I assume you lot actually have a plan to take care of whatever mission you have here? Perhaps now would be a good time to enact it, after what happened yesterday.
>Still in that cave with Alice.
So... what now?
Thread title pic related.
How to play Evil characters that are not senseless murderhobos or cliché, moustache-twirling villains?
I'm thinking of playing a Lawful Evil character. Possibly a Bard, now that (in 5e) they can be Lawful, but I also have no clue how to play a Bard, let alone one that is not a jolly drunk with a penchant for sweet talking ladies into doing the nasty.
>can fire a bow and move in the same turn
>detect secret doors
>see in the dark
>can use magic swords
>speak multiple languages
>invisible while in natural settings
>immunity to ghoul paralysis
Why do humans even bother adventuring alongside superior elven heroes whom they'll just end up slowing down?
Have you tried not playing DnD?
Seriously, it used to be cute, but not it's just exhausting when people actually treat DnD like it's not complete and utter shit that has zero semblance of sense or balance.
You also forgot the 300 to 3,000 year life span, depending on the edition and setting.
Yes, because a game where one playing playing a wizard pretty much makes everyone else completely useless is fun.
Boy am I glad I never have to play with you.
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You are Brianna la Croix, journeyman necromancer, and it is very much time for a bath.
Today is a day in which you learn things. You learn, for example, that the Shaft has full-service baths and that longstanding policy says you don't enter the Atheneum without taking one, so as not to offend the librarians or damage the books. It also has laundry facilities, for much the same reason.
You get to open your morning by becoming cleaner than you've felt in months, not because you haven't cleaned but because absolutely fucking nothing beats hot running water and scented soap. It's...
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Previous Thread: >>44838891
Have any of you ever homebrewed a different existing setting into WoD? I hear about people playing World of Darkness in Fate and other systems, and there's the Monte Cook's World of Darkness and obviously the translation guides let you play one WoD game in the other WoD, but has anyone hacked the Storyteller System to run Shadowrun or Delta Green or something else?
For some reason I think you could adapt Bob Barbas into a Demon, maybe make him an Guardian, Analyst or Psychopomp who fell and became a Tempter. He runs a news station which not only broadcasts mundane news, but sends hidden messages to Unchained during the ad breaks, these are mostly aimed at those who have yet to build up their covers and inform them about places or agencies they will be safe at.
Quite a difference from his role in DMC 5 I know.
I have a really specific character art request and I figured I might as well try here as well as fucking everywhere else. I'm looking for a student aged girl 17-22 in a uniform, like a blazer or blouse with long hair of whatever color. Kind of mysterious or authoritative. Maybe a student council type. If you have anything even close to this, I'd love if you could post it.
How would 40k be different if the Emperor finished his Webway?
What would it take to "fix" 40k?
>how would models be manufactured
>what would be the price point
>how would you avoid power creep
>how do you return balance
>what needs to be cut
>what needs to be added
>don't lose any old fans
>bring in new players
How do you deal with mini-maxers without engaging in a mathematical arms race with them?
If you're the DM and you have a problem, tell them to cut that shit out. If they or the rest have issue with it, they can adapt or leave. If you're not the DM, raise the objection with the DM / group at large. If they don't care, you're the odd one out, and now it's your turn to be social: adapt or leave.
I send the hired help to spring a trap with his face edition
Useful links now here: http://pastebin.com/JtFH682q
Link for the Trove: https://mega.co.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg
I need as many OSR classes you can find /tg/
But I know there's more out there. Blogs that are incessant class builders are really welcome.
I'm running my players through a short horror session based on Shadow Over Innsmouth.
One thing I want to include is a hidden spell that they may/may not find. If they do find it, I want it to be useful enough to be tempting, but with a catch that might not be clear from the get go.
Like something they might even overuse without realizing the consequence.
Any ideas or suggestions?
The residents will slowly be turning into Deep Ones/crazed cultists as the night goes on, so that's just extra useful to them.
I don't want them to have access to any healing properties, I'm sorry I didn't specify.
Figured this would be the best place to ask.
Orcs have the largest population and are really good at Smithing, Fighting, and Cooking.
Trolls only purpose in life is to Guard their bridge, clean it, accept tolls to make the bridge better, and punch goats.
Goblins are Morons, Weak, and Small. The're childish, Innocent, and are favored by lady luck.
What should I call Tasmanian Devils in a setting without Tasmania?
I'm in need of as many names for ships as I can get, as we are kicking off a pirate campaign soon. So let's all gather round the fire and try and one up each other with how cool our ship names are.
Doesn't matter if its for sci fi, fantasy, real life or whatever,
Rise up, warriors of the True Gods! Rise up, and cast down the bootliks of the Corpse Emperor! Rise up, and let the galaxy Burn!
>Roll up a Chaos Warband thread. Roll tables are here https://1d4chan.org/wiki/Chaos_Warband_Creation_Tables
Roll 1d100 for which force of Chaos we swear allegiance to.
Slaanesh, the god of excess, sensations, pleasure and perfection.
Now, 1d100 to see ho often he/she/it graces us with it's blessings.
The inane conversation with a friend from your small town upbringing inside the local pub took a turn for the worrisome as one Ichiro Yamada, who'd grown up to become a lawyer and work in Kumogakure. Evidently, some stuff about you and your family didn't quite check out in the background check required to work in the village. Thankfully, nothing so grand comes up in the remainder of the time. It's just inane things about how is life has been going. You thank him for paying for your meal, and head home. Serious thoughts fill your head as you walk outside the town...
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“I'm sensing a 'but,' Mister.”
“But this is the only way to keep our great-grandfather's traditions alive.”
“This is the only way to keep the traditions of your great-grandfather alive. I don't understand the men of my family sometimes. Anyway, I have a bath drawn for you. Please wash up and make yourself presentable for dinner.”
The scene at the table is festive, in spite of your mother's admonitions. She and your sister worked very hard to make this a special occasion to celebrate your return. Out comes platter after platter of expensive, tasty food they must have prepared in anticipation of your return.
Your grandfather sits at the head of the table. He has little hair left on his head, and his green glass eye sits motionless in one socket. That injury was what took him out of the assassin's business. He wears green and brown robes. His wife sits at his left. On his right is your father, who has a boyish face and long hair. Only a few wrinkles and stress marks indicate that the is approaching his sixties. Your uncle also sits at the table, having come back from traveling around the Elemental countries and peddling the camera lenses and other optics made by the company started by your grandfather. Unlike your father, your uncle keeps his hair clipped short, but has a full beard around his face. You sit next to your grandmother, who still grabs your grandfather's arm as though it were as strong as it was fifty years ago. Your sister also sits next to you. She's almost eighteen and stunning, having both the thick raven hair of your mother and the your grandfather's unusual green eyes. Finally, at the end of the table is your mother.
“Welcome home, my boy,” says Grandfather, “How was your mission?”
And so you tell them much of the tale, leaving out some details so as not to offend your mother.
“Son,” your father says in the midst of the last course of sake and deserts, “We have been contacted for another mission.”