I have some of the pre 5th book and they are a fun read.
Even have some stuff I'd like to see in "mainstream" PRPGs.
Like what the stereotypes different races has for one another.
Also props for having non Pony races like Griffons.
Why would anyone try to mash ponies together with D&D of all things? I honestly can't think of a single system less suited for a MLP game from the top of my head.
What's the rationale for going with D&D?
To be fair, it started as a Pathfinder mod.
And given how much more "fun" I and others have been having with 5e this makes sense.
And said mod started when a DM dude namned David Silver saw this and said "I can make this" or something.
What else?Gurps is too complicated for an mlp game(and will result in extremly cringy consequences), savage world is just shit,and putting it under any chaosium system will only make more mechanical shit storms.
Nah, I just use Pony Tales for all my roleplaying needs.
It's not perfect, but it has some fun decisions, and character's feel distinctly unique.
I don't have any first-hand experience with Savage Worlds, but Gurps works exceptionally well, actually.
For starters GURPS is nowhere near as complicated as D&D (unless you want it to be), so it allows for a nice gradient for new players and children.
Racial balance isn't such a clusterfuck in GURPS, due to it being point-based.
There's good support for non-violent solutions, teamwork and social interactions, key elements of MLP that D&D completely lacks.
It's not restricted to classes, so you can actually make the MLP-archetypes instead of being shoehorned into D&D archetypes that will inevitably feel out of place in a MLP setting. (Want to go fast like Rainbow Dash? Take Flight, Super Flight and Aerobatics).
But seriously, almost anything would be a more faithful MLP game than fucking D&D
>people working on another fan made pony D&D module when hasbro is already working on an official one
>There's good support for non-violent solutions, teamwork and social interactions, key elements of MLP that D&D completely lacks
excuse me sir, if your D&D sessions lack this its because youre not utilizing your skills. you know, diplomacy, bluff, etc.
If you can't solve things non-violently it's either because:
A.) Your GM is basically forcing the encounter to go into combat
B.) The party is mostly evil and their main solution is violence
C.) The players can't RP for shit
In particular, this last one is usually the case
D&D skills does not offer "good" support for non-violent solutions by any stretch of the definition, it offers "extremely barebones" support.
On the topic of social support, how does D&D handle personal status? Reputation? Looks? Initial reaction?
If I'm meant to freeform roleplay all noncombat encounters, why would I be playing D&D in the first place?
I just like to play cool monster...
And I enjoy the wrighting even with all its "totally not FiM, plz do not sue" stuff.