ITT: We play raw versions of .exe files through Audacity and see which program makes for the best harsh noise.
alternatively, on linux, run
cat /path/to/file/ | aplay
/usr/bin/* sounds pretty nice imo
>>61042853
with this you can use text processing and pipes to live code harsh noise, feel tmux windows, a play and a some binary files. perl and harsh noise
>>61042899
check out this sick composition I made
https://sr.ht/5dd4.aplay
the psx2 icon/application has a good variety of sound
Please make sure your music is POSIX compliant.
I tried importing audacity into audacity and it sounds great.
Omg steam has a legit synth tone coded into it near the end.
>>61042812
Then we can play them in reverse and see which program summons the GNARLIEST DEMONS from HELL
https://www.youtube.com/watch?v=2xZgCVG_Bzk
https://www.youtube.com/watch?v=mqNLuunxp0o
>>61044491
That MS Paint one sounds like the new arca album
>>61044491
this slaps
>>61044491
dude awesome thx for posting.
The harmonic structure and melodic developments were obviously meticulously crafted....
>>61044079
Reverse wouldn't sound too much different. Double tracking and re pitching to g major, though
how would one hard code a sound file to be imported as raw data?
Heres an excerpt from FL studio's dll file
sounds fucking crazy
https://clyp.it/wtxrusg5
Guys I think I made a printer
https://clyp.it/3lk4pnxo
This is part of quake lives launcher
https://clyp.it/2vblskol
>>61044491
>>61045570
>>61045709
>>61045912
Guys, stop making new Pokemon.
>>61044491
Thats fucking rad
http://i.4cdn.org/wsg/1450159958189.webm
This one reminds me of mame32
https://www.youtube.com/watch?v=kPRA0W1kECg