I need images of 18th and 17th century armaments and armors, as well as general attire and architecture, across western Europe; from the British Isles to the Ottomans.
As many images as I need, please post what you have if you feel like it, but I am organizing the images by-country, so, you know, if you post as much information as you have on the item(s) then that'd be great.
On the other hand, any links/directions to sites with a wealth of images/references of such things that'd be just as good.
>>44330221
>>44330287
nice
all contributed modern-art of appropriately adorned/armed persons/events will be put in a "neat stuff idk anything about," folder.
You give me dates n' place they'll go in the appropriate folders; otherwise neat art is still appreciated.
does anyone else keep decks around from (close to) dead card games they used to play?
here are some of the shadowfist decks i have sitting around. i stopped playing a while a bit ago, but it is fun to keep the decks around. i still remember how to play.
Yeah I still keep my MTG decks around.
Good thing they stopped making it before things got really stupid like making colorless its own color
>>44329862
Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related
Previous Thread: >>44303193 →
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFVComment too long. Click here to view the full text.
>>44329439
So how bout that super death star
>>44329462
I want to stick my dick in it.
[trollish movie rankings]
There once was a girl and her hound, who were travelling along a road close to the seaside. They were not an ordinary pair, and at a glance they gave an impression of something quietly otherworldly; the girl of teenage appearance was dressed in white with trims and designs in blue, and the hound had ash-grey fur and stood at a height just above her waist.
They were looking for somebody, and knew little about the person except that they would find him or her in a nearby fishing town, located away from the bustle of major trade routes.
The girl hummed as they walked...
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>>44329432
There was a bored-looking young man in unadorned iron standing at the entrance to the town, holding a spear in one hand and stifling a yawn with the other, though he stood straighter when the pair came into view. When the girl and her hound had come close, they were greeted by a stuttered welcome and surprised, widened eyes.
The bored-looking young man could not be faulted for being taken aback. ‘Girl in white’ was a very apt description for the person standing before him; not only did it describe...
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[ ] The square.
Any stalls that sell meat? For the hound.
>>44329449
>[ ] The square.
Planescape General and Q&A
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask,...
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How long would it take to circumnavigate all the outer planes? Assume a person can walk 24 miles in a day.
>>44332535
I cover the various methods of planar travel in this set of posts, which you could read to gain a better grasp of planar travel: https://archive.4plebs.org/tg/thread/42966029/#42970739
As far as circumnavigating the Outer Planes on foot is concerned, there is a relevant passage from page 22 of the DM's Guide to the Planes from the original Planescape Campaign Setting boxed set:
>There’s actually a road on some planes, but mostly it’s the thought of the Ring, the grand...
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>>44329077
Which of the archdevil consorts is the best waifu?
Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, got into an argument, helped teach Rowe how to cast magic and ended up trapping himself in a small space filled with shape shifting monsters planning to kill him. Alan now tries to not get horribly murdered.
http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)
http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
Its four in the morning. You're tired. Darvus is sitting in bed with bestial claws, a smile too wide for his face and your voice. There are three other combatants in this cramped shack with you, all of which may be scary shape changing monsters. Muffin is yelling at you. And you still haven't made any plans for New Years.
Time to fucking rock.
>Screw this, out the window we go
>Grease the floor, chop chop on Darvus
>Barrel through the enemy and get out the front...
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Rolled 10, 87 = 97 (2d100)
>>44328772
>>Grease the floor, chop chop on Darvus
We should take one of them alive though.
Rolled 7, 69 = 76 (2d100)
>>44328772
>Barrel through the enemy and get out the front door
Fighting them on the street may be ideal, others from our group might come to intervene... maybe. But we shouldn't use the window, turning our back to the foe is foolish.
I'm curious about something.
Imagine that there has been some sort of societal collapse. Zombies, riots, government collapse, something like that. Something where the treat will come from other people.
Look around you. In your house, in your garage, backyard, front yard, etc. Find 5 items. These 5 items are the only things you have to protect yourself. You can combine them, you can use them their own, or use them however you want.
What are your items and how do you use them?
Hardmode: No items designed to be used as a weapon
Nightmare...
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I got a stick I could put some nails in I guess.
Traps mostly. Setting traps like trip wires and pit falls would be the most profitable way of dealing with others.
One thing they always teach in self defense: If someone is really aiming to hurt you, expect to be hurt. You might win, but your going to get hurt. In a world where medical attention may not exist outside of field triage, takeing out the aspect of getting hurt increases your chances out there. Someone chasing me? lure them to the pitfall, or trip wire on stairs, or spiked steps on stairs, maybe the ol' swinging log trick. who knows. Id get creative but thats the gist: Traps.
>>44328194
A classic
Get started browsing the general edition.
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>/TG/ Argument lore and tactica
https://1d4chan.org/wiki/Butthurt
>New Chaos stats and painting guides
http://m.instructables.com/id/Bloody-Broken-Glass-Cupcakes-for-Halloween/
>Best Space Marine Chapter
http://warhammer40k.wikia.com/wiki/Star_Phantoms
>>44327543
this thread now belongs to the orkz
Thinking of starting an army of pic related, what's the most fun to play regardless of actual power?
>>44327600
War convocation
I heard that TG likes terraria.
Stat the monsters of Terraria/Give them lore.
Thassit meng.
If this isn't a tabletop game, it doesn't belong here.
>>44327462
Zombie
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:...
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>>44327462
Demon Eye
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:...
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No RPG will ever be as bad as D&D 3.5. Fact.
>>44327044
It looks like the troll thread got all the replies as usual.
>>44327070
if that was the troll thread, OP is the moron who took the bait to a new level.
Welcome back to Primal World, a fresh start in a prehistoric world, where damn near everything can eat or otherwise kill you. If you're new, feel free to make a nation:
Name: (What do your people call themselves?)
Race: (What ARE your people?- helps determine starting eccentricities, base pop growth)
Fluff: (A general description of what your race is physically/intellectually capable of, if applicable, as well as a small base culture - but civilization is just beginning, and you may (if you choose), add onto this as your nation grows and progresses, creates...
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>>44326911
[Streydaga]
1) Agricultural research progresses, but slowly.
2) The clans expand across the plains! [+4 hex]
3) Better construction research may take a while. [1/4]
4) No troops are trained.
[Ragnorian]
1/2) Crude copper weaponry is made! [Weaponry (Crude)]
3/4) New mounts are found: Tiny raptor things! [Microraptors (Sustainable)]
5/6) Bows are made! [Bows (Crude)]
7/8) The mine is completed! [Mine (Crude)]
[Broodnest]
1) The brood now has a crude understanding of science!...
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>>44327018
[Ameri-Rock]
>Makeup
1/2) Crude foot powered vehicles are built! [Foot vehicles (Crude)]
3/4) Some triceratops are found and tamed. [Triceratops Herd (Sustainable)]
>This turn
1/2) More progress on the city. [7/10]
3/4) And the suburbs are done! Rich people from all around the States flock to them excitedly. [+1 Happiness]
[Rollers]
>Missed Turn
1) The rollers discover that the copper can be sharpened into a dangerous edge. [Weaponry (Crude)]
2) A slight amount of wood is found by the expedition. [Wood>>Some]
3) The clan finds a suitable spot, free from predators and settles there. [+4]
4) Experiments begin. [2/6]
>Missed Turn
5) The Rollers are almost done expanding. [3/4]
6/7) An ant farm is built, and some Rollers assigned to maintaining it. [Ant Farm (Crude); +1 pop/turn]
8) The underground shelter is underway. [2/4]
[Chaislea]
1) Better weapons are made! [Weaponry (Crude)]
2) No progress on the metallurgic research.
3) No axemen come forth either. It seems the populace has gone soft under Ean rule.
4) The Mactire scouting parties find nothing of note.
[Selendii]
1) The jungle elves set to work improving their farms. [2/4]
2) No progress domesticating the new beasts. [GM Note: Please put any modifiers you have with the action]
3) Better tools are made! [Average]
4) And better construction methods are researched! [Basic]
GM NOTES
>Some of you might want to look at your 'Happiness' stat. First and final warning.
>Critical Failures are now in effect. Have fun with loss.
>No new eccentricities this thread because game just started. And I didn't give myself enough time. I apologize.
Turn 6 begins now.
>>44326911
But first...
>WORLD EVENT
A red meteor streaks slowly across the sky of Primal World. Where it's going is anybody's guess, but the budding civilizations feel a bit… different, especially the Selendii and Stone Singers. But how long it will last, no one knows.
What's the best RPG system for playing a medieval noble?
>>44326783
Why would you need a system for that?
Houses of the Blooded is built around playing nobles in a somewhat unusual fantasy setting. It's an interesting game, focusing a lot on managing your estates, retaining face and managing your reputation and public image while doing what must be done. The mechanics are pretty cool, with an interesting risk/reward system where you can opt to roll less dice in order to have a greater degree of success if you do pass.
How does one go about describing a war zone with the proper terror, fear, death, and just all around misery. I mean you can obviously go all out on corpses and blood EVERYWHERE! Also that woman was raped, and then murdered.
But i want more, and i need help.
The smell. War is 98% smell
Blown out windows everywhere is the #1 giveaway for recent combat. Empty streets signals upcoming or sustained fighting.
Blood stinks. It feels like warm KY before it congeals, there's more grease than you'd know in a human body. Brains smell like fruit-loops cereal, and bullets don't make neat exit holes.
Shit and piss.
People do defecate themselves when they are very scared, also the bowls empty when you die.
Vomit obviously
Depending on the time period heavy smoke, strong smells.
Blood and guts
Stories, suggestions, warnings, etc.
Is it ever okay? I'm about to DM for a group and due to not being able to find many people for the game, we're down to three for sure players with a fourth possible who may end up dropping out, so I'm rolling a DMPC to fill a lacking combat roll and provide support in a way no one else is.
My plan is to have this character only participate in non-combat stuff when needed, I've already got plans for everyone to receive special treatment in different ways so this character won't be speshul snowflake or...
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Is this that thread again where we call recurring NPCs in games DMPCs?
You'd be better off focusing on adjusting your challenges to meet the players who do show up than trying to boost them up with an NPC.
http://suptg.thisisnotatrueending.com/archive/22116071/
>player insists on using an isolation shield to minimize the sound of dice rolling
But I want them to hear the dice so they can properly panic
Never go full autism.
>>44326532
tell him to use an online dice roller