I never understand the hate that owlbears get. Why do most people think that they're far more ridiculous than any of the other monsters introduced by D&D?
They've always been my favorite fantasy monster, so post your owlbears.
Need a name for my catfolk gunslinger pirate captain. His ships name is the hades compass
Go
>>44457684
Mittens
Furbeard.
>>44457684
Captain Whiskers
YOU'S ALL STOOPID, GORK-FERSAKEN, GROT LOVIN WEEKLINGZ. WOT ZAY YOU?
>>44457470
You're a bloody plant, I literally eat salads like you for breakfast
>>44457529
Technically mushrooms are not plants, they are a separate kingdom, neither animals nor plants.
>captcha asks to choose salads
>>44457470
picrelated
>>44457470
no u
Something that has always irked me and has never let me find comfortable a middle ground arises in combat when dealing with mechanical concepts; for the sake of this thread we will make an example of AC. I like to keep the players immersed to a degree that they should often find themselves forgetting that they are in fact playing a game. The game mechanics should stay wholly under the hood and in my opinion; they should never be brought to the surface. Hitpoints for example are something entirely under control of the GM and can be translated very well through descriptive communication but AC on the other hand is almost forced to be revealed in one way or another and in a way that bothers me.
Whenever the rolls are made and the hit confirmed, this piece of metagame knowledge is now there for the entirety of the encounter. The players roll their attack rolls and then the barrier is broken: did they hit? Where should it go from there? A simple "yes" to then allow them to narrate their attack (which is my preferred method), or something opposite that I abhor doing which would be narrating their own attack for them. Taking player control away strikes and rubs me the wrong way so I'd prefer not to do this but it does end the problem of a player breaking the metaphorical wall to ask "did I hit" when I can simply look at the roll of the dice and then narrate their swing or their shot.
Maybe I'm just a total sperg of a GM and there's something totally obvious I've overlooked. Which method do you lads prefer?
>>44457130
You're sperging too much over this.
>>44457130
i think this kind of thing depends on how much the players trust you. and as far as what your looking for, the only thing i can think of off the top of my head is to roll there attacks for them behind a GM screen and have them narrate how there attacking. from there describe how the creature is hit or avoids the attack. but this of course creates a huge amount of problems. the only simple solution i can think of is maybe vary the AC of creatures depending on what there doing for example (probably not a very good...
Comment too long. Click here to view the full text.
What the fuck am I reading? The picture with your weird sperg post makes me think it's pasta, but it's not turning up. I guess I'll try to..engage your...weird method acting obsession...sincerely?
Nobody is forgetting that they're playing a board game with you, dude. It's not an elf otherkin sexual aid; nobody is high on peyote while they play D&D. Please don't obsess about having everybody enter some weird John Wick-esque territory where you spiritually channel your character's actions. You're not even half a step away from...
Comment too long. Click here to view the full text.
Whats something that makes you shit yourself in D&D. For me its walking into a room and seeing a beholder.
>>44456870
When the DM describes a random door in extreme detail or asks odd questions like which way i turn the handle or which hand i'm using. I know he's playing me but what if he isn't?
Playing D&D
>>44456870
Depends on character level. But troll battleragers always make me flinch after this one incident where we breezed through one encounter and the DM tried to throw something at us more challenging. We were level 5 or 6 and the previous encounter was a bunch of variant kobolds with flight and a weak breath weapon.
How do you feel about Wizards being the primary summoners in a game/setting?
I ask because I'm making my own game/setting where there are Wizards and blood mages. The blood mages mostly heal, but I think since sacrifices and rituals are pretty closely related to their thing, it might actually make a lot of sense to make them summoners too, to do stuff other then summon and heal.
Would you feel it would step on the Wizard's toes too much for a different class to be able to create and conjure minions? Do you think having this ability would make a mostly-healing...
Comment too long. Click here to view the full text.
>Would you feel it would step on the Wizard's toes too much for a different class to be able to create and conjure minions?
No, in fact separating magic classes like that should have been the goddamn standard.
>>44456701
Its all completely arbitrary.
Do what you like.
>>44456701
I generally find summoning mechanics for table top games to bog things down a bit because your adding more players to the field who each have their own actions to carry out.
/tg/ help
our dm for a 7 strong group can't make it tonight
we're all new, but i'm hosting and have the 2nd most experience (have tried to dm 1 game), so i'm taking over
nobody will want to reroll a whole new character, and it's too short notice for me to create my own campaign, but all the 5e dnd campaigns are an entire level of play, and our party is halfway through a 1-4 campaign.
do i try (and fail) to proceed with the old campaign, or do i try and run a new one?
has anyone else been in this kind of position?
>also...
Comment too long. Click here to view the full text.
>>44455214
Do you have prep time?
>>44455233
probably about 1-2 hours, i can familiarize myself with a premade, and refresh on the rules in that time
>>44455262
Will your DM ever come back? I say go for it, DM'ing isn't that hard, but remember that it's hard t come back from being a DM.
The other option is to do a filler game. I recommend Lasers and Feelings.
Hello /tg/ I'm working on something of a roguelike with waifu monstergirls. Got hte basics down and am now starting on actualy adding monster girls so thought this would be a great place to ask for a starting monster girl.
First monster girl to hit five suggestions will be slapdash added and I'll show how this works.
Bashful LG flumphgirl
Loli catgirl.
If that doesn't fly with you, then you're gonna have to start with a cowgirl. Tig ol' bitties.
>>44455069
Incredibly angry dullahan who can never seem to find a weapon.
can /tg/ recommend me a good ruleset for tactical NON-MINATURE OR HEX cqb combat?
rainbow six type squad breach and clear urban operations. what's r9k got
>>44454295
*tg
it all blends into one place after a while guys
>>44454295
> tactical
> minis
Pick two OP. Positioning is the bases of tactical combat. You can't theatre of the mind that stuff.
>>44454295
what's cqb?
>non-mini
....so nobody ever moves?
13th Age General. Discuss stuff. To start us off, Why is Monk so OP?
usually generals have links and information
>>44454226
I wasn't aware 13th Age had monks.
>>44454226
Monk isn't OP, where did you even get the idea?
>>44456745
13 true ways has monks, necromancers, chaos mages, commanders, druids and the occultist. It also has multiclassing, which works more like dnd 4e's hybrid classes than 3.5 or 4e multiclassing
Rules:
>One post per anon.
>Anything contradictory to previous posts is null and void.
>Try to make it something that can actually be in 40k.
>Three vetoes requires to remove/modify a post.
>Have fun
I start:
>The planet is mainly desert, and has red sand much like that of Mars.
>Half the population is clowns
>>44454229
>the other half is space ISIS
Another well thought out worldbuilding thread.
>What is Savage Worlds?
I don't have the use copy paste of link but rest assure it's a fun genetic universal system, leading towards to Gamest side of the coin.
If fast high stakes quick and dirty battles and gripping tales of adventure! are your thing realism over detailed technical realism of say GURPS or or the meta collaborative mechanics fiction of FATE, then SW is for you, it's about two fists heroes doing daring do.
>So if it's so good how come /tg/ never talk about it…
Savage...
Comment too long. Click here to view the full text.
>>44453756
I agree with basically all of this.
The only reason I don't play it anymore is because I played exclusively Savage Worlds until I got sick of it.
>>44456772
What do you think to the skill system?
The whole D4-2 seems too penalising to me. I want ability stats to be useful outside just character creation.
>>44456899
Ability stats are definitely useful outside just character creation. Skills are mostly for certain specific actions and types of actions, so you usually don't actually use many skills outside of what you focused on. Moreover, they can always spend bennies on it if they really need that hit.
Keep in mind, there's always that 18% chance of them getting a 4-2, and then after the reroll, a 2 or higher in order to succeed in something they're completely terrible at.
I usually let people roll...
Comment too long. Click here to view the full text.
So /tg/, how do I roleplay a character who's had a stroke?
Or has anybody played any mentally impaired characters? If so, storytime? How did it go?
>>44452667
I think any advice you get from /tg/ is liable to be one sided.
>>44452667
Don't stroke /tg/'s ego OP
Gurps is actually not so bad.
Only the organization of the Skills is a disaster.
>Only the organization of the Skills is a disaster.
How exactly?
>>44452304
I concur with op. Bad grouping in the sections. Things organized exhaustively and alphabetically, instead if say, thematically by game genre, or by generic setting.
It can be daunting to new players. Took me years to have a faithful understanding of the basics that didn't require blind flipping through the book.
For example: there is no pickpocket. There is filch, and holdout. Neither of which you would think of first, in general gaming nomenclature.
>>44452304
I would have liked a classification. Crude example:
>Physical skills
>Mental skills
>Social skills.
The Thunder Warriors come back in Legion strength with the shortened lifespan removed.
How fucked is everyone who stands against them?
>>44452255
are they mad at the emperor?
>>44452255
Not fucked at all seeing as he already has a massive hole in his gut
>>44452392
If this roll is even, yes.