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all right /k/ lets save fps games how do you save it any
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all right /k/ lets save fps games

how do you save it

any ideas

lets make the best rootin tootin shootin game this side of mars
>>
>>23596398
add ak47 and not ak12
>>
>>23596398
make it russian vs american instead of the other way around.
>>
Take muh feels and muh sojiny out of gaming media and devs.

Also ive never seen a game where you could customize a player down to each pouch on his vest,or colors of clothing and such.
>>
>>23596495
muh feels made spec ops: the line amazing.
>>
>>23596398

1. Get rid of rechargeable health. It discourages aggression and leads to hesitant stop-start stuttering gameplay as you duck in and out constantly.

2. Do provide the player with some sort of ablative armour, depending on the setting - force field, riot shield etc. This improves surivability while encouraging aggression, enabling a character to charge forward into a group.

3. Reduce enemy count. Some of the CoD: MW games were just... cacophonous. The continuous blaze of gunfire was actively unpleasant to listen to, pulverising the ears. Fewer, tougher enemies are a better option.

4. Bring back Doom-style mazes. If you prefer to have a "cinematic"-style game which needs a railroad, always have 2 or 3 alternative routes per level.

5. Verticality. Don't forget that there's a Z-axis in a 3D game. This is one thing that Destiny does well.

6. Don't be afraid to make China the bad guy. The uppity slopes need to be brought down a peg.

7. In multiplayer, seasonal "wars" between the Red and Blue teams would be fun.

8. More fantasy-themed games. Gun porn is fun but I like my lightning buzzsaw-firers too.
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>>23596398
Insurgency is already a thing.
EDN is the backup
>>
I was thinking about this the other night. My fantasy game would be one where you started off in COD-land running to the next marker and shooting everything that moved. You would be the most basic grunt possible, just surviving through 'kewl' scripted engagements. Then you'd get promoted, and it would turn into Brothers in Arms; leading a fireteam with point and click commands, feeling tacticool but also under more pressure than you expected.
Then you'd be promoted even further, and it would become like a fluid RTS where you were still on the ground risking a bullet to theface but trying to deal with tactics and strategic expectations at the same time, while the NPCs you started with were on the front line begging for relief. You could even dress it up as some morality tale of the young brash soldier learning the harsh realities of blah blah as he rose through the ranks, I just want to see an AAA fps game that gets deeper and more /k/ as it goes along.
>>
>best

That's pretty subjective.


Insurgency is pretty awesome though.
>>
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"I don't know Project Reality or RO2 exist" the thread
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Get rid of ammo count and bring back mag counts
>>
/k/- video games.
>>
>>23596495
Metal gear online had custom outfits.

Kinda devolved into everyone wearing all black and sitting in dark corners.
>>
>>23596398
Bulletstorm 2.

Seriously. We need to separate fantasy and realistic FPS games. Give us both an Unreal or Quake game and an ARMA or Project Reality.

Also, Bulletstorm 2. Finish the story from the cliffhanger at the end of 1 and avenge Waggleton P. Tallylicker.
>>
>>23596584

this.

I've played fps games all my life, but never a game had more impact on my mind. Absolutely brilliant.

ZA STALINA!
>>
>>23596573
I'd buy this
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How am I saving video games?

By not playing them. Period.
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>>23596516
EDN is dead.
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>>23596591
Also if u get hit u go to prone and have to crawl or stumble around half speed.
I like more realistic stuff tho.
That being said i really want a new timesplitters game. its pretty much resopsible for my love of guns
>also they did cod style zombie mode way before cod
>>
>Insurgency? Wutzdat?
>>
http://www.groundbranch.com/
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>>23596648
also i need to lrn2 spell
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>>23596398

NO

FUCKING

REGEN

Health packs or nothing.
>>
>>23596626
>be russian
>every time I play as sausagegobblers I have to hear those blood curdling screams for mama
>mfw I don't want to leave the trench and have to kill anymore
>>
>>23596626
>>23596584
I just wish there was moore gore and destruction in Ro2
>>
cut the SOOPER DOOPER OPERATUR shit

Like give us the normal guns, and fucking attachments for it.

I can't remember what it's called but movies do it a lot and video games are guilty of doing it
>>
>>23596624
I comletely agree. we need to separate realism from dual wielding shotgun style games. they each have their place just not in the same game
>>
repopulate cs 1.6
its 10/10 perfect
>>
>free aim, gun shoots exactly where it's pointing at, every fps nowadays has it so if you don't ads, your gun is a useless funnel, insurgency does this well
>particle effects like dust and ricochets realistically done, no more puddle splashes when you shoot water and dirt being shot actually kicks up alot of dust that makes it hard to see
>removal of crosshairs
>no health regen
>satisfying ragdoll when an enemy dies, think max payne 3 no same 10 death animations from lazy games like cod
>realistic sounds like bullet cracks from going supersonic, charging, gunshots etc
>no bullet pools
>infinite sprint, the more you sprint, the more sway you have when aiming after you're done sprinting
>remove jelly screen, why is this even a thing
>supression, another thing insurgency done right
>devs actually doing research on how a gun works
>removing stats like "accuracy" "damage"
>guns being able to be switched from semi to full retard, automatic not being viable for 99% of the time, mostly for supression maybe
>simulated backblast from rpg's etc
>full body awareness and lean function, the new medal of honor did this pretty fucking well
Insurgency is probably the best fps at this moment, has alot of what I mentioned. I just wish there was an fps with alot of these elements set in the future with energy based weapons like railguns and along with kinetic weapons scattered around.
>>
>>23596664

Funny, as I'm German and keep playing Russians. It's weird sometimes, yes.
>>
Insurgency the mod was also pretty good, but since I've stopped being such a poorfag and bought a half decent laptop I might just pick the new game up.

>>23596743
Guess we both can agree that war is good for absolutely nothing.
>>
>>23596720
>any CS
>perfect

If you like really fucking shitty mechanics, then yeah, 10/10
>>
>>23596584
RO2 is real casual shit compared to the first
>>
no more magical ammo pool

hip firing no longer makes bullets fly out sideways

more realistic gun customizations

entrance/exit wounds

no stupid fast reload animations (give a reason for people to pick up a gun off the floor or change to their secondary other than running out of ammo)

weapons collide with the environment

aiming down a scope doesn't make the entire screen zoom in

hit people with the gun instead of having a knife materialize in your hand

guns need to be LOUD and suppressors don't make the gun impossible to hear (just have good sound design in general really)

more realistic bullet penetration
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>>23596803
Too bad there's only one and a half playeble, populated servers available.
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>>23596819
Very rarely do I get to see a launch that was so fucking botched that it killed the game forever.
>>
>>23596819
Cant have it all. Darkest Hour is being redeveloped again, though
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>>23596793
>crouch tunning
>shopping
>long jumping
>crouch jumping
>spamming walls
>boosting

all mechanics in 1.6 were perfect and you're just mad you never got out of open.
>>
>>23596966
crouch running*
bhopping*
fuck autocorrect
>>
>>23596398
aka ARMA
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>>23596833
>>23596832
That and the maps are way huge. So unless there's a spergtastic enthusiasm about RO1 here still, it's dead forever. Getting 3.5 people together and hosting a server on someone's laptop to run around for 15 minutes before even seeing signs of life... isn't really a great experience.
>>
>>23596663
This x1000.

Remember when support classes were a thing? Teamwork was essential to victory? Players actually communicating?

Thanks a lot consoles.
>>
>>23596733
How does insurgency do suppression right?
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>>23596733
>every fps nowadays has it so if you don't ads, your gun is a useless funnel
They've always been like this. Do you know why? Because if you make it hit where the gun is aiming all the time, ADS or not, then people will simply put a dot on their screen where that point of aim is and essentially be constantly "aiming".

I'm still dumbfounded that you said every fps nowadays has that, because they've been like that since fucking goldeneye 64.
>>
>>23596733
Almost all your ideas are terrible or stupid complaints. Puddle splashes when you shoot water? That's more of a technological limitation than an artistic choice. Personally I'd rather the processing power used for something else. Ragdoll? Another technological limitation that would be a waste of processing power. Removing stats like accuracy and damage? How fucking brilliant, that way I have to go to some fucking wiki to find out that the game is programmed to make the 7.62 rifle I'm using do less damage per shot than the 9mm pistol. Removing Jelly screen? Sure, you can do that the second you have electrodes hooked up to my nuts so I can feel when I get hit instead of taking hits I'm unaware of because there is no visual feedback.

As someone who used to be in game development I can tell you for a fact, the reason video games these days are shitty is because developers have listened to the feedback from their retarded fanbase.

Want to fucking fix the FPS genre? Match people up solely by ping, no death streaks/rewards for being bad and no gimmicky bullshit like cloaking or jumpjets.
Tired of being matched up with people who are better than you? Then get good.
Tired of not being able to kill someone who has killed you 20 times in a row? Then get good.
Want gay gimmicky bullshit? You wont want it when others are using it on you.
>>
>>23597502
>no death streaks/rewards for being bad
Holy shit this
>Tired of being matched up with people who are better than you? Then get good.
>Tired of not being able to kill someone who has killed you 20 times in a row? Then get good.
This so much
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>>23597383
>what is freeaim
when will you fucking read you enormous faggot
>>
>>23597383
You raise a very valid point. The guns in PayDay2 are pretty accurate when not ADS, I can pretty much run around shooting from the hip with the pistols getting headshots. The non-ADS confetti cannon effect is probably a necessary evil for games with no free aim.
>>
>>23597297

Too be fair, in training in the army they tend to push the whole "Yell out when you're reloading/changing a mag" thing.

Especially when you're doing continuous fire within a section or something.
>>
>>23597502
dude, git rid of DLC and buying your way to the top will fix over half of the issues with games now days.

Wanna know why MW2 was the last good FPS game? you guessed it, No DLC, besides a free map pack. That, and the makers actually gave a shit about the game.

now CoD consists of BUY MORE SHIT, 'upgraded' versions, and getting it out of production asap. all guns have the same recoil, basically the same damage, and fucking retarded aim assist.

next its gonna be a fucking monthly subscription to play it online.
>>
>>23596966
Man, I loved shopping in 1.6!
>>
>>23596398
ARMA 3 with some more improvements and a modern setting, actual weapons, vehicles, etc.
No futuristuc made up shit.
>>
>>23597591
>and fucking retarded aim assist.
>next its gonna be a fucking monthly subscription to play it online.
But anon, you already do that.
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>>23597502
I know people who played the old one don't like it. But I like RO2 for the reasons you mentioned. No "perk" bullshit. If you suck, you suck, so get good. or just continue being meat for the grinder.
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>>23597608
b43,,,
>>
>>23596669
I miss the original call of duty games that had you as just a regular grunt who just so happened to so cool stuff. I thought that was more believable

>tfw fighting nazis in the battle of the bulge DLC
>tfw every game had an airplane mission
>>
>>23596398
What do you mean save them? Insurgency, Planetside 2, Red Orchestra 2, and TF2 are all unique and really fun to play. Fallout: NV is also amazing, even if not multiplayer.

Take examples from games like that. Have a good theme and good gameplay and you're set.
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>>23596398

Its easy, just take Battlefield 2142 and give it better view distance.

Best FPS ever.
>>
>>23596733
In insurgency I get more kills from the hip.
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>>23597808
I get most of my kills with grenades

Fuck, grenades in that game are the tits
>>
I can't stand gigantic fucking lens flares in FPS games. The idea of an FPS game is that I am looking through someone's eyes, not a shitty cell phone camera. I am looking at you Battlefield 3 and 4.
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>>23597819
>tfw AT4 into a window
>score shoots up to the top of the list
For some reason, I seem to only hit what I'm aiming at with the AT4, the RPG-7 always overshoots or hits an ally
>>
>>23597297
i always love the cs one at the end.
>>
>>23596398
GtaV is adding First person
Based rockstar did it already
>>
>>23596398
>all right /k/ lets save fps games
>how do you save it
Halo seems to be doing it.

>>23596509
>3. Reduce enemy count. Some of the CoD: MW games were just... cacophonous. The continuous blaze of gunfire was actively unpleasant to listen to, pulverising the ears. Fewer, tougher enemies are a better option.
thats just because COD is bullshit and makes the maps too small.


everything else i mostly agree with
>>
>>23597819
I tend to play a lot of co-op.
Equip an MG or something and have at it.
>>
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>>23596584
SO MUCH FUN.

Also, Arma 2/3.
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>>23596573
>Brothers in Arms;
>gearbox will never release the final brothers in arms game
>you will never fight the battle o the bulge following the heart wrenching story of matt baker slowly slipping into insanity from so many of his friends dying before him
>gearbox will continue to let the success of borderlands dictate all of their development
>>
>>23596573
This I would spend money on.
>>
>>23596398

>Slow down movement speed
>Make jumping kill your sprint meter/slow you down
>Make full auto less accurate/hard to control

My biggest problem with shooters nowdays is everything is so fast paced. Firefights are more about whoever has the fastest aim than positioning. Even battlefield has come to this.
>>
>>23597947

Why you gotta make me sad like that, man.

The immersion in those games was amazing.

It took me a few playthroughs before I realized how much of it WASN'T actually a set piece moment.
>>
>>23597905
>Halo seems to be doing it.
Halo 4 a shit and 5 looks like an absolute insult to what halo was
Fuck 343 halobis meant to be based on fundamentals that you can develope to retard good levels.
Adding all the gimmicks since reach just dilutes this
>>
>>23596630
>>23597947
>>23597948


the central point would be that it's not just a matter of 'you sat through the intro missions so have some cool stuff!'. Each new game mechanic would open up shitloads of options while making the game less comfortable and wish-fulfilling to play. My dream is a game that begins with a mindless turret gun section and ends in a depressing mess of decisions and compromises, with the plot and characterization limited to 'who was there and what they had to do'
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>All this talk of RO2
>No talk of Immersion mod
Step it up
>>
>>23598042
EXPLAIN, EXPLAIN!
>>
>>23598001
>It took me a few playthroughs before
I realised that being a bitch nigga and picking off Nazis by yourself from far away was the slowest least productive and least fun way to play that game.

When you actually started to use highly aggressive squad fire and maneuver tactics BiA shit on just about all other games for intensity especially at the time

But seriously fuck gearbox.

After BL2 they should have started the final BiA.
It was way to soon to release a third borderlands.

Rock star seems to have the best formula for their franchises releasing a new add on to each franchise every year or every other year so they aren't putting out the same game every year.
>>
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Anyone else hype for In Country: Vietnam?
https://www.youtube.com/watch?v=d2dL1t2rmjc
>>
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>>23598068
There's a mod for RO2 called Immersion mod. Adds a few more guns (mainly for the Russians), much better sound effects, better shrapnel effects, tweaked ballistics, more realistic recoil and aiming, changed uniforms (For some reason the Germans are mostly SS now), and re-worked stamina. It basically makes it more like the 1st game.
>>
>>23598011
halo 4 was fine you hyperbole throwing mother fucker.

also speak like a human being and not like a nigger.
>>
>>23598042
>zyklon ben

Muh sides
>>
>>23598223
Well that's.. pretty neat, actually. Define 'more realistic' and 're-worked stamina' in more detail though.
>>
>>23598186

I went from not knowing this existed to being hyped in about 12 seconds.

>Walking blindly through the trees, hearing the faint cries of a dying GI somewhere in the jungle around you as he begs for his momma
>This will soon be a reality
>>
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>>23598252
Join our teamspeak at Goyim.red-m.net for fun (and slightly autistic) times
>>23598260
http://forums.tripwireinteractive.com/showthread.php?t=92324
Check here for all the details
>>
>>23598313
It's gonna be so fucking good.
They are going to have air and sea vehicles.

http://www.incountrygame.com/vehicles

MUH DICK.
>>
>>23596398

>Gameplay

I want to see it sped up a bit in certain areas. I don't like the fact that you need to slow down so much when you aim down the sights. In a game as mobile as modern CoD, I spent the last few games just making hip-fire smg classes, because whenever I aimed with anything I felt too constricted.

Also, streamline the multiplayer. Depending on the game, there's too much frivolity and redundancy. Why the hell are the AUG and the FAMAS both in Black Ops, for instance? As soon as you get Sleight of Hand Pro, the AUG is pointless, so you could have just not had the Aug and not nerfed the FAMAS.

>Story

Needs moar Kevin Spacey. You think I'm joking, but I'm not. Who remembers any of the villains outside of him, off the top of your heads? Exactly, all the villains from previous games suck a fart out an ass.

I can't tell you how much I love the character of Jonathon Irons. 10/10, wish he was my pappy
>>
>>23598320
RO2's bots are monumentally retarded. I love how they count as player kills, though.
>>
What are some FPS that force you to reload when the magazine is empty and doesn't automatically do it for you?
>>
>>23598949
RO2 depending on settings.
>>
>>23598949

Insurgency

>Bullets fly at you from a window as you round a corner
>Blindfire in his direction while you backpedal as fast as you can
>Click click click as you drop into the prone

I enjoy the hell out of that game
>>
>>23596594
this anon - new
>>
Goalie, if you're in this thread, you're a shit.
>>
>>23596495
what is ARMA 3
>>
>>23596584
>>23597937

You guys should join karabiner and play RO2 with /k/. We're playing right now.

Join the steam group chat and get on teamspeak: http://steamcommunity.com/groups/RO2kommando
>>
>>23597502

Tell me exactly how you are supposed to git gud when you're constantly matched with people who do nothing but kick your ass up and down the block, smart guy. People aren't Saiyans, they don't get stronger from constantly having their ass beat.
>>
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>>23598313
>>23598186
Speaking of 'nam, anyone else love Vietcong?

>all dem guns
>dat blend of new and old school FPS mechanics.
>made in the era when singleplayer in shooters was actually worth a shit, missions that had a sense of uniqueness and got progressively more difficult.
>>
>>23598223

I imagine this requires matching servers with people on similar mods.

Does RO2 have the player base that you can find matches on modded games easily? or at least consistently?
>>
>>23598533

This. That damn train station, they keep piling up under one of the train cars. I always grab an MG42 or an MP40 and just wipe out five or six, just to keep a score going.
>>
>>23599337
played a bootleg, got one mission in and it crashed.

that said, it was fun.

Now SHellshock Nam 67?
that shit was brutal!
>>
>>23598507
>Jonathan Irons
He's a bretty good character, but you gotta admit he went full retard Bond villain at the end. I just wish the final confrontation with him was better than simply throwing him off a ledge. The only CoD villain that's as good as him is Menendez, hell maybe even better.
>>
>>23599383
The mod works at all times. On a server not running the mod, the game will run as it usually does with nothing different. The mod only functions on servers running the mod
>>
>>23600058

Was that the occupy wall street guy from black ops 2, or am I thinking of someone else?

I like him being dropped in a lake of fire even though it was admittedly kind of weak (same with his last words).
>>
>>23599228
>>23599228
>People aren't Saiyans, they don't get stronger from constantly having their ass beat.
Yes they do.
I wast meat for the grinder when I started playing RO2.
I would spawn on bridges and get killed from 200m away and bitch the germans were impossible to see cause their cammo was better. I would spawn on the german side and get sniped by a russian and bitch russian had better everything because the developer was russian.
Now I can Spawn as a Russian, zigzag into the woods and go all sneaky in the bush killing the fascists.
Or I can spawn has the ubermench and camp drinking a cup of tea while I aim with my mouse like its a point and click game.
Because I learned from my mistakes.

RO2 it's way more rewarding than bullshit CoD.
I got to Prestige lvl5 in a single free weekend in BLOPS II.
A SINGLE FUCKING FREE WEEKEND TO PRESTIGE!
>>
>>23600222
RO2 would probably be perfect if they got rid of that fuckawful unlock system, replaced the suppression bar with something less stupid, and made it not Unreal 3.
>>
>>23601917
Also, freeaim while ADS is bad and is the only thing keeping the gunplay from being perfect.
>>
I'll give Insurgency a shot. It was only $1.

Free link for people who are poor:
https://www.humblebundle.com/?gift=NVHwBDBqaSmaH86e
>>
Project reality is the only way to go if you really want a tactical /k/ game. Not to mention it's free.
>>
>>23596613
I thought I was the only MGO player here. Gear porn the game.
>>
>>23598239
>halo 4 was fine
Let me tell you why that is bullshit.
>Promethean knights are the most overpowered cunts to appear in any halo game
>between the teleport and 1 hit melee kill that is combined with their overly-aggressive programing
>they shit out repair drones
>knights take an obscene amount of damage in lower difficulties and bullshit tier amounts in higher difficulties
>story was a garbled mess
>Halsey is evil now, granted this is more of Karen Traviss' doing... twat
>Spartan IVs are the most insufferable fuckheads I have encountered in a halo game
>the chief went from great soldier with a bit of plot armor "luck" to "HURRR MUH CHOSEN ONE"
>Lord Voldemort's female doppleganger rewrites your DNA
>the fucking overuse of hardlight, yes it was in the other games as well, but there were clearly giant ass projection and stabilizers used
>Chief's armor magically and drastically changed
>HURR chief b mor human faget DURRR
>did I mention that the Spartan IVs were enormous faggots?
>No ODSTs
>Didact is the big bad... lol no jk we killed his ass in a QTE
>having QTEs
>promethean light rifle literally has infinite range
>MP is a god awful COD w/ powerarmor clone
>Spartan OPs made me hate the fratboys even more
>UNSC vehicles are fucking retarded sounding
>weapon design tries way too hard to be futuristic looking
yeah no fuck halo 4. I regret buying that piece of shit "game".
>>
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>>23602320
forgot
>mfw halo 4
>>
>>23596573

You can basically do this in ARMA. Its just kind of clunky and very frustrating.
>>
>>23602122

thanks much
>>
>>23596584
Playing as a machinegunner is so much fun in that game
>>
>>23599337
>that theme

Still one of my all time favourites.
>http://youtu.be/fuYL-keoGvU
Fuck! It's so goood.
>>
>>23600058
Knowing cod isnt realistic at all, i wanted to fight kevin spacy while he pilots a giant mech version of himself.
> mecha spacey
>>
>>23596398
They don't need saving.
>>
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>>23596398
They were already saved. S.T.A.L.K.E.R., ARMA, RO/RO2, and Insurgency.
>>
>>23597591
>mw2
>good
>>
>>23602583
I tried to enjoy STALKER. I tried really hard, but when I can't hit an enemy 30m away with a rifle from a stable firing position, something is wrong.
>>
>>23602583
>tfw can't bring myself to go past red forest b/c scared shitless
>>
>>23596398
squad nuf said
>>
>>23599337
the multi player was pretty fun, i remember playing with bots and putting them at the hardest difficulty, they would rofl stomp your ass so damn fast it was impossible to move.
>>
>>23598239
I disagree with you.

The story is what killed it for me. It is no longer ULTRAWARAMERICAEARTH against the combined forces of the universe, it's a whiny cunt in power armor shooting at an amazingly unimaginative ANCEINT EVIL (I mean seriously, the worst you could come up with is digital skeletons?) led by a villain with no background, no story, and no reason for me to fucking care about killing him. Also, the design team got real fucking lazy--his design looks like a mix of nosferatu and John McCain.

They did a good job at redoing the old ones, though.
>>
>>23602622
>Master difficulty
>single/semiauto
>AK74 in green condition with PSO4x
>do the slavsquat, not just the regular crouch

I got no problem fucking bandits up over 200m away. you just suck ass at video gaming, and suck even more ass at IRL shooting.
>>
>>23596398
More knife appreciation.

https://www.youtube.com/watch?v=mKkZRybJX_0
>>
>>23602622
You're just bad at video games, then. I can regularly fuck up cheeki breekis at 100m with a shitty AK74.

>>23602627
Red Forest is spooky as fuck.
>>
>>23602656
That special AK74 in THE STRELOK's hideout is one of the best early weapons though.
>>
>>23602656
>>23602691
>Healthy
>Not moving
>Aiming center mass
>Target isn't moving
>I have no idea what a slav squat is
>Shoot
>Bullet flies off in a random direction

It's been awhile, but it was one of the starting guns. I hear the starting guns suck dick and nothing is accurate until you get an AK but it's retarded that you shoot RNG bullets until you get a good gun.
>>
>>23602783
you gotta make sure its in basically perfect condition. green only.

there exists a 'Low squat' and it makes you very much more accurater than just standard crouch.

make sure its on master difficulty. just chill around waiting for bandits to kill each other and loot them, or go look up cache locations and get a gun.

The school village with the stage has a brand new ak74 or ZM300(M4) under one of the mobile homes. Thats what I always grab when I first start.
>>
>>23602829
Now that I got my external back and have hard disk space I'll give it one more shot. Suggested mods for a first* timer?

What if I can't find a gun with good condition?
>>
>>23602864
find cache locations online. I told you the best starter one already for when you start on the swamp icebreaker.

make sure its master difficulty, learn to quicksave at every door and stairwell and new area.

the beginning grind is hard as fuck, but just stick with it. once you get a stalker suit, it gets a lot easier.

Id recommend just a weight and flashlight mod.

sell everything and go to the custom weapon guy and order a sniper rifle.

save before you pick it up, you want the bullpup dragunov, the SVU. you dont want the long real dragunov cause you cant move when scoped.

atmosfear is a good mod too, if your vid card can handle it.
>>
>>23599337
So why didn't the sights on the M16 and M1 Carbine didn't line up? Was it some sort of OPERATOR CQC aiming technique where you use the front sight as a cave man's aimpoint or was it just really hard for them to model usable ghost ring sights? I'm guessing the latter.
>>
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>>23602864
>>
>>23596398
hey OP try Call of Duty. i heard it's pretty good.
>>
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>>23602864
Here's the other guide.
>>
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>>23603021
>>
>>23603021
fuck all that.

weight mod, flashlight mod, ironsights fix, and atmosfear are as deep as you should go.

even 'complete' changes the gun parameters among other things.
>>
Asymmetric U.S. Civil War 2.0 game
Class loadout system where each side has a set budget for total equipment, total lives, and assets. Commander or server settings can dictate how they're allocated per person.

Varied weapon/gadget loadouts.
Objective-focused maps and modes
Campaign mode
Mod-friendly.
===
You'd have militia with a mishmash of fuddguns, evul black raifus, tacticool-accessories, homemade SMGs and explosives, jury-rigged RC UAVs and cars, killdozers, technicals, walmart-brand nightvision goggles, and the occasional looted national guard/police equipment.

The general idea would be that the better the militia does with their objectives / on the campaign, the more foreign support/militia-military integration they get. Basically, imported/stolen equipment gets cheaper. Things that simply weren't affordable at all become semi-viable loadout choices.

Thoughts? Improvements?
>>
>>23597858
>panj occupy
>grab AT4
>run inna point
BOOM
>kill yourself and 5 insurgents
>repeat
>what the fuck mohammed, they are of using our tactic against us!
>>
I want damage that's responsive. Like, limb damage that causes you to fall over and crawl constantly, while to other players it looks like you're missing legs (With a timer for the amount of time you have left before you bleed out or go crazy). Or maybe you get your left shoulder damaged and you drop your rifle, leaving you with a small sidearm to use. Also, better tank simulation.
>>
>>23602976
I'd say the latter is correct due to graphics limitations
And that sight is more of a peep-hole design rather than the much more open ghost ring.
>>
>>23603149
>Like, limb damage
SoF II:Double Helix would like a word with you.

its a shame they didnt keep that level of gore in all FPS's
>>
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What I look for in a realism game is destructible environments. That'd be neat if Project Reality had that, I hate indestructible structures ingame when hit by some heavy weapons, it really kills the immersion. I do understand that its an old engine and they did include some destructible buildings. Pictured is Squad. A spiritual successor. They better include destruction!
>>
>>23596733
This is Battlefield 4 almost.
>>
>>23596398
One thing that seems to bother me is when they zoom the whole camera instead of just the scope.
>>
>>23596733
I dunno. Insurgency did a LOT of stuff right, but damn man...
>MP40 goes right the fuck through heavy armor-literally 1shot kill no matter what a guy's wearing.
>sniping with a fucking M1 carbine?
>M16A4, M4A1, and M249 have more muzzle climb on 3rd burst than the fucking Krink, AKM, AK74, and RPK do on auto
>EBR perfectly controllable on auto, moreso than the SAW
>M4, M16 not one-hit kills even to the head. AKM, M1 carbine, MP40 are 1-hit kills anywhere to the body
>>
>>23603408
one thing that bothers me is they zoom the camera in, and not have it instantaneous.
>>
>>23603425
literally wat. The only thing in this post I can agree with is the AKs74u has less recoil than the M4A1.
>>
>>23596663
Health packs were crutches. Wall mounted healing stations or nothing. The early Splinter Cell games did this right. You had no health packs, your health didn't regenerate, but if you were paying attention you could find first aid kits on the wall that would give you back health once or twice. You couldn't take that shit with you and lean on it when you played poorly.
>>
>>23603425
>MP40 goes right the fuck through heavy armor-literally 1shot kill no matter what a guy's wearing.
ye fuckin wot, mp40 sucks ass ingame for me
>>
>>23603453
It's like the fucking developers were /k/ommandos.
>hurr slavshit is best shit, better make it waaay the fuck OP
>otherwise it can't compete

Want me to continue?
>RPK does more damage than FAL, round for round. RPK also does more damage than AKM despite being the same caliber.
>M249 does least damage in the game. Lower per-hit damage than everything, lowest armor and wall penetration of everything (including the MP40 and M1 carbine)
>Makarov will penetrate heavy armor in 1 hit. M9 will not penetrate heavy armor in whole mag, you have to shoot them in the crotch or head
>cut-down nugget sniper does more damage than M40A1 (have been 1-shot through 2 walls and heavy armor with it). Is most powerful weapon in the game with guaranteed 1-hit kill anywhere on body regardless of armor

Enough bitching about the balance of the weapons. Now on to attachments!
>regardless of what's hanging off the muzzle of your rifle, 5 shots will produce a smoke cloud so fucking thick you can't see shit and have to move. Like your AKM or EBR are loaded with black powder.
>suppressors actually make the gun louder? OK, they do a good job at eliminating muzzle flash on night maps.
>bipods don't work with optics, always ends up mis-aligned (tested and verified on 9 different servers from 3 different computers, known "bug" not being addressed on the Steam forums)
>grenade launchers extremely unpredictable with very high rate (like 1 in 3) of duds
>Molotov does more damage and has bigger explosion radius than IED or C4
>>
>>23603560
>>Molotov does more damage and has bigger explosion radius than IED or C4
Either you're trolling or we're not playing the same game
>>
>>23597851
Because you can realistically stare at the sun
>>
>>23603576
Seriously, try it.

Load up Peak, whatever game style you want, and go throw a molotov on B. It will literally set the entire fucking hill on fire (~300 square feet) and kill everyone on the hill. Now try that with an IED or C4 brick.

Or any of the maps that have a checkpoint inside. Throw a molotov in there and it will kill people through walls and floors.
>>
>>23603626
Peak is a shit map anyway. I have not experienced any kind of overkill with molys, usually there's enough room to cap that it isn't a problem.
>>
>>23603281
>Squad
I just hope they won't implement this pants on head retarded bullet spray system - it just doesn't work and sometimes can be pretty annoying and (oh boy) completely unrealistic.
>>
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>>23603560
NERF SOVIET BIAS NOW HURR
Except everything you wrote here is wrong you fucking mongrel
If you're trolling, then I give you 6/10
>>
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>>23598011
Halo PC seem to have good mod tho.
>>
More silly games like tf2
>>
>>23596398
My 2 cents, before I go to bed.

There's enough gamers that FPS games should try to cater to a wide audience, or there should be several genres so that people can pick the one they want.

I mean, Doom and Wolfenstein, the classic "run around non-stop shooting stuff" FPS games are a different kind of animal than Half-Life, with its story that unfolds around you.

Hell, the Call of Duty games weren't bad when you look at them as action movies that you play (at which point, all the over the top stuff becomes par for the course).
>>
>>23596647
What is EDN?
>>
>>23601937
Yeah what is with that rendering? It looks like there is no density to anything. Max settings and the shadows still look terrible.


Other than that BF2:PR is the best realism FPS out there. The ragdoll effect when you kill someone is hilarious if they are running too. Probably the most rewarding kills in gaming. Arms is close. The functionality is through the roof but it still feels clunky and disconnected. Every gun seems to be really accurate; I think it has something to do with the hit boxes. Especially in Arma 2, they are enormous. Plus the game runs like shit, especially online. Never seen anyone actually put together a functional battle space other than clan ops against AI that is so bad it ruins any immersion.
>>
>>23602632
Garbage spray-fest promoting on the reputation of PR
>>
>>23596398
by discussing it in /v/ - games
>>
>>23603071
>Push on Panji
>Team Kuffar
>Demitions
>M16 w/ armor piercing and UBL
>run to FOB tower at spawn
>40mikemike just over the wall of the first objective, into the field
>3-5 KIA every time
>no Shaheed
>no 72 virgins
>>
>>23603425
Most of the lines of sight in that game are well within the range of most long guns. I'm not even sure why they put a bolt action in the game for security. There's no reason to use anything other than an intermediate caliber rifle.
>>
>>23603708
If you want to complain about anything, complain about the fact that a Kobra optic which costs ~$450 IRL costs as many resupply points as a $5 Moltov.
>>
>>23604048
In my experience the Slav guns are piles of ass and recoil with potatoes for sights
>>
>>23596398
>lets make the best rootin tootin shootin game this side of mars
But OP, we already have Wolfenstein Enemy Territory
>>
I just bought RO2 on Steam, are there any servers or is the game dead?
>>
>>23596733
Arma 2/ Arma 3 ACE?
>>
If you get shot, regardless of where, you fall down.

If you get shot in the arms, neck, head, or legs, then you lose functionality of that limb and are down, and you for sure will not be shooting your gun anymore since you'll have been knocked to the ground unable to get up.

You get shot in the chest with a plate carrier on, depending on where the bullet hits, you recieve broken ribs/bad bruising. If it happens to be broken ribs, you're done. Otherwise, you're good for 2 more shots after which your armor is null and void.

No regenerating health bullshit. If you get fucked up, there's a medic on your team whose job it is to stop bleeding, apply life saving measures, until medevac comes to take you off to spectator mode.

There's an AFK counter that works for voice, so if you're not using your mic after x time, you get kicked off the game.

If you're not speaking in the language of the server you're on, you get banned.

You have to repack your mags after engagements.

If your team isn't moving/room clearing in some sort of organized formation, you will never win the game/never apply force properly/end up killing each other in friendly fire.

COD/BF4/edgelord faggot effects to remove: suppression/blood on screen/infinite sprint

You will be fucking walking EVERYWHERE with your 100 god damn lbs of gear on. Being able to sprint for more than 100m is HIGHLY discouraged.
>>
>>23605846
> tfw new order has no multiplayer

;_;
>>
>>23596409
>Not AK74
>>
>>23596398
Realistic body armor and the modeling of organs for damage purposes, I.e. a 9mm to the upper chest that doesn't hit the heart, lungs, or spine is going to do pretty much nothing, making shot placement actually matter.
>>
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>>23606653
> No fun allowed: The Game
nyet tovarisch
>>
>>23606653
>If you get shot, regardless of where, you fall down.
>You get shot in the chest with a plate carrier on, depending on where the bullet hits, you recieve broken ribs/bad bruising. If it happens to be broken ribs, you're done. Otherwise, you're good for 2 more shots after which your armor is null and void.

That's not how it works irl

The rest is just boring shit, if you want that much realism then you would have to go through training first, then sitting on your ass for weeks on the base, because that's what every soldier basically does most of the time, then long marches when there is finally an engagement it's only a few shots and last a few minutes, then you go back to base for weeks.
>>
>>23597819
The R-peg is extremely my shit in Ins2
>Except when it flies twenty feet high or ten feet low

The best part is running into a room occupied by a couple enemies, aiming the RPG at my own feet, and blowing everybody up.

Also the addition of the 74 is pure sex. The only thing it needs is a VFG attachment
>>
>>23596398
Stalker 2
>>
>>23607351
Never said realism was boring, only pointing out your retardation.
Not that it needed to be pointed out afer such an amazing reply.
>>
>>23607375
Go back to your 2km golden throwing knife headshots


The rest of us adults will be immersed in gameplay with substance
>>
>>23607351
I have no problem with realism. I play games like Red Orchestra and ARMA all the time, and have plenty of fun. What you are describing does not sound fun. It sounds needlessly shitty and unfun, and would require all players to have knowledge of small unit tactics.
>>
Would it be possible to match people in multiplayer based on their ping, and then for those with shitty pings, somehow synchronize the game to their shitty pings so that everyone gets to play lag free?
>>
>>23607395
>points out your lack of knowledge
>get answered this

This is pointless, I'll let you with your "people fall after being shot, no matter where" and "people get broken ribs from being shot in armor, which gets broken in only 3 shots"
>>
>>23597570
and in the muhreens. and in every combat arms from boot grunt to operator. Being safe isnt retarded.
>>
>>23597383
in RO2 your gun shoots exactly where it's pointed but it doesn't always point at the middle of the screen
>>
>>23607417
that

is

the

point.


Also, if you're playing ARMA without knowing anything about small unit tactics, YOU'RE DOING IT WRONG.
>>
>>23602320

I still say Halo 1 was the best one ever made and its not even close.
>>
>>23596398
as far as mp fps games go, a hardcoded 50ms ping limit would be a good start
>>
>>23607423

low tier bait

you eat bullets for breakfast

you make 300m shots with an ar15 with a bullet through your ulna

fuck off
>>
>>23596398

I consider halo 2 to be the pinnacle of FPS. Halo 3 as well, except that there were some minor changes that made it not quite as enjoyable to me. Halo: CE also belongs on the list for getting the ball rolling.

My ideal FPS would be a combination on Halo 1-3 with some minor changes that basically boil down to person preference from me.

Halo 3 graphics.
Halo 2 story.
Remove dual wielding for balance reasons.

No Assault rifle, just SMG.
Halo: CE pistol and halo: CE shotgun

Halo 3 maps, but more emphasis on vehicles in multiplayer.

Perfect.
>>
>All these plebs talking about Cowaduty and other generic FPS

IMO I'd like to see an FPS where you can have customization in terms of weapons, calibers, clothing etc. Kinda like Innawoods. With realistic ballistics as well. And add a simplified mode for the people who know little about firearms so they don't get confused.
>>
>>23596398
How about removing all these fucking customization options? Just stick with the rifle itself and don't put muh lazors on everything
>>
>>23603620
>he doesn't realize you can look at the sky without being blinded
you poor soul
>>
Combine MAG and Project Reality.
>>
>>23607471
Not him.

I developed my small unit tactics playing ARMA and feel confident in saying that I could run a small unit operation. I would never do this though, because of my lack of training I would probably get someone killed.
>>
>>23608947
That would be fun, all platforms, one server.
>>
>>23610570
In real life, any group of ham sandwiches could roll the dice and shoot there way through shit.

What wins battles and wars is a thing we call

logistics
explosives

The end
>>
>>23610599
>there will never be an open-world online war game with a map the size of the US midwest with 5 million players per server
>>
>>23606653
I don't think you understand a few things.
1. Training and Will to Live.
Kevin Dobson.
http://www.akron.com/akron-ohio-community-news.asp?aID=14842
Kyle Carpenter.
http://en.wikipedia.org/wiki/Kyle_Carpenter

Both are grunts.
Both survived extreme situations do to their training. People receive small arms fire and don't go down. You are an idiot and misinformed that people instantly go tail between the legs in any dangerous situation. Training kicks in numbnuts. Adrenaline and endorphins happen. I know a story of a man who faced down an RPK in a CQB situation. His gun jammed. Do you know what he did? He beat that man to death with his own rifle. I've seen marines step near IEDs and be flung in the air upwards of 20 feet. Do you know what happens? Some die. More than you think pull through. 1371's train to return fire within 15 feet around an enemy with one arm at 200 yds. Sure if you get hit with a 7.62x39 round you might die. But if you get hit in a plate you'll get a nasty bruise, cracked rib, and knocked on your ass. You also return fire. Will to live is a lot more than you think you stupid uninformed piece of fucking garbage. You piss me off enough to not even respond anymore. I'm done. You are stupid.
>>
>>23606653
>If you get shot, regardless of where, you fall down.

What the fuck am I reading
>>
>Dat insurgency doe
>>
>>23596509
>5. Verticality. Don't forget that there's a Z-axis in a 3D game. This is one thing that Destiny does well.
This is an easy but very cool mechanic that a lot of games don't make use of. The main problem is getting to higher ground often means going around something, which detracts from combat, or going up a flight of stairs indoors, which is clunking in many games.
>>
>>23607484
agreed
>every weapon fires individually pathed projectiles
>you have to lead your aim more the longer the range
>every weapon is useful (except the needler lel)
>if you're bad you will take more than a full mag to kill someone with the pistol; if you're good you can kill in 3 shots
>>
Resistance and Liberation in a modern setting. No HUD, no crosshair, limited range voice chat (maybe mics but the enemy can still hear you), really relies on teamwork. Focus on immersion and team interaction.
>>
>>23612611
oh i forgot
>the bullet actually fires where the gun model is pointing, not where your reticule is pointed
this is technically a glitch (180 glitch) but i think it's fucking neat
>>
>>23596666
>no one has checked these quads
>>
>>23596573
Neat.

>>23598016
You will get a better depressing ending if you have engaging characters. It'll make the player feel shittier worse when he has to send the characters into the grinder.
>>
>>23596733
Resistance and Liberation gets most of those gameplay mechanics but few of the aesthetics.
>>
>>23596509
>reduce enemy count
Fuck that. Give the game Serious Sam tier enemy counts.
>>
Blackpowder shit.

You will never know how fun it is to only have one slow, inaccurate shot to down your opponent; Where you are frantically trying to ram the ball and wadding down your musket while the enemy charges with bayonet gleaning. If you haven't played the Battlegrounds mod for HL2, then you have missed out.

Oh, or anything turn-of-the-century (civil war, old west) through pre WWII (spanish civil war anyone?)
>>
>>23612705
Also, on the topic of SS, bring back projectile based combat.
>>
>>23599205
>customize a player down to each pouch on his vest,or colors of clothing and such.
>>
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Listen here.

i dont care what you mother fuckers say.

Call of duty 2 and call of duty 4 modern warfare were some of the best shooters of all time.

Where everything went wrong was fucking treyarch.

Some of the biggest complaints in video games at the time was " oh fucking campers"
and " Oh fucking drop shotter"

While these were fucking lame aspects of FPS they were pretty normal. Treyarch and later even infinity ward fell in line and said " hey lets fix these issues"

The first blatantly negative changes came with Black Ops one. Drop shotting was combatted with the creation of the new Diving function. IT was passed off as " omgz ingenuity" when really it was a shrouded fix against drop shotting. Also treyarch in black ops one focused on creating maps with minimal bottle necks and maximum entrances into confined spaces.

Now if you are in a room there is multiple entrances and exits and chances are you can be shot no matter where you are in the room. This crafting of maps kept games " fast paced" which is the new play style that attracted hoardes of younger gamers in Modern warfare two.

While black ops one was the first blatant destruction of the progress that call of duty had made for years Infinity ward followed suit in its new games modernwarfare 3 and all games after that.

Maps were all streamlined, putting invisible barriers aboves desks so players could not climb on top and camp. boxes were put in corners so no one could sit there.

What this has led to is a systematic destruction of the FPS shooter in the form of call of duty by over regulation by developers.
You can play COD however you want, but it has to be the way the developers want you to play.
>>
>>23615102
>Guy is trying to defend camping and what not.

I understand that it's a game and you can do what you want but it doesn't make you any less of a dick for doing it. no matter how hard you try to defend camoing you're still a dick if you camp, especially because CoD maps are so small and totally not meant for that.

If you want to camp play Red Orchestra or Battlefield or Arma even. Call of Duty is a a certain kind of game and while it doesn't take skill to play as well as the 9 year old that's shouting about how hard he fucked your mom
>>
>>23615102
That's pretty accurate.
I also have no problem with (most) CoD games. I actually want to buy Advanced Warfare because it looks like such a great casual shooter. But, yeah, CoD was really badly made when Modern Warfare 2 came out, and all the way to Ghosts. They also should just remove sniper rifles and just replace them with DMR's, after they fuck around with their maps a bit.
>>
>>23596398
It's already done /k/omrad, it's called Arma.
>>
>>23615168
I understand what you are saying, like Using your helicopter to shoot up the enemy helicopter in the spawn. there are proper ways to fix problems.
You dont just remove helicopters because your like welp we dont like the way people play.
>>
>>23612528
Jetpacks
>>
Oh boy, I've been fucking waiting for this kind of thread.

I'd make the first highly successful World War I game.
Chapter 1:
>Entire game immersive 1st person view, no outside cutscenes, like Far Cry 3.
>Starts with your player(British) joining the military, seeing all the colorful propoganda about how honorable and glorified war was portrayed at the time
>Hug wife and daughter goodbye

Chapter 2:
>cut to a brief segment of the very basic basic training they had at the time to teach players basic controls
>Get dropped straight into no mans land, mood goes from upbeat and patriotic to fucking horrifying
>Weather and atmosphere go from bad to worse, random artillery strikes killing your squad at random

>At one point have a cutscene where gas and shells hit, and your player is forced to crawl through the blood and dirt to your wounded brother(an NPC the game paired you up with at basic training, for example), then as he screams in agony at his legs which are now scattered 20 feet away, you're forced to peel off his gas mask and jam it over your own head, saving yourself from the gas.
>Watch as he dies an agonizing death

>Have objectives get yelled out to you by your commander in scripted scenes. No UI elements to help you keep track. If you complete some amount of these side objectives(Rescue downed recon pilot, provide intel to artillery guys, etc), then you would get the "Good ending". This could range anywhere from being wounded and getting dragged off the battlefield by medics, or being temporarily relieved by a squad of reinforcements.
>MissionAccomplished.mp4
>If you do the bare minimum to complete the level, you get the bad ending.
>Innabattle for the front line
>Take a bullet to the chest, watch yourself bleed out helplessly as you try to do god-knows-what out of desperation
>Or be danger close to gas, then watch and listen as you helplessly drown in your own blood, unable to breathe.
>MissionAccomplished.Mp4

To be continued..
>>
>>23615957
Chapter 3/4:
>Same as chapter one, only everything's in German.
>Play as German soldier in the same situations, make gameplay even more traumatic and horrifying for the player at every given circumstance.
>End the same way, with a bad/worse type of ending.

The End:
>War over
>Get send home to loving wife and child a changed man
>Play an entire mini-chapter as a civilian, having hardcore PTSD, flashbacks, sound distortion, hallucinations, etc.
>Forced to beat your wife, accidentally kill your kid, something along those lines.
>The game switches your character between a british vet and a German vet without the player noticing, making the direct point that there really were no good guys or bad guys

>Game only ends after a certain point when you finally eat your gun
>MissionAccomplished.mp4
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