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Posy your >Name of kingdom >Color >Starting loc >Race
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You are currently reading a thread in /pol/ - Politically Incorrect

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Posy your

>Name of kingdom
>Color
>Starting loc
>Race (choose one from the start, at OP's discretion you can later incorporate others)

NAPs and alliances are at the players own discretions, but breaking either gives an "oatbreaker" penalty (-4t per roll as your troops feel disspirited fighting for you, and vice versa for any enemy).


Kingdom bonuses are as follows (you only get them if you hold the entire thing):
High Rock: +4t
Hammerfell: +5t
Skyrim: +5t
Cyrodiil: +8t
Morrowind: +6t
Solstheim: +2t
Summerset Isles: +6t
Valenwood: +4t
Elsewyr: +4t
Black Marsh: +4t

Skyrim gets a defensive terrain bonus from it's mountains, which means that when passing into skyrim all rolls are halved, but once inside the rolls are normal.

Black marsh gets a defensive bonus/hamper in which everyone except argonians gets halved rolls within it due to the heavy marshlands. This also includes defenders if they are not argonians.

Players cannot start in the imperial city, or any of the regions directly surrounding it, but can still start in areas that are behind atleast one other region.

Anyone who holds the imperial city can use their turn to form the Empire and thereby gets a +6t bonus to every roll. The empire can be crushed if the imperial city is captured, which gives the previous holder of the empire a -3t. The empire then has a cooldown of 3 turns before it can be created again by anyone who holds all parts of the imperial city. The debuff also removes itself after those 3 turns.

Keep track of your own bonuses in your names, I won't bother with doing it for you.
>>
>>77716676
*post
Race bonuses:

Nords: "Jorrvaskr": Can call on the companions once per thread to autowin one battle against an enemy
Imperials: "Golden tongues": Can force an NAP with one player each thread. If they themselves break this NAP, they don't only get the debuf but can also never use the ability again.
Orsimer: "Berserkers": The Orcs can apply a morale-debuff to one of their enemies once every three turns with -2t. They have to be at war with them.
Altmer: "Aldmeri Pride": Can break an NAP without taking debuffs once per thread.
Argonians: "Swamp-Race": Can move as explained in OP within the Black Marsh
Bosmer: "With the wilds": Can ambush enemies that are atleast 3ts away in a surprise attack, taking a maximum of 5ts. Can do this once per thread.
Breton: "The force of magic": Can use their superior magic for a +4t buff every third turn.
Dunmer: "Morag Tong": Can assassinate opponents once every 5th turn, causing that opponent to be able to act during that turn.
Redguard: "Sea Heritage": Can cross sea without restrictions, except for crazy distancess. (At my discretion).
Khajiit: "Skooma": Can affect any other kingdom with "skooma" once every 5 turns, which leads to that kingdom getting a -2t debuff until the crime ring is dealt with with a roll of 4 or higher.
>>
>>77716676
Do you have a higher quality version?
>>
>>77716835
no
>>
>>77716676
boat squad
brown
summerset isles
red guard
>>
>>77716944
Okay then
>Forest Men
>Dark Green
>Skyrim Kingdom
>Nords
What does "if you hold the entire thing" mean,OP?
>>
>>77717267
Trip
>>
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>>77717267
Here is a map of tameriel
if you have all the territory in one province you get a bonus
>>
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Mupdate
>>
>>77717574
I get it now
>>77717958
Fill skyrim
Shouldn't we wait for more players to come?
>>
>>77717958
Fill alinor
>>77718125
probably
>>
>Kingdom Of The Hist
>Light Green
>Argonian
>Southeastern tip of black marsh

Will trip soon, on mobile right now
>>
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>>
>>77718508
More skyrim
>>
>>77718508
Fill alinor spill dusk
>>
Can you use a real world map instead
>>
>>77718776
I like this one
>>
>>77718776
no
>>
>>77718848
Because i dont know anything about this
>>
>>77718508
>red
>Saarland
>northeast island, ald ruhn?
>>
>>77718905
Just Google "Tamriel Map"
>>
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>>77718905
My dude have you ever played skyrim, morrowind, or oblivion?

mupdate
>>
>>77719388
I dont play video games
>>
you forgot to put 'risk thread' in the title, so that i could filter this shit out
>>
>No option to be daedra
wtf pham

anyway
Bretons
High Rock
light blue
>>
>>77719388
go north
>>
>>77719388
Fill skyrim ,focus on the east
>>
>>77719388
Fill alinor spill dusk
>>
>>77719474
>>77719388
can I roll and use my breton 3 t power on the roll?
expand
>>
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>>
>>77719921
no it's every third turn next turn you get the bonus

>>77719954
fill alinor spill dusk
>>
>>77719954
fill in island
>>
>>77719954
More skyrim
>>
>>77719954
OP,this map has way too many tiles.
>>
>>77720122
I can make the gains bigger
>>
>>77720198
Filling up the Territories takes too long.
>>
>>77719954
expand
>>
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>>
>>77720987
Fill alinor spill dusk
>>
>>77720987
fill island
>>
>>77720987
Yeah,now were talking,fill skyrim
>>
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>>
>>77721804
Fill dusk
>>
>>77721804
fill island (if left go to small island in north
>>
>>77720802
fill high rock
>>
>>77721804
More Skyrim,moar
>>
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all rolls will be multiplied by 3
>>
>>77722850
fill summerset isles
>>
>>77722850
go west to fill morrowind
>>
>>77722850
skyrim
>>
>>77722850
continue to fill high rock, add breton roll, if spills start filling hammerfell
>>
>>77722974
i want to be Dunmer race
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Mupdate
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>>77724037
Rolls are now multiplied by 6

fill summerset isles
>>
>>77724037
continue filling west of morrowind
>>
>>77724037
Skyrim
>>
>>77724037
is high rock filled?
if so fill hammerfell now
>>
>>77724037
The Empire
imperial city
gold
Thread replies: 58
Thread images: 10

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