>potions
>scrolls and books
>cards
>figurines
Enough with that. Let's make new magic conainers!
>Hollow balls of clay
To apply a spell, just break the ball on its appropriate place. Yes, even if it's to cure the broken bone. You can't hit incorporeal (or very soft) creatures with those and will have problems with flying enemies. You better have a good slinger in your party.If you botched...
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I always enjoyed how Dark Sun had enchanted fruit that would never rot (until you consumed it) instead of potions.
>>48057396
the fruit would be rotten inside of you?
>>48057360
>Let's make inferior alternatives to scrolls and potions
A couple of questions guys
Is this analysis accurate /tg/?
http://vsbattles.wikia.com/wiki/The_God_Emperor_of_Mankind
and how well would the Emperor fit in a comic universe (Marvel/DC/Worm etc) and where would he stand in terms of power
General God Emperor of Mankind thread
anyone?
no one?
okay...
>>48057320
>Is this analysis accurate /tg/?
Seems accurate enough, or at the very leased very well researched.
>how well would the Emperor fit in a comic universe?
He could easily curb-stomp Scion or Galactus. I don't know much about DC to know who's the biggest bad in that universe, but Big E could probably kick their shit in also.
>where would he stand in terms of power
Literally god-like. His destructive...
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>>48058473
>believing the corpse can do that
When you think about it shouldn't polymorph and soul transfer spells be a much bigger deal in settings where they exist?
Their very existence means that any magic user could be someone completely different than he/she seems. The likes of spies or serial killers would love such spells.
>>48057202
If they're big deals, then could they afford such things?
>>48057202
Daily reminder: Magic is still not an everyman's tool that people use to wipe their ass after dropping one.
>>48057202
Boring answer: Depends on the setting
Fun answer: Because you either need to dedicate your life to studying it and be smart enough to actually use what you studied, or you need to be born with magical talent, which then needs to manifest.
Also this makes me want to play a Wizard who is super old and wrinkly, holding onto life via alchemical organs and furious willpower, who's main motivation is gettin revenge on an equally old wizard. They both had a falling out, went up into their towers for 100...
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>huge cosmic titan is defeated within a single set
THANKS WIZARDS
>>48056895
There are literally 15 threads about this crap already.
>>48057000
What?
Is a child npc following around the pcs a red flag or not/a sign of a that DM?
Say if the DM finds a way to attach a waif or a street urchin to the party and focuses various plot points around the kid. Should the players be worried?
>>48056291
I you hate fun, and it sounds like you do, yes you should be worried.
You should also probably lock for a different hobby since you may or may not be a little bitch.
>>48056291
Not really. Kids can be used for plot!
>the DM is making something stand out
No matter what it is, you players should assume it's gonna fuck them over. This isn't a case of Tha DM, it's just normal DM dickery.
I want to make equipment cards for my players. What I mean by that is that each major piece of gear they have will have a little card with it's stats on it, so they can keep track of exactly what they are carrying, pass items to each other, etc.
I'm planning to simply print them on paper and put them into trading card sleeves for the most part, but there are a couple of special items which I'd like to get a bit more fancy with. Specifically, I'd like some items to be able to hold other items, have some be attachable to others and have some way of tracking...
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You are looking for deckboxes.
There are a lot of manufacturers for these, but for your needs, ultra-cheapo thin plastic boxes from Ultra Pro will probably suffice.
I also reccomend to put cards you don't need (from any TCG or anything the fits the sleeves) behind the paper into the sleeves, because it gives the cards more substance and makes them less flimsy.
>>48055835
That works for the backpacks, but for the guns I'd like to have multiple cards visible and have some way to track the ammunition.
I thought about getting some of those trading card wallets which go in folders and cutting them up so there were two or three pockets stuck together. That would work for stuff like scopes, but still doesn't give a good solution to tracking ammo.
I guess maybe I could glue the ammo track to decent card stock and paperclip it to the gun card. Or attach a sticker to the outside to write on? They do printable stickers don't they?
>>48055925
A pouch of beads perhaps?
What's a good choice if your fighting the imperial guard as imperial guard?
>>48055686
>>48055686
Gonna need some details.
Against infantry: Lots of weapons that maximise spread and potential wounds. i.e. blast weaponry. You really only need AP 5 or 4 to pierce most of what they'll have.
Against tanks/motorized: shit that can pierce and not be very bunched up. Lascannon teams are pretty good for this as they're low point cost so it matters less if they blow a single one up.
My Deathwatch group is inside a space hulk. They have made it through first part of Ark of Lost Souls. Now I am trying to come spooky occurrences to spice up the experience.
Got any ideas?
Got so far:
> disembodied voices (laughter, sobbing)
> time loops as in squad sees themselves elsewhere
When turning a corner squad sees a traitor legionnaire, who turns and pulls out a chainsword and charges. Just as the sword is about to hit, whole legionnaire turns into smoke and dissipates.
the staring woman and all she brings with her
Faces in mirrors.
Music in places.
Smells in armpits.
How do I make a deeply hermetic, evocative, mysterious and mystical magic system that still works in the confines of a traditional game?
>>48054439
You don't let it fall into the hands of the players, or only let them get small snippets of it.
>>48054528
Why can't they get it too? That's a cop out answer.
>>48054439
Ritual Path Magic in GURPS is the closest i've seen. I modified it a bit and use it for CoC games now.
My party wants me to run a campaign set in Hogwarts. We already have a system and I am walking them through making character sheets now.
The problem I am facing is that I have no idea what the campaign should be about. I can't think of any plot hooks or anything. Can anyone give me a hand?
>>48053547
>We already have a system
Inb4 5e
>>48053547
Sorry, no.
Unfortunately everything interesting that happened in Hogwarts revolves to some degree around Harry Potter or his past, so without it you're just at a weird magical boarding school.
>>48053547
read the archives of HP quests in suptg.
search for QM Gringott
Having just binged the first 15 episodes of GoT, I have to say that pic related is one of my favorite character types, and she reminded me why. To me, it's how to play the weird outsider properly, whereas most people prefer to take the "lol I bite him and snarl because I have no people skills xDddddd" or whatever.
Prepare for disappointment.
>>48053040
Considering it's GoT, I just assume that everyone dies, so I'm pretty prepared.
From what I've seen so far, I really enjoy playing characters like that.
Davos is the best character and remains the best character.
Is he LG?
>>48052531
Pretty sure he's BT
>>48052531
He's kind of a mix between LG and NG. He's a guy who's normally LG who is willing to work outside the law if that's what's required to fix things.
DD is NG, MM is LG
Haven't seen one of these before, so let's give it a shot. We're going to be using the tables on page 7 to 11 of the Instant Game Rulebook (found here http://www.nerdprideradio.com/?page_id=82) to create a setting, rolling in order. I'll start.
dice+1d100
Rolled 8 (1d100)
>>48051819
>>48051838
So, the setting we're rolling is on an Arkship.
Rolled 91, 11, 13, 87, 17, 9, 12, 39, 81, 79, 100, 62 = 601 (12d100)
>>48051860
>Make an ifrit oracle for a Pathfinder game
>On the day of the first game, GM mentions that he banned elemental races
>Scramble to find the best replacement race, settle on Kitsune
>GM says that I'd have to be from the Japan analogue and give myself a Japanese name
>mfw I have been forced to be a weeaboo in a medieval Europe setting
>>48051761
Play it straight, a foreign oracle in these strange lands, who fled persecution. Talk with the GM about fighting inquisitors after you and gathering a cult.
>>48051761
Your GM is obviously a weeaboo mega-faggot. You only have one option here: play the opposite of a weeaboo.
Why is your character in not!europe? Why, because they think that the european culture is so cool and dreamy and much better than your own.
You go on and on about the bravery of noble knights, the honour of their code of chivalry, and the superiority of the Longsword over any other weapon.
Go on and on about how much you love Western food, and how sick and tired of rice and raw fish you are.
I...
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Is it bad if I play an ifrit like a human with fire powers from a family known for having fire powers?
Is there a real historical basis in any form of European mysticism for "arcane magic" that isn't connected to religion in some way?
>>48051406
Nope. All came from the idea that wizards wore pointy hats. No particular reason given as to why.
>>48051406
None at all.
My guess is that it came from the fact that magic was often considered something of a scholarly pursuit, even a "science" of sorts, and since our culture likes to set up science and religion as a dichotomy, it seemed to historically-illiterate 20th century folks as though this scholarly magic must be entirely distinct from religion.
In reality, it was religious as all get out, with loads of shit to do with angels, demons, and sundry other spirits. Maybe not orthodox, but certainly religious.
>>48051406
The arcane/divine split was an arbitrary creation of OD&D.