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/prod/ - Music Production General
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/prod/ - Music Production General

Nobody likes this genre edition

>Pastebin - Links, books, videos, articles, tutorials and stuff
http://pastebin.com/pYGCLu6q

>/prod/ wiki
http://mu-sic-production.wikia.com
Still needs work

/prod/ IRC is up!
To join, you can go to http://www.rizon.net/chat
Choose a nick, put #/prod/ as channel. Enter!

No one needs your Soundcloud page. Use clyp.it.
Post tracks, express opinions, show templates, share stuff

And don't forget : TALK SHIT POST CLYP
>>
Old thread

>>65268291
>>65268291
>>65268291
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>>65302003
>>
https://clyp.it/3ume2qal

how get glitchier drum,s?
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>>65302068
I don't know anon i use renoise
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>>65301994
perfecto

are you running them all from the same machine, or with slaves?
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>>65302068
Just make a list of things you want to know and search specifically what you need.
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>>65302068
>>65302068

read the fucking manual. Ableton is a DAW. There isn't an "essential" tutorial video. Depending of what youre producing and what your workflow will be like (hardware? all soft synths? etc etc) makes "must see" tutorials retarded

tl;dr: read the fucking manual. then google specific questions. if you still don't get Ableton after reading the manual (which is hands down the best manual I've read regarding a DAW) then you're legitimately retarded
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>>65302158
100% hardware lmao
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>>65302158
Reaper?
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https://clyp.it/3k4w01sd
Something I'm working on
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>>65302269
>Reaper
Irrelevant
>>
Somewhat dark, somewhat trip-hop, gib opinions please

https://clyp.it/o5exzsfy

>>65302070

Bit-reduction
Short bits of other sound, like taking a 10 ms sample of ... whatever
More turntable-like effects

Pretty nice so far
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>>65302146
Same machine, somehow- But I'm just about at the limit of what I can add. Many instruments are not loaded into RAM until I need them, such as some of the oddball choirs and perc. The project uses around 29 GB of ram.

Currently using mac pro 2013 Quad core 3.7ghz w/ 32GB ram (the trashcan mac). Works rather well, but certain conditions will certainly cause problems, such as extremely dense projects that have tempo automation- for some reason that really shits the bed. Most things work out fine, though, and minimal mixing after the fact is required after writing, because the project is more or less "pre-mixed".

I would like to one day move to a server based / slave system like Vienna Ensemble Pro, but I need to make more money before that happens, lol.
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>>65302303
the synth at 0:54 is not supposed to sound like that at all wtf
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>>65302278
:(
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>>65302303
thanks for the advice i wanna finish this before i crash hard

your track sounds pretty dope too but the bass should be grittier maybe and you need cooler hihats
>>65302338
i was typig about that synth when i saw your messag pop up lol
>>
made this little demo, getting someone to rap over it, what do you reckon?
https://clyp.it/tp3eucad
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>>65302303
the breaks are abit weak and that synth at 54 really dosnt fit, try filtering it down with a LP maybe?
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>>65302444
Kick and clap sound corny, it sounds more like a synthpop instrumental.

If that's what you're going for then you're doing fine.
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>>65302277
I dont get it
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any tips on programming shaker samples to enhance the groove? how can I get a more organic sound?

something like this is what I'm trying to get https://www.youtube.com/watch?v=_12JOdTYFwU&ab_channel=Therawprocess
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>>65302489
yeah defs gotta replace those, just grabbed some default ones for placeholders while I sort out the rest of the arrangement
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>>65302526
if you have a swing function that will work otherwise recording a shaker will work best.
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>>65302526
You can drag them a couple of pixels to the left on your tracker.

I know FL has a function called offset or something aswell wich makes the sample play a couple ms later giving that groove effect.
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I'm the guy that posted the sprawling orchestral template in the other thread,

>>65302151
someone wanted me to post a clyp, here's some music from the last short I scored, some cues near the end of the thing.

https://clyp.it/fo45sybl
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How do i make stuff have an impact?
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>>65302618
That's pretty good anon
Which film
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>>65302635
add bass cut mud
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>>65302303
>>65302338
>>65302374
>>65302478

Thanks for the answers guys
I'm taking everything in consideration

Here is the version with the synth sounding correctly ( still counsidering lp-ing a bit though ) https://clyp.it/zutaeqwy

> cooler hihats
they are coming from an AD preset what do you mean by cooler?
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>>65302804

Speaking of hihats, I think they're panned a bit too much.
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tfw no basement walls filled with blasting modulars to help forget about the pain
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where do you get your material for music to begin this type of thing?

where do you get packs of drum sounds, guitar sounds etc, you can download?

ive seen a few torrents of this kind of stuff
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>>65302963
Did you forget to quote someone?
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>>65302963
The Daw you download and use will probably have some kind of drum machine/drum sounds and some samplers/synthesizers to play with. It's the easiest way to fuck around with making music and learning unless you're really itching to use a particular pack/synth/etc.

If you're talking about samples in particular, there's so many places to get them online that people will put dropbox links up for. You could probably just google "guitar sample pack" and look around the links. There's also Virtual Instruments you can use that are synthesizers that you can fuck around with and won't need to import a sample pack or anything.
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>>65302897
I live vicariously through this guy

ColinBenders on twitch when it comes to that stuff, his modular jam sessions are legendary..
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>>65302526
>how can I get a more organic sound?
Tap them in live and don't quantize.
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>>65302618
>https://clyp.it/fo45sybl
What do you use for brass sounds? That's the best synthetic brass I've heard.
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>>65303500
For all my brass, I use Sample Modeling Instruments, which are dead dry out of the box.

You have to create your own articulations, using modulation, unlike the normal situation with sampler brass libs. If you want crescendo, you need to draw that automation. If you want staccato, you have to draw that automation. This pain the ass gives you added dynamic control you don't get with Brass staccato number 587.wav in another library.

Methodology is as follows:

The Dry individual insts. are posed spatially using Virtual Sound Stage (basically a fancy panning utility). The Early Reflections in both virtual sound stage and in the sample modeling kontakt instruments are OFF.

Then, on the dry individual tracks, I have two aux sends (PRE FADER). Both go to an Altiverb Instance. The 1st altiverb would be Todd-AO impulse, at 13 meters, early reflections only. The 2nd Altiverb is Todd-AO Impulse, 13m, Tails only. This is so I can dial in predelay on the tails (normally you would predelay the early reflections, but Altiverb is backwards due to how it was sampled). At 13.5 meters, the early reflections in the Todd AO rooms should be delayed about 55ish miliseconds. So (remember, its backwards), I predelay the tails only Altiverb by 55 ms.

This is one reason why I split ERs and tails, but another is that you may need to do corrective EQ to either the Early reflections or the tails individually, depending on how the sample library reacts to the impulse.

So now, I combine the oriignal dry channels with the two Reverbs in another Bus, the Brass Sum bus. Typically the sounds are rather dark at this point, convolution reverbs are like that. I like to boost the highs with the Puigtech EQP1A, or a similar EQ.

I use this same method on each individual section (trombones, horns, etc) because they may need slightly tweaked settings vs eachother, but the basic concept remains the same.
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>>65302635
Marketing
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>>65303867
10/10 post, cheers.
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I know you guys hate soundcloud, but the file is too large for clyp, so here you go.

https://soundcloud.com/asdfdf-asdasdsf/another-time

It would be amazing if anyone took the time to listen to the whole thing, and give feedback, but any help at all is great.
>>
>>65303500
>>65303867

Just to elaborate further, on why altiverb- They have sampled these various spaces at different distances. I use the 13.5 meter ER and Tails for the Brass, but also the Perc and furthest instruments on the virtual stage.

Conversely, I use the 3.5 meter impulses on the close strings, and the 8 meters on Woodwinds. So you are exploiting the fact that they have sampled these spaces at different distances as a mechanism for establishing depth. You still have to make corrections to the tails' predelay for each. The concept behind this predelay is that furthest instruments' early reflections bounce off the back wall soonest (shortest predelay on ER), closest instruments bounce off the back wall the longest (longest predelay on ER). Couple this with careful mixing of the dry channels vs the reverb sends (I should add that I always send to the tails at 100 percent / 0 dB from the dry instrument), and you are already building the 'depth' in your mix semi organically. The reason I use pre fader sends is that it will decouple the dry / original channel faders from the reverb sends. The overall volume would then be handed off to Virtual Sound Stage (the panning and placement utility on the dry channels), with the original channel (dry) fader controlling ONLY the dry contribution. All individual sections are summed in their own busses with their respective reverbs so corrective EQ and other FX can be applied.
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>>65302618
how do u got that job?
much respect
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>>65304053
quick edit for clarification- Remember when I'm saying predelay on the ERs- this is true in the majority of algorithmic reverbs, but in altiverb you actually predelay the TAILS instead.
>>
>>65304172
>>65304053
Cheers, I'm making a note of all of this.
>>
what do i need to get to start making retro wave synth music?
>>
Why does Max/MSP destroy my computer so much ? Anything beyond a simple patch completely devours my CPU for some reason, and updating my OS made it about ten times worse. Do I need a new processor or a sound card or what ?
>>
checking if i can post here
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>>65304317
Sorry, I've had a word with the committee and we've decided you can't.
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>>65304280

a dick on your head
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>>65304280
spent 20,000 dollars on vintage synths, outboard gear, and some kind of vintage recording deck that was a value in the 80s but is not really pricey and probably broken. then watch the movie Drive and you're set.
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https://clyp.it/h32chxxv
waddya think
what else should i do with this
tips and stuff
ty ily
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>>65304817
I think a frantic bassline- almost like the rapid plucky shit squarepusher does on his bass guitar would suite this well. I think the modulation effects you are doing are pretty cool. I can tell the arrangement is still rough, but if you kept building the intensity of that modulation / phasey shit in each section and really had it culminate in a big explosive section w/ bass it would work.
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Going for some stereotypical action movie shit here:

https://clyp.it/wifgkelx
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https://clyp.it/k44yebii

how is the mix on this?
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Is it true that you can get sued if you release music made with a pirated DAW?
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>>65304817
i like beginning sound but it gets kinda played out with the weeeeeeeeoooooooooooooo and the hats sound off . not bad to be honest
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>>65306023
mix is decent, careful with those delay times, in the middle they might be a bit longer than they need to be. Shorten them up a bit and everything should pop out more clearly. I know cause I usually do the same thing hahaha

>>65304817
nice intro
add a fat fuckin' bassline, with a pinch of reese.
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>>65306614
Yeah there's a guy APRA has who can listen to a song and tell if any of its elements are pirated
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>>65304280
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https://clyp.it/agcnptus

Accidentally exported it on a lower volume but the gist is there. Tell me if there are any apparent mistakes and maybe some suggestions?
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>>65305073
the chugging part in the middle should be brought up more in the mix imo, its a bit weak when it should be the driving of the song. great composition though


https://clyp.it/k44yebii
i was told to add more bass to this, and i gave it a shot, but i dunno if i did enough. also any mix help would be ace, its meant to be a bit distorted
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>>65307262
def enough bass at this point, just ease down on the reverb
>>
tried to produce something flylo inspired. did i succeed?

https://clyp.it/lznmhylt
>>
https://clyp.it/mablrjo2
Chill Trap (i think)

This is like the 3rd thing I have ever worked on, I'm a complete beginner to music production so i'm really looking for tips that can help this project and help in the long run
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>>65307262
>https://clyp.it/k44yebii
This shit bangs. Sounds great at high volume w/ my sub on. I can see why >>65307301

said turn down the verb a bit. What might also be worth exploring is picking one element like the plucky short decay synth and giving it barely any reverb, and let it sit distinguished in the rest of the heavily reverb'd instruments. You have made a nice atmospheric bed with all those layers, and I think if you had one or two clean, drier elements up top it would really give the mix depth.

Also thanks for the heads up re: the chugga chugga bits in >>65305073

I can hear what you mean after listening to it on a diff pair of speakers, especially.
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>>65307874
For being so early in production, this is really rather well put together. Main advice would be concerning the mix, just making sure the drums don't get lost in the mix- you have given so much real estate in the freq spectrum to the music box-like sounds that it almost makes it impossible to add anything else.

What you may consider trying out, for fun, is to clone that melodic instrument, and making a slgihtly different effected version of it. Maybe this one has more reverb, maybe its got some other interesting effect, and feeding it only the lowest octave notes, or maybe the highest octave notes, or maybe it only plays a few per bar and sorta outlines the underlying basic melody. Something like that can help you add interest to the tune. It can be something that only comes in when bars turn over, like at the end of a 8 bar section, for instance. Something to keep folks guessing as to whats coming.

To build an intro you can drop out 80% of the notes, and slowly build up in complexity.

I can't tell if that's what the lowest octave is already doing, but a Vibraphone, xylophone, or other mallet instrument may be a good one to form a call-and-response type section for a breakdown.

Despite being relatively minimal, it still is a well put together tune.
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>>65307254
Loving what you did with the bassline in this. Really interesting sound design.

The extra incidental percussion is a nice touch as well.

Great work on the transitions.

At 1:34 (again at 3:37) this synth that you have been teasing prior, that finally opens up does start to walk over the bass and some of the other sounds. Nothing major, just reign it in a touch with a lowshelf or something? Very minor complaint but if you follow some of the other elements as that is introduced a few do get buried under it. Its a great sound though, so you don't want to remove too much from it. I can tell that was a tricky mix.

All in all this is a really great sounding tune, and was fun to listen to.
>>
tfw you go to master and JUST your track

baka desu senpai
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>>65308857
pretty hard to do that
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>>65308857
>baka desu senpai

This shit gets me everytime
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can someone post that eq frequency chart please
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cc pls and thx
https://clyp.it/45bdgn2l
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>>65302158
>fl
>renoise
>audacity
>hardware

all fucking perfect
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check out this piece of shit i've left to dry for a few weeks, probably won't finish

https://clyp.it/dcf4t4d4
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>>65304020
I liked the parts at 3, 5, and 9 and a half minute mark. Didn't really care for the collage stuff in between. I would suggest making that shorting or more coherent. Also tried to figure out what that fucking Morse code at the end was but all I got is gibberish.
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Prob finishing this today. https://clyp.it/smjij0sg

Wtf is the popping around 25 sec?
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>>65309950
clipping...are you dumb?
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>>65309972
guess so. Didnt hear till it was exported
>>
https://clyp.it/tnwhftza

So I mixed this down but something sounds off, mostly the low end (esp the drums which sound lifeless after my mix down idk why tho)

anyone wanna chime in?
>>
When it comes to mastering how often are you outsourcing that process, like getting someone else to do it. or do you do it all yourself?

I've been doing everything myself but i feel like i might get someone else to do it since i don't know shit. people said I am ok and i am just doing it as i go along when really i straight up don't even know
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>>65309950
If you exported this from your DAW to MP3, and that was the first time you heard it, then it could be an MP3 encoding artifact. The waveforms on clyp are misleading, but It doesn't look like its clipping to me... What were the levels like in the project at that time? Below 0dB or pegged at the top?
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>>65302635
just add a banging donk on it
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>>65310121

If you can afford it, and its a tune that is important / getting a proper release, then yes, getting someone who is experienced in mastering to do it is worth it. Can you just fuckin' wing it for your soundcloud shit? Sure. It just depends on what you are willing to pay for, and the importance you place on the project.

Sometimes having a second pair of ears on the project- and a second pair of gear in front of those ears- can have a profound effect. Just don't expect the mastering process to do anything more than the final 3 percent. You need to bring the other 97 percent at its full potential. A lot of folks think that its the mastering stage that will save their shitty mix, that's just not true. The goal of mastering is just to get the tune sounding a bit more balanced when heard on multiple mediums, from cell phones, to cars, to computers, to the big ass club system- that final 3 percent.
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>>65310269
what this guy said. it could be mp3 artifacts, but it could be something else. did you add any effects to the master track when you were in the eq process? maybe play around with that

and side note, when rendering or exporting a track always have it WAV, 44.1KHz, bit depth of at least 16 bit. thats what i do
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>>65302618
Mainly at this guy, but how long would it take to learn all the ins and outs of making realistic orchestral scores, effects, EQing, mixing, and mastering, the whole deal?

I definitely wouldn't be learning from scratch, I think I have some good experience when it comes to production but the specifics of producing orchestral is what's intimidating me. Namely setting up the soundstage and realism of a human orchestra playing in a concert hall with all the details accounted for, but also choosing the right sample libraries.

I'd really like to learn this over time but if the time comes and I really want my scores produced, I'd probably end up going to professionals or if there is such a thing as a cheap orchestra for hire.
>>
>>65310269
>>65310528
Thanks for the help, I think it may have actually just been a limiter that was set wrong, I've changed that but Im not 100% sure. I'll try to export again with your advice -> >>65310528
>>
can I get some feedback on this?
https://clyp.it/kf20p1is
Not really sure where to go from here
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Kind of a vague question (maybe I'll come back w/ more specific questions if I run across problems), but I need to score a short 3D-animated commercial. Need to do some sound design (make some sounds for actions [like whooshes]) and then also make a score for the background. I'd imagine I'll make it kind of ambient-ish and subdued. If this makes sense, I plan to try and make it a cross of a dark romantic kind of ambiance w/ some electric tones here and there.

So...any random suggestions? Tutorials I should read/watch on sound design and/or making ambient/drone/soundscape-type stuff? Any things to think about that I'm probably overlooking? Any suggestions on specific techniques to keep in mind when making a score to run through a commercial (there won't be any dialogue or anything, just images and my production). I'm not sure if this is going to be easy or harder than I'm thinking. I suppose the music part of it will be easy enough. I've got plenty of VSTs and Ableton, blah blah blah.I pretty much know what I want to create, I'm just worried about the execution. Especially when it comes to doing sound design for weird things...like making crawling sounds and a sound for high-fashion garments randomly growing out of nothing on top of statues...no idea how I'll approach that yet.
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>>65310621
I came from drum n bass, and have been chasing the orchestral sound for about 2 years. I think I've always been a bit better at the technical side over the orchestration side. I had experimented previously with some strings in breakdowns, etc, but did not try to adapt a rigorous or thoughtful approach to the thing until about 2 years ago.

What motivated me was a technical challenge. We won't ever get our virtual instruments to sound like a real orchestra, but these days you can get "close enough" that it really won't matter in media music or low budget film stuff (which has never demanded particularly rigorous orchestration). So of course, my goal has been "OK, well won't sound real- but lets see how far we can go". The rabbit hole is deep, and I'm definitely still on that journey.

My template has evolved a lot over the years, culminating in what I have now, the virtual sound stage + altiverb approach that uses ONLY the close mics from all the various sampler instruments, with 100 percent constructed reverb. You definitely sacrifice the beautiful rooms that some of these libraries were recorded in, in trade, you get the opportunity to marry libraries recorded in different rooms in a way that they (ideally) sound like they go together. Which, I think is worth it.

My approach to tuning the template was to take recordings of scores I thought represented the sound I was after (Holst - The planets) for instance, entering the full score into my DAW, and tweaking my mic mixes and reverbs until I got as close as possible. This then becomes the "template" after I remove the midi. Do it for a few different scores, and you slowly approach settings where there is at least a measure of balance. I still have a way to go in that respect, my template is far from perfect. But here's the good news. Once you get the template figured out, you can just open up your DAW and score something, with ltitle concern for mixing (its already mixed by the 'room' you have made).
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>>65310621
And one more thing that may help inspire you, That film, Elysium that came out a few years ago- Scored by Ryan Amon. Yeah, guess what his studio looked like- pic related (OK, its nicer now after he got that Hollywood money). Realize that the same Kontakt Libraries and tools you use now are being used to write film scores in Hollywood blockbusters. There are people on this thread right now with nicer setups. Its amazing what you can do in the box. Now, he has the opportunity to record his strings in Abbey Road, but the point is- these tools are powerful enough to do the job.
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>>65310888
On rutracker you can find a significant amount of Foley material- check out the libraries by "Boom Library", "Hollywood Edge", "Sound Ideas". These can be great for manipulation in your sampler for exotic sound design. Not the answer you may be looking for, but worth exploring. Sound Ideas also has a PDF series on their actual website that has a searchable index of the content from every one of their library disks (example: Mud Splashing sound number 589, twigs breaking, etc).
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>>65310958
Well I see it will definitely take a while if you're not complacent. Do you feel like you're at a "good enough" point at the moment, or you've long passed that and now you're really getting into the nitty gritty?

This balance of "close enough" and "good enough" can be something I could chase, but do you think that can just be achieved with a good convolution verb like Altiverb and any old sample pack? Or is the panning and bussing verbs in a certain way so subtly important that I would need extra plugins to giving it that extra touch?

If not the plugins, it's mostly the quality of different packs that I'm worried about narrowing down, I can decently handle articulations in my DAW and I'm not making anything so control-heavy as to automate EVERY articulation like you're doing so most libraries would work but none are created equal which makes it hard to even start thinking about the 'room' mixing.
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>>65311024
Oh trust me I've heard a wealth of magnificent computer-produced scores which makes me know it's possible. I plan to be doing everything digitally as music is just a hobby for me and I don't have the money to plop on remotely expensive gear; currently I've only got a MIDI keyboard lol
>>
i've always wondered how other people name their tracks or albums

I just lay back and wait for a random word to pop in my head and then i am like yeah that's the track.
>>
>>65310958
Not the anon that you replied to but I found your reply inspiring, I have often thought of trying to get in to scoring. I have been producing for over 10 years now so I'm also not a total noob to production, but scoring and orchestrated stuff seems way out of my depth!
How the hell do I start? Are there any "getting started scoring" tutorials you'd recommend?
>>
going from fl to ableton and i feel like a caveman, reading the manual right now lads
>>
>>65311383
that was me when I went from logic to ableton
it feels going from driving a car to riding 4 unicycles at once
>>
>>65311426
did you benefit from the change senpai?
>>
>>65310088
anyone?
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>>65311383
>>65311426
Never used another DAW besides Ableton but I'll tell you the learning curve is quite steep.

But once you make it over the hump it's such a great feeling to use a powerful piece of software that you will probably never stop learning in when you use it.
>>
>>65311202
Here is what I have used for both projects posted above:

>>65305073
>>65302618


Strings: Sable Strings Vol. 1-3. Large amount of articulations, polyphonic legato (that's a big bonus), Several Legato transition types, variable vibrato, multiple mics- close mics are good enough to feed to altiverb.

Percussion: Several different libs, but Spitfire Orchestral Percussion (general purpose cymbals, bass drum, toms, triangles etc), Orchestral Tools Timpani, Nine Volt Audio Taiko 2, For ethnic perc- Evolution Series World Percussion 2.0 (absolutely beast library, unbelievable amount of work went into this one), Hans Zimmer Percussion (they are far too roomy to fit neatly into my template most of the time, but I do like the bucket hits and some other randoms).

Woodwinds: Orchestral Tools Berlin Woodwinds. Sample modeling has made some as well, I'm sure they are beast.

Choir: Voxos for general choir, split into basses, tenors, etc which is nice. Shevanni is a great solo female vocal, sounds like some lord of the rings shit.

Brass: The absolute king is Sample Modeling brass. Their Horns, Their Trombones, their Tuba, Their Trumpets. I haven't touched a single other brass library after I figured out how to get these bad boys sounding decent with artificial reverb. Definitely the most expressive and dynamic of any sample based library I've ever heard- but that's because you have to build the articulations yourself.

Piano: Usually either Imperfect Samples Fazioli Concert Grand, or maybe Spitfire audio Orchestral Grand.

There are of course many other random one off libraries I use depending on the project.

Most used effects: Fabfilter pro-q 2, Altiverb 7, Virtual Sound stage (on every instrument to spatially place it pre-reverb).

EQ, in the virtual orchestra environment, shifts from being a general purpose mixing tool, to more of a "lets prepare this instrument to hit the reverb, and lets correct what went wrong afterwards".
>>
hey guys how subjective exactly is the line between lofi and hifi?
and can you give me an example of something that you think straddles that line?
>>
>>65311482
bit crusher and no bit crusher
>>
>>65304280
any synth or synth vst. they haven't changed much. learn how to use them and then you can get the sounds you want easily
>>
>>65311536
that seems a little jaded tbhfam
>>
>>65311202
>>65311476
And (of course, there's never enough room) one more thing just to clarify. "Any old sample library will do"- but only if it satisfies the conditions of: Is it DRY AS FUCK. You start mixing roomy instruments with another roomy instrument recorded in different places, and try to subvert them with your own reverb, and you are in a cluster fuck.. So I mostly limit myself to libraries that have close mics that are reasonably dry. This is why sample modeling's shit is so great- they have created the ideal artificial dry instrument for their brass instruments, built up from the harmonics of each recorded in an echo-less room.
>>
Anyone here plays two 25 key keyboards at the same time (as a 50 key keyboard)? Is it practical?I don't know if I should buy a 49 key or another 25. I have a 25 key already but i want more versatility. It would also be easier to transport to band rehearsals
>>
>>65311550
I've been really into polysynths and a decent free vst is P8. the presets that come with it are a good starting point. And just noodle around with the sounds until you get what you are looking for
>>
>>65311160
Nah that definitely helps, thanks. These sound libraries, are the sounds copyrighted or are they free for public use? Just in case, for example, there's a sound I find that I like and don't need to manipulate, I want to make sure I'm not doing anything illegal. I'm doing thi for sa friend's animation project, but I think it might actually end up being used by the company it's being made for. Not sure.
>>
>>65302635
boost low frequencies and cut mids
>>
>>65311729
They are all commercial libraries, So that means when they ask to see your receipt, you go buy it real quick.
>>
>>65311476
That's helpful. If you don't mind, could you listen to this WIP and tell me what you think, give some criticism?

https://clyp.it/txhd2lem

I've left it to collect dust for a while because it's my first attempt at trying to create a realistic orchestra and I was quite overwhelmed at all the work that you've showed I should evidently put in, so really nowhere close to a finished product but would still be nice to get an opinion from a pair of experienced ears.

Btw, I know I'm going for realism but I'm emphasizing the music box on purpose while it would probably never come out that loud normally. I can also my tell my strings sound unnaturally played in some parts.
>>
>>65311765
>when they ask to see your receipt

when would this ever happen
>>
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Hey guys, does this sound okay? Im happy with it but I'm not sure about the ride at 40 seconds, I tried about 15 different ones, I can't tell if I've just listened to it repeatedly so much that I can't tell if it fits. Thanks

https://clyp.it/o4ybhgc3

>>65311813
spooky
>>
>>65311957
It fits quite well, you could try mixing it down a bit to fit in with the track
>>
>>65312125
snares too loud, ride is fine but it's up to you to find the sample that you think fits

otherwise this is pretty funky, good work!
>>
it feels empty
https://clyp.it/st3fsdxx
>>
https://clyp.it/felyaphd
breakcore WIP
>>
>>65312125
>>65312253
Thanks for pointing out the snare I knew it was too loud but for some reason ignored it. Also mixed the ride in better.

https://clyp.it/bd1v3lot

>>65310846
I like the middle part
>>
>>65312974
take the snare out of the intro it kills the tension and makes it more predictable than it already is
>>
are there any songs that are solely a drum machine or just a 303? plastikman has a few songs that are just a 909 but thats all i can think of
>>
i have a laptop with 3gb ram and 2.1ghz dual core, do you guys think it would handle ableton well enough for a live performance? probably nothing too crazy in terms of vst's, mostly just triggering clips of portions of my songs, i wouldnt compose on it because i have a better computer for that but it's super bulky and heavy so it would be shitty to haul around
>>
>>65313921

I ran Live 8.2.2 for long enough on a MBP 2GHz with 2GB of RAM and it coped fine with audio clips and some light Ableton effects - as soon as you go near third-party VST stuff you'd hit the wall not just with CPU use but also with temperatures (not good to run hot when doing shows as there's fuck all cooler air anywhere) but with basic audio and effects you'll get away with it. Not so sure about Live 9 or 9.5 though - never did try those versions on the old laptop.
>>
>>65314194

Meant to mention - the MBP was the very first Core Duo (not even a Core 2 Duo) model - 2006 I think it was made.
>>
What is it that takes so long with mixing/producing?

Isn't it just adding the effects you want and then making sure the frequencies of each instrument are at a good level?
>>
>>65314194
i see, guess i'll dig up an old live 8 torrent or see if i kept mine on my hard drive somewhere, i cant think of any features exclusive to 9 off the top of my head that would be crucial for performance
>>
>>65314346
>Isn't it just adding the effects you want and then making sure the frequencies of each instrument are at a good level?
in the same way that painting is just choosing the colours you want and then drawing the picture: anybody CAN do it fast, but to do it well takes time and skill
>>
https://clyp.it/em3qxahh
>>
This is a half-finished song, planning to add lyrics and extend it, but I want to see if I can get any constructive feedback before I continue.

https://clyp.it/g1stz05d
>>
>>65314346
Producing for me means also writing all the music, recording all the parts and only then adding effects and mixing.

Its a long process to do properly. Usually takes 12 - 14 hours to completely finish and polish a 3/4 minute song, from start to finish.
>>
>>65315402
synth and clap need to be way louder. It feels like maybe it's intentional in the intro but once it breaks into a chorus there's certain main elements that are less audible than they should be

>>65316895
Nice chill glitch shit. Pretty well done. The kick is stupidly louder than your other tracks but that's essentially my only criticism. Lyrics might spoil it. I feel as if you would have to uncomplicate and simplify the track to make vocals fit because there's already lots going on.

https://clyp.it/oybdyfzd
>>
Any final criticisms/suggestions before I throw this on soundcloud? https://clyp.it/ezt4gecp

Previous: >>65309950
>>
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>>65302618
>>65304172
>>65307215
>>65310888
are you guys trying to contact aliens?
>>
>>65302070
This is cool, dont go overboard on bitcrush though because it sounds nasty
>>65302277
cool textures, that bit that comes in around 1:45 is way too loud and probably too mono for the mix
>>65302303
wow man, the part that comes in at 0:55 is fucking gorgeous, even if accidental. i loved this
>>65302444
at your level of production, keep finishing tracks as much as possible, even if you dont like them, because then you'll get better a lot faster.
>>65302526
dont quantize them, drag them around, sounds far more organic. be aware that the groove isnt just duethe swing of the hats/shakers but also the velocity of them at different parts of the bar
>>65302618
incredible
>>65304817
this is pretty cool, pretty subjective but i think add a chord progression imo,
like this (https://www.youtube.com/watch?v=Y-y2S9CGTko)
>>65305073
now you're just showing off ;)
>>65306023
the mix is good, clear up the space in the pads though, at times its overwhelmingly thick
wicked track though
>>65307254
either make the one shots more centred, or turn them down, they're too loud. bass could do with a bit more space in the mix, but overall, very nice work
>>65307522
not really flylo, not bad though. those panning stabs are too loud in the mix imo
>>65307874
great for your skill level, but its very barebones
>>65309610
cant wait to hear it with drums, nice work
>>65309840
its cool concept but imo the chords arent interesting enough for it to work
>>65309950
relatively inoffensive, this isnt my type of music though so maybe some people would rly dig it
>>65310088
some of the elements are too loud, try mixing it at very low volume, or just give your ears a rest then come back to it.
theres a knocking perc that comes in fairly early which is way too loud and needs to be high pass filtered a lil bit more
>>65310846
well produced, but you need to stick with one idea and flesh it out
it kind of sounds like 3 separate attempts at the same song all lined up
>>
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>>65302012

I've been playing with a drummer and he has a little tascam 4 track so we record every practice. We'd like to record some live demos so we're trying to get the best sound quality we possibly can out of this thing. Any simple tips to improve it? Like where in the room to place it and where to set up my amps and his drums in relation to it?

I realize we aren't going to get studio sound. I just want the recordings to be listenable
>>
>>65311813
the chime melody needs work at points, otherwise not much to say
>>65312269
too much reverb, cool though
>>65312441
too much reverb on the synth. also its very mono
drums are a bit quiet and also not very distinct
>>65312974
take the snare out of the start [2]
otherwise not bad at all, maybe add some sub under that kick
>>65315402
the chords are very good i enjoyed
>>65316895
idk how lyrics would work but i would be interested to hear
>>65317792
super nice, but i think that kik without the sub is too loud. how do you get those samples sounding so stereo?

https://clyp.it/ket1whw5
and this is my track
>>
https://clyp.it/suz4iph4
>>
>>65318715
get an eq unit with highpass filter (it'll get rid of most of the hiss, and the built-in eq sucks so you might as well get one) and get used to pingponging tracks to open up more space

this was done on a 4track cassette, they're very capable:
https://www.youtube.com/watch?v=YIlV3tCoK94

oh, and only use type ii cassettes and try to demagnetize/clean the heads every once in a while (not necessary, but maintenance helps)
>>
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What are some plugins you guys use that are huge time savers, or are plugins that you discovered and immediately were like "how did I ever go without this?"

For example for me, there's revoice pro. You can use it to sync up stacks of vocal doubles, and can also be used to sync of instrument double tracks like guitars. You can also use it to take a single take and generate a simulated double. And if you're into film sound design, you can use it to create a perfect ADR lip sync.
>>
>>65321722
izotope Trash 2 and Fabfilter volcano 2
>>
>>65321786
Speaking of iZotope, another great plugin is iZotope Spectral Repair.

https://www.youtube.com/watch?v=NsB_igerSuc

It's pretty crazy what it can do. Great for removing click track bleed from vocal tracks.
>>
>>65321896
I 100% agree. And while we are on Alien Texhnology level plugins, the stuff Zynaptiq has been making, that can remove reverb or filters in post is nuts.
>>
>>65318677
>>65318866
The hero /prod/ needs
>>
>>65322711
all that feedback and nobody critiques my song XD
>>
>>65322774
Iktf anon

It's 2repetitive4me

I think a few people already listened to your track but didn't want to just say that so didn't answer anything.

It's well made thoughh - I think you'd benefit from having additional percussions like around 3:07 more often and then the bubbly effect around 3:40 could be loudeer

Love
>>
>all these people doing orchestral scores and shit

y'all niggas sure make me feel inadequate
>>
Anyone know of any good ways to generate feedback a la harsh noise, Tim Hecker, etc. with software, or is that an impossible task?
>>
>>65318677
>relatively inoffensive, this isnt my type of music though so maybe some people would rly dig it

what do you mean by inoffensive just to be clear? Also ty for the feedback

>https://clyp.it/ket1whw5
>and this is my track

This also isnt my kind of music, but I can tell it was mixed very well, everything is well balanced/crisp. Quite minimal music which is still very enjoyable imo. def brain music
>>
>>65322989
what i mean is the synth melodies/harmonies seemed very typical to the genre and it didn't stand out to me as being something innovative/different
>>
>>65322960
pro tip: with software, everything is possible
>>
>>65322989
tfw nobody on /prod/ likes techno -_-
>>
>>65322989
>https://clyp.it/ket1whw5
put a donk on it
>>
>>65323304
I like some ambient and dub techno but that's all
You can still ask /bleep/ i guess

>>65322960
Amp simulators, bit crushing, storm of effects
Boucing again and again

Everything in these are software
https://clyp.it/flq0ifpd
https://clyp.it/nmgsxdw1
>>
>>65323240
still gotta dive into the endless void that is sound design
>>
>>65323411
I try doing that using guitar rig and a fuckton of effects, but I always end up with mud. Could you give me a rough idea of what you did with the noise in the 2nd clip? That's the type of thing I'm going for
>>
>>65323525
I don't remember... and i have lost the project files with my previous computer sorry....

Trying to figure out what i had done, other things came to my mind that you can try :
granular synthesis
starting from samples already noisy ( i think there's a sample of me screaming on a shit microphone with a ton of clipping in this one )
samples pitchshifted or slow down a lot ( even drums samples whatever try things )

If i find again some things i'll post there in /prod/

>mud
like?
>>
/prod/

If I were to get a microkorg to learn the ropes of a synth on what sort of websites/videos/books would you recommend for more or less a total beginner?
>>
>>65323692
Why a microkorg? It's pretty outdated for a digital synth
>>
>>65324188
Well, what are some suggestions for a beginner?

Microkorg just seems to have a lot of support.

Interested in trying to make some minimal synth a la Vatican Shadow or the like.
>>
>>65324218
The mininova is also a digital synth with a similar price, but it isn't limited to 4 voices
>>
>>65323692
Sound on sound has a whole series of articles called synth secrets that will explain in great detail the basics of synthesis.
I'd get a Waldorf pulse 2 rather than a microkorg too
>>
https://www.youtube.com/watch?v=-gKPagTrLIA

Not gonna lie this was somewhat humorous.
>>
>>65324218
Get a Korg Minilogue
Seems right up the alley for the vatican shadow sound
>>
https://clyp.it/hu1rctcp

did this for fun
>hip hop instrumental

quick feedback please?
>>
>>65325951
The synth that comes in at 21 secs needs bringing down in the mix, other than that nice.
>>
>>65326004
fair point thanks
>>
>>65324439
>>65325265
>>65325369
Three different people three different rec's. Oh well, I'll check them out and not rush into buying anything, thanks lads.

Any more intro synth articles are welcome.
>>
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>>65310297 top fucking kek
Fucking BriitBong's got me rolling
https://youtu.be/ckMvj1piK58
>>
>>65321722
multiband compressor on the master track while composing. I disable it when I'm doing the mixing and when I get it mastered
>>
>>65325951
bump for other feedbacks

also kind of a stupid question, but if you hear my clyp, what would be your guess for how long I've been producing music now? measured by overall feel, sound design, mixing, etc.

>hint: it's more than 6 months and less than 5 years
>>
>>65302618
You make me feel shit about my tiny orchestral stuff in Ableton.

>tfw will never be a competent film/TV scorer

I wasted 4 years of my life on this composition degree.
>>
>>65327529
>what would be your guess for how long I've been producing music now?

1.5 years?
>>
https://clyp.it/wvch0yzc
Feedback pls, i am kind of a beginner.
>>
>>65302068
mr bill and tom cosm make some good ones
>>
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>>65302158
Pro Tools?
>>
>>65328114
its the illuminati daw

protools users slink through the shadows undetected until its too late
>>
>>65327694
Your orchestral composition skills have nothing to do with your gear.
If your melody is good enough you'll be fine. (within reason, don't use an old casio from a school).
>>
>>65327694
I may be competent with regard to the technicals of mixing and establishing the 'virtual room' w/ reverb, but its very likely that your actual orchestration and composition is far beyond what I can do. That's my weakest point for sure.
>>
>>65327927
Bump.
>>
https://clyp.it/jocvhlxn
>>
Just fuck my shit up senpai and be honest.
https://clyp.it/1ngqmwcp
>>
>>65327529
>what would be your guess for how long I've been producing music now?
1 year I'd guess.
>>
>>65329747
>>65327730
1.5 years is correct
>>
>>65329479
>https://clyp.it/1ngqmwcp
Well I do like the composition and arrangement. It just gets a bit messy when all the melodic elements overlap around 1:10 and on. What sticks out to me the most is that you have almost all of these melodic elements hovering around the 500-2000 range, but very little is given the opportunity to sit up in the highest end of the freq spectrum. I think it would be fruitful to take the highest melodic lines and emphasize their freqs above 2000hz more, and subtracting more where the other midrange stufff sits. Basically what I mean is, you have these various melodic elements that sit in different octaves, but the way they are EQ'd and mixed, they are all sitting in the same part of the spectrum. Give the mix more dimension and decide which elements need to sit in the lower mid, midrange, and high freqs.

Like I said, that's all about the mixing, the arrangement is fine to me.
>>
https://www.youtube.com/watch?v=O01apw-BwDQ

Can someone please help me. I've been making music for two years. I understand how to create compositions. However, I just cannot create and generate my own samples and program synths to get the sort of textures and dynamic range / overall unique sounding shit M.E.S.H. can get on this album. Can anyone give me some advice on how to get drums, and synths to sound like this.
>>
>>65330170
Thanks for your feedback. I'm not experienced enough with mixing my tracks and all that stuff. But I will try so thank you.
>>
>>65330306
Just remember, that there is a limited amount of real estate in the frequency spectrum for everything to fit. You have to make judgement calls, of which freqs to lower, so another layer can take its place in that same freq range. If you don't do this, you get interference when two sounds at the same time share the same freqs (you sort of end up 'rolling the dice' and leaving it to chance, whether they work or not).

There are some sounds which obviously have no business existing in the lower freqs. Things like hihats, or your lead synth. So, remove the guesswork and lowcut them at a freqeuency that ends right below the important parts of the sound. Conversely, a kick drum has no business carrying a large amount of freqs above 3000hz (just a general number, not a rule), so use a high shelf or a lowpass filter to make sure it doesn't extend up there. These little adjustments build up one by one to helping establish a nice mix.

This is the difference between a 'clean mix' when you can hear the individual layers well represented, throughout the track, and a mix where the busy sections start getting muddy and garbled.

By using subtractive EQ and lowcuts and that sort of thing, you are carving out little areas for one element to sit in place of another. EQs like fabfilter pro Q 2 can be helpful when mixing because they show the frequency analyzer superimposed on the EQ.

Think of mixing sort of like trying to get several different colored blocks of clay to fit in the same space. You have to remove from each one, so they can fit together, that's just the nature of the thing.
>>
I bought a Launchpad Mk2 a few days ago. I still haven't set it up yet. I have FL studio 12. I'd appreciate it if someone here wanted to help me out.
>>
>>65318866
>https://clyp.it/ket1whw5
cool as fuck. If you used those textures a little more sparingly and gave them variation it would make it like a 8/10 for me. Song just needs a little bit to breathe imo.
Also in my DT-770s I'm getting stereo low-mids which might be an issue unless it was engineered that way, then on my JBLs there's literally no bass.

>>65323692
>get a microkorg to learn the ropes of a synth
great purchase if you want to waste your money and time

>>65327927
>>65328893
Typical is the only word I have to describe the composition, and the mixing is bad.

>>65329105
track went 0-60 aps (autism per second) the moment the drums kicked in. You ruined something pretty good with one foul swoop. There is a way to do what you are trying to do, just not like this. They don't fit.

>>65329479
Either turn down the release time on most of your main synths or turn them to mono polyphony. One note can tend to sustain into another and it just comes out to this goopy mess of timbres.
More stereo imaging and panning is much needed, especially for this style. Also your upload in general sounds like it's just really bad playback quality, but that could be because of those mids. Not a bad start overall.
>>
Serious question, if I just didn't bother equing and got the balances roughly sane, maybe did a little staging, could a masterer come in and smooth it all out? Is mixing relevant or taken too seriously
>>
>>65332534

EQing while mixing allows you to EQ only the instuments that you choose to EQ - mastering is performed on the completed mix so any EQ applied at the mastering stage will act upon all instruments in the selected frequency band.
>>
Any advice for this? This is one of my first things I've made where I tried to not use any drum packs or synths.

https://clyp.it/aos1zm2x
>>
>>65302158
>comparing Audacity to other DAWs
>>
>>65304286
max uses an insane amount of cpu for me also but i dont a great one
>>
>>65332645
I know
>>
Is an audio interface necessary?
>>
>>65333263

So that's your answer - a mastering engineer can't correct EQ on specific bands occupied by instruments needing fixed, without also affecting the sound of instruments occupying the same bands that may not need EQed.

In a one-word answer, no.
>>
>>65333297
Lolduh.
>>
>>65333297
for recording external instruments and using studio monitors yes. They will also allow for your headphones to hear audio more clearly than thru your computer's sound card
>>
>>65333430
Assuming the balances were 'sane' then any frequency clog ups could just be isolated and reduced by the masterer, no?
>>
>>65333461
>>65333537
which do you recommend??
>>
https://clyp.it/st4qm1pw

PLEASE give me some feedback
>>
>>65333661
i have steinberg ur 22 and it is nice
>>
>>65333617

No, because clog-ups are caused by multiple instruments occupying the same band - if you then reduce the mix to a stereo file (which the mastering engineer gets given) they can no longer work on the individual instruments with EQ to give them their own space, a change in one band will affect everything in that band and the multiple instruments' relative balance within the band is unchanged.
>>
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how do i make this not sound shitty?

https://clyp.it/drnbwac0
>>
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name me a better alternative for a DAC/Midi controller with a hardware sequencer, pads and faders under 150$
>>
>>65333829
DAW, not DAC
also, i just want to have some fun with it. nothing serious.
>>
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>>65333829
avid artist + doepfer digital dial + jl cooper fadermaster
>>
https://clyp.it/0zabw4ak
r8 me production m8s
>>
Me and some mates make the odd grime track. I know the back track is a bit off/too loud but what do you guys think of the quality of the vocals recording?
https://www.youtube.com/watch?v=NWyReI2-s4g
>>
>>65334074
>grime
So just an american trap rap beat with british people rapping over it?
>>
>>65333765
A masterer doesn't fix frequency spikes normally?
>>
>>65334074
british people rapping lmao
>>
>>65334074
Just call it hip-hop ffs
no need to make up fake genre names lmao
>>
>>65334164

They could if there are any grossly prominent spikes in the range, but they'd also advise you at that stage that their fix will affect the whole mix (at the point in time that the spike is being corrected), in particular the sound of all instruments that occupy the same frequency band. For example a reduction in a spike caused by a vocal that hadn't been de-essed at the mixing stage might also affect hihat cymbals that you were perfectly happy with and cause you to now be less than happy with them.

If they have to do any major corrections they'd usually recommend that the track be re-mixed instead though.
>>
>>65334074
if you're serious about this, record it in a studio ffs. or at least not outdoors.
i am not really into this style of hip hop, so i am not going to give you feedback on that part.
get a haircut though, sides short top long preferable.
>>
>>65334539
But would a de-esser effect a hi hat that didn't need to be deesed? And if it did, then good?

My point is hypothetically, it seems if the masterer had time and automated one-off corrections then he could do a passable job? Sure it may not be 'perfect'. But would it be noticeably bad
>>
>>65334074
>british people trying to do hip-hop
embarassing
>>
>>65334074
I would also like to point out the reduculous humor of hip-hop using the queens english
>>
>>65334074
wtf is grime bro
just call it rap faggot
>>
>>65334794

De-essing the vocal at the mixing stage affects only the vocal - trying to reduce those same frequencies at the mastering stage - this is the thing to take away from this - will affect EVERYTHING that occupies that frequency band. You have no control over which instruments in the frequency band to leave unaffected.

Even surgical, automated corrections in the frequency/time domains will affect everything in the chosen frequency range at the chosen time - if you have two sounds in the same band at the same time you can't alter the ones you want to fix without also altering the ones you want left alone.
>>
>>65334997
I know what you're saying but isn't a deesser just a band compressor placed where it spikes, if so then it'll reduce the spike only when it occurs (when its irritating)???
>>
discuss my flute

https://clyp.it/qgt2wdfc
>>
>>65334074
instrumentals are decent, I'd play them out.

The kid can't MC for shit, he's off time constantly and the bars aren't really memorable.

Stylistically, he tries to hard to be a bad Flowdan imitation during the first section.

Flowdan's style generally, when he's not chatting super slow or super fast in patois looks deceptively simple and it's largely carried by his amazing voice and bars.
Kid has neither of those.

Then he switches it up (off time) for a more Wiley/early Skepta styled delivery, down to the exact tone of voice they're using.
At "stiff beat any MC in the ring" he tries his hand at a JME flow, throughout the entire thing he has this "cheap copy" feel.

Grime isn't really about technical ability while chatting, though. The greatest grime MC of all time mostly just shouted angrily and near unintelligibly.
It's mostly just about doing something your own way and if you do it like someone else, doing it better than everyone else who does it the same way.
>>
how the hell is this thread still alive?
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>>65336148
why shouldn't it be?
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>>65335908
grime is about ripping off american hip hop and then pretending its something different just because they have british accents
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>>65336184
this meme was dull 3 days ago, even if it's true
>>
>>65336214
>meme
The only meme is Brits saying "Oh lol it's dance music lol it came from basement music"
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>>65336248
seriously, stop that.
it's not funny anymore
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>>65336294
I'm not joking. Can anyone prove to me that this "genre" came from music other than hip-hop?
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>>65336339
define "prove", "music", "hip-hop"
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>>65336339
Grime came from this:
https://www.youtube.com/watch?v=5d6HibsYJO8
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Starting to build my own studio, what are some studio essentials that professionals use? I already have a computer + DAW + Mixer.
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Hans Zimmer Piano library for Spitfire Audio is 452.5 GIGABYTES.

Has anyone tried this thing? Is it worth the hard drive real estate? Is it that much better than some of these others like Imperfect Samples Fazioli Ebony Concert Grand?
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>>65336400
and how is this not hip-hop?
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>>65334074
why do British people think they can rap? It's offensive
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>>65336416
>452.5 GIGABYTES.

thats bigger than komplete ultimate altogether
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>>65336405

A really nice midi keyboard / controller. If you are going for some pro shit, then at least a 61 key- being able to trigger the keyswitches (without having to enter the piano roll) on various kontakt libraries is great. A sustain or expression pedal is a nice bonus.

You can consider basic sound treatment, in the form of bass traps, or a thick pile carpet (adds some swag factor to the studio as well).

Monitor Stands if you don't have a desk that accommodates your monitors position-wise.

A SHIT LOAD OF HARD DRIVES for your various backups / sample library / redundancy.

Plugins I won't live without: Fabfilter Pro-Q 2, NI's Kontakt Sampler (best 3rd party libraries of any sampler instrument), A few synths that cover the basic types of synthesis- that being, a good subtractive synth (there's so many, take your pick- I like Logic's ES2, and Zebra2), a good analog modeling synth (u-he Diva, monark), a good FM synth (FM8, others), a good wavetable synth (serum, massive, etc). Perhaps a good multi-package of plugins like the waves bundle, but there are still others that are good alternatives.
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>>65336600

Awesome, thanks. I already have Ableton Live Suite and Push 2. Got some monitors too. I got some Waves plug-ins which I got cracked from my school. Anywhere to get free good plug-ins/VSTs/Samples?
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>>65335110

How long does a long "ESSS" sound for? 100 milliseconds? maybe 200 - 300 on really long ones?

So yeah, a de-esser is just doing the same as a person manually reducing gain on the offending frequency band, for what could be as long as 300 milliseconds if you don't count the decay tail, and longer (progressively less though as time elapses) if you do count it.

If you have a cymbal of any kind in that same band it will dip too if it's playing at the same time as the vocal ess when you're reducing gain in that band for the whole mix, so will any synth harmonic content in that range, any guitar harmonic content.

But lets not get hung up on just that frequency - what if you wanted to reduce the ringing of a snare drum? If you tried to pull that down in level by EQing an entire stereo mix you'd be affecting a whole shitload of mid-range content, and if you reduced the gain in that band only at times the snare was played all of your other mid-range content in the same band would be going up and down in level all the way through the song.
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>>65336339
grime came from MC'ing over jungle

the important thing about grime is the vocals are meant to be an addition to the tracks, complementary, the tracks aren't a vehicle to deliver the vocals like hip-hop
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guise anyone looking for collabs? i play the bass, some drums, samplers. i like a lot of different stuff. in the /prod/ related area mainly instro hip hop, let's fucking exchange discs and sample and put something up togheter. yep, avalanches wannabe

something played on the bass dunno
https://clyp.it/x0ossdpy

you can write me here
[email protected]
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>>65334033
>Fuck you dub nigger
LMAO

track pretty bad tho
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>>65336852
>the tracks aren't a vehicle to deliver the vocals like hip-hop
not true
listen to crazy t chat over functions, his vocals carry the tune, functions is incredibly sparse on its own
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the on/off of my midi controller is fucked up which makes the process of turning it on pretty slow. question: could I leave it permanently on to avoid this?
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What cables do you suggest to connect interface to monitors? What cables does /prod/ use?
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Trying to combine glassy cold electronic notes with a big warm saturated texture and some shamelessly four tet inspired drums. Does this work as far as arrangement goes?

I've found a really quite enjoyable technique of having a whole load of tracks playing variations of various parts looped for several minutes, and doing the basic arrangement by running through an entire take just adjusting levels and muting things using a controller, then going back and using the flow created as inspiration. Worth a try if you're feeling uninspired

https://clyp.it/icdj532t
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any idea of what drum machine was used in this song or how to get a similar sound?
https://www.youtube.com/watch?v=wnw7-YfSaQg
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>>65337006
one exception does not the rule maketh
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>>65334074
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>>65337736
the high hat is actually like 4 high hats + shaker
the kik has no low end
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>>65336416
You'd need a fucking drive just for your piano samples...hardly worth it but if you have fuck-you money for hardware too why not? It'd probably make you feel extra special using some $500 pack
>>
Literally every link in the pastebin is dead, why continue to post that shit without updating it
Thread replies: 255
Thread images: 31

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