>>8209913 ah. not so sure then. i would imagine selling a text based video game is hard nowadays with fancy graphics and all, but maybe you've found a niche. also i don't know much about the vidya market.
>>8209913 >>8209905 you'd be better off just building a decent engine and selling it to an indie company. very few game devs have their own engines and most indie developers are too cheap to spring for a big name brand.
>>8209905 The question you should be asking is 'Why am I making a text adventure game using the most powerful programming language next to a pretty okay graphics library'.
No hate there but you are not really pushing any boundaries here. You could do your text game in literally any other programming language and you'd have an easier time.
Also, you do not use graphics libraries to make videogames, you use graphics libraries to make engines. If you are going to make a videogame then just get an engine.
I am telling you this from the perspective of someone who has used SDL in the past (10/10) and just to get working I've had to write a couple of classes that can actually render stuff because with pure libraries you have to set up the entire environment for your textures to exist, when if you had an engine you would probably just have to declare a couple of pre-made objects, initialize them and then start rendering stuff inside of them.
it's not a terrible idea, but what exactly do you mean by "text adventure game"?
do you mean something where the graphics are primarily text but the interface is either traditional controls (wasd/arrow keys, with hotkeys etc), or with buttons for movement/interaction bound to the keyboard? certainly doable.
or do you mean an old-school interactive fiction game? if you mean the latter, i would advise you to check out the current offerings for modern IF engines (Inform is probably your best bet). there's no need to reinvent the wheel by writing your own parser and it will probably be shit.
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