returned to continue our EvoGame where we left off.
Those of you not familiar with this how these threads function, I'll give you a brief rundown. The goal of this Game is to see far the evolution of these critters go, and to also see how many days we can keep this running of course. As GM, I'll be actively working to make phylogeny charts to track the evolutions, and also throw in some random events, and extinctions of course to keep this interesting.
In regards to...
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The Setting:
The planet is most similar to Earth during the mid-late ordovician period. Roughly 20-25 mya, the planet a cataclysmic event by a Supervolcano eruption, enveloped the planet in ash. 20% of life was wiped out, but for those that survived, flourished in the fresh new world.The aftermath of the mass volcanic activity, has left Planet Evo today with lush world of fertile seas and lagoons, as well as marshy shorelines and loamy earth, which has become home for the brave pioneers of terrestrial life.
• As life presses on ever more into land, organisms begin...
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>>44323518
>>43024144
>>43050136
>>43080345
Because the way you typed it made it green
Pictures of some creatures? Nobody has anything to add too. There's nothing there
I've always been interested in implementation of meta elements into roleplaying games. Has /tg/ any experience doing this? I've heard about a group who played a game on one of the player's cottage and brought a replica handgun with them, and whoever had the replica was also having the only gun in-game. Was some kinda psychological horror-murder-mystery whatever. Another game I heard about a different group playing where I live was they did a tactical espionage action style game and in one session, the DM left his bag in the living room while they were playing,...
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>>44323481
There are literally dozens of games that employ rules that engage the players on a meta level. Almost all the narrative "indie"/"storygame" stuf do. And a lot of traditional games from the last decade or two showed an increasing number of mechanics that need decisions on part of the player that have no direct equivalent in the in-game fiction (see all the lucky rerolls, fate points and so on).
Unfortunaltely, some fucker decided that these were "dissociated mechanics" and somehow...
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>>44323577
That's not really what I meant. Fate or luck points aren't really different from any other powers the characters have at their disposal the way I see it.
I'm actually interested in concrete, real world objects, actions, utterances, etc. having some kind of an effect in game. See what I mean?
>>44323577
I feel the same, anon.
In the mansions of Madness boardgame there is a mechanic of opening safes and rerouting wires that the player has the pieces in front of him and can only swap/move pieces in a round equal times his character int status. I used this in my warhammer fantasy roleplay 3rd edition and worked like a charm. The players loved the "mini puzzles"
What's Guild Ball?
Short answer: The best game you haven't played
Slightly longer answer: Medieval mob ball crossed with gladiator combat from the coliseum.
Long Answer: Guild Ball is a table top skirmish game for a fantasy sport. You win by reaching a set amount of points before your opponent, which are gained by taking out his team, scoring goals, or a mix of the two. Playing Football or focusing entirely on combat are equally viable ways to win.
Teams represent one of the various trade guilds, currently there are 8 playable guilds with more being released next year. Guild ball is simple to pick up but hard to master. Teams are composed of six models, fielding a team for a full sized game costs <$100 USD.
Rules and templates for proxy models are available for free http://guildball.com/#downloads
Abridged Lore:
> Stupid humans are stupid humans and start fighting amongst themselves. Conflicts continue and escalate, strings of wars break out across the entire continent that become known as the Century War
> Century War is fucking ruining everything. The various trade guilds realise this is ultimately going to do nothing but bankrupt them and leave all their customers dead.
> Guilds unite behind the political scenes and simultaneously lean on all the weakened countries to eventually broker a peace.
> Realising that humans are fucking stupid ass animals, if they don't give them something to channel their aggression and nationalistic pride into the peace will be shortlived and the wars will resume.
> Guilds nationalise mob football, a popular peasant game in every country, as Guild Ball. Guild Ball essentially becomes Europe's The Premier League + Roman Gladiator fighting.
> Guild ball is keeping the peace but also making the guilds a fuckload of money.a
Learn to play Guild Ball: https://www.youtube.com/watch?v=p7G-sTFpQto&list=PLWFbeAG_fgZMTCFPNHVgkoRh-KpbIb_Kj&index=13
Guild Ball world championship announcement https://youtu.be/6vreaekxsf4?t=66
>>44323147
Lots of nice paintjobs out there, but never for Masons. Everyone seems to paint them like burn victims. Why?
So if you qualify for the big tournament they pay for your flights and accommodation?
More like nobody plays edition.
No RPG will ever be as good as D&D 3.5. Fact.
This is trolling, but it's utterly depressing how many people actually believe that.
>>44323051
It's not trolling if it's true.
>>44323040HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!
Warhammer Fantasy General, focused on the fluff and Warhammer Fantasy Roleplay. 1st and 2nd Edition, but discussion on 3rd Edition and the Tabletop is welcomed... ish.
The previous thread is just about to fall off the board, but since it's still going strong, I'm pre-emptively starting a new one. It would be a shame to break a good trend.
Hopefully there'll be 90% less shitposting in this one.
>Previous threads, some dead.
>>44108067
>>44147420
>>44208707
>>44256831
>>44298674
>I don't have the books for 2nd Ed
http://khorne.ru/2nd/wfrp_web/
Would appreciate good stable links for 1st and 3rd Ed, just for completion's sake.
>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png
http://i.imgur.com/jJN6PT9.jpg
Outstanding questions:
>still looking for ideas for expanded arcane marks
>how many autists does it take to shitpost?only one
>non-bulls-and-such beastmen, rules and imagery?
>is there actually a limit to magical healing or not, or just the heal skill?
>should you gain 1d10-1 Insanity if you are from Ostland and Hochland, based on war and rape?
>other positive interpretations of the chaos gods or other aspects of chaos?
End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.
>still looking for ideas for expanded arcane marks
I think they should have something similar to the Necromantic maladies back in 1ed. Different marks that you just get automatically as you get deeper into your chosen lore. Every time you take an advancement in your Magic stat, roll on a table relevant to your chosen lore and enjoy your new mark.
Question:
If I throw a fireball into a dry forest, will it not catch the forest on fire because apparently you have to be exposed to fire for two rounds for something to catch on fire?
>>44322931
If GM considers it to be very flammable it probably should start burning.
But fire spells are not napalm. Most of them are very short and small bursts of fire. Definitely not enough to set clothes on fire.
You're Big Tink Zognik da Githog, just recently you have made some preparations for new big day. And now, in the presumably middle of the night, you're in the middle of your 'party' that just reached new height in a sense. Because now there's a tower that shoots lightning bolts at everyone around it, and you want it. Now.
After bringing morale back of those who got scared of something as puny as lightning bolts that appear nilly willy, you find yourself around your boyz yet again. The barn that was used as a frontier base is now being taken by...
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>>44322344
>Twitter: https://twitter.com/OrkQuestQM
>Character sheet(Beta): http://pastebin.com/sjG6yS4f
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Daboss
>ask.fm: http://ask.fm/OrkQuestQM
Here's the surprise, back for a bit.
>>44322344
>Rush straight in for the tower
GIT DEM WHILE DEY STILL MUKKIN ABOUT!
>>44322344
>>Take your time, wrap your army around the tower.
I...have no idea what it is with you people, but I don't particularly care anymore. Just....behave, in the Emperor's name, behave. There's only so much patience that we can show before it just isn't worth it.
I will take the confessions of whosoever requires it, before I must proceed to the Cathedral of the Emperor Ascendant.
>>44322438
I'm not sure that many of the louts will confess Mi'Lord, they don't seem the kind to admit to their sins.
Still....for some, it may be appreciated.
>>44322274
Err... Can I go scavenge some trash now?
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
As you watch, Petra first flexes her fingers and then clenches her hand into a tight fist. As if that proves something, settling the issue of her health beyond all debate, she looks at you with triumphant eyes – rather, a triumphant EYE. It's hard to imagine her as entirely fit and healthy, with that patch of black silk covering a not insignificant part of her face.
Raphael,...
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>>44322201
“Anyway,” Petra continues, with a note of what can only be described as petulance in her voice, “You took a hit to the face, yes? No bed rest that time, was there?”
Your initial reaction is to insist that your injury was totally different – and perhaps it was, considering that losing an eye is a little more serious than gaining a small scar on the nose – but you sense that she wouldn't listen. Again, just like you wouldn't listen if she was the one scolding you. In a way, it feels...
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>>44322205
>>I think we could all do with a day off, don't you?
I'm hurt, you're hurt, Leon is hurt, Elliot finally understands the score and needs to come to terms, and Joseph needs to get deprogrammed from his stay with the archangels.
>>44322205
>I'm sorry, but you need more time to recover. It's dangerous to go out like this
"Just a day alright? Give the magic some more time to do its work. I can't let you risk your life while you are this injured like this. I don't want to lose you or anyone else to a show of bravado. I just can't."
MTG Story Thread
>Hanging out at the local game shop
>Few people doing 40k, me and some others working on decks
>High Schoolers come in, one comes over to see what we have.
>He only has a mono-white EDH Deck
>Decide to play with him, got out a counter/mill blue deck
>Few turns later, getting my good spells and he's got a few small creatures out., lots of mana but little elseComment too long. Click here to view the full text.
>>44322029
Iona is distilled un-fun. I hate seeing players get locked out of the game
>>44322195
Because you aren't the one locking players out of games
>>44322281
No, I'm not. It sucks to see players unable to play their deck, and you're a dick if you think it's fun
I've been on a sci-fantasy brain train lately so I have a question.
Have you ever run or been in a sci-fantasy game? Made a setting? Had ideas to make one?
If so, please share an overview or some details
>>44322014
Yeah, they're pretty fun.
I've found the easiest way to do things is to not make a distinct line between technology and magic. Your communicator has wires, circuits, software, arcane charms and a mana current, and the people of your setting don't really draw a big distinction over this. Your jump drive uses acceleration charms and charged deuterium plasma coupled with 6-lithium crystals mixed with the salts created by a fire elemental, and nobody sees any one of these components as being any...
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I'm currently in a games set in the Nanoha setting, which is a weird science-fantasy spin on the Magical Girl genre, where the Time Space Administration Bureau (basically magical interdimensional Starfleet) use an army of militarized magical girls on a fleet of magitech battleships to govern and protect the worlds under their administration.
The relationship between magic and science is interesting, with TSAB magic relying heavily on Devices, intelligent machines that perform calculations for their user, making complex magic easier to perform.
The place of...
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>>44322014
Tenra Bansho Zero has a pretty good take on it. There is absolutely magic on Tenra, but the way most of its users access it is through some kind of technological interface. Channeling spirit power through your weapon requires the weapon to have a chamber and trigger mechanism to store and fire the soul gems. Using your soul to move a giant robot requires high enough access rights and a magical tablet designed to interface the soul with machines. Being a robot requires storing your soul in one of those tablets. The bridge of heaven that's been revered for thousands of years and blew up about five years ago is an orbital elevator built by the vanguard from Earth to dock the giant transport ship that was holding everyone else. Every kind of high technology involves magic on some level, and most kinds of magic require some kind of tech. Even then, everyone can kind of use magic on their own, but it's pretty subtle in appearance and eventually turns them into demons.
Which the people who don't need tech to use magic, like the doctors with giant bugs living in them, the sorcerers who are also the best tech QA people in the world, the Buddhist monks, the supersoldiers and ninja with soul gems surgically implanted and bound to them, the spirits and the natives of the planet, are all already considered outcasts or monsters.
What do various potions taste like?
This and that.
My settings potions invariably taste shitty.
>>44321690
Lemon scented liquid soap
Young, babyfaced, and modestly or not armoured adventurers! I need this for lots of reasons.
>>44320988
>>44320988
>>44320988
I need werewolves. Half shifted or barely shifted, either black fur or white fur.
>As is somehow always the case, the vile succubus falls in love with the virtuous paladin
>She tries to atone for her evil ways and start anew
>It's difficult and she has tendencies to fall back into her old habbits, but the paladin is always there to support her
>Their love genuinely blossoms into something beautiful
>It is the kind of love no human woman can even understand, let alone compete with
>It...
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What a shitty Paladin.
Scourge and purge mang, we dont teach you this just cause were assholes
>>44320804
>It's difficult and she has tendencies to fall back into her old habbits, but the paladin is always there to support her
This is where your premise goes from ordinary retarded to ultra-retarded.
What's with shitty normie players who refuse to learn how to roleplay or even rollplay?
>>44320788
They're insecure enough to indulge in what's commonly seen as a "nerdy" hobby, so they see it like a board game or something rather than actually immerse in it.
>inb4 fedora
>>44320815
>taking a tripfag who uses "normies" seriously
Advanced trolling. 3/10.
Cultist leaders decide to put "hurr durr evil" stuff aside for a time and establish themselves as regional mercantile power.
What do you think of it as a plot in a D&D campaign?
That's okay.
>>44320631
Quite insidious. Spread themselves throughout the region, earn trust and a position of power, and have a large network of contacts, transports, and suppliers. Provided they haven't already done a lot of public evil, it's a good way to get themselves prepared for their eventual plots.
They wouldn't have to give up the evil to become a mercantine power. In fact, evil is the standard alignment of mercantile powers, and in D&D being evil has practical benefits. For example, see the sacrifice rules in the Book of Vile Darkness.