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How can Reisen even compete?
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You are currently reading a thread in /jp/ - Otaku Culture

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How can Reisen even compete?
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>>15426423
>needing a loli fairy to shoot danmaku

what a shit
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>>15426423
No gun.
No magic.
Can't fly.
Slutty outfit.
Has to rely on a fairy to help her.
Weak enough that single fairy was a lengthy boss fight.
Basic animal instincts, can't think for herself.

3/10, cute fucktoy I guess.
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>>15426455
>>15426442
>>15426423
Go back to /v/ with your low-quality posting style.
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>>15426487
Why? The /v/ thread is already here.
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FUCKING BUNNY LOVERS
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>>15426423

I looked it up and this game is Chinese and not Japanese. Delete please.
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>>15426581
Oh, that explains why it was so bad.
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>>15426455
>>15426442
> Weak enough that single fairy was a lengthy boss fight.
At the start of the game. By end-game Erina has gotten enough power-ups that a high-level version of the same fairy can be beaten in a few seconds. End-game Erina also defeats the equivalent to most of Gensokyo's top brass. And this is all without personally having magic, flight or guns.

> needing a loli fairy to shoot danmaku
> Has to rely on a fairy to help her.
The vast majority of your damage output comes from Erina herself. For one of the last bosses you don't even have Ribbon, and you fight against the second or third strongest character in the setting. Erina still beats her.

> Basic animal instincts, can't think for herself.
Except she clearly has self-awareness and thinks about issues from a human viewpoint. She also makes personal decisions. For example, at the start of the game she decides for herself she wants to pay for Miriam's items like any other person rather than be handed them. Post-game she herself decides to check out what Rumi and the others are doing underground. She is no longer an animal.

She has no magic or flight, but Erina is physically stronger and more agile than Reisen, and has access to better gear. She and Ribbon could defeat all the powerful magic-users in the setting despite the handicap.

Erina is also cute, kind, gets along well with others and gets shit done despite any danger. Canon Reisen is a coward who no one gives a shit about in-universe.
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>>15426612
But it's good!
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>>15426423
Great game, but does not belong on /jp/ for any reason at all. One of the few good games to come out of China, interestingly enough.

I wonder if China will ever create a thriving doujin scene?
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>>15431465
China does have a doujin scene. They're just very insular and pretty much nobody in the West knows (or cares) about it.
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>>15431473
That's pretty interesting. Do they have a similar style to Japan, what with conventions specifically designed for distribution and all that jazz? As you said, it's not really something you hear about.
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>>15431166
>The vast majority of your damage output comes from Erina herselh

especially when you get the ribbon badge and/or carrot shooter, ribbon is the best. Ribbon is also the most consistent dps because of the reliable yellow and green shots. later on, crisis boost+attack trade+poison+carrots do insane amounts of damage. there's also the fact that you can beat the entire game without getting the hammer or any items whatsoever, but in that case you're almost entirely reliant on ribbon blue shot. the only thing erina adds is bunny amulet bombs (necessary for miru).

also erina is a cross between reisen and tewi (hammer)
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>>15431491
I can't read Chinese script worth a shit (despite the fact that I really should be able to) so I've never done much more than look at the pretty pictures that people have on their websites. That said, they do seem to have a lot of events where distribution is a primary focus.

I pulled a brief list of sites up from Yonder Voice's event schedule, and there's a shitton of Chinese conventions on there along with the Japanese ones: http://yondervoice.net/?page_id=357

A user more integrated with the sinosphere would be able to tell you more, one offered a few cursory comments at >>10077195 a few years back.
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>>15426423
Does this character have anything to do with Rabi Rose?
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If Chinese game threads like this are allowed, then Korean MMORPG threads are allowed too. That's good to keep in mind.
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>>15431578
We've always had ragnarok threads though, are you new?
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>>15431465
China is brainwashed and censored, it lacks creativity.
Also Chinese sounds vile, so no good singing or voice acting.
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>>15431580
There's no RO thread.
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>>15431436
It's boring as hell. The conversations that drag on and on yet serve little purpose other than to ham-fistedly explain the 'plot' are a constant interruption, taking you out of gameplay that's extremely repetitive and not even a bit challenging. The world is mostly linear, but where it's not, the game railroads you without a trace of subtlety, so there's no element of exploration. The weapon leveling system encourages, or rather enforces, grinding on the same few trash enemies endlessly. The boss fights There's just nothing fun there.

Granted, the generic literal-rabbit slut protag is nice if you're into retard moe, so I'm sure there's some good porn, but that's all it's good for.
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>>15431569
They make a joke about her during the Lilith fight iirc.
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>>15431569
>>15431643
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>>15431612
That's because RO is dead and nobody wants to play it anymore.
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It's boring as hell. The conversations that drag on and on yet serve little purpose other than to ham-fistedly explain the 'plot' are a constant interruption,
it's barely even an issue. you can speed through all the text in the game. i dont know if you can skip it entirely, but it goes by fast enough that it really doesn't matter. you could probably even leave a thread on the steam forums requesting a skip button and the dude would make it.

>taking you out of gameplay that's extremely repetitive and not even a bit challenging.
play on hard, don't use healing items. go for no hit runs. the challenge is there you just aren't forced to have it if you don't want it.

>The world is mostly linear, but where it's not, the game railroads you without a trace of subtlety, so there's no element of exploration.
the world i'll give you. it's not especially well done. he at least put in enough effort to make it possible to beat the game without picking up any upgrades, but if you're going through it normally it's just functional.

>The weapon leveling system encourages, or rather enforces, grinding on the same few trash enemies endlessly.
you don't have to grind at all unless you get into post-post game, at which point you'll be getting that money from trying to sss-rank or nohit run the bosses. you do not need almost any of the upgrades beyond what you get from just going through the game for any boss.

>The boss fights There's just nothing fun there.
i don't think you actually played this game. the boss fights are THE reason to play, and they're very fun.
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>>15431618
>>15431735
meant to quote you.

it sounds like your issue with the game is that it lets you take the easy way out and you did, rather than it actually being bad
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>>15431735
You can press escape to skip cutscenes, though I believe doing so makes you not unlock CGs. Even then, yeah, you can just speed through them.
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>>15431745
Whoops, got distracted mid-edit. That was supposed to be "the boss fights completely fail to mix bullet-hell and platforming, taking the worst elements of both". Not having free two-dimensional motion really puts a damper on the dodging, and only being able to deal noticeable amounts of damage by getting close makes it feel really unbalanced.

I did play on Hard, and most of the game was still incredibly easy, until what I'm guessing was the first 'real' boss, which was so unfair with the weapons you get by playing normally to that point that I had to go back and grind. And it was at that point that I realized, 'why the fuck am I playing a game based on grinding?', and dropped it.

So no, not that it was too easy, but that it was wildly inconsistent and had no sense of pacing the difficulty. There were, what, two or three 'tutorial' bosses? None of them even posed a threat, but then you get thrown into a fight so difficult I honestly thought it was a supposed-to-lose interactive cutscene.

And as for the cutscenes, what's even the point of having them when they're just a retarded rabbit girl being confused? I read through them, yet still don't know what the story was ultimately supposed to be about, if anything. The whole thing feels like the creator just wanted to sell a bunny slut on steam, and every other part was half-assedly tacked on.
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>>15431837
i don't agree with you at all about it failing to mix the two. it took me a bit to get used to and appreciate, though. i didn't think the game was going to be very good at all from the early gameplay i watched, and the first 2/3 bosses were fairly underwhelming. there's definitely a difficulty spike when you get to, uh, saya or ashuri? i think. it was very welcome and appreciated, however. there are like 40 bosses in the game, the game needs to prepare you for them somehow, and it shouldn't just be a gradually inclined cakewalk until you're 20 hours in or whatever.

not having free two dimensional movement isn't bad in and of itself, i think - the game's patterns and bosses are clearly designed around the limitations you have. you can control the arc of your jump, you can control the jump midair, you can sink down near immediately (albeit at an angle, which you need to account for), and the movement options in the air you gain later have similar tradeoffs for expanding your vertical and horizontal movement options. only being able to deal noticible amounts of damage when you get close is very much intentional, if you can not only dodge the bullets being shot at you but also press in on the opponent and prepare for what they might do next you're rewarded.

you don't need to grind. you need to learn the bullet patterns of the boss, you need to get used to what you need to dodge them with, how high you need to jump, where you can attack and what might be risky, etcetera. you didn't need to grind, you needed to stick to learning the game like you would a shmup without coinfeeding.

there's a jump in difficulty, yes. some of the pacing of certain bosses i questioned as well, but that comes with the territory of (mostly) not locking players out of areas. it's something you're definitely able to overcome by the time you get to it, even if you have to spend some time learning it.

with the cutscenes, it feels like the dude felt compelled to have a story like he felt compelled to make it a metroidvania. it's just kinda there. it's inoffensive, bland. it's not incoherent, though, that's probably more your fault for trying to make sense of it when you've barely even gotten past the first couple hours of the game.

but with all this i really question as to why you were posing as though you had any idea what the game was about and what the game was like when you weren't even a tenth of the way through the game. saying shit like it's "not even a bit challenging" then coming around and saying you only played the first 2 bosses and then gave up on the third is fucking retarded.

>The whole thing feels like the creator just wanted to sell a bunny slut on steam, and every other part was half-assedly tacked on.
that's entirely because you haven't even given the game a chance to start.
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>>15431891
If a game hasn't shown anything worth sticking around for after a whole hour, that's a failure. The whole purpose of the early part of a game should be to show the player what the game is about, and what it's like.

I saw what RabiRibi was like, and it's boring shit.
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>>15431936
>I saw what RabiRibi was like, and it's boring shit.
you did not. you finished the tutorial, got your ass handed to you and then somehow have the lack of self awareness to complain that the game is too easy.
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>>15431948
>you did not. you finished the tutorial, got your ass handed to you and then somehow have the lack of self awareness to complain that the game is too easy.
Considering you can litterally retard stumble your way through the "final chapter" laser pit fuckfest at the end of the computer area, yeah its kinda easy. And the medal copy gimmick the boss has is basically pointless since you either equip all your shit and fight a stronger boss while stronger yourself, or unequip everything and fight a weaker boss while also being weaker. There's no real noticeable difference when I tried both.
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>>15432002
>equip all your shit or unequip everything
Or you could have played it smart and equipped badges in a way such that she'd be more affected than you do. I beat her before she got to the endurance clone summoning part doing so.
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>>15432029
I thought about that too, but I don't know which ones specifically affected her and didn't affect me. Shit like poison or BP/MP gain obviously, but then I just figured what would the fucking point be when I could just smash her like every other boss.
And the SURPRISE! gimmick of "spam all your bombs here or take debuffs so massive you might as well just restart the fight now" is IWBTG-tier idiocy.

The game is cute, that's all it really has going for it. Entry-level metroidvania at best considering how many arbitrary cutscenes "I don't feel like going into this area because it would obviously break progression in a way I didn't plan for!" are everywhere.
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>>15432053
>SURPRISE! gimmick
Ok, fair. The first time it's kind of bullshit but it's completely avoidable without bombs if you trigger it and stand far away enough.
Also, the badge copy boss isn't even the boss with this gimmick. Nor was she the boss in the final chapter, which the laser pit fuckfest area wasn't even.

>"I don't feel like going into this area because it would obviously break progression in a way I didn't plan for!" are everywhere.
Did we even play the same game? There were no cutscenes like this, and there are plenty of ways for you to "break progression" and several achievements for doing so. I won't deny there isn't some sort of progression to the bosses, but you can literally fight the bosses in any order you want.
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>>15432079
Yeah, Irisu had it too if I remember right?
Strangely she was easier than Mirium.

>Did we even play the same game? There were no cutscenes like this
Start of the game when you're first heading towards Rabi Ribi Town, under the bridge where you could easily walljump over, you can't even get close because "This isn't the way to the town, lets turn back!" (There were at least 3 of these around the starting forest, the very first one sure i'll let slide because tutorial area whatever.)
The entrance to the boss rush style area near the end of the game was wide fucking open and accessible from the start, however "I don't like this place its scary lets turn around" which isn't helpful in the slightest since theres no indication of WHEN you might be able to unlock it other than "Okay quest chain says that place isn't all that scary any more after all."
Bottom of the volcano, break the floor and you enter an infinite loop of falling until the game decides you're at the proper chain of progression to let you enter the next area.

Definitely more, but I can't remember them off the top of my head right now.
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>>15432002

the laser part and the spike part at the end of the game are stupid. like you said, you can just bumble your way through it because of how lenient the checkpoints are. felt like another thing the dude felt his game "had to have". the bosses aren't easy, though. especially if you don't use healing items or go for no hit runs, which is what made me enjoy the game so much.

badges stuff was fine. you can ignore it if you want or try to play with it if you're having trouble.

>>15432053
>And the SURPRISE! gimmick of "spam all your bombs here or take debuffs so massive you might as well just restart the fight now" is IWBTG-tier idiocy.
i kinda like it. it's a way of forcing the player to deplete their invuln stock before going into the fight or they have a shitty time for a couple minutes when they wear off. they could have done the same thing in a cutscene but i feel that this is a better way to make the player search for a solution. making the last one instant death might be a bit overkill, though.

>Entry-level metroidvania at best
definitely. the draw of the game is the boss fights, though.
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>>15432270
until they wear off*
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>>15432210
I don't want to ask for sauce but I wish I could find the name of this program, I know it's vr but google images gives me nothing
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>>15432210
VR porn game featuring the whole 2hu cast when?
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>>15432330
Look up "waifu sex simulator 1.4"

Yes, really. Also mods deleted my spoilered post even though there's so much worse here on /jp/
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>>15431735
>>15431891
the thoughtful and well considered replies are wasted on this autistic edgefag who hardly played the game before getting an anal prolapse

>>15431837
>muh grinding made me drop it
you stupid nigger, you max out the level of your primary weapon in literally 20 minutes of normal play without any extra effort on your part to grind monster. After this, you can grind for money for healing items/small upgrades but this is completely unnecessary if you're not a complete fucking moron at the gameplay since you'll encounter enough enemies to restock cash in the regular progression, as well as a fuck ton of upgrades if you actually took a second to explore.

>non freeflowing 2D dodging is bad
Just because you suck HIV infested dick at grounded bullet hell doesn't make the whole genre bad. The game focuses on horizontal dodging or your precision at jumping/platforming (for dodging or pure platforming purposes). So the horizontal aspects are identical to regular bullethells, and the precision of jumping is the skill from platforming games. Now, what the fuck was the problem? "puts a damper on the dodging" all of your nonexistent skills from regular bullethell games transfers over to the horizontal dodging, and the same with the platforming skillset. In another dimension where you have both, the game challenges you to utilize the interplay between these skills to dodge patterns. It's not that "it puts a damper on the dodging", but it introduces a genre of dodging that demands understanding both aspects from bullethell and platformers properly to perform well.

>taking worst elements from both
yeah that's right, it took the elements that rapes the shit out of you right? The elements called basic mechanics

Even a piece of shit that has been shat out, eaten again, shat out again, eaten again, and shat out again a hundred times over wouldn't be as badly digested as your opinion.
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>>15440148
Was this thread really worth bumping?
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>>15426423
who is this prostitute?
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>>15431569
That one 3d porn vid of her made my dick limp for a week.
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>>15431618
It sounds like you didn't even play the game yourself. Never mind stuff like "It's not challenging and repetitive", but you say that weapon leveling encourages grinding, when you literally max out levels on your weapons in like 5 minutes from the start of the game.
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>>15442774
When will you stop bumping this thread?
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>>15440161
Real talk, I hope there are less revealing outfits for both girls.
Properly dresses cute girls are superエロ.
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>>15443081
That was my first post in the thread.
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>>15447890
Now its two.
When will you stop bumping this thread?
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>>15447896
Why don't you let me bump you instead?
>>
Game could use some polish. Poorly optimized and seems slightly rushed, like big publisher tried too hard to get a product out the door.
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