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/prod/ vst edition.
Post questions, tracks, and vsts.

You get no pasta.
>>
>>64068308
What happened to your cat?
>>
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Finally figured out how to get Kontakt 5 to install every library and not only a few.
Nord Stage 2 is really nice https://u.pomf.is/apvihq.ogg
I think I'll be using it over the much larger and resource heavy The Giant for now.
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>>64068439
It's in a diaper.
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>>64068484
Thanks for contributing senpai!
>>
how do I make good dub techno?
>>
is there anything worse than having an ear infection and trying to do production work.
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>>64068439

it is into that diaper fetish shit
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>>64068678
Having no ears
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>>64068711
Kekerino
>>
Why do people keep making shit op's?
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>>64068308
i hope you die asphixiated by a diaper

anyone know of a dece free ableton beginner course?
>>
In case you don't have it this is a sweet tape saturation simulator/limiter.

http://www.kvraudio.com/product/ferrictds---tape-dynamics-simulator-by-variety-of-sound
>>
what does eq in the ableton stock compressor do? It eqs the sidechain signal so you can filter out stuff like kick and have no ducking under lets say a hi hat right?

I just watched a youtube video where someone had eq turned on but sidechaining off and that kinda confuses me
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>>64068607
909 kick. Layered with a reverbed 808. Eq lows out the 909/Highs out of 909. Sidechain. Filter modulate the fuck out of a reverb/delay synth patch with an LFO. Throw in a reverbed clap or two. Compress the fuck out of it. You're done.
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>>64070302
Not an ableton user. But usually these compressor EQs allow you to cut the low end of the incoming signal, so the compressor doesn't overreact to the bass heavy stuff, and instead react to the higher freq content.
>>
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>>64068484
I use Alicia Keys because piano in blue has pedal noise and its unstable
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>>64071107
>>64068484
This one is my favorite- super detailed:

Imperfect Samples - Fazioli Ebony Concert Grand

The library is the work of essentially one dude, which is incredibly given how much work probably went into it. It doesn't have as fancy of a GUI as some of the other big libraries, but It does have a ton of round robins and mic positions.
>>
Just thought I'd share I eqd a distortion bass: low cut at 80hz and high cut at 1khz and it sounds terrific. Bizarre since so much of it is gone now.
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>>64069955
>vst edition
that's why
>>
>GilgaFrank posting the same images on both /prod/ and muff's
still jelly of the prophet tho
>>
>>64071189
>71,588 samples
Holy balls.
And the previews sound amazing.
I'm downloading it right now.
I'm not that great at playing the piano, so I fear that this library might make me feel like I'm not using it to its potential, but I'm sure it'll be a motivator and a huge inspiration.
>>
bump

did you guys hear the new run the jewels/dj shadow?

https://www.youtube.com/watch?v=8gJ3HzBbdxI
>>
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>>64068484
>>64071189
Holy shit.
I'm definitely keeping this library.
Much richer and warmer sound.
https://u.pomf.is/xvwtus.ogg
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does anybody have any experience with the roland mc-909?
good cop at $400?
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>>64068484
>>64071189
>>64073406
I really like that there are stacatto, muted and sustained strings and round robin.
Though I would've loved it if they were volume sensitive as well.

I found a flaw in the stacatto P3 01 on F#5 https://u.pomf.is/qxrrsd.ogg
Played twice, the second time with the sound after the hit amplified.

Also, when I try to load any of the FX (dunno what they're for though) and activate the compressor, I get an error message.
>SCRIPT WARNING: set_engine_par(): non-existent group!
>>
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HELLO Friends,

Please join our small and friendly discord chat if you don't have IRC

A place for feedback, discussion on prod related things, collabs and memes.

https://discord.gg/0wV1D4bx326p7sL3
>>
>>64074384
godammit
I'm trying to let this thread 404 so I can make a good OP for tonight

fukin shills man
>>
Would you upload this to SC if you made it?

https://clyp.it/j0lwwy5c
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>>64074554
Ok give us a shoutout in the OP plz :)
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>>64074581
I'd change the drum samples.
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>>64074697
wow... wow

i can't even..
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>>64074714
?
I mean it.
I guess the kick is okay, but the snare hits too hard imo.
And the lowpass filter bothers me.
The drums are distorted and hits really hard while the other stuff is pretty soft.
The difference is jarring.

Listened to it on headphones and monitors.
>>
>>64068308
>You get no pasta.
:(
>>
>>64074581
js that mixing is not good.
>>
https://clyp.it/jrnt1kfw
who made this? im stealing this its mine
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>>64070050
I'm confused. What does this do?
>>
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what do you guys think? something i made last night

https://clyp.it/kjcuct2f
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>>64075807
The various tape simulation plugins such as u-he satin, waves J37 / kramer tape, and this one, usually try to model the way sound is modified by tape machines (think 1/2", 1", 1/4" tape machines that used to be the go-to method of recording for decades).

Tape does a few interesting things to the sound (in addition to adding noise), but what a lot of folks are after, is tape saturation: a type of harmonic distortion that occurs when you record to tape at very high levels (sort of the analog equivalent to distortion / clipping). Tape saturation, as its often called, adds a lot of extra harmonics to the original sound, usually odd-order multiples of the existing frequencies.

This is in contrast to tube distortion, which often produces even order harmonic products.

Now, how faithful a given plugin is at emulating this is to be determined. U-he satin is probably in the upper end of the list.
>>
>>64077341
ehh i hate when i export shit and some of the sounds come out different.
>>
https://clyp.it/cbrrmg5f

very early WIP of a track I'm working on, about a third of the final track in length
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>>64077341
sounds like music you'd hear on Jojo's Bizarre Adventure

produced nicely though the ending is a little abrupt
>>
>>64077622
thanks man and yeah i never got around to finishing the ending. imm no good at making intros and outtros
>>
>>64068308
So about 2 months ago or whatever I was posting here asking about speakers to get and suggestions for VST's and after a load of misinformation from you guys you started calling me million plug in man.

So I stopped posting here because the people I was talking too were just plain silly.

This is what I produced over the past 2 days, an experiment in layering.

https://clyp.it/b4h4pssa

The compression is evident and the main focus along with soundscaping. There is no anti phase or overlapping frequencies and it is evident in the mix, this song sounds the same on an iphone, this is all not really possible without MANY VST's unless you can approach the ideas with either a perfect ear and/or a spectrum analyzer and a lot of know how.
>>64074581
In here there is almost no compression to the noises, the kick has no punch, the trumpet is in the background and hollow/empty. The noise from the sample is also probably the most dominant noise, you will want to cut that out with an EQ or with noise reduction software such as Waves X/Z-Noise. Although realistically you should just use a cleaner samples. If youadded that noise with a synth, turn down the volume, compress everything else to be quiter and cleaner and reduce the amplitude of the rest of the channels.

If you make everything quieter in relation to eachother (compressing) then you will have more headroom to increase the volume with limiters. Work quieter and limit/compress to get cleaner and louder sounds without comprimising quality.

>>64074853
The kick is not OK. It is all flat and quiet.

>>64077341
Nice snare. Put a limiter on the drumbus to keep the hats as powerful as the snare, the kick has no real punch to it, infact the attack of the kick seems too long it barely punches the skin.
Again, there is not even nearly enough compression on the noises, especially the hats, the hats have no life to them, maybe an exciter and some careful EQ'ing followed by compression/limiting.
protip: layer ur drums
>>
https://www.youtube.com/watch?v=4j7Umwfx60Q

how to get stabby synth
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>>64079501
>>64079501
If thats what you're trying to emulate then truly haram.

Think about the envelope of the sound you're trying to recreate.


A violin classically for example takes a while to reach its peak volume, then declines down, whereas a stab of a violin reaches its max amplitude quickly then declines down.

The difference in synth terms is the ASDR, a stab will have LOW attack, with a MID LOW release, the sustain and decay you will want to play with to get your own sound.

The pic I drew displays the difference between the envelope of a stab as opposed to a sustained hit.
>>
>>64079501
>stabby synth
elaborate. you can actually post a link to the exact second you need with youtube these days.

I feel like you're just kshitting on purpose though.
>>
>>64079868
>>64079731
>not bowing down to the kpop gods

shitters who produce shit music desu
>>
>>64079895
>>not bowing down to the kpop gods
At least you can admit it.

Did one of our denizens bother your thread? We usually don't get your boys around here.
>>
>>64079895
god damn this board is so fucking toxic

what i said it how you make a stab, either in a high or low octave for a high or low sound.
if you want that kpop sound then highpass at around 700hz and slightly raise the resonance from between 700 - 1200 for a more prominent sound. You will want to increase the resonance around the fundamental note, and adapt your filter to the timbre towards the noise you want. Just loop the sound until you get what you want.

>>64080054
but i guess its just a troll so im a fool eyyy
>>
>lose 6 hours of song and shit because of crash

THANKS

T
H
A
N
K
S
>>
>>64074581
no

drums have no punch or weight other than boxiness and mud (low-mids mostly), could be sample selection but look at sample replacement, proper EQing to clean up existing samples and compress them so the initial attack isn't affected but overall they carry more weight than their peaks.
vinyl crackle is more distracting than complementing, avoid that level if possible.
stereo field needs to be opened up more.
cool idea though
hope that comes across as constructive criticism
>>
hi fwendz, so i've been playing bass for 10 years and i wanna incorporate that into recording my own music, the only other recordings i have done was me in my old band. I wanna start making computer music like aphex twin and prurient and venetian snares. Where do i start really? I'm really interested in analog synths but im not sure what software and other hardware i would need please halp. I basically wanna make all the sounds in my head come to life and i like breakcore and idm please halp. i have a computer that's it and a bass that im really good at.
>>
>>64068607
>buy an re-201
>feed a simple bassline+909 in it
done
>>
I made this today in 2 hours, idk what I am doing anymore

https://clyp.it/abq4wp5r
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>>64075255
>who made this? im stealing this its mine

...and that's why you won't see me posting my shit here.
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>>64073514
It's a neat little thing to fuck around with, but I wouldn't pay above 300$ for it.
>>
>>64080309
>no auto backup
>>
sooooo i accidentally drank too much nyquil. and i've been grieving for the past month.

https://instaud.io/n4U

this is the result. fml. truest form of expression i have possibly ever done. yeah its shit but. thats the state my mental has been in for the past month. grandfather passed away recently.
>>
>>64080947
>sampling is an indispensable part of modern music but UR NO ALOUD TO SAMPLE MEEE!!!
>>
>>64080309
>not using Ableton
serves you... Actually thats a really tough break and Im sorry for you buddy.
>>
I have a synth that outputs to stereo by default, and I can't find any mono button. When I reduce its track's width to 0/put it in mono it sounds like ass. What do I do? It sounds like shit even at 10% width. I need this synth in mono for my mix.
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>>64083957
>I need this synth in mono for my mix
why?
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>>64084016
it's supposed to be a lead, but in stereo it covers up too many other instruments and makes a mess. I want more control
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>>64079426
https://clyp.it/urkgo2o5

does this sound better? i made a new kick drum, tried to brighten up the hi-hats and make em pop out more, added alittle compression to the indian sample shit and some of the synths. it's not much of an edit but wanted to see if i was on the right path before i went to far with it and would have to start over
>>
>>64084016
How about you fucking give some advice instead of asking pointless questions?
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>>64084233
like you did, right?

just think of how happy everyone you know will be when you're finally gone :)
>>
https://clyp.it/nsgxw5pp
is this a passable pop instrumental?
>>
>>64085339
also how do i master it so that open hat isn't so ear piercing?
it's not like that when i play the .wav in itunes
>>
how do i make those whistle sounds? i tried a sine wave and filtered triangle wave but i dont these sounds
https://www.youtube.com/watch?v=iqu132vTl5Y
https://www.youtube.com/watch?v=BX-7BlRc_a0 (0:26)
>>
>>64085515
chorus distortion and reverb on a sine wave
>>
>>64085339>>64085442
The percussion is sexy af
Maybe jitter the guitar part on the ocassion
The hi hats need more 8k and above and less 4k and below

>>64085515
it does sound like just a sine wave
>>
https://clyp.it/5tm2eark

finished this track I posted from earlier, feedback requested!
>>
>full of ideas and excitement to make new music
>load 2 instances of Azurite and my computer fucking crashes
cut my life in two pieces tbf
>>
>>64074554
haha fuck you
>>
sage your comments, don't be a dick !
>>
https://clyp.it/fqijwemx

idk
>>
why do my tracks all sound so empty?
>>
>>64087582
most likely missing low mids

do some additive bass!

Example of ur tracks tho? Could also be lack of a proper beat
>>
>>64085863
sounds kinda messy to me, but could be cool in a mortal kombat game
>>
https://www.youtube.com/watch?v=fGIFyaD1s1Q
woah what the fuck is this
and is there a vst equivalent?
>>
>>64087642
I'll figure something out. The specific track I'm talking about is supposed to sound empty, but with the way I have it it just sounds bad.

I'm pretty sure I know what I need to do. Too much work to export and post it right now.
>>
>>64087794
that is a guitar synthesizer, and no there probably isn't a vst equivalent
>>
http://vocaroo.com/i/s1jMuho5slSk
is this good or bad
those sounds
>>
https://clyp.it/vezcxqhp

who wants to rap over this
i tried really really hard
>>
https://clyp.it/z0v13fyp

I've found out that I'm absolutely doomed to make mediocre and not-of-the-tone-I-want instrumentals as long as I don't know music theory. How does it sound? I may have went overboard on the hihats
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>>64089525
the drums sound boxy and gross desu senpai
>>
>>64090120
how do i fix that desu

what is "boxy"? Overcompressed?
>>
https://www.youtube.com/watch?v=S6YKxvuYPSg
How do I get the gorgeous clicks that come in at 2:06? You can't hear 'em right on youtube, but they just blow my mind.

I've tried knifing some of my records, fucking up CDs, recording pouring small rocks, and just cutting out sounds a few samples long, but I feel like all of these are way off. I know the producer of this uses a shit ton of hardware, but is it possible for me to get a similar sound without all that?
Here's how I have it so far

https://clyp.it/krqofpl0

Also struggling with the chords
>>
>>64090268
yes, also just maybe roll off some the mids
>>
>>64090268
Boxy is vaguely around 500Hz
>>
>>64089409
Doesn't seem to have rap potential at all sorry senpai
>>
>>64090294
BOY! Those drums a mess! better fix that shit right the fuck up senpai
>>
>>64090304
>>64090296

thanks family
>>
>>64068308
will anything I post ever get checked?
https://clyp.it/3cj4shof
>>
>>64090846
What exactly do you want from us?
>>
>>64077530
Have you tried Ferox?

http://www.vst4free.com/free_vst.php?id=2063

I unironically think this sound better than Satin. It's way simpler, yeah, but sounds fucking perfect.
>>
This was my first try at composing something
Here are a few seconds. Am I doing anything wrong? What do you suggest?

http://vocaroo.com/i/s1qmE62XmKOG
>>
>>64088814
I like it. Would be even more amazing with some bars over it.
>>
>>64090294
I like what i'm hearing t b h really creepy
>>
How i into symphonic elements?
>>
Does anyone know how Akira Yamaoka get those detuned sounding string synths?

Examples:

https://www.youtube.com/watch?v=F0hl8M5v2nY

https://youtu.be/h_1lU638EOs?t=1m6s

I was able to reproduce somewhat similar sounds using synth oneshots royally fucked with in a sampler a while ago but I forgot how I did it because in a fit of self hatred I deleted all my old project files.
>>
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is this accurate?
>>
hey does anyone have suggestions for good sites/any resources to help me learn how to mix/master? would be nice if there was one place that could give me some basic knowledge
>>
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how's your footwork track coming along?
https://clyp.it/qilvuhfx
>>
how to improve this instrumental

https://clyp.it/v41orj0a
>>
>>64094243
make the low-end of the kick mono. it's usually standard to have all your sub-low-end in mono, actually
>>
>>64093838
Low bass part isn't definite enough in my opinion. <20hz is literally feel only, so I don't know why you'd call 40-60Hz feel only. 30hz is a strange place to encourage "always cut" behavior - 20 is better for that because you literally can't hear it, so the only time you ever want it is if you want to feel it on a sub. Admittedly 30hz is still commonly good to cut, but it's less reliable advice.

Also only deaf bastards can't hear a 50hz+ tone, so calling 40-60hz feel only is kind of stupid. Below 50 I could understand.

The 80hz advice I've seen a lot and it's good advice. Somewhere between 60 and 200 is where you'll want to notch the bass for the kick or vice versa, and 80 is a commonly recommended point for that.

I'd replace the suggestion about vocal cuts with more general advice to cut low frequencies off anything that isn't soloed or a bass instrument. That's doubly critical for anyone looking for a modern highly produced sound, since it really increases clarity and provides tons of headroom for loudness.

Otherwise looks pretty good.
>>
>>64093756
read some books on orchestration, study the scores of the master orchestrators. Brahms, Mozart, Mahler, Wagner, Ravel, etc.

Knowing how an orchestra works is the first step to writing for it, whether its on a DAW or in real life.
>>
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https://clyp.it/j344kecq
>>
>>64094343
>>64093838
http://www.independentrecording.net/irn/resources/freqchart/main_display.htm

Interactive frequency chart

for those who haven't seen it yet
>>
>>64094264
thanks dude, I'll give it a go
>>
I'm not sure whether or not i should ask here but here i go i guess.

Is there a technical term for what happens at 0:30 and at 0:44 in this song, where part of the track stops for a moment?
https://www.youtube.com/watch?v=DM-2hgS9YTE

Also, very stupid question: what is a easy way (or a good rule of thumb) to discern music genres?
>>
How do you create the wailing synth sound used in g-funk?

https://www.youtube.com/watch?v=t-sSpnR8Qa4&feature=youtu.be&t=43s
>>
>>64094514
Alright thanks anon i'll do that

Recs both about plug-ins and structures to begin with?
>>
https://clyp.it/hvwjnlgt

I'm a newb and I know this track sounds absolutely awful, but any feedback I could get regarding composition, mixing, sound design - anything to make it listenable -, would be very appreciated
>>
>>64096178
More EQing needed, tighten up those frequencies
>>
>>64096048
it's a simple monophonic sine patch with legato. People also make those with saws and squares and low pass filters to get some harmonics.
>>
>>64095882
The track doesn't "stop for a moment".
It's just a break.
As for your second question, it depends on the genre.
Go do some reading on music.
You'll learn more that way than asking questions like those here.
>>
>>64096178
Sounds like you've got a limiter trying to stave off clipping when the bass comes in because the percussion lowers in volume pretty noticeably. Never rely on a limiter to keep your track under +-0dB on the peak meter because you'll get compression ducking like that and it'll sound quiet and muddy.
>>
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How does one learn more advanced stuff about rhythm?
>>
>>64097437
Read drumming theory t b h
>>
>>64096595
thanks man
>>
https://clyp.it/5s21drod

New thing I started on a few days ago, not sure where to take it/what to add or take from it. Do like the arp sound a lot though I'm quite proud of that
>>
>>64097437
seconding the drum theory advice, or go play drums if you can

>>64096178
Lots of EQ, go read about mixing and def turn that bass to a tolerable level. that synth at the end was a little bland as well. could hear it going somewhere musically though which is good!
>>
>>64097437
what do you called "advanced"?
>>
Has anyone else experienced this thing where you make a track and realize the structure doesn't follow any scheme and try to reintegrate some of the early elements into the later parts but it doesn't feel right.
?
>>
>>64098418
so
much
>>
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where can i find a relatively cheap mixer with more that 2 aux sends? i want to put delays on my sp-555
>>
>>64099332
her feet are so small 0.0
>>
>>64099332
on the internet, by looking for one instead of just asking here over and over. literally just went to the sweetwater mixer section, ctrl+f'd "aux", and copied the links of the ones that had more than 2
http://www.sweetwater.com/store/detail/MG16XU
http://www.sweetwater.com/store/detail/Sig16
http://www.sweetwater.com/store/detail/X1832USB
http://www.sweetwater.com/store/detail/1202VLZ4
>>
>>64099695
ironically, i find the best advice here. i knew of sweet water, but wasn't sure if you guys had even better alternatives that i wasn't aware of. apparently not. thanks anyways
>>
>>64100261
cheap mixers aren't really an area with any hidden gems, what's there is there basically.

also i missed the mg16 in my links, which is 60 bucks cheaper than the mg16xu if you don't need the usb
>>
>>64093756
The Study of Orchestration, third ed, by Adler is a good book with a individual treatment of each section of the orchestra. It also comes with a CD that has example passages from various works, and the accompanying score for each in the book. If you buy it used w/ no CD, download the ebook / cd files off of a torrent site. Also, buy a few symphonies in Full Score to analyze. I started with Daphnis & Chloe by Ravel, Holst - The planets, Stravinsky - The rite of spring. Having physical copies is helpful. IMSLP is a good digital resource for full scores.
>>
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Has anyone tried a Windows + FL + Mashine workflow? Would it be at least as convenient as the FPC plugin for picking out percs from my sample folder?

I can't think of anything else to bang on.
The acoustic route is too expensive when I only need bongos on a track or two. MIDI pads are a pain because either FL or my interface starts to derp when I shorten the buffer and I imagine external drum modules are for people who just want a few standard kits.
Would try out the Wavedrum if the stores here had one, but nope. As for my Zoom, I ran out of ideas pretty fast. The house sounds boring and I don't really go places.
>>
>>64084144
everything you said you did is evident and it sounds far cIeaner for it. The kick is MUCH better.

AII of the compression sounds much better and Iouder. The cIick from the sampIer for your snare/kick is gone and sounds far better. The hats Iike you said are far more prominent, as they shouId be, nice thats a reaI step up.

AIways compress, fucking aIways, no exceptions. yafeeIme?

i dont know if this is standard but, I use a compressor after every other pIug in so that the sound is crisp after every change and never cIips. This is especiaIIy usefuI when distorting or changing harmonics of a noise but you dont want to effect the ampIitude.


>>64084233
its not a pointIess question at aII, maybe there is a reason he wants his synth in mono. maybe his track is being mixxed for mono cIub speakers.

>>64084106
Use a stereo anaIyzer to confine the rest of your instruments properIy to the stereo image, then put your synth on top of it. Your synth being in mono probabIy isnt the probIem. Use an anaIyser to find the fundamentaI and the harmonics of the instruments that are being drowned out, remove those frequencies from your synth and you wiII have more room in your mix for those instruments to power through. Iike carving an eIephant from wood, just remove everything that isnt an eIephant and you have an eIephant.

damn the vid that made that joke was so awesome.
>>
>>64083957
Couldn't you just ditch one of the channels?

>>64100886
What vid?
>>
>>64101080
some vid expIaining the science behind synthesis from the new york schooI of music

it was from the 80's and had great information, it was 3 hours Iong and sorry but im not trawIing through months of history to find it
>>
>>64101398
Oh, right, those.
>>
>>64101423
you seem to know the video and be unimpressed?

did his dusty demeanor and awkward pauses trigger your autism? because the information in those vids is indispensable
>>
does this sound okay? i dont usually go very fancy with chords and i'm trying new stuff
https://clyp.it/zpryehnv
>>
>>64101505
No, it was cool.

>>64101575
I don't like the synth too much, but the chords are growing on me I guess. Way too early to tell, though.
>>
Anybody here produce their own music and commercialize it too? If so, how did you go about it? What made you decide to go public?
I'd love to be able to make money with my music but I don't feel comfortable enough selling it just yet nor do I really know how to do it exactly either, but I'd love to hear some stories to get myself motivated.
>>
>>64101575
Nice, sounds like it could be in an NES game
>>
>>64100886
>Use a stereo anaIyzer to confine the rest of your instruments properIy to the stereo image, then put your synth on top of it. Your synth being in mono probabIy isnt the probIem. Use an anaIyser to find the fundamentaI and the harmonics of the instruments that are being drowned out, remove those frequencies from your synth and you wiII have more room in your mix for those instruments to power through. Iike carving an eIephant from wood, just remove everything that isnt an eIephant and you have an eIephant.
Hi, thanks for the advice. I've been around and gathered some and these are the suggestions I've gotten, mostly on the basis that people think the L and R channels phase-cancel eachother then collapsed into mono:

- Flipping the phase on the L or R
- Render the synth to L and R and use only one of the channels
- Removing the sides with mid-side encoder

Here's to hoping the first one works.
>>
>>64101080
Yeah, thanks, I'm going to try that. >>64104062
>>
>>64103323
I'm signed to a label and make music for videogames and animation as a career. Started out on freelance websites and internet game development forums. It's very competitive and you need to be able to do pretty much everything.

The kind of money I make off my own music doesn't compare to the money I make off projects. If I were going to depend on music sales rather than commissions, I'd have to get a day job for sure.
>>
Hey /prod/, general question here.

Has producing music made you dislike other genres or patrons of music?

I really distaste "lo-fi" music ever since getting into mixing and mastering. What these guys do is a whole art in it's own right and it kinda gets thrown out the window on SOME lo-fi artist's albums. I get the "well if you compress too much it sounds shit, etc etc" but these guys get it spot on on albums like Anniemal by Annie. It's so hard replicating that sleek squeaky clean pop sound. I guess it also made me realize that pop music (not top 40 but artist like Annie, The Pet Shop Boys, etc) is very hard to make, and isn't really respected as much as it should be.
>>
>>64101575
>https://clyp.it/zpryehnv


what key is this
>>
>>64104223
ive learned that production value is the least important part of a song
>>
>>64104248
do you really expect me to know theory
>>
>>64104278
Woah there, I was just asking cause I liked it. Sounds like simple c major? I might be wrong I can't hear things off ear like others.
>>
>>64104299
dw i was joking friend (but i dont know anything about music im sorry)
>>
>>64104223
I started appreciating the kind of electronic music you guys often post a lot more. The kind of music that has all these sensual details like poppy pops and grainy grain and clappy claps... if you get what I mean. It's a kind of music that focuses less on the development I'm used to in classical and rock music and more on the pure "this is going to reach out through your ears and into your brain" focus on stimulating the senses.

I don't know if I like pop music more or less, with the amount of competence that exist in those fields, I'm super bummed they make their tracks so loud. I'm an HSP and can only listen to those intense and loud tracks for 10-15 minutes before my head starts hurting (but I know people generally are numbed by loud music for longer periods of time).

I realize my favorite artists aren't necessarily well produced. That there's untapped potential there (even though I think the versions that exist are perfect in their own right).

I feel uneasy about how similar a lot of more processed music sounds. Using mild compression and EQ to make glossy sounding music that while sounding modern and glossy, which is nice and like buying a new TV, lacks something... a kind of resistance, some bitterness.

Lastly, I fucking hate those compressed acoustic steel guitars that are supposed to pop out and punch you in the face. They sound overcompressed so quickly, it's probably better to just leave them alone.
>>
>>64104116
That sounds pretty cool. Did you plan to do that sort of work or did you just sort of get into it by chance? How many projects are you working on at a time? Does your label factor into which projects you do at all or do they just let you do whatever you want?
>>
Can I get some insight on this? Where should I take it? I know ultimately it's my decision but I kinda have been stuck lately. Idek if I like the first half but my friend said it's great so I'm more confused.

https://clyp.it/mtp1wq2w
>>
Since soundcloud will be the next myspace, what will become the facebook of music uploading?
>>
>>64105377
Myspace
>>
https://clyp.it/ul1el3xn
how do i up my production value?
>>
>>64105484
damn...
>>
>>64104116
>you need to be able to do pretty much everything.
As in?
Like, suppose I hate hunting down SFX, I also don't do vocals or play guitar (though my MIDI licks are tubular). Is that a huge obstacle? I've been writing all kinds of shit for years so genre should be no problem at least.

Also, how do you find projects? Lurk developer forums, anything else? Are you worried they might cheat you/how do you prevent that?

Seriously though, I did one project and searching through soundsnap, freesound, etc., fucking dreadful. I thought in a pinch I'd skip my morals and pirate some libraries off rutracker, but those didn't even have the stuff either.
>>
>>64106399
sounds like a filler song on an ariana grande record
>>
>>64104574
In the latter part, I imagine hearing a sustained bass guitar, or some other sort of bass riff to fill that vacancy in the tune.
>>
hi guys

do u think its possible to make a non hip-hip/dance project with a laptop

since we are all familiar with Toro y moi, he would be a good example of someone who i might want to make music like. Or maybe the latest Tame Impala record?

would it just sound like tacky digital piss?
>>
>>64106399
If you are going to saturate / distort those 808 hits, it may be a good idea to only keep the midrange freqs that are produced by that process. And mix that harmonically rich distorted layer back in with the original dry, clean 808s. The Saturation / Distortion can sound really phat, but can actually ruin the smooth parts of the waveform that make subwoofers happy.
>>
>>64104223
Opposite for me. Turning on the radio and thinking what these people could do if they wanted to is fucking depressing.
>>
>>64106972
Yes. All of it could have been made on a laptop with some clever sample hunting.

I only casually trolled through a few of the artists you mentioned, but if you told me that they were all produced on a laptop with a modern DAW, i would not question it.
>>
>>64106947
I updated it a bit:

https://clyp.it/z02yzcwz

I def wanna ask my friend if he could do a bass riff tho.
>>64106972
yes, go sample hunting like the other guy said. Toro uses a lot of synths tho, so that should be "easy"
>>
>>64106995
bless you anon
>>
>>64106846
thanks that's exactly what i was going for
>>
>>64107228T
Then good! I hope I didn't come off as mean honestly, it just sounds like that.
>>
I threw a beat on the Waka a capella. General thoughts? https://clyp.it/nsapybae
>>
>>64104544
>Did you plan to do that sort of work or did you just sort of get into it by chance?
I did a lot of freelancing before in other areas, but had no idea of how hard it'd be to work with clients from all over the world. It started as just another way to get gigs and add to the family budget.

>How many projects are you working on at a time?
I work pretty fast and try to get back to clients within the day for demos that often are very close to the final versions (while reserving myself the right to do so within 3 days in case internet issues or other stuff happens), but to maintain this level of responsiveness I don't usually take more than 2-3 at a time.

>Does your label factor into which projects you do at all or do they just let you do whatever you want?
My deal with them is non-exclusive. Got great opportunities through them, but I'm free to take whatever gig I want.

>>64106779
>As in?
As in everything. If you can think of a genre, you better be able to make it or learn it crazy fast. The guys who don't lose clients to people who do, clients don't like using more than a composer for projects because that's two people to miss deadlines and pay invoices to. Being able to do sound design for SFX is a must, so get on that.

>Also, how do you find projects? Lurk developer forums, anything else?
Lurk forums and make yourself available. Make a good portfolio available and people that like it and have projects will come to you, which is much better than cold-calling people.

>Are you worried they might cheat you/how do you prevent that?
50% upfront or I don't even bother starting, the rest when I'm about to deliver the file. Just compressed SC demos until then.
>>
>>64107876
>the rest when I'm about to deliver the file. Just compressed SC demos until then.
Good tip. Thanks.
>>
>>64104116
>>64107876
You're my idol desu, Ryuno-senpai.
How long did it take you to get to your level of production quality?

I'd love to make music for games or animations or movies or whatever, but I don't think I could do rock or pop. Only electronic (hardcore, dnb, dubstep, progressive house, trap, future bass, orchestral, classic).
>>
what do i do with this
https://clyp.it/nifl5tul
>>
can you be sued over very similar sounding chords?
>>
>>64109008
are you retarded anon
>>
>>64109008
ask tom petty
>>
>>64109008
ask cold play
>>
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what are some good resources for getting an idea on how to mix and master orchestral stuff? i'm having a hard time getting everything to not clip and not be too quiet. i use berlin orchestral samples for strings and woodwinds, and cinebrass for brass stuff. I also use slickEQ and molot compressor. I heard you have to avoid messing with the dynamics too much and should simply try to get the backbeats all accented properly, and also limit when you can avoid compressing. what do i do? i'm confused and scared but want to make everything sound good, but most guides deal with edm, which i do also, but it doesn't transfer over well when i do stuff for a violin articulation. pls help me /mu/ you're my only hope. i want to make my tunes sound lush and real with a profound boom without clipping everything, but also not be so low in the levels.
>>
>>64109469
listen to it, thats how u learn to mix and master songs.
>>
>>64109469
also i use u-he diva for synth stuff, and spitfire percussion for bells, hammers and mallets.
>>
>>64109493
ayy man. You got that diva crack? pls
>>
>>64109529
it should be on kat or pb homey.
>>
>>64109469
Classical music is not loud. Listening to any classical record will tell you that. If you're making "classical music" (like orchestral film music, game music) then you can do whatever you want, just make it sound good.
>>
>>64109493
>spitfire

its good isnt it
>>
>>64108635
>You're my idol desu, Ryuno-senpai.
wew can't hide my identity

>How long did it take you to get to your level of production quality?
About 3 years of actual production, but I've been programming MIDI for about a decade.

>I'd love to make music for games or animations or movies or whatever, but I don't think I could do rock or pop.
Whatever you think you can't do, that's what you need to put extra effort into doing. I hated trap until I started learning it, and now my most popular tracks are trap-inspired. Don't let anything limit your potential, especially not yourself.
>>
>>64109832
it's alright but i feel like it's too quiet. it sounds either too far away or too close...;-;
>>
>>64109856
Limit it, compress it, tada.
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>>64109871
but if i compress it i lose the spread of the reverb. i'll make an example of what i mean.
>>
>>64109834
You're ryuno? damn I followed u on SC like...2 years ago? its been so long, we talked ;(
>>
>>64109922
whenever you want to talk shop hit me up, I always reply ASAP
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>>64109548
thanks pham
>>
>>64109990
>talk shop

what desu fampie imo
>>
>>64109834
>I've been programming MIDI for about a decade.
Programming MIDI is the worst thing I know. It's what's keeping me from running headfirst into games. As of now, I'd rather try to sell music as an artist playing real instruments than do freelance work like that. How precise are you when you program? Are you ever satisfied with the performances you make?
>>
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>>64109907
ok so here's my piece with nothing in terms of processing done to it other than the organ being down a smidge. pls guide me /mu/ you're my only hope. both my cello and my violin are close mic'd, no decatree since i wanted to work on my own reverb. let's do this.

https://clyp.it/q33p0dwj
>>
>>64109834
What are all the things you do to make your income? Like, in addition to game and animation scoring?
>>
>>64110089
discuss production and stuff

>>64110130
>How precise are you when you program?
Very. It became second nature. It grows in you.

>Are you ever satisfied with the performances you make?
To be honest, no. When recording, I tend to edit a lot (especially guitar tracks). But then again, I'm even less satisfied when working with other people's performances, especially singers. Very few things can ruin my day quicker than having to autotune a singer to hell and back, and it happens almost every time I work on a vocal track.
>>
>>64110214
As of two years or so, nothing. I just sit here making music and SFX all day for projects, buying old synths (and lately 3DS games) and taking care of my family. Having no vices and not going outside much really helps saving money too.
>>
I'm graduating university in two weeks and I've gone on and off about being serious about learning how to and producing my own music. I've been lazy. There's no excuses. I started to sit down and read the FL Studio manual around spring break this past march, but of course I haven't produced anything. I'm tired of telling people that I want to make my own music and then having nothing to show

How do you guys get more productive with working in the studio? How do you make it a part of your day?
>>
>>64110343
>Very. It became second nature. It grows in you.
Do you know of any guides on it or anything? When I do it, I'm always left in doubt whether or not an accent was really strong enough, or whether or not that crescendo was convincing enough. It's like with mixing, I lose objectivity really fast.

Thanks for your time btw.
>>
>>64110178
nobody? i'm already trying to make another track since i dropped this. that's how bad i'm doing.
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>>64110772
Since there are only two string voices, I think it's would be more balanced to have them opposite of eachother and have the organ in the middle possibly.

Also, it's kind of boring, but I don't know what you're going for.
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>>64110869
is it that it's short?
>>
>>64110869
also here are two other pieces i made just now

https://clyp.it/3hggaob5

https://clyp.it/5b1mfras
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>>64111853
No, repetitive and also not a very interesting texture. The low strings could be cool, but the melody could be carried with more conviction and support (like even just playing it in octaves).
>>
>>64110498
This book has some very good information on MIDI programming:
https://www.dropbox.com/s/6z7rmpro597hng2/Composition%20for%20Computer%20Musicians.pdf?dl=0

Sorry I took a while to respond, finding the file was a pain. Need to sort my PDFs out.
>>
Anyone got a keyboard/synth a poor college student could afford? Everything's like $200-400. I just wanna make music man
>>
>>64112560
i'll lend you my roland keyboard in return for sexualizations.
>>
do u do bass first or last?

I always do it last, to fill out the spectrum. Sub Bass helps my tracks sound not empty
>>
Is there any way to synthesize something that sounds like a real upright bass in FL?
>>
>>64113146
why not just use a sampled one?
>>
>>64113589
Could you point me to some sample packs? I found one a while back but it only had like three samples.
>>
>>64112718
Hey, I'll take you up on that offer.
>>
>>64113835
i usually just use the default kontakt library one that came with the torrent of kontakt that i got forever ago
>>
Is there a specific kind of synth these synthwave nerds use? I'm trying to replicate the sound with some analog synth vsts and I can't get that real robotic feel producers like Lazerhawk got.
>>
>>64114014
still have that link?
>>
>>64114014
What you need in your life is the Corebass Pear upright bass library for kontakt. You don't want the Synthic4te release that purported to be an 'updated' version. Its great.
>>
Is there a way to run everything on a DAW through just one compressor? If I have a mono compressor, do I just need one mono to do this, or do I need 2 mono/ a stereo compressor?
>>
>>64109469
I'm too drunk to give you a detailed answer. But The solution you are looking for is to build a proper orchestral template. The template is pre-mixed. The Mix is bourne out of a combination of the SPATIAL PLACEMENT, the levels per instrument, the balance of the dry vs. reverb'd instruments, and the effects and corrective EQ you apply per section (woodwinds, brass, etc).

In my approach, A lot of EQ per instrument is prepping the dry instruments to receive the reverb. I split the reverbs into separate Early Reflections, and Tails. 6 in total. 2 close ER + Tail for Strings, 2 Close ER + Tails for Woodwinds, 2 ER + Tails for Perc and Brass.

It may be useful to score a passage from an epic, loud symphony like Holst - the planets, and fine tune your template until the LOUDEST PARTS all are congruent with the actual recording. Then you have your metric for volume dialed in. You have hopefully corrected for the discrepancies in the different libraries. Consider this methodology worthy of investigation. Apply it also to the quiet parts. Jump on IMSLP.org and grab some fuckin scores and plug them into your daw, and balance your template until it sounds REALISTIC.

Then you can choose which portions to push beyond realistic and into the forbidden domains that limit live performers.
>>
>>64115529
its called the master bus
>>
>>64115529
You could run L and R separately through your (I presume you are talking about hardware?) compressor.

If this notion bothers you, then buy a second one.
>>
>>64115579
so i should dry the instruments by selecting close mics then EQ them?

i have bricasti IRs for reverbate. how early should i make my reflections?
>>
>>64115698
First of all, Despite how beautiful some of the roomy mics are on these libraries, i dump them. I only use the close mics. The reasoning is, I want to put all of these instruments in the same room, and my room comes from a reverb of my choosing. In my case, the reverb is Altiverb 7, but you can us one of your choosing. The main nugget of truth for early reflections is, If you are micing a performer in a big ass room (read: your big ass orchestral hall reverb), and they are 3 meters away from you, the early reflections take LONGER to reach you, than if the performer was 12 meters away. This sounds counter-intuitive, but the reasoning is, the sound has to traverse more distance to bounce off the back wall and return to you if they are at 3 meters than if they were at 12 meters (closer to back wall).

Early reflections do a lot for localizing the sound for the listener. If your reverb lets you predelay the ER ONLY, then this is what im talking about. Otherwise, you are splitting the ER and Tail (of the same preset) into two sends, and predelaying only the ER.

Commonly, you would use different predelay settings for the ERs depending on which section of the orchestra (which distance from the "Mic"). The strings may have 70ms predelay on the ERs, the woodwinds may have 50, the brass and perc (in the back) may have 40. The actual numbers depend on the (virtual) room size.

The second thing that helps the listener differentiate the 'depth' of the instruments in the mix, is a combination of the dry levels, and the way they are panned around (spatial placement).

As far as the tails go, unless you are using a fancy pants convolution reverb that actually sampled various distances in a room (like altiverb 7), then you can think of the tails as a 'shared' setting. The instruments are all in the same room, after all.
>>
>>64115698
OH and just to add a bit more, I prefer to use pre-fader sends for my reverb (on the dry instruments channels). This uncouples the dry instruments fader from the send. That's a personal preference. I would set the send amount to reverb bus 1 (early reflections of either distance 1, 2, or 3, depending on which 'row' of the virtual orchestra its for) to taste- + or minus a few dB from 0dB, and the send amount to reverb bus 2 (tails) would always be 0dB. Then I adjust my dry channel's fader (which ONLY controls the dry level, cus im using pre fader sends) to taste.

I hope thats at all comprehensible, im fucked up. I will maybe make a graphic or something tomorrow if you want.
>>
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>>64115905
you mean this?
>>64116039
huh...i just put the reverb on my fx chain directly, i haven't done bussing or sends yet.

yeah i would really appreciate a graphic of some sort. i really do want to improve me shit more with regards to mixing and mastering this so my dynamics aren't muffled and my levels are consistent, especially for stuff like automating the volume and velocities together. after that i'd probably need to figure out an efficient method of jumping between articulations with kontakt. right now i just use one at a time which makes it impossible for me to do a smooth transition from a staccato to a legato or sustain.
>>
>>64116114
Full disclosure, I have not used Verberate more than like 1.5 minutes. As far as the predelay setting, unfortunately, most of these algorithmic reverbs don't care to provide a separate predelay for the ER and Tails.

Here's your solution: You create two busses. A Verberate (or other reverb plug) on both. They both have your favorite orchestral hall setting. On Bus A, you mute the Tails, leaving on the Early Reflections. On Bus B, you mute the Early Reflections, leaving on the Tails. The Wet percent on both is 100 percent.

On your dry instrument (or close mics, as it were), you create two sends. You send to bus A and B. You set bus A to be either a little under or over 0dB, depending on what sounds best. (I tend to find -3 range good for strings in the front row, + a few dB on the rear sections like brass). This could depend on the reverb plugin tho. On Bus B, the Tails only, the send is always 0dB (this is the "room" master reflection).

In this arrangement, you would only change the predelay settting on the ER only bus (Bus A) depending on if its in the front row (long ms), second row (less long ms) or third row (even less long ms).

From what I gather you are applying the reverb directly to the instrument channel, as an insert FX plugin, and dialing in the Wet / Dry mix in the plugin. Yeah Don't do that.

The reason we are using these separate copies of the same reverb, with different predelays on the early reflections, is that we are building the reflections that leave the instruments at the different distances from the listener.
>>
>>64116504
Oh- so what I meant to add on is that with this above approach, you would have 4 instances of verberate. 3 early reflections with different predelays. 1 shared tail. This is the basic approach for dealing with algorithmic reverbs and trying to emulate this distance thing.

With a convolution reverb that has recorded unique tails as well- at the various distances from listener (like altiverb does) you would have 6. because you will end up with 3 unique ERs, and 3 unique Tails. that marry each other.
>>
>>64116114
I'm not also seeing the Early Reflection settings in that GUI. I'm sure it has one. Unless this plugin is specifically designed to omit early reflections and supply tails. Hunt around in the GUI for it.
>>
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>>64116693
i'm not sure if i see it.

> You create two busses. A Verberate (or other reverb plug) on both. They both have your favorite orchestral hall setting. On Bus A, you mute the Tails, leaving on the Early Reflections.

do you mean cut off the IR at the tip of it?

>n Bus B, you mute the Early Reflections, leaving on the Tails. The Wet percent on both is 100 percent.

im so confused ;-;
>>
>>64116780
I suppose the assumption here with all of the above, is that the plugin you are using will supply discrete Early Reflections and Tails. I noticed that The mixer page of Reverberate has two IRs. I would assume that one would be the Early reflections, and IR2 would be the tail, but the way they present it is a bit cryptic. Other plugins like Altiverb, Cubase Algorithmic reverb, waves rverb, logic's space designer and other stock verbs, many others will discretely separate them.

If for instance, Reverberate means early reflections for IR1 and tails for IR2 (I have no idea), then on bus A, IR1 would be unmuted, and IR2 muted, and in Bus B, IR1 is muted, IR2 is unmuted.

The goal is just to give you two busses in your daw that represent the ER and Tails seprated out, for the reverb plugin you like.

Here, I just found this video which follows a similar concept. Check it out.

https://www.youtube.com/watch?v=RoFItNTs8hQ
>>
>>64116989
if it helps there are some IRs that only load one IR.
>>
>>64117095
sorry i meant presets.
>>
>>64117138
Gonna have to pick this up tomorrow there bud, seeing doubles. Check out that video. And see what you can dig up on gearslutz.com or vi-control.net about "orchestral reverb early reflections" This will give you some insight into what methodology folks are employing to get 'that sound'. This is a pretty common technique and I wouldn't be surprised if there are folks out there using reverberate.

The moral of the story is, reverb is extremely important, and what you are endeavoring to do is to build a template that is 'pre-mixed'. With the right settings, corrective measures that balance libraries A and B, you will have to do minimal corrections to get your song to sound legit. Unlike in EDM (a world which I came from), you already know what all your instruments SHOULD sound like. A fuckin violin section A is always in the same place, over to the left (OK, not always, but you know what i mean) in an orchestral hall. The Timpani is always back and so-and-so. What I mean to say is, once you get the balance right, you are good to go. Check out Junkie XL's template videos and it will give you a glimpse into the insane world that is virtual instrument orchestral scoring: see below

https://www.youtube.com/watch?v=bB1twfL5b28

Note: Multiple parts. You will def. want to check them out.
>>
>>64117366
thanks will do. i hope you do get an infographic going though it would make for a good prod starter.
>>
hello prod how do you make the main synth in this song
https://www.youtube.com/watch?v=xYftdX8J2wE

comes in clear at 1:30

its just so damn crispy and minimal yet so good
pls help
>>
https://clyp.it/pcg12zcc

Still need to do drums and master and eq a ton
>>
Mixing vocal stuff
What do I do when I hate my voice
what FX can fix that
>>
rare acid loooops
https://clyp.it/rot0vpeu
>>
>>64121581

reverb
>>
>>64121581
do an EQ sweep and find frequencies in your voice you find annoying, then use EQ to make them quieter
>>
>>64110475
>How do you guys get more productive with working in the studio? How do you make it a part of your day?
It comes naturally to me.
I open up FL, lay down drums and open up Serum.
I suggest watching videos and listening to music you like.
>>
How are your ableton setups /mu/?

Like, those of you who have external shit and blend it all together into your PC, do you have any sort of preset configuration for it? How do you manage it?
>>
>>64123905
I don't use ableton, but I just set up my synths via midi out in my daw and run them into my mixer.
I then run all my seperate daw channels to my outputs on my audio interface and route them to seperate channels on my mixer.
For my hardware effects I set them up on my aux sends on my mixer so both my hardware and daw channels can be sent to the effects via aux.
Any plugin effects in my daw can also be sent to aux channels on my mixer via my audio interface so they too can be used by any hardware or soft synths
>>
>>64112380
not him but thanks famalam
>>
How do I control multiple vst with the same midi controller on fl studio? I mean the same output going to several instruments simultaneously
>>
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>>64110475
Give yourself a target amount of hours per day. 2 if you're starting out.

If you do it early when you get up, you'll be pumped to do more after lunch. It helps to be hot shit like me
>>
What the fuck is Reason for?
>>
>>64125089
Nothing special.
There's no good reason to use Reason.
>>
>>64124821
If you just want to do midi and not control knobs and faders, use the "Layer" plugin.
You'd know this if you read the manual.
>>
>>64125224
layer plugin has been deprecated
i used to work with it, that's why i'm lost now that i've switched to fl 12
>>
>>64125313
It's still there and functional.
>>
>>64125365
it's not on my plugin list
i even tried manually searching for it, found nothing
>>
>>64125382
Did you go to the plugin manager?
Ask in the Image-Line forum.
>inb4 you pirated FL
>>
>>64125398
kys
Thread replies: 255
Thread images: 28

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