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11-54
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You are currently reading a thread in /mlp/ - My Little Pony

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11-54 is the story of a filly exploring a strange facility filled with hostile creatures and unstable architecture.
You've gone quite a ways in the last few days but as it stands, your journey is not over.
So far you were born into this facility from mysterious tubes that litter the building. You've managed to die twice, only to be re-born from the tubes. Along the way you met a pony who is your clone, who is much older than you, and remembers the facility before if fell into disrepair. Your older clone who you've named Spearmint told you about the mental conditioning program that the facility used to run, which left her a bit of a psychological mess. There are various hostile artificial organisms created by the facility that lurk the halls. You are also being hunted by the automated security who seeks to contain the artificial organisms. Along the way you've also meet an investigative reporter by the Name of Photo Bomb who was in a helicopter that crashed into the building. Upon meeting the reporter you choose to name yourself Peppermint.You've just now escaped a bio-computer's lab and you have recently found your way to an aquatic biology laboratory in the facility.

What will you do now?

Archive https://www.anonpone.com/11-54/
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>Something about this room doesn't feel right.
>You can hear moving water and Various creatures moving around in the room.

Current items
-crowbar(hanging in the flak jacket)
-box of .22 LR (left pocket)
-roll of gauze (left pocket)
-Revolver[5shots](right pocket)
-rubbing alcohol (stuffed in the flak jacket)
-3 Mysterious sealed brown plastic bags (MRE)

Spearmint has:
-Scalpel (right pocket)
-roll of gauze(right pocket)
-2 Extra .308 magazines (left pocket) one empty
-.308 rifle(strapped on)
-First-aid kit [partially used]

Photo Bomb has:
-Crank powered radio/flashlight combo.
-Camera
-Mysterious sealed brown plastic bags (MRE)

>There is a door across a hole filled with water in the center of the room.
>To your left is a hole in the wall that leads to an adjacent room.
>The doors behind you are still open.

What do you do?
>>
>>26644901
go to the wall to your left, run and then jump to the other side. then you can push that air conditioner off the edge to give you something to jump to next time.
then we can take the door.
>>
>>26644901
>>26644958
We should take a look in the water first.
Preferably from a distance. Is there anything reflective nearby we could use to peek?
>>
>>26644958
we have a pegasus with us, no need to do any risky jumping. good plan though.
send photo bomb to do it while we cover her and watch the water.
>>
>>26645056
it might be to heavy for her to push alone so how about she carries us over since it's not that far a distance?
>>
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>>26644958
>>26645056
>>26645106
>>26644986
>You whisper.
"Hey PB, DO you think you could fly me over to the other side, so we could push that machine into the water?"
>"Why would you want to do that?"
"I want to make something like a stepping stone."
>Photo Bomb nods to you and opens her hooves.You wrap your hooves around her and bring her into a tight hug, which she returns as she hoists you into the air. PB sharply inhales as she takes off, her face looks like she is in some sort of pain.
>As you fly over the water you try to make out what is in the next room, you think you see movement but it's hard to make out with the moving water.
>Photo Bomb sets you down very quickly and locks up for a moment after reaching the ground. She sighs and approaches the machine.
>The two of you manage to push it into the water very quickly, as it splashes in you hear splashing around in the next room.
Even though the machine is not tall enough to stick out of the water, it only is submerged about 6 inches in.
>spearmint cauciously edges tword your stepping stone and looks up at you as if she's asking for permission to use it.

What do you do?
>>
>>26645478
I think I might be seeing things. But I see two things that look vaguely monster-like in the back over there.

You've gotten good on that paranoia thing, Bath.
>>
>>26645478
pick up a stone and then throw it in the water farish away from you. after that tell spearmint to quickly jump over here.
>>
>>26645478
There are definitely things in the other room. Spear should get across before they have a chance to cut her off.
>>
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>>26645487
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>>26645487
>>26645510
>>26645521
>There has got too be something moving around in that other room.
"Spearmint, hurry."
>She give you a little nod and jumps on top of the thing you shoved in the water.
>As she splashes across you hear something splash in the water.
>You toss a rock into the water to try and scare it off but your rock doesn't seem to change anything. Spearmint make it across and leaves a few wet hoof-steps as she exits the water.
>Nothing has happened yet, but Spearmint and PB seem to be shying away from the waterside. You decide to follow suit.

What do you do?
>>
>>26645865e
tell photo bomb to open the door while you point your gun at the water with spearmint. then once it's safe proceed in.
>>
>>26645865
check the door, have photobomb watch the water for us.


Did we not give photobomb a gun in a previous thread? coulda sworn we did that.
>>
>>26645889
Yes, she has the 30-06 with 6 tranquilizer darts. I forgot to update the items list.
>>
>>26645865
Lets move towards the door. Spear or Photo can check the other side while we watch the water.
>>
>>26645865
We need to be watching the things in and near the water, weapons ready to fire. One of us should take the same aproach with that door. Spearmint on the door? Us and PB on the water? (PB isn't confident with the weapon from what I remember, so she makes me a little nervous covering things alone)
>>
>>26644890
Nice! I love this series! I am still catching up on back posts.
>>
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>>26645888
>>26645889
>>26645961
>>26645992
>After a bit of thought you decide that you should open the door.
"Guys, gets your guns out and watch he water, I'm going to check the door."
>You push on the door and it begins to fall in as it does you are greeted by a blinding light and a horrible smell.
>As you cough and hold back vomit you hear Spearmint calling to you, "Pepper. There's something here."
>You look back to see a tentacle like appendage sticking out of the water.
>The room ahead contains a rather large corpse and a broken glass tank.

What do you do?
>>
>>26646399
Gross, but if it's dead then we can move through the room.
>>
>>26646399
Back away from the tentacle. Get some gauze and plug up your noses.
>>
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>>26646474
>>26646503
*cough*
"Let's go!"
>As Spear and PB back towards the door you get your gauze and rip a bit off to stuff in your nose. You give some to Spear and PB as they get to the door, telling them to do the same.
>Inside the room you see things moving in the bottom of the tank.
>You also see a doorway around the corner of the broken tank as well as another door near the entrance of this room.

What do you do?
>>
>>26646727
Head for the door near the entrance. Stay away fro the edges.
>>
>>26646727
Looks like the thing in there likes to jump up and grab whatever is walking by the fat piece of shit. See any skeletons in it's insides? sneak to the other side.
>>
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>>26646775
>>26646785
>Putting 2 and six together you figure that the corpse in the room belongs to the large creature in the tank. You also figure that it enjoys snatching things that walk around the surface. You signal over to Spearmint and PB to follow you, as you enter the room near the entrance.
>You carefully open the door to find an office with black mold growing all over the floor. The lights don't work.
>Once Spearmint and Photo Bomb get in the room with you, you close the door.
"Hey, I'm pretty sure that we need to stay back from that broken tank. I think that the big thing in there is what broke it."
>Both of your companions just kind of nod.
>You hear something poking around outside of the door.

What do you do?
>>
I'm feeling a little tired. I'm going to call it here for the night.
>>
>>26647032
Have someone watch the door while we look for anything useful.

>>26647045
night bath
>>
>>26647032
start checking inside desks and see what we can find. we also have the option of crawling around the vent again so we can push that filing cabinet a little more to the left.

Let's turn it over if we have to so that we can check if there is anything in there as well.
>>
>>26647620
>>
spooky
>>
>>26647049
Do this, but stay back. The first door we came in was torn off the hinges, this one might go too.

Also, eveyone should move as quietly as possible. In fact we should all stand still for a moment to see if the tapping stops.

Then lets do this, and hope that gauze holds up against the black mold and keep breathing through our nostrils only.
>>26647050
>>
>>26647032
There seems to be a scalpel right in front of us.
>>
beb
>>
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What do you guys think is outside?
>>
>>26651667
You could see it in the last update, of the last thread. Spooky tounge monster
>>
>>26651320
>>
>>26652152
maybe it's friendly
>>
bub
>>
This place has a surprisingly alive amount of animals. When we're done here we should go back to the elevator and then make a right!
>>
beb
>>
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>>26647049
>>26647050
>>26649606
>>26650530
>You motion for both Spear and PB to be quiet while the thing is poking around outside, while checking things inside the room as quietly as possible.
>Checking the room you find a loose letter opener on the floor as well as a soggy computer with chords still plugged into the wall.. It seems to have rust and mold growing on it. Inside the desk and filing cabinet, you find an excess of water damaged papers. The desk also yields some paper clips and a stapler.
>Checking the vent, you find that the cover pops right off. You can fit into the vent but Spearmint and PhotoBomb are a bit too large.

What do you do?
>>
>>26656563
Get Spearmint to point her gun into the vent and then float the light inside. Even if we don't want to go inside the vent it's better if we check that there's nothing inside that can attack us.
>>
>>26656563
Let's crawl through some vents. Point photo bomb's flashlight inside.
>>
>>26656563
If I remember anything about Half Life, it's that the air ducts are the way to travel.

Lets go and do some recon.
>>
>>26656563
>a stapler
At long last, a replacement!
>>
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>>26656697
>It's odd, This stapler reminds you of some of your first moments... well alive. it really shouldn't feel nostalgic but as you hold it in your hooves you remember the innocence you used to have. a bit of you feels like it's dying as an ache wells up in your chest for the wonder that died in you... or that other filly that you shared a memory with. Your lip quivers, you can't cry in front of Spear and PB. They're counting on you. They need you to be strong.
>>26656605
>>26656613
>>26656593
>You take a deep breath and find a center in yourself to continue on.
>Using your light spell, you check for anything in the air duct. The duct is clear.
>The poking around outside seems to have died down.
"Watch the door, I'm going to see what I can find through here."
Spearmint nods with her eyes still wide, "be careful in there."
>Giving her a nod back you climb into the vent.
>Ahead you can see a left turn, but the vent seems to be shaking a lot with every one of your movements. it almost feels like this vent is falling until you stop moving.

What do you do?
>>
It's near 3 I forgot my name in a post and nothing really crucial is happening at this point.
Tonight is a fucking bust on my part so I'm going to stop before I fuck something up, get some salsa and sleep in the salsa because I'm dumb. good night.
>>
it sounds like we should head back because the vent isn't going to be able to hold our weight.
>>
>>26656879
Goodnight, Bathwater.

As for the quest, begin backing up very carefully, try to get out without bringing down the duct.
>>
>>26656879
it's alright, hope you sleep okay
>>
bump at 10
>>
bomp
>>
>>26656855
Part of me wants to see where this goes, but we should get out of there.
>>
>>26656855
Meh, probably not worth it. We should head back and wait for the creature to leave.
>>
>>26661133
Yea, were armed, lets head back ready to fight
>>
board's gonna be pretty fast again at least for a while with the s6 premiere announcement
>>
beb
>>
>>26665344
>>
>>26665344
>>
>>26667498
>>
>>26668010
>>
>>26668731
>>
>>26669302
>>
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>>26656882
>>26656897
>>26659569
>>26661133
>>26662191
>A little worried about this vent collapsing, you begin backing out of the duct. As you do you hear something snap and the duct shifts sharply. you speed up a little bit and manage to make your way back to the office you came from.
>As you emerge back into the company of Spearmint and Photo Bomb, you find yourself stuck on the sharp edges of the vent. It takes you a little while, but you manage to exit without tearing up your vest and jacket, too much.
>The door seems to be quiet but as you put your ear up to the door you can still hear something moving out there.

What do you do?
>>
>>26670401
>helpless filly stuck in a wall
I didn't need this fetish bath.
>>
>>26670401
We'll open the door while spearmint and photo bomb point their guns and get ready to shoot.
>>
>>26670401
Take a peek.
>>
>>26670401
Using whatever is available as tools, try to shove the vent out away and down from the hole. In other words, cause it to collapse as it had been threatening to. Then look out the hole it had occupied and see what's out there.
>>
beb
>>
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>>26670463
>>26670499
>>26670729
"Spearmint, I'm going to open the door. I want you to shoot at the thing out there as soon as I open it because I'm going to close the door back up while it dies."
>Spear gives you a little nod and raises her gun.
>You open the door.
>Spearmint squeezes off a three round burst.
>You shut the door.
>A torrent of squealing and thrashing around comes from outside. which slowly dies down.
>As you wait for the creature to bleed out you try knocking the duct down with your telekinesis.After a bit of strain, you manage to knock it down.
>Looking inside the hole you find a dark empty space that seems to have beams and trusses running through it. This space also looks like it is flooded. You can see the section of ducting you knocked down submerged in the water. You shiver thinking about how you could have been stuck in that duct under the water.

What do you do?
>>
>>26671217
Mission accomplished. Crack the and check te beast. If it's dead we can head for the other unexplored door in that room.
>>
>>26671217
It almost looks cute. I guess we can chuck that thing in the water as an offering to the fish monster and cross?
>>
>>26671217
Seconding
>>26671231
and
>>26671247
has a good point about using the dead monster as bait to distract the large one.
>>
>>26671247
>>26671658
Seems a bit risky what if they frenzy like sharks when blood hits the water.
>>
>>26671658
>>26671247
Good idea
>>
>>26671738
At least it won't be OUR blood!
>>
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>>26671231
>>26671247
>>26671658
>You peek out the door and check if the creature is dead.
>It seems like the thing is still breathing but it's not moving much besides that.In an odd sort of way you kind of think that this creature is cute. You wish you could keep it as a pet but you're almost certain that it's way too dangerous to domesticate.
"Hey guys, help me toss this thing into the water."
>Both PB and Spearmint help you toss it int the water. As you move the thing it meekly tries wrapping it's tongue around your neck. Once you all flop the creature into the water the larger beast almost immediately launches out of the water to snatch up your offering.
>Taking the oppertunity you all slip past while the creature is busy and look into the next room. A lower section of this room seems to be flooded. You can see a sliding glass door on one side of the room, as well as another sliding glass door in the lower part of the room which is submerged.
There is a terminal in the room as well as a speaker-box repeating, "The time is four-fifty seven." The room also contains a bunch of metal boxes.
>Your stomach growls.

What do you do?
>>
>>26671985
Time to find out if these little scuttle crap things are edible. Levitate a metal box and smash that sea creature. FRESH SUSHI.
Then we can check that glass door on the side of the room.
>>
>>26671985
Are any of these boxes storage-type boxes? If so, search them for supplies. Check the room for useful items, then check out the sliding door.
>>
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>>26672021
>>26672169
>You pick up a box with your telekinesis and smash on of the little creatures patrolling the room.
>Photo Bomb gives you a startled look. "What the fuck did you do that for!?"
"I was hungry?"
>"You know that you sound crazy right?"
"Well, I think we should try these and see if they're good especially after we left all those eggs in the mech."
>Photo Bomb sighs, "If you want to experiment with every creature in here like some kind of barbarian, I guess I can't stop you."
"Just know that you're probably gonna have to eat one too. I don't want to dip into those MREs until we're out of options... or out of here."
>"Well you should know that ponies outside don't act like that."
>You kind of shrug PB off and you find the soft part of the creature and take a bite.
>The meat is cold... and it tastes awful it's way more bitter than you expect. even though you feel like vomiting you muscle through it and finish you first bite.
>Spearmint looks at you with a bit of worry in her eyes, "How-how was it?"
"It's really bad."
>"Come to think of it, killing it like that may have ruined the meat. I think some crustaceans release hormones into their system when you hurt them that ruins the taste."
>PB looks at Spearmint, "How would you know that?"
>Spearmint looks a bit confused, "I... I don't know... But could you both try to cath some of those things alive for me?"
>As you and PB try to get some of the crustaceans alive, Spearmint grabs a box and empties it out, just to fill it with some water. She looks around for a bit and gets some stuff to fuel a fire and after telling you and PB to step back lights one to boil the water.
Spearmint start trying to put them in the box of boiling water with her own telekinesis but seems to be having a bit of trouble.
"Do you need some help?"
>"No, I can do it myself."
"are you sure I could..."
>Spearmint looks like she's getting a bit angry, "I want to do it myself!"

What do you do?
>>
I'm going to call it here for the night. I may try to get in an early session tomorrow but likely I'll probably just be in late on Monday because life.
Good night thread.
>>
>>26672506
Goodnight you
>>
>>26672497
Let her do it. She's managed before.
>>
beb
>>
>>26672497
SUre.
>>
if the lobster thing taste better when it's cooked then be sure to compliment spearmint on the good call. I think she wants some recognition.
>>
>>26673757
>>
>>26672497
I know you can Spear.
Try to be as reassuring as possible.

Tell PB about the pokeys. If she want's something better to eat she can look for those.
>>
>>26674865
>>
>>26674174
good idea
>>
>>26677502
>>
>>26678624
Spearamint is everything to us, where would we be without her? The only time I feel save is snuggled up to her at night.
>>
>>26679506
>>
>>26680965
>>
>>26681671
>>
Bumpo
>>
>>26682942
>>
>>26680965
>>
let's hope it tastes better warm. though it should.
>>
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Fun bump fact
>horseshoe crabs are crazy blueblooded monsters. If you ever see one on a beach, you should yell "Aw hell no!" And briskly walk away to evade that freaky shit.
>>
fast board today.
>>
>>26680965
>>
>>26687586
>>
bumpo
>>
>>26688969
>>
>>26689793
>>
>>26686271
wonder what was up
>>
>>26690556
>>
>>26692538
>>
>>26680170
>The only time Anon feels safe is when he's snuggled up next to a pony with a bunch of mental baggage who has accepted a omnivorous diet of mostly mollusks and crustaceans, which she taught herself to hunt and kill.
>Anon only feels safe when within reaching distance of a pony that we first saw trying to murder a filly with because of some kind of stress disorder.

Me too.
>>
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>>26672968
>>26674174
>>26676020
>>26680170
>>26685228
"Spearmint, I know you can do his yourself... You know, I appreciate you right?"
>"What?"
"I-I appreciate you. I wouldn't be this close to escaping here if it wasn't for you and you make me feel safe... I don't want you to think that your not doing enough or that you're useless or anything."
>"I don't! Maybe I do. I don't know... I just don't think about these things, or at least I didn't used to I don't know I've just got a lot on my mind lately."
"Like what?"
>"I don't know, just things... Like when you decided to take Photo Bomb with us after you beat her. I was ready to leave her there. I didn't want her to come with us. Not really..."
>Photo Bomb's eyes are glued on spearmint. Her shoulders are slumped and she looks almost like shes frighted as she listens to Spear talk.
>"And Photo Bomb asking about how I just know certain things that I never remember learning. And then she also said that ponies don't act like us outside and I know she's right. I actually know that she's right."
"Well maybe we should worry about how we know these things but if you're still worried about being a bad pony..."
>"I'm not. I'm more worried about you. and I'm not... I've never really had something I cared about like you. It's like I've always been scared, but now I'm also scared for another reason and... I don't really know. I think the creatures are ready."
"What?"
>"I think the things I've been boiling are ready to eat."
>You all try the creatures now that they're cooked. They taste a lot better but are still abnormally bland. You make sure to compliment the chef which brings a little smile to Spearmint's face. Photobomb picks at the creature she was given. She doesn't look like she like it but she has also chosen to stay completely silent during the meal, only to break that silence briefly to that Spearmint for it after you complimented her cooking.

What do you do?
>>
>>26694022
Wew, issues. I think Spear's still okay for now. She's just adjusting.
Anyway, we should take a look through the dry glass doors.
>>
>>26694022
"enjoy" the dinner, then
>>26694155
>>
Bath, is there any way to get back to running at a non-NEET time?
I seem to recall you starting at around 8-9 o'clock pretty regularly.

If not, that's fine, I guess.
>>
beb
>>
>>26694588
this
>>
>>26694022
Well we also need to check up on PB party cohesion is important. Maybe she can give us some tips on how we should act once we get out of here?
>>
>>26694022
We can go through that glass door now. But first let's look inside the room since it's glass.
>>
>>26696150
Heh, I don't think we should take any socialization tips from Photo Bomb.
>>
>>26696930
>So if some bitch is getting in your face about something, you just grab her by the mane and slap her shit
>works every time
>>
>>26697188
I take it back, we totally should
>>
beb
>>
>>26698302
>>
Bump
I want a square pot to boil water in. How come I've never seen that.
>>
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bump
>>
>>26697836
But seriously we should check on her, see how being led through bio-hell by two of its creations is working out for her. Has she told us everything she knows about the facility? Maybe she wouldn't mind sharing some details about herself & how life works outside this place.
>>
>>26700650
rump
>>
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>>26694155
>>26696150
>>26696551
>>26697188
>>26697836
>>26701246
>You take a look through the glass door and see a large creature of some sort. It seems to be tangled in wires and it's not moving much if at all. The ceiling also seems to have collapsed at some point.
>Walking back into the room you notice that PB is still looking a little rough.
“Hey, You doing alright there PB?”
>”What? Yeah, I'm just fine, everything's fine.”
“You really don't sound like it?”
>”What wouldn't I be fine with?”
“Well, I don't know. How do you feel about being led through bio-hell by two of its creations, or knowing that the only two in here who don't want to kill you are angry at you because You don't seem to know how to even act like you're nice or...”
>Photo Bomb is looking at her hooves.
“Oh, I'm… Look, you're not that. Umm...”
>She may not be as okay as she says she is. You put a hoof on Her shoulder.
“Hey, I'm… Happy that you're alive still I mean I would be sad if you died.”
>”You're, the only one.”
“What? I mean you've got to have somepony right?”
>Photo Bomb doesn't respond.

What do you do?
>>
>>26702530
When all you have is each other it easy to form emotional bonds. Let's tell Photo bomb that she's our friend. Ask if she feels the same way.
i think we can just walk quietly past the monster.

Though maybe we should try poking the tied up monster with a stick using telekinesis so that we can be sure it won't break out? It'll give us time to run too.
>>
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>>26702530
Oh. Well, for what it's worth, you got me!
>>
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>>26656697
I love you.
>>
>>26702530
Awkward hug? Awkward hug.
>>
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>>26702530

>>26702617
>>26703116
"Well, I consider a friend even if the only thing we have in common is a will to live in this place. Do you consider me a friend?"
>Photo Bomb seem s to think about this for a moment, "I don't know if you should consider me a friend."
"I don't see why not. I think if we weren't under all this stress, you would be a pretty decent pony."
>"I don't think there are many out there who would... You know what kid? If we get out of here and we will be best friends. Sound good?"
"I don't know why you're being like this. Do you actually have some reason for acting like this?"
>"Let's just drop it okay? I really don't feel like talking about it right now."
>You give PB a stern look and follow it up with a quick awkward hug and head into the next room before she can say anything about it.
>It smells like something is burning. The creature doesn't seem to notice you but you hear some squealing and sputtering coming from it.
>This room has a catwalk that heads around the corner and there also seems to be some stairs descending into a flooded area of the room.
>There are wires hanging from above into the water.

What do you do?
>>
>>26703134
We can just levitate the wires out of the water and then cross to the other side. Or just have photo bomb pull them out.
>>
>>26703134
The catwalk will be a good way to get a look around the corner. Then we can decide if we need to enter the water or not.
>>
>>26703134
This:
>>26703155
I assume we need to get the wires out of the water so we can reach the stairs and thereby the catwalk. Take the catwalk, see where it leads.
>>
Beb
>>
>>26703888
>>
the hunt for food continues.
>>
>>26704352
>>
bump
>>26706149
>>
>>26703134
We're going to have to toss one of those critters in the water to make sure we got all the wires out. Also that big guy isn't going to come back to life after we cut the current, is it?
>>
>>26704358
but you're still hungry
>>
>>26707841
Well, there's always the big guy to eat
>>
>>26706149
>>
>>26707041
if he does, hope you're prepared
>>
>>26708159
for you
>>
>>26709696
does that even make sense
>>
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>>26703155
>>26703481
>>26707041
>You approach the waters edge to fish the wires out of the water As you get closer the smell of rot begins to overpower the burning smell. You begin to see some dead things floating in the very cloudy water.
>You begin fishing the wires out. As you scoop up the last one you realize that you haven't figured out how you plan on keeping them out of the water yet.
>Some of the ends of the wires sputter and crack as the make contact.

What do you do?
>>
>>26711085
We could just tie the ends together like shoelaces and then they'll just continue to hang there.
>>
>>26711085
I don't think crossing this is such a swell idea
>>
>>26711085
Is the catwalk touching the water?
>>
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>>26711192
>>26711477
>>26711202
>You tie the wires in a knot to keep them out of the water.
"PB, if I lock up or start convulsing I want you to knock me away from the catwalk with your gun. I'm going to check if it's safe to walk on. Understand?"
>"Yeah."
>You take an experimental step on the metal since you know that the supports for the catwalk were touching the water.
"Nothing."
>You let out a sight of relief.
"It's not electrified. I'm going to check if it's stable."
>You begin to climb up and if feels a little high... You try not to think about it. and look at the ceiling.
>You can see a hallway at the end of the catwalk. The platform squeaks with every step you take, it feels stable enough but... if you fell from here you. You stop thinking about falling.

What do you do?
>>
>>26711642
I wonder if those Pumps still work.
Can we reach them with our magic from the closest part of the catwalk?
>>
>>26711642
hey we can try using that pump. or have photo bomb or spearmint do it.
>>
>>26711642
See if there's any way we can activate the pumps and purge this place of water. If not, proceed down the catwalk and check out the hallway ahead.
>>
>>26711642
Good idea, though we should make sure those pumps are clearly marked so we know they won't bring more water in here.
>>
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>>26711664
>>26711726
>>26711792
>You start taking a walk to the other side of the catwalk and you remember that mole under the other catwalk you used, and how fell down.the image of that thing embedded in the floor below you runs though your mind and you.
>You drop down to your belly and begin scooting across. You reach the end and hold onto one of the railing's banisters.
>From this angle you can't see in the room labeled pumps but you can hear some noise coming from it.
>Your hind legs are shaking and you can feel the vibrations on the catwalk.
>You look to your right and see a hallway running both directions with an elevated floor. There seems to be some pipes lining the hallway's ceiling.
>You don't want to move.

What do you do?
>>
>>26711914
Since we can't see into the pump room, we probably can't do anything useful with it. I say proceed into the hallway and look around.
>>
>>26711914
What kind of noise? Like a mechanical noise? something is alive noise? Does it have some kind of rhythm? I refuse to believe anything is alive down here.
I suppose we make a left at the pipes?
>>
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>>26711938
>>26711951
>You close your eyes and listen to the sound a little more closely. It sounds like some machines whirring about.
>Spearmint calls up to you, "Pepper!? Is everything alright?"
"Yeah, I'm just fine."
>suddenly you feel your legs stop shaking and you're able to move a bit more freely. There's nothing wrong with this catwalk. And you had no problem with the last catwalks that you explored with Spear and PB... You shake off those thoughts.
"Give me a moment, I want to check around a bit before you come up."
You walk into the hallway and turn left because you see some light down that way.
>At the end of the hall you find a door with a big wheel on it and two sets of diving gear.

What do you do?
>>
>>26712179
Head back to the catwalk opening, shout down that you found a couple of diving suits. Then explore the other direction.
>>
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>>26712190
>You walk back to the entrance to the hallway.
"Hey, girls. I found a couple of diving suits. Hold tight, I'm going to check one more thing!"
>"Please be careful!"
>You head down the right hallway passage.
>When you reach the end you find a room full of pipes and noisy machinery.
>In the room you can see some stairs that lead up to a door to your right and a door on your level to the left.

What do you do?
>>
I'm going to pass out and call it here for the night.
>>
>>26712341
Goodnight, Bathwater!

Quest: Get the rest of the crew up here. Explore upwards to the door at the top of the stairs. We're questing upward after all, toward the roof, so I think up is good.
>>
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>>26712335
>found a couple of diving suits
Makes me want to see a version of pic related. And if this is foreshadowing, you're doing a terrific job.

>>26712681
Seconding this.
>>
It might be fun to wear those and then go swimming trying to find those pumps
>>
Should we go up the stairs? we're trying to go up the tower anyway.
>>
>>26713850
We need our girls first.
>>
beb
>>
go away page 10
>>
>>26714983
>>
>>26713376
Do you think the electricity killed everything in the water? That seems logical. We should go for a swim if that's the case.

I bet we could stand for a bath too. Pretty soon those little cartoon stink lines are going to be hovering around us.
>>
>>26714392
>>
>>26715835
It's better no being the stinky filly.
>>
Stinky filly bump
>>
clean smelling young mare
>>
>>26716693
>>
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>>26719783
>>
>>26720395
>>
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>>26712814
>>
>>26721135
hue
>>
>>26721135
Yes!
>>
Scooby bump
>>
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>>26712681
>>26713850
>>26713928
>You head back down to Spearmint and Photo Bomb and tell them to come on up. you lead them to the door at the top of the stairs in the pipe room.
"Hey, like I told you bother earlier, I found some diving equipment. Do you guys think I should use it to go to that pump room In the the water?"
>Spearmint thinks about it for a moment,"What do you want to do in a pump room? Also, you'd probably smell really bad after swimming in that water ."
>"You both know that you don't smell... Nevermind..." Photo Bomb blurts out.
>As you go through the door, you notice a sign that says maintenance next to the door you came from.
>Ahead of you is a large tank with a hole in it's wall leading back to what looks like the room you fished the wires out of the water in. The tank seems to extent upwards into a much larger area that you can see water falling from. You can also make out what seems to be a large hole in the opposite side of the tank from you, opening up into this room.

>Past the tank is a large dark room littered with what looks like bookshelves and computer terminals. the power doesn't seem to be working in this room.

What do you do?
>>
>>26721692
Check out the computers and books room, see if there's anything good in there.
>>
>>26721692
I guess we gotta check out the computer and book room.
>>
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>>26721751
>>26721754
>You take a look further into the room.
>The air is damp. you can hear a bunch of noise above you.
>You try turning on one of the computer. Just as you thought, no power.
>All of these books seem to be soggy. poking around you find a couple of pens and some coins. You don't recognize the language on the coins.

What do you do?
>>
>>26721950
pick up all the coins. They will be great for throwing around corners to distract enemies.
look inside the bathrooms for anything of use. afterwards go up the stairs.
hopefully those cracks are just cracks.
also fuck the asshole that made them spiral stairs. why couldn't they have just been normal stairs.
>>
>>26721950
It's showy, either it was for company execs or meant to impress investors/stockholders. I say take the coins, then head up the spiral stairs- Carefully, looking for ambush from above plus wary of collapse. Have one party member on it at a time max to keep weight minimum.
>>
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>>26721976
>You pocket the coins and head for the bathrooms.
>Inside the bathrooms you find some ruined toilet paper, a plunger, a couple of rusty cans of aerosol air-freshener, a mop and some urinal cakes.
>After checking the bathrooms you start heading for the stairs but stop when you see a large creature stalking about near the tank.
>You snuff your light spell and consider your options. There creature seems to be unaware of your presence at this moment.

What do you do?
>>
I'm going to stop here for the night Because thing are pretty slow.
>>
>>26722113
God damn are there a lot of these things. maybe we can throw an aerosal can into it's mouth and then toss a fireball after it which will then cause it to explode and take his head off.

but that will be the last plan. for now how about we just toss one of the coins we just got far away from us and then start running once he's far enough.
>>26722160
coming up with plans takes time
>>
>>26722113
Goodnight, Bathwater. I propose we shoot the monster so it doesn't impede our progress further.
>>
>>26722160
It's slow because it was 3 AM.
>>
beb
>>
>>26722113
This thing is pretty big, and seems to have a shell.
If we're going to attack it we need to do so from a vantage point, that'll stop it just charging us.
>>
>>26723538
>>
get away page 10.
>>
I'm a little lost, was there another way to go up besides those crumbling spiral stairs? We probably shouldn't engage this thing unless we have to.
>>
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>>26722166
>>26725810
>>26723967
>The only exits to this room are the hole in the tank, the doorway you entered and the staircase.
>This creature looks like it's too big to fit in the Bathroom so for now you, Spear and PB stay in the doorway.
>You begin whispering.
"I don't think we can shoot it That shell looks tough. PB, cat you get me one of those aerosol cans we found?"
>PhotoBomb gets you one of the cans. You consider using it as some kind of improvised explosive but when you try pressing the nozzle to test it's pressurization you discover that the rust has made it loose all of it's explosive potential.
>Trying to come up with a good plan, you decide to toss one of your coins into the room. you manage to bounce it off of some other objects near the creature.
>The Large biological monstrosity stops what it's doing and begins scanning the room. You can't tell where it's looking but it appears to be searching for the source of that sound.

What do you do?
>>
>>26726338
Throw another one further away.
>>
>>26726379
Yeah. I really don't want to engage this thing if we can help it.
>>
Well if we do fire, we aim for the eyes and the mouth. The best plan I can think is to keep doing this >>26726379 while sneaking to the stairs.

Rifles up and ready but keeping enough distance between us and the creature to retreat if necessary. Hoping that it's as slow moving as it looks.
>>
Also now might be a good time to tell PB to look for a tube marked 11 54 if we get ate.
>>
>>26726338
Yeah inform your party that you come out of 11-54 tubes, should anything bad happen.

I say we shoot for the mouth and/or eyes.
>>
Think of all that tasty lobster monster meat if we wind up killing it though. Mmmm
>>
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>>26726379
>>26726456
>>26726573
>>26726608
>>26726708
>You decide that now may be a good a time as any to tell PB about the tubes.
"Photo Bomb, this is important. If I die I want you to look for tubes with an LED display that says eleven fifty-four. If you find one, I want you to stay close to it. Okay?"
>"what do you mean? What are these... tubes?"
"Don't worry about it, if I die Spear can explain it better."
>You begin holding back a tear as you Think about what your death would do to Spearmint.
>You signal Photo Bomb to come with you further into the bathroom while Spearmint stays and watches the creature.
"PB, I need you to promise me something."
>"I don't like making promises."
"Please, it's only if I don't make it..."
>PB seems to tense up as she slowly begins to grasp the gravity of the situation, "Alright kid..."
"If I die, please please take care of Spear. I'm not sure how hard things are going to be on her if- if I die, but I know that she's going to need help."
>"Sure, I promise kid."
"Thank you."
>You both rejoin Spearmint.
"Spear, PB Have your guns ready, if things don't work out We need to aim for the mouth and eyes, okay?"
>Both Spear and PB nod in agreement.
>You creep a little closer and toss your last coin past the creature. The large arthropod turns to look at the spot on the tank that your coin hit.
>While the creature is distracted, you creep out into the room and hide behind the book cases. you arm yourself with the .38.
>The creature doesn't move, it stays in the same spot.

What do you do?
>>
Signal for PB and Spear to start creeping to the stairs and follow them. Keeping your weapons aimed at the creature. Make sure the stairs are safe before proceeding up them.
>>
I've got a few things to take care of, I'll continue running later tonight.
>>
>>26727134
Sneak up the stairs.
>>
beb
>>
>>26727134
Sneaking
>>
if we have to fight it then aim for the eyes.
>>
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>>26727608
>>26728466
>>26727304
>You stick your gun in your mouth, so you can hold it without the light of your magic giving you away and without hindering your moment, and begin creeping toward the stairs behind PhotoBomb and Spearmint.
>As Spearmint and Photo Bomb begin climbing the stairs they begin to creak.
>You look back at the creature who is now looking right back at you,
>Both of you seem locked at the moment unable to move besides the jittering of the creature's jaws which you sort of make out in the darkness.
>You've got just a moment to decide what your next action is.

What do you do?
>>
>>26730315
fire if moves towards you. just keep moving slowly.
>>
>>26730315
Keep moving slowly.
>>
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>>26730315
FUCKING PANIC
>>
>>26730315
>You stick your gun in your mouth
oh man, context.
>>
>>26730315
Do we have any more coins? Pull one from your pocket and chuck it. In case that doesn't help >>26730338
>>
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>>26730425
>right after that talk with PB about Spear
>>
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>>26730485
>You kinda wish you had more coins, but you don't.
>>26730338
>>26730359
>You back away slowly. Maybe this thing doesn't want to fight. Maybe it will just leave you alone.
>You creature turns toward you. You have a moment of preparation before it begins charging.
> a few rounds come from Spearmint's gun as the crustacean barrels at you. Spearmint manages to nail it in it's right eye a couple of times and puts a few rounds into it's gaping maw.
>You manage to fire a round into it's head before it smacks you to the side with it's claw. You loose hold of your gun and land to the left of the creature. which seems to have it's attention on Spearmint. Who should be retreating up the stairs with PB if she hasn't decided to be a hero.

What do you do?
>>
>>26730738
Get on it's back and shove the end of your crowbar into it's left eye since spear got the right.
>>
>>26730738
Fuck, do we know the light spell? I wanna try blinding it with a flash of light, but I can't remember what Spear taught us.
>>
>>26730738
Magic TK the crowbar through it's eye!
>>
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>>26730751
>>26730763
>>26730825
>You charge the creature as well as your light spell.
>Spearmint is pushing the creature back away from the stairs, yelling something about wanting the beast to leave you alone.
>You unleash a bright flash on the creature to stun it and begin climbing on it's back, While up there you swing the business end of your crowbar into it's eye.
>You manage to connect with your swing and the creature begins to snap backwards. You slip around on it's slimy back loosing focus and hold of your crowbar which is still buried in it's eye. The creature is about to hit the glass of the tank.

What do you do?
>>
I'm going to call it here for the night and pass out.
>>
>>26731111
Leap off the monster, scamper a little way off, try to TK a heavy book or computer monitor hard against the protruding crowbar to drive it in.
>>
>>26731111
Jump off and run for the stairs. If the tanks bursts we don't want to get swept away.

>>26731124
Night Bath.
>>
Perhaps we should attempt to steer the beast by grabbing the crowbar and pressing it to the right?
>>
>>26731148
No that's a bad idea we need to get off the damn thing before we're shredded by broken glass.
>>
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>>26731111
abandon ship
>>
beb
>>
>>26730315
>You stick your gun in your mouth
>>
>>26731148
I vote this
>>
>>26732237
>>
>>26731214
I vote this
>>
>>26735447
>>
>>26736475
>>
>>26737346
>>
>>26738166
>>
>>26738666
>>
>>26739484
>>
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>>26731131
>>26731144
>>26731214
>>26731581
>You let yourself fall off the creatures back, but in the process you are kicked by one of the legs. The kick is mostly absorbed by the vest but you also manage to land on your left foreleg which slows you down as you get up.
>The creature continues backing up until it smashes into the glass and begins regaining it's composure.
>Spearmint yells to you, "Hurry!"
>The creature centers on spearmint and poises as if it is about to charge.

What do you do?.
>>
>>26740161
Yell at it and then run for the stairs.
>>
>>26740161
It's centered on the stairs now, which means that going that way is going to be a bad idea.

Thankfully it has a big blind spot on its left now.

Should at Spearmint to go, which should bring its attention to us, then make a dash for the stairs ourselves.
>>
>>26740161
Levitate and shove a monitor into it's mouth? Maybe it'll choke to death.
>>
>>26740161
Levitate a monitor and slam that crowbar into it's brain with it. Or as the other anon said, into it's gullet might work fine also. How about a crowbar-then-gullet strike with levitated monitor.
>>
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>>26740189
>>26740186
>>26740202
>>26740442
"Get up the stairs! Now!"
>As you yell at the creature it pauses for a moment and you pick up a monitor.
>The creature charges and you throw the monitor as hard as you can at it's head. The beast takes it like a champ and continues trucking at you.
>You manage to step out of the way, but after if fails to get you, the creature attacks the stairs and breaks off a few chunks.

What do you do?
>>
>>26740473
I still think eye-pokes are the way to beat this thing. Levitate a long narrow pointy shard from the broken tank, and go for the other eye. Blind, it should be easier to evade.
>>
>>26740473
lmao we are fucking FUCKED
>>
>>26740473
Fug, we have to get up there before it demolishes them. I don't think they'll take its weight if it tries to follow. Bait it away from them and try to move around.

>>26740491
Didn't it already get shot repeatedly in that eye?
>>
>>26740473
Get our crowbar back.
>>
>>26740512
Apparently it didn't get shot ENOUGH in that eye. We've got TK magic and broken glass, I can't see even a big-ass thing like this withstanding a sustained attack. How about a nice mouthful of the stuff too, while we're at it!
>>
>>26740473
Shoot the glass and flood the room, run up its back so we can get the fuck out of here.

If that doesn't work, RIP Pepper # 3.
>>
>>26740791
We can't flood the room, the water level isn't high enough.
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