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/pol/ RISK EURASIA 2.0
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You are currently reading a thread in /pol/ - Politically Incorrect

Thread replies: 255
Thread images: 32
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Let's play risk!
The game will start once all nations have been taken.
>>
Start by choosing a colour, a name and a location.
>>
Color : Brown
Region : India
>>
>>72214033
Designated Shitposting OP has settled a city in India
>>
>>72213693
Color: yellow
Location: St. Petersburg region
>>
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>>72214250
>>
Red
Egypt
Kangz
>>
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>>72214265
Merchant Republic :^) has settled the city of St. Petersburg
>>
>>72214363
Shieeeeeeeet
>>
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>>72214363
Kangz has settled a city in Egypt
>>
>>72214390
Roll to conquer the region
>>
>>72214506
We will start after all colours have been taken, unless everyone tells me to start earlier
>>
>>72214468
Expand east
>>
>>72214563
Alrighty then pal
>>
>>72214563
First time playing here
Am I supposed to make a move or wait till all players get here
>>
>>72213693
>Color: Purple
>Name: Pablo
>Region: Spain
>>
>>72214563
K
>>
>>72214688
Pablo has settled a city in Spain.
>>72214682
We will wait for a few more players.
>>
>>72213693
How does the game work?
>>
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>>72214768
Keep forgetting map
>>
>>72214780
Read the rules, everyone get's one turn each where you can do an action (and a secondary action if possible) then I will update the map and describe what has happened.

There may be a time limit for turns if someone doesn't make an action.
>>
>>72214780
If you have any more questions ask and I'll try my best to answer
>>
>>72214682
India, would you be open to an alliance ?
>>
>>72214962
How do alliances work desu?
>>
>>72215036
There's a box for relations next to the moon tiles. We'd help each other out
>>
>>72214916
I understand the basics, so I am ready to go.
>>
>>72215140
Alrighty then
Sure
>>
>>72215036
Nations in alliance cannot attack each other and if a nation declares war with your ally you declare war with them unless they are also your ally.
>>
>>72215157
UK OP just wants to fill the map out a bit more with players
>>
>>72215200
Yes I would like 2 more players at least before we start.
>>
>>72214363
Tyrone, do you want a alliance with Spain?
>>
1 more player and I will start! Come on!
>>
>>72215401
We need a Germany/Uk and a China/Japan
>>
>>72215548
Come on people! Play Risk with us!
>>
Doesn't look like anyone else want's to play. Let's start now. Reply to this post your actions.
>>
>>72215795
Fill city Region
>>
>>72215795
Expand North
>>
The next map update will occur in 2 minutes. Kangz and Designated Shitposting OP post now or you will be skipped.
>>
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To start the game Merchant Republic :^) expanded 3 territories around their city.

Pablo also expanded 3 territories to the north.
>>
>>72215585
Fill Baltics
Orange
>>
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>>72216260
You have to begin on a city lad
>>72216243
Fill region and spill toward Moscow
>>
>>72216243
Expand north and take factory.

BTW, what country are you?
>>
>>72216260
>>72216365
>>72216243

Okay then iļl begin on Berlin
Colore: Orange
>>
Turn will end in 2 minutes
>>
>>72216724
>Italy
>>
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Merchant Republic expands 6 territories around their city. Pablo expands 9 territories and gains control over a factory.
The German Kingdom settles a city in Berlin.
Caeser settles a city in Italy.
>>
Just to make clear Pablo you must include in your post Build 1 in order to add 1 production
>>
>>72216895
Fill region and then move into the Baltics
>>
>>72217011
Just to let you know your name has gone
>>
>>72216895
Can i join?
Found city in Poland region
>>
>>72217011
You can also roll again due to dubs
>>
>>72216968
Ok, so it takes 5 turns to build a Air base with 1 factory?
>>
>>72217060
yes, i take it off when posting in other threads
>>72217011
rules say dubs gives me a second roll, so fill Baltics and spill into Belarus
>>
>>72216895
expand italy
>>
>>72217127
yes
>>
>>72217144
Dubs again, haxor
>>
>>72217144
>44
wew, if you let me go again then fill Belarus and move to Kiev
>>
>>72216895
Expand east
Build 1 SAM site
>>
>>72216895
Oh sorry i thought you didn't include me, my bad. Ill stay as German Kingdom.

Fill region im in
>>
>>72217244
>>72217270
You two get an extra roll
>>
Turn will end in 2 minutes
>>
>>72217270
Germany, would you like to sign an NAP?
>>
>>72217372
Expand north
>>
>>72217372
Rolling again
>>72217431
Yes we will sign NAP with you, my friend.
>>
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Merchant republic expanded 33 territories and took control of a factory and another city.

Uncucked Alliance founded a city in Poland.

Caeser expanded 6 territories.

Pablo expanded 21 territories and took control over uranium.

German Kingdom expanded 15 territories and took control of a factory.
>>
>>72217652
Fill Kiev and then enter rest of Ukraine
i get +1 from baltic oil
>>
>>72217652
Expand to south

[NAP] Merchant Republic
>>
>>72217652
Expand south and take Oil field
>>
Turn will end in 2 minutes, does anyone have a good turn time?
>>
>>72218023
7 min?
>>
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Merchant Republic expanded 9 territories.

German Kingdom expanded 9 territories to the south and created a NAP with Merchant Republic.

Pablo expanded 6 territories to the south.


NEXT TURN IN 7 MINUTES
>>
>>72218134
Fill Ukraine
Take Black Sea Oil
Spill extra into caucacus
>>
>>72218134
>>72218134
Expand into lower Germany area.

[NAP] Merchant Republic
>>
>>72217652
Grey
Chinese Legion
South West Region, China
>>
>>72218134
Fill region in South Spain and take city.
Expand into Morocco if possible.
>>
>>72218134
>>72218312
>>
>>72218444
RIP wasted trips
>>
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Merchant Republic expand 6 territories and take control of 2 oil.

German Kingdom expanded 3 territories and took control over a city.

Chinese Legion settled a city in China.

Pablo expanded 3 territories south.


NEW ROUND IN 7 MINUTES
>>
>>72218444
lol, i should get it for second turn applying....
> r-right guys
>>
>>72218568
Expand into Prussia

[NAP] Merchant Republic
>>
>>72218568
>expand 6
shouldn't i have gotten 10 with a 9 roll ?

Expand into Caucacus
>>
>>72218568
Expand South and conquer city.
Expand into Morocco if possible
>>
>>72218568
Take the region please
>>
>>72218670
>>72218568
Extra turn
Expand into Benelux region

[NAP] Merchant Republic
>>
>>72218728
You need to put the oil bonus in your post
>>
>>72218813
it's in my name friendo
>>
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German Kingdom expanded 18 territories.

Merchant Republic expanded 9 territories

Pablo expanded 3 territories and took control of a city.

Chinese Legion expanded 6 territories.
>>
>>72218874
I need it in your post otherwise I will miss it.
>>
>>72219151
NEW ROUND IN 7 MINUTES
>>
>>72219151
Fill the region spill south west territory.
>>
Don't forget your secondary actions guys!
>>
>>72219151
woah mate, that's not the caucasus
caucacus is the region between Crimea and the Caspian sea

Can we swap my territories over there and my roll is to fill it and expand into Volgograd +3
>>
>>72219151
Expand south
+1 from oil
>>
Dammit. I missed out on playing risk.
>>
>>72219151
Keep expanding into Benelux region.

[NAP] Merchant Republic
>>
>>72219348
There's plenty of open land. you can join
>>
>>72219278
Where is my SAM site?
>>
>>72219348
You may continue playing as Italy cause its abandoned. If OP allows it.

[NAP] Merchant Republic
>>
>>72219394
You need to have in your post build (X) if you want to build that turn.
>>
>>72219538
May I play please
>>
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Chinese Legion expanded 6 territories.

>>72219285
Right sorry, Merchant Republic expanded 12 territories.

Pablo expanded 9 territories to the south.

German Kingdom expanded 3 territories.


NEW ROUND IN 7 MINUTES
>>
>>72219538
Okay, I will do next turn.
Can I choose where to build it?
>>
>>72219569
Yes pick a name, Caesar, Kangz, Designated Shitposting and Uncucked Alliance are free. You can also start a new nation.
>>
>>72219598
Yes.
>>
>>72219578
Thanks
+4 roll to take Caspian Oil and fill Volgograd
Spill into Karelia
second action +1 production
>>
>>72219578
Expand East Region
>>
>>72219578
Keep expanding into Benelux region.

[NAP] Merchant Republic

>>72219387
Would you accept alliance offer from us, friend?
>>
>>72219578
Expand south and the rest to the east in Africa.

Build 1 SAM site in south France.

Build 1 Nuke silo

1+ from oil
>>
>>72219646
Little Boy as the name
In southern Japan
>>
>>72219847
sounds good
>>
>>72219857
Also I'm referring to the nuke dropped. I'm not being a weeb
>>
>>72220015
add it to the name field laddie
>>
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Merchant Republic expanded 6 territories and took control over another oil well and a city.

Chinese Legion expanded 3 territories.

German Kingdom expanded 9 territories and took control of 2 factories.

>>72219854
You do not have enough production to build.

Paplo expanded 6 territories and took control of a factory.

Little Boy settled a city in Japan.
>>
>>72220102
NEW ROUND WILL START IN 7 MINUTES
>>
Pablo please read the rules on building.
>>
>>72220102
Please fill the region
>>
>>72220102
Expand North towards the oil fields
>>
>>72220102
+5 roll to fill that empty region and Moscow region
second action +2 production
>>
>>72220102
Keep expanding into Netherlands region so i can get oil field.
Also i have question, whats the difference between small and normal oil fields? Do i get roll bonus from small oil fields too?

[Alliance] Merchant Republic
>>
>>72220102
Expand east in Africa
>>
>>72220339
1+ from oil
>>
>>72220244
>>72220102
Extra turn
Keep Expanding to the west regions

[Alliance] Merchant Republic
>>
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Chinese legion expanded 9 territories.

Little boy expanded 3 territories

Merchant Republic expanded 3 territories.

>>72220244
No just small oil fields for smaller territories.

German Kingdom expanded 15 territories and took control of an oil field.

Pablo expanded 12 territories.

German Kingdom and Merchant Republic are now allies.
>>
>>72220504
Expand South in the territory, any overflow go north
1+ from oil
>>
In case anyone is confused adding your oil bonus increases your roll by that much and that is your new roll. THIS MEANS YOU COULD HAVE DUBS without knowing.
>>
>>72220570
Extra turn because of 0
Go south towards the factory
1+ because of oil
>>
>>72220618
Oh I take back my 1+ oil then on my first roll. I thought it was just an added bonus
>>
>>72220504
fill region, spill to East region
>>
>>72220504
>expanded 3 territories.
I'm putting in my +5 oil bonuses but you still aren't counting them
+5 to a roll into Moscow
spill into oil region to the east of Moscow
second action +2 production
>>
>>72220504
Expand east in Africa
+2 from oil
>>
>>72220504
Keep Expanding to the west regions

[Alliance] Merchant Republic
>>
>>72220706
>>72220504
By east i mean into Oil region
>>
>>72220618
Oh, ok
It's just all other risk maps i've played have it as a static bonus
>>
>>72220618
confused by this one.
Do you mean it is added to your territory count
i.e
12 = dubs

> or your last digit or what?
>>
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>>72220570
You need to control the region to control the oil.

Little Boy expanded 18 territories and took control of an oil well.

Chinese Legion expanded 6 territories.

>>72220713
No the +5 is going on your roll, so now your roll is 72220509

Merchant Republic expanded 9 territories.

>>72220722
You do not have control of 2 oil wells.

Pablo expanded 3 territories.

German Kingdom expanded 6 territories.
>>
>>72221091
Say you roll a xxxxx21 but put +1 from oil. your post becomes xxxxx22 and you get the benefits of dubs.
>>
>>72221102
Expand to the north sea so i can seize oil rigs.
+1 from oil

[Alliance] Merchant Republic
>>
>>72221102
Fill the rest of the southern territory, any spillage goes North towards the other factory
>>
>>72221091
>>72221179
but if you roll a xxxxx99 and post +2 your roll becomes xxxxxx01 and you only get 3 territores.
>>
>>72221102
>You do not have control of 2 oil wells.

I have one in Spain and one in Africa, right?
>>
>>72221102
It's just a little disappointing as oil becomes significantly less important
+5 roll to Moscow
Spill into Finland
second action +2 production
>>
>>72221199
Take over the rest of all of the Japanese islands left, then start going towards the Korean peninsula
>>
>>72221238
That's what I got from the rules. It says +1 bonus for the roll. I can change it to territory bonus from now on if that's ok with everyone else
>>
>>72221102
Expand east in Africa.
2+ from oil?
>>
>>72221237
You need to control the entire region to get oil benefits.
>>
>>72221321
literally every other Risk OP adds the number to the territories conquered, not the post number
>>
>>72221321
That's fine with me I'd like that more..so will you just add our oil bonus or do you still want us to specify?
>>
>>72221353
ok.
I have rolled a 0 but I have 1 oil field.
Can I choose to stay at a 0 or does the 0 becomes a 1?
>>
>>72221382
>>72221390
Okay from now on I will do territory bonus. I am very tired in my defence xD

Please post oil bonus and build action so I don't miss anyone.
>>
>>72221102
Expand into the WEST oil region.
> THESE CRAPPY CAPTURES ARE KILLING ME!!
>>
>>72221462
no worries, just a little down from not getting as much land per roll as i should, and at least this clears up the misunderstanding i had earlier

This turn i got a golden roll 9 +5 oil
>>
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German Kingdom construct a sea route and expanded 1 territory.

Little boy expanded 18 territroies and took control of 2 factories.

Merchant Republic expanded 14 territories and took control of a city.

Pablo expanded 13 territroies

Chinese Legion expanded 9 territories.

NEXT ROUND IN 7 MINUTES
>>
>>72221807
Continue to conquer Finland +5
second action +2 production
>>
Just noticed that it doesn't say that sea routes = 3 territory in the rules. I'm gonna keep that the same though because it makes it a bit easier to cope.
>>
>>72221238
forgot this +2 production, added now.
>>
Expand into the Korean peninsula
1+ oil to total expansion not my roll
>>
>>72221807
Expand into south Italy.
+2 from oil.
>>
>>72221897
What are you producing?
>>
>>72221807
Expand to Prussia region
+1 from oil

[Alliance] Merchant Republic
>>
>>72221807
Fill the rest of the west oil region. Spill the south city region.
>>
>>72222121
I'll just save it up for now
If i can't do that, i guess hit up that Moon Base
>>
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Merchant Republic expanded 14 territories and took control of a factory and a city.

Little Boy created 2 sea routes and expanded 4 territory.

Pablo created a sea route and expanded 11 territories.

German Kingdom expanded 7 territories.

Chinese Legion expanded 3 territories and took control of an oil well.

NEXT ROUND STARTS IN 7 MINUTES
>>
>>72222121
If a nation has control of a factory they can incluse 'Build X' in their post and the little bar in the bottom left next to your name will increase by X. When you have enough production you can build things.
>>
Question about air bases. It says you can either destroy one enemy territory (which is the bombing run) or you can conquer 6 territories, so you can take six territories with paratroopers I assume?
>>
>>72222338
+5 Finish off Finland and enter Oil region to the east of Moscow
+3 production
>>
>>72222269
I'm not too sure on what happens on the moon.
>>
>>72222338
Expand south city region.

Build (1) Airbase in my starting city region.
>>
>>72222338
Expand into the rest of the south Korean peninsula, spill into the North Korea
1+ from oil to my conquered territories not to my roll
>>
>>72222338
Expand further in Italy.
+2 from oil.
+2 production
>>
>>72222515
yes air base allows use of the secondary actions Airstrike and Paratroopers.
>>
>>72222659
Do you have to roll a specific number or could you do bombing runs and conquer territories with it each turn?
>>
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Merchant Republic expanded 7 territories.

Chinese Legion expanded 9 territories and took control of a city.

Little Boy expanded 10 territories and took control of a city.

Pablo expanded 4 territories. (Cannot expand anymore in italy.
>>
>>72222978
Expand to Prussia region
+1 from oil

[Alliance] Merchant Republic
>>
>>72222721
Bombing runs destroy a territory permantently.
Paratroopers you need a golden roll to have a successful invasion, however you cannot drop onto cities.
>>
>>72223118
Please read the rules on building, you are wasting those 3 factories.
>>
>>72222978
OP i started building an Airbase
>>72222589

Fill NORTH WEST FACTORY region
>>
>>72222978
+5 to Fill region and spill into Arkhangelsk
+3 production
>>
>>72222978
Expand east in Africa.
+2 from oil
+2 production
>>
>>72223195
You need to post 'Build X' to increase your production before you can build an airbase
>>
>>72223193
Okay then i would like to start building SAM site in lower Germany.

[Alliance] Merchant Republic
>>
Expand into North Korea, spill into the northern island above my controlled Japan territory.
1+ from oil not to my roll but to my overall territory count
>>
>>72223309
>extra roll

Expand east in Africa.
+2 from oil
+2 production
>>
>>72223458
>>extra roll
you didn't get 0 or dubs
>>
>>72223499
9 + 2 from oil becomes 11, right?
>>
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German Kingdom expanded 10 territories and took control of a factory.

Chinese Legion expanded 6 territories.

Merchant Republic expanded 14 territories and took control of an oil well.

Pablo expanded 11 territories.

Little Boy expanded 13 territories and took control of a factory.
>>
>>72223422
>A second roll from dubs
Expand from the island most northern to the mainland towards the factory
1+ from oil not to my roll to my overall territory captures
Build (3) Airbase
>>
>>72223582
No we changed to oil adding territory not roll
>>
>>72223410
Please read this post>>72223331
>>
>>72223593
Will this still count for my last turn
>>
>>72223593
Sorry it was after the time limit.
>>
>>72223331
sorry but this is confusing.

I put
> Build (1)
but simply told where i would build it.
could i have that build point + this turns build point?

+ 1 oil
+ 1 production
>>
>>72223584
+6 to fill Arkhangelsk
spill into Armenia
+3 production
>>
>>72223673
Alright that's fine. May I redo my turn then? Or does that roll have to count for this turn?
>>
>>72222978
Castel in Iran
Any color
Vlad
I'm alway late
Rolling to move east
>>
>>72223673
I have forgotten to keep saying 7 minutes per round. but yeah, each round is 7 minutes.

>>72223699
Yes sorry I missed your build point.
>>
>>72223584
Expand to France region
+1 from oil
+3 production
Build SAM site in Lower Germany

[Alliance] Merchant Republic
>>
>>72223584
fill north west factory region. Spill south city region.

+ 1 oil
+ 1 production

Build 1
>>
>>72223584
Expand east in Africa
+2 from oil
+2 production
>>
>>72223743
NAP Vlad ?
>>
Expand from the island most northern to the mainland towards the factory
1+ from oil not to my roll to my overall territory captures
Build (3) Airbase
>>
>>72223966
>a second turn
Expand to the oil fields above N.Korea
1+ oil for territories not roll
Build (3) Airbase
>>
>>72223899
>>72223584
second roll from dubs
expand south for factory.

+ 1 oil
+ production
Build 1
>>
>>72224186
this spills all of those regions.
spill north east city region
>>
>>72224140
>a third from 0
Fill in the oil and factory territories, spill towards Taiwan
>>
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Chinese Legion expanded 20 territories and takes control of 2 factories.

Merchant Republic expanded 15 territories ant took control of a factory.

Vlad settled a city in Iran.

German Kingdom expanded 4 territories

Pablo expanded 11 territories.

Little Boy expanded 35 and took control of a factory and an oil well.


My gf rang so sorry for slow update.
>>
>>72224577
Expand to France region
+1 from oil
+3 production
Build SAM site in Lower Germany

[Alliance] Merchant Republic
>>
>>72224577
+6 to Fill Armenia and spill into the northern production region
+4 production
>>
>>72224577
Expand South towards the city in northern China
2+ oil expansion not to my roll
Build 4+ towards Airbase
>>
>>72224577
Expand north east city region

Build 3
+ 1 oil
+ 3 production
>>
>>72224790
second Roll to Fill the production region and then spill into the Oil region to the east of it
+4 production
>>
>>72224577
Expand to north in Middle east
+3 from oil
+2 production
>>
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German Kingdom expanded 4 territories and built a SAM and took control of a city.

Merchant Republic expanded 27 territories and took control of 2 factories.

Little Boy expanded 8 territories.

Chinese Legion expanded 4 territories.
>>
>>72225211
Expand to France regions
+1 from oil
+3 production
Build SAM site in Prussia

[Alliance] Merchant Republic
>>
>>72224931
Missed this from last round. I will add it.
>>
>>72225211

Why didn't I gain any regions?

Expand to north in Middle east
+3 from oil
+2 production
>>
>>72225211
Take the city in the south and then take the city in West, direct conquer
2+ expansion from oil not to roll but to overall territory gains
4+ build towards Airbase
>>
>>72225361
ok
>>
>>72224931
You also need control over egypt to get that 3rd oil
>>
>>72225390
>second turn
Finish taking over the rest of the spaces in the territories then spill into the ocean down the coast towards Taiwan
2+ expansion from oil
4+ build towards Airbase
>>
You cannot take the city due to Chinese Legion. You must declare war and invade the territory durrounding that city.
>>
>>72225428
So how do I take the red city?
>>
>>72225211
> ...thats an odd way of doing it OP.
> You B-lined Blue and pushed me out of the region...
> There was still space right next to blue,
cutting me off.
> What do?


Expand/fight this north east city region.

Build (3) construct airbase
+ 1 oil
+ 3 production
>>
>>72225509
Sorry about that, had to go outside for a while
Is my territory still available or has it been taken over?
>>
>>72225509
I don't declare war, take the city in the West, use the rest of my moves to take the rest of unoccupied territory and then expand down in the sea towards Taiwan taking as many sea territories as possible along the coast
>>
>>72225561
Declare war.
>>
>>72225606
Still available.
>>
>>72225211
+ 6 to fill oil region
spill into oil region next to it
Spend 20 to land on the Moon
+6 production
>>
>>72225591
You declare war on me?
>>
>>72225630
Is my ally still there or has he left?
Also, expand north
>>
>>72225741
I'm still here m8
>>
>>72225773
Nice
Teach me senpai
>>
>>72225671
depends what OP does about the dodge expansion

...Actually i'm done.
> Shitty captures are annoying me
>>
Why would someone build on the moon? What bonus does it give?
>>
>>72225943
Ability to launch rockets and immunity from being nuked
>>
>>72225924
You are quitting?
>>
OP don't forget my last turn
>>
File: Risk Eurasia.png (452 KB, 2838x1800) Image search: [Google]
Risk Eurasia.png
452 KB, 2838x1800
German Kingdom expanded 10 territories.

Pablo expanded 5 territories.

Little Boy expands 19[spoiler][/spoiler] west due to not being able to take city and takes control of a city and builds an airbase.

Chinese Legion Declares War on Little Boy abut is unsuccessful in an invasion and builds an airbase.

Merchant Republic expands 9 territories and takes control of an oil well and builds and builds a space base to be sent to the moon. (Tell me which spot on the moon you want)
>>
>>72226299
Expand Northward please
>>
>>72226299
Expand to France regions
+1 from oil
+3 production
Build SAM site in Prussia

[Alliance] Merchant Republic
>>
>>72225591
I did Little Boy's moves first so didn't realise it would cut you off.
>>
>>72226299
>(Tell me which spot on the moon you want)
center of the circle
+7 roll to fill oil region
spill into the city region to the south of it
+6 production
>>
>>72226487
oi can you explain this oil stuff to me?
>>
>>72226299
Expand southward and capture his airbase, spill over and take all of his territory possible in the north
Do a bombing run onto his factory in the West
2+ oil expansion not to roll
Build (4) towards a Sam turret
>>
>>72226299
Declare war with Kangs.
Take city of Kangs in Egypt
Then expand east into Syria/Iraq.

+2 oil
+2 production
>>
>>72226529
Oil gives you a bonus to rolls
Factories let you build shit
Uranium lets you build nukes
ending number of your post determines how much land you conquer
>>72226433
You didn't count India's roll last turn
>>
>>72226588
>second turn from 88
In the far west expand and take his factory
Deploy paratroopers onto his East coast by the destroyed factory
2+ oil towards invasion in the West
Build 4+ towards a Sam turret
>>
>>72226648
Okay thanks for explaining
So now when map is updated, will I get 6 territories because my roll wasn't included in last update?
>>
op r u alive?
>>
File: Risk Eurasia.png (454 KB, 2838x1800) Image search: [Google]
Risk Eurasia.png
454 KB, 2838x1800
Designated Shitposting OP expands 3 territories to the north.

German Kingdom expands 4 territories and builds an SAM.

Merchant Republic send a spaceship to the moon! It lands in the large crater. They also expand 16 territories and take control of a city.

Little Boy invades Chinese Legion and takes control of a city and a factory and also builds 2 SAM's.

Pablo declares war on Kangz! They then expand 5 territories.


Taking so long to build shit!
>>
>>72227274
+8 to fill city region
spill into Uranium region
>>
>>72227386
and +6 production too
>>
>>72227274
Expand to north sea so i can get oil rigs
+1 from oil
+3 production
Build SAM site in France

[Alliance] Merchant Republic
>>
>>72227274
Expand southwards towards his oil in the far west, if the territory is fully taken expand towards the territory with his factory
2+ oil towards invasion
5+ to building another Airbase
Send paratroopers around his southern city on his East coast
>>
>>72227274
OP you still didn't add this roll desu >>72225741

Also, expand northward yet again
>>
>>72227274
Conquer red city in Egypt
And fill in oil region in Iraq
+2 from oil
+2 production

Build SAM site in south France
>>
>>72227530
>another turn
Continue pushing into his territory and take his factories
2+ Expansion for oil
5+ to building an Airbase
Send more paratroopers to the south around his city
Thread replies: 255
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