How do you write fights with your Big Bad?
Assume he has no desire to be captured and no desire to die.
If you want him to reappear later, the "lel he escaped!" excuse gets old and not believable quickly (look at Batman).
Basically, I'm asking what do your Big Bads do when/if cornered? A hopeless final charge doesn't seem likely for most people intelligent enough to be a Big Bad, nor does suicide or simply surrendering to the party's whims.
Always with a back up plan for the BBEG, always. Whether it's using a macguffin to collapse a ceiling, using a magic portal or just running faster than the group. You can have him be defeated, only for the party to either see a henchman drag him out or for him to be ressurrected, even stronger by another, temporary BBEG. Having players try to stop him from coming back and failing can be a great motivator, especially if they see what his armies have wraught.
>that guy who spergs who spergs at anything he considers "anime"
>that dm who gets whiny OOC because characters refuse to take a quest from a HURR SO PROGRESSIVE self-insert npc
>that girl who keeps trying to shoehorn modern morals into high fantasy world with five floating continents
>that guy who wouldn't shut up about Steven Universe
That Guy/That DM thread?
Had a gm once that wanted us to stay purely on the rails and never do anything else. His games would start with some variation of "your in a bar, there's a terminal."
Last game I remember playing with him was shadowrun. At the begining, to no one's surprise, he started us off in a bar with a terminal. When we tried to do anything that wasn't using the terminal he would stop us in the most ridiculous manner. Eg, player goes to leave the bar, "Ok a bar fight starts up and you get thrown into the terminal. It flickers on."
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I want to run an online game. Can I just do it through a text IRC, or is voice chat an absolute must when running an RPG?
>Make sure the program you use can handle multiple participants though.
That's a given.
>Group video conference in gchat is a must
Not at all. We only use voice chat, without video.
Why still play the tabletop when this comes out?
Because it's only going to have five armies at first, and even then they will only have part of their rosters done. I don't blame CA for this because the Warhammer universe is fairly large, but we will certainly still have a place for 8th edition, 9th Age, and Age of Sigmar when it comes out.
ITT: What do you think of Darths & Droids ? (ie: Concept, quality, history)
(For those who don't know what Darths & Droids is, it's a webcomics about a Star wars P&P game using the films as material, following the history but changing [a lot] of stuff)
Started good but as it went on it became just another group of RPers fucking about in a webcomic. There are already hundreds of those.
>the DM intended people to have fun.
Anon's reasoning is spot on and exactly why it bores me. DMotR was something different made up of familiar things, including frustrating railroading. I enjoyed that bitter note to it far more than a bunch of nerds having fun playing a game. I can do that in my own time.
I like how there's character progression "outside" of the campaign, and they occasionally make reference to other movies or shows that, in their world, were campaigns that they had run.
It's a fun little detail that adds a bit of realism.
What do high level fantasy cities look like? How are they different from other cities
You can go home now, folks.
Are there suburbs of sigil? Like certain doors which consistently open to the same place, so mid level wizards take up residence there to avoid the commute and also being horribly murdered?
Welcome to Academy City. The time is morning, the weather is bright, and the date is February 4.
You are Kyril Torikov, Level 3 telekinetic ‘superhero’ and you had just woken up. Another problem was brewing, though this time it was Touma’s luck that it had came to his notice first. Your civilian identity had come under scrutiny. It wasn’t just an idle glance either. Touma himself had received a letter in his shoebox as part of the investigation. You ignored that it had touched off a bit of a tizzy when he had found it. As it was a Sunday, Touma was hoping that...
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From which progenitor do we owe our existence to? roll1d100
>Primarchs were a mistake
>I'm starting to change my mind about mankind
>Before I pass out tell all Space Marines they can go fuc-
and that's just few of the shocking things Emperor said
do you really want to follow this man anon?
I think you should start playing Chaos instead.
Or we could join the tau and get free health care.
DMing my first episodic (each session is a self-contained story with no real relation to each other) campaign. How does one properly end such a campaign?
>go on exotic vacation
>spend entire vacation worrying how you're going to describe it to your friends when you get home
>don't actually have any fun on your exotic vacation because you're too worried about how you're going to describe it to your friends when you get home
This is you OP
I am a casual gamer, possible a little more than casual. I play board games, MtG, thinking of playing Weiss Schwarz, and what not. Now the one game I'm hesitant to try is D&D. I hear so much and want to play it but have no one to actually play with. I know there is a game shop a few miles from my home and I am considering going. So long story short, should I try playing D&D and a reason why.
You should try. The thing is, D&D is one of the most social games. Asking to play with a group can put a strain on the party, and a group which meets at the game store likely has some amount of sway with the managers there. Ask if you can sit in on a few sessions. Maybe see if you can play a page or apprentice character, someone who helps a PC dress in their armor, passes off potions and so on.
New to DnD and was wondering how necromancers are treated by NPCs?
I get that the magic itself is taboo but uf you dont use it around the NPCs will they still treat you poorly?
Could you use this dark atmosphere around your character as a kind of intimidation?
Use it to enchance a storytelling, poetry, musical performance?
>Is being a necromancers always a bad thing?
>Will you always be treated as such?
If it is taboo and they know you are a neckromancer, then they will either treat you with suspicion, hatred, or fear. If they don't, then they will treat your Nekomancer like every other stranger.
You can use dark Magic, but any time you cast a spell with the [evil] descriptor, like say animate dead, it counts as an evil act. Necromancers can be good, but only if they're willing to toe that line. If I were you, I'd make your necromancer part of a good church, wear priest robes and all.
How does /tg/ feel about ultra-anachronistic settings? I'm not talking about "autist-triggering armor pieces being used 60 years too early and the French dialect being geographically wrong", I'm talking about "this kingdom has steampunk Italians and the neighboring kingdoms have magical Arabians and Stargate Aztecs" (to use pic related, a prominent example)
How do you make the description of a room compelling?
Use all five senses.
Use Appendix A (dungeon dressing) from Stonehell Dungeon.
Rely on your player's imaginations rather than details. You can just say, "You enter a smelly, damp room," and that's enough.
Need a good plastic castle set for warhammer and I cant find anything. Been looking for over an hour. Can anybody help? In return, posting beautiful minis.