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Visual Novel translation status Amagami - 1st day patch Released
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Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "1637/2308 original edition scenario scripts translated (70.9%)"
>Angel Beats 1st Beat - 182486/434217 (42.03%) lines translated
AstralAir - prologue patch released, 48677/64880 (75.03%) lines translated
Ayakashi Gohan - 49% complete
Black Wolves Saga: All scripts translated and edited 59/65 through TLC
Clover Day's - Common + 2 routes done, other routes + 348/711 KB, 92/764, and 74/722 KB translated
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
Harumade Kururu - 100% of the initial harem route + 25% common route translated
Hoka no Onna - 84.88% translated
Irotoridori no Sekai - 4301/50663 (8%) lines translated
Junketsu Megami-Sama - prologue patch released
Ken ga Kimi: 116/122 scripts translated, 108/122 scripts edited
Kiminozo - Common route translation complete, Haruka route 1st pass complete
Koiken Otome - 100% translated, 88.90% edited, 86.39% QC, prologue patch released
>Koiseyo Imouto Banchou - 7% (3118/42627) lines translated
Kurukuru Fanatic - 87.5% translated
Lovely Cation- 31.6% of lines completed
Majikoi A-1 - 81%
Mahou Tsukai no Yoru - Commie project actively in editing
Mahou Tsukai no Yoru - 2nd project with 2.2 scripts translated
Mahou Tsukai no Yoru - 3rd project released ch 1-5
Monster girl quest paradox - Being translated, new partial patch released
Muv Luv Total Eclipse - 25% translated
Nursery Rhyme - 12032/32977 lines translated
Oreimo Tsuzuku - All scripts translated, 212/268 through TLC+Editing, 154/268 scripts finalized
Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated
SakuSaku - 100% translated and edited, 82% through TLC
Sanarara - Project resuming
Sukimazakura to Uso no Machi - 9,507 / 30,513 Lines (31.2%) translated, partial patch released
Tokyo Necro - 1010/39657 lines translated
Witch's Garden - 47555/67201 (70.77%) lines translated, 2496/67201 (3.71%) edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited
>>
Official work

MangaGamer
>OZMAFIA - Released
House in Fata Morgana - 5/13 release
>Higurashi Hou -Tatarigoroshi: in scripting
>Bokuten - 92% translated, 73.5% edited
>Da Capo 3 - 90% translated, 83.4% edited
>Myth - 100% translated and edited
My Boss Wife is My Ex - In testing
>Kuroinu - Being released as 3 seperate chapters, CH1 55% TL 18.13% edited
Supipara - Ch 1 in testing
Himawari - TL and editing finished, in scripting
Umineko - Picked up
>Negai no Kakera - 86.73% translated
>Princess Evangile W Happiness - 50% translated, 17.3% edited
>Imouto Paradise 2 - 44% translated, 14.4% edited


JAST
Flowers - Re-write/editing 25%
Sumeragi Ryoko - Beta, in preorder
Sonicomi - debugging
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, in editing
Trample on Schatten- Translation 86%
Django - Waiting on translation.


Sekai/Denpa
>Root Double - released
Fault Milestone 2 - Side Above released, GE still to come
Grisaia trilogy - 2nd title 100% translated, 3rd 20% translated
Narcissu 3rd - TL+Editing done
Narcissu 0 - in TLC
>WEE 3 - 66.58% translated
Nenokami - 45.48% translated
Mayoi Hitsuji no Kajuen - 100% translated
>Darekoi - 54.17% translated
>Maitetsu - 12.67% translated
>Memory's Dogma - 11.56% translated
Kokonoe Kokoro - picked up
Chrono Clock - 10%
Tenshin Ranman - 16%
Wagamama High Spec - 2016 release
Hoshizora no Memoria - picked up
Ley Line - picked up


Frontwing
Corona Blossom - English release planned
Sharin no Kuni - Kickstarter planned


Other
Zero Time Dilemma - Jun 28th release
Psycho-Pass: Mandatory Happiness - 9/13 release
Harmonia - Through Steam GL
Tomoyo After - On Steam Greenlight
Little Busters - Picked up
Muv Luv Trilogy - Extra+Unlimited this Summer
Schwarzesmarken - on Greenlight
SubaHibi - Official release planned
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
Wish Tale of the Sixteenth Night - 8981/10293 (87.25%) lines translated
Kyuuketsu Hime no Libra - Kickstarter succeeded
Sora wo Aogite Kumo Takaku - Through Greenlight
ChuSinGura 46+1 - 2nd Kickstarter up
---
>Stuff like this has been either added or updated since the last thread
>>
>>15152077
>Da Capo 3 - 90% translated, 83.4% edited

Only 2 more years to go.
>>
>>15152075
>Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated

When was the last time this was updated, 2 months ago?

>>15152094
Only way it comes out in 2017 is if they decide to release Bokuten in December and stall Da Capo so the releases aren't that close.
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Mangagamer's aggressive release schedule has unfortunately run me out of easily distinguished colors, so I've changed how the release calendar is displayed. While I'm at it, I've also truncated the order numbers displayed again up so only this year and lasts are displayed. As before, the full data point list can be found in a pastebin below.

Top 5 Ranking: http://pastebin.com/HwJVTCAt
Popularity Sort: http://pastebin.com/qNkySbqA
Full Data Point List: http://pastebin.com/kGufnp8a

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
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Is this considered funny or sad?
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>>15152242
Just shows you that there's an art in running kickstarters too. It's fucking incredible to think that crap like Libra got 180k while Chusingura can't even penetrate 10k.
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>>15152271
Or maybe it's because nobody cares about 2deep chuuni garbage outside of the elitists on /jp/.
Most eroge readers would rather have something cute and fun rather than some author's self-masturbatory fantasy.
>>
>>15152306

Aren't the people in running this Kickstarter advertising it as moe moe samurai girls?
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>>15152242
It's certainly not sad. It's set up by a dude running two different brands (Japacon and b2gstudio), neither of which have real offices or history and both of which have only been used to launch failed kickstarters.
The guy and 'Japan Content Co Ltd' are also associated with a defunct record label with shitty idols, a bunch of shitty phone apps and also domain linked to some photo book modelling site.

If it's not a scam, it's certainly bizzare.

http://www.japacon.jp/
http://tokyo-apps.com/
http://web.archive.org/web/20131203121659/http://maholoba.asia/
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>Higashide is the biggest thing in action VNs after Kinoko Nasu
Is this true /jp/?
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>>15152461
Most popular Higashide game, evolimit, has 629 votes on EGS.
Random action VN from light, 群青の空を越えて, has 1250 votes on EGS.
Nitroplus action VNs easily get into 1500-1800 votes territory.
>>
>>15152461

I'll buy that all-girls one coming later the year. Wouldn't be surprised if that ends up selling better, as it has the "yuri" factor of sorts and is supposedly not as "shit" as Babel.
>>
>>15152475
Um, nice try, but Ayakashibito has 2086 votes which is more than even Muramasa or Baldr Sky (only Saya no Uta has more votes than that in nitro+ library).

Meanwhile, Gunjou no Sora wo Koete, besides being THE most popular light game (Dies Irae has 952 votes) is not even an action VN. ¯\_(ツ)_/¯
>>
>>15152478
Where on earth did you hear that? Propeller pretty much gave up after Higashide moved over to TYPE-MOON, and that game along with Jaeger proved to be the final nails in the company's coffin.
>>
Fate/stay night is a meh VN, get good jp.
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>>15152518

From people who played it. I thought about trying it myself as well, but might as well wait for Mangagamer. If they deliver similar quality like with yurirei, I'm fine with supporting that.
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=672932660
How many times the mods from Steam has take him down? Even a represent from Steam Group attempted to contact with that Leaft guy without sucess.
Or this guy is a persistent scammer or a genuine developer from Leaft with a serious case of autism and lack of communication skills.
>>
>>15152583
I read it and unfortunately you're mistaken. Also don't expect any actual yuri action since girls are just very close friends with some subtexts. There is however Eri Kitamura going yandere so it's not that bad.
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>>15152636
Seems like he's trying to not let threads about it being fake to become visible on front page, and failing hilariously at it.
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Ozmafia is doing really well based on Steam chart position and number of concurrent users. Clearly yuri and otome are the future of MangaGamer.
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>>15152664
Page 18 of top sellers is certainly not "doing well".
Gahkthun and Tokyo Babel hanged around page 7-9 for several days, while ozmafia plummeted into abyss the second day.
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>>15152686

It got into the top 10 on launch day though.
>>
>>15152686
There is already a torrent for it.
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I hope Seinarukana does well
>>
Ded scene
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>>15152654

Well I wrote "yuri" for a reason. I know it's not full yuri. As for the other things, I suppose people disagree then. I've heard some pretty good things otherwise. Also it doesn't even need to really compete with stuff like Tokyo Babel or whatever, as the female protagonist and stuff changes things a lot already. And as for actually similar titles, complete yuri or not, there isn't much and most of those aren't THAT good either. I'm not expecting it to be on a level of Resonance's true route. But it shouldn't be THAT hard to be on Resonance's overall level of quality I'd say. As for translated VNs, you have even less like it. Aoi Shiro wasn't that hot either. And official translations? There's like nothing comparable. I can see it selling. (regardless of if it's actually super good. As long as it's fine it should work out. Look at yurirei. That's not really a good VN by any means either, if you ask me. Still sold well)
>>
I'm pretty much convinced conjueror secret project is ISLAND.
>>
>>15152686
I don't know what kind of filters you are using because it's actually staying higher than Gahkthun and Tokyo Babel on the global charts and has 10 times the concurrent players.
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>>15152786
It's actually on the 5th page even.
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Why has Fate never had a professional localization? Isn't it overwhelmingly popular?
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>>15152799
It's overrated
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>>15152799
Nasu is richest person in JP VN market, he's not interested in the west market and prefers to focus on making new jp games.
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>>15152763
Yeah I get it. Maybe I sounded too critical but I'd say it's a 7/10 title. It's propeller so music and production values are top notch. However the plot is average and random edgy parts are jarring.
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>>15152852
why would he not want to become even richer?
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>>15152786
>>15152794
Charts are region based.
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>>15152887
There's a global chart. Though the guy talking about page 18 probably wasn't looking at it.
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>>15152786
Adding on to this, there's also currently a major sale now, so taking that into account 5th page is actually quite good.
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Haro, wouldn't be better to change the link you're giving to get Tokyo Babel demo to the demo itself instead of the store page on MG site? I think some people may not buy the game simply because they can't get the demo (although there are some let's play videos). Creating an account just to download a demo is too much trouble for most people.
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>>15152174
Looks like bundles have mostly dried up.

With the timing of their last bundle, I can't help but to think that they did it to help hide/make up the sales numbers because of how poorly Tokyo Babel was selling.
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>>15153435
Like they care enough about a few people here paying attention to their order numbers to launch a bundle because of it.
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>>15152306
Reminds me of a comment I saw on /vn/ the other day.

>Story titles usually sell like shit whether they have porn or not. Steam isn't going to completely change that. It can help a game sell more, but high cost story titles are still a bad idea.

>What sells:
>- Nukige
>- Fanservice
>- Moege
>- Otome (These usually have higher licensing costs, so I'm not sure how profitable they are)
>- BL
>- Yuri
>- Possibly mystery/horror, depending on the title.

>The western market associates VNs with dating sims, and that's what they usually expect from them. If a VN isn't focused on romance, then it's a tough sell.

Of course famous story games, especially those with anime, can still sell really well.
>>
>>15152873
Western market is still too small for him to bother with.
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>>15153447
Not order numbers, but the sales chart and top sellers sort. And to get some money coming in when the TB was selling poorly and Steam taking 30% of those few sales.
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>>15153459

And yet 999 and VLR were popular enough that thanks to that the third part will even exist in the first place. Sure that also had some gameplay, and ZE3 is probably shit and no VN anymore as the dev thinks they need to make a game for Americans, but still. 999 and VLR have plenty of VN elements.. and not even a good game structure to back it up. (frustrating things like the coffin ending and whatnot)

I think "story" titles work. But not the "meh" ones. If your average shounen anime is on the same level as the VN you are trying to sell, it may not work so well. There's also the problem that something like Tokyo Babel might've sold pretty well if it'd have been less Japanese. Like these kinds of stories are probably more popular with those who like English voice acting and stuff. Though that's just a guess, I feel anime of that kind get more likely a dub. Or, maybe the trailer/OP was terrible? I've heard this of someone, who was interested in it, but then watched.. something and that just deleted any interest that person had.
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>>15153519
For these story titles to sell they need to reach an audience that none of the regular VN publishers has the marketing power to bring awareness too. You can talk about the specific flaws of Tokyo Babel, but the larger issue is that few people know it exists.
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>>15153519
Your first paragraph is saying why they don't make good examples in the first place. They're also from a popular series in Japan and associated with more famous works.

Kara no Shoujo 2 didn't sell well and Gahkthun didn't sell well and it's part of a fairly well-known series. Story games have never sold well for MG and Steam doesn't look to be changing that.
>>
>>15153519
MG's top 5 sellers at the moment
1) Ozmafia
2) Club Life Adult Version an OELVN
3) Kindred Spirits Drama CDs
4) Beat Blades Haruka
5) Huniepop
>>
Hey MG, get whoever updates your releases on your site to remove the Kindred Spirits game and drama CD bundle from the Coming Soon section, since it's already out.
>>
>>15153536
It is all about pricing vs time. Nobody buys 30 dollar VNs unless their backlog is empty or they must play it now. If you have a backlog, you'll play those while the game may come around in a discount session for you to buy later.

You can only sell cheap or high profile games fast. With exceptions for fetish games that will have people support buy them to get more titles.

Say what you want about dovac, he at least seems to know that his options are only cheap games and the most popular fan-translations. Since he is running out of popular titles I figure he'll soon stop selling anything but cheap games.
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>>15154053
How did Kindred Spirits sell so well then? It's hovering around 6k and that's a $30 VN and it's not really high profile at al.
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>>15153599
Okay, Chief.
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>>15153311

Uhh, the link on the promo site is a direct download? It's linked in the blog posts and a bunch of other places too, just like every other game that's had a demo since we started doing promo sites.
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>>15154066
Princess Evangile sold really well too. That's not famous either, but it was a solid moege. It's never been more than 15% off either.

>>15154053
Famous games cost alot more to license and still might not sell enough to recoup costs, which is why most of them have used crowdfunding.
>>
>>15153459
But even then that's what sells in Japan.
There's a reason why moege make up at least half or more of the eroge market.
Chuunige are just as niche in Japan, and it's perplexing why they keep on localizing them and wondering why they fail.
>>
>>15154306
Not on the Steam forums. It links to MG store page not the promo page.
>>
>>15154421
>why they keep on localizing them and wondering why they fail
Maybe translator preferences and hoping to be the next Fate/stay night.
>>
>>15154421
>Chuunige are just as niche in Japan, and it's perplexing why they keep on localizing them
Huh? There haven't been many localized.
>>
Chuunige isn't even a thing in Japan.
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>>15154487
Cho Dengeki Stryker, Gahkthun, Tokyo Babel, and Shadows of Pygmalion thought it's also yuri.
>>
I wonder if MG banked on Steam changing what sells best. Now that certain titles haven't done well, maybe they'll back off all ages games some.
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>>15154504
That's 4 titles, some of which I'm not even sure I'd call chuuni. And Dengeki Stryker wasn't a failure.
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>>15152075
I was not aware 1st Beat was being translated, looks like putting it in backlog was the right call.
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Reminder that Tokyo Babel is good.
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>>15154593
>I was not aware 1st Beat was being translated,
By a highschooler on Reddit.
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>>15154615
You don't need to be 30 to learn Japanese. In fact, the younger you are, the easier it is.
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>>15154580
It sold mediocrely and only sold well on Steam once it was half off.
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>>15154580
It sold less than Ultimate Boob Wars and Hypno training My Mother and Sister the year it came out.
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>>15154306
This is what you have on the Steam page. It only redirects to MG main site.
>>
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Haro, you're probably looking for any place you can to shove ozmafia shilling right?

Well, you know, it'd fit right there perfectly.
>>
>>15152786

Not only that but it's also selling pretty well on mangagamer's site considering there's no steamkeys. Looking at the order numbers it's likely at around 500 or so.

Overall it looks like a pretty major success.
>>
>>15152242
Funny. This kickstarter/prefundia hype need to die and fuck them and their all-ages eroge.
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>>15152664
Whales have cash and it's not something new anon.
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>>15155030

Given that each copy of the game costs the same, I'm not you know what a whale is.
>>
>>15155044
A "whale" is a fat white female in her 20's~30's who like to read some stupid gay ass story for teenagers like Ozmafia. They tend to have a lot of money because their life is empty so they spend this money on love live goodies and shit like Ozmafia.
Yuri and fujo are some of the best selling titles in the scene just look at Yurirei, Sonohana or No Thank You.
>>
Ozmafia has 246 concurrent players on Steam right now. Kindred Spirits peaked at 225 and only Eden and Higurashi ep1 had more than 246 (and neither by much). Pretty much everything says that Ozmafia is selling well.
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>>15154066
Kindred spirits is a game with girls and ero, naturally it sells. Being the first one on steam not needing a patch also made it sell a lot of "Look what we want Steam!" sales.

I'm a bit surprised at how poorly Gahkthun does considering it also kept ero. It is on my wishlist for later, but I'm in no hurry yet. Perhaps everyone else thinks the same.
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>>15155082

Most of the people talking about whaling in these threads are talking about kickstarters gunning for big spenders.

>A "whale" is a fat white female in her 20's~30's who like to read some stupid gay ass story for teenagers like Ozmafia. They tend to have a lot of money because their life is empty so they spend this money on love live goodies and shit like Ozmafia.

If one were to swap out the title and gender, perhaps the same could be said of the entire VN/eroge fanbase.
>>
>>15155141
It should sell well. It is basically a moege but for girls. I'm sure a reverse cast game would sell well with the boys.
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>>15155184

More competition in the male-oriented title market probably makes a breakout like that a bit harder.
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>>15154955
They should list Umineko there.
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>>15155210
What will be the next Princess Evangile?
>>
Hey nerds, any recommended visual novels for someone who hasn't looked into them much?
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>>15155680
No, try asking somewhere else, but thanks for asking.
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>>15155680
Fate/Stay Night
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>>15155680
Milles Knight of Anal Tyranny Impregnated By Lusty Tentacles At The End of Oblivion is perfect for beginners.
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>>15155680

euphoria
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>>15155670
Princess Evangile fandisk.
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>>15155670
Princess Evangile W Happiness.
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>>15155680
Tokyo Babel
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>>15155670
Da Capo 3 is almost ready!
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>>15155778
Yeah right, and sumaga is coming out next month.
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>>15155778
Doddler has to port it. It will take months.
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>>15155680
Pico to Chiko
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>>15155736
>>15155738

I actually think the evangile fandisk will probably lag behind the main game's sales by a lot. Like around 50% or so.
>>
>Not lowering the price of MG Gahkthun (Steam price - $1) to take advantage of the Steam anime sale

Why?
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>>15155680
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>>15156311
>not posting the autistic /jp/ version
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>>15156329
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>>15156344
>S;G
>obscure

Damn, how old is this image?
>>
>>15152174

Order Number - 197798
Order Date - 2016-04-30 10:48:22

Order Number - 198157
Order Date - 2016-05-02 10:17:18
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>>15155670

Whatever some semi-famous Youtuber decides to do next.
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>>15155680

Dual Phase
Yandere
>>
Apparently Aroduc's translating Alpha Ride
>>
Doddler thinks the western visual novel market is oversaturated and is crashing.

>There was a brief time where just being a VN on steam was instant success. But that's over, and we're already over-saturated.

https://twitter.com/The_Doddler/status/723549703770501121

https://twitter.com/The_Doddler/status/723548930923884544

Honestly though, it just means that you just can't randomly throw shit on Steam and expect it to sell. It needs to be a certain type of game or an already famous one for it to sell well.
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>>15157522
I literally blame the retards buying Sakura VNs. Who knew that buying and encouraging garbage meant that all the good VNs wouldn't be noticed in a mountain of trash?
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>>15157541
I literally blame the retards buying Sakurai VNs.
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>>15157522
Or it needs marketing. I know MG deeply hates this silly concept, but its time to get off their high horse and go butter up game journalists and popular streamers.
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>>15157564
Their advertising budget is basically zero and their PR people are translators who are usually busy with other work.
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>>15157564
They already tried. Popular Youtubers want money to review and game journos are fucking sjw prudes.
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>>15157571
They should just partner up with Lost Pause and license games his audience will like.
>>
There's no doubt that their steam releases brought more sales than they would otherwise, Steam is a huge market, but it's not fucking magic. People need to know it exists, and importantly WHY they should buy it over other products, and that's not happening.

And really, after a couple big kickstarters everyone just started seeing dollars, the sooner everyone realises that VNs are a tiny niche whether you get them on Steam or not the better we'll be for it.
>>
>>15157571
If there are game journos willing to promote stuff like GTA, surely its possible to get positive reviews for stuff like Tokyo Babel or Pygmalion with enough bribes.
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>>15157597
They don't like games from those weird, sexist Japanese.
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>>15157522
Everyone was saying this when Sekai Project started throwing everything up there.
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>>15157597
MG can't afford bribes.
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>>15157609
Well, they ARE to blame for Sakura.
>>
>>15157597

If mangagamer had the money, it'd make more sense to buy "sponsored" videos from youtube e-celebrities that have audiences that would be receptive to playing chinese porn games, I think.
>>
>>15157522
I think their biggest problem is viewing VNs as something completely separate from other games. It is not the VN market being saturated, it is the game market. And it has been for several years.
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>>15157522

It's a little more complicated than that. So many things are getting released right now on Steam, even some of Steam's basic promotional functions aren't working like they did just a few months ago.

>>15157564

It's cute that you think we don't. We give out review copies all the time and we've gotten covered on Kotaku more than most VN localizers but it's extremely hit or miss (they completely lost interest in Kindred Spirits once it came out and they realized it wasn't actually easy clickbait material).

VNs are unfortunately not very economical for most sites to cover: they're for an extremely niche audience and require a comparatively immense time investment to write a proper review. Unless you're already bffs with a big site reviewer, they're not going to waste time on you.
>>
>>15158145
>Kotaku
>>
>>15157642
Say what you want about "saturation", but for example CLANNAD is selling at 25+$ price point like hot cakes.
Root Double was released less than week ago yet it sold much more than Gahkthun and Tokyo Babel together. RD isn't even boob-bait moe, so you cannot say its problem with genre.
>>
>>15158145
Hey, wanna go on a date with me?
>>
>>15158165
They're more willing to cover niche Japanese stuff than a lot of other outlets, and they have a large readership. I don't think a single site outside of Fuwanovel blogs reviewed Kara no Shoujo 2 for example, except for Kotaku. And that's a very good story VN yet no one cares about it.
>>
>>15158170
Did Root Double actually sell well? I didn't even notice it on the popular new releases.
>>
I'm trying to play Galaxy Angel but it isn't working properly. When I have the game window up the image is frozen, but if I minimize it the game will advance forward until I bring the window back up. I have no idea why it's doing this or how to fix it. Never had this issue with anything else.
>>
>>15158701
From 2 seconds of Google, tried http://games.seiha.org/viewtopic.php?f=3&t=711 ?
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>>15158719
Odd. I tried googling the issue earlier but never saw that thread. Thanks anyways, Anon!
>>
>>15158145
>Unless you're already bffs with a big site reviewer, they're not going to waste time on you.

You guys have been getting a lot less coverage after a couple writers that used to cover you have moved on. Is kouryuu actively out there sucking cocks and trying to establish new rapports?
>>
>>15158773
He's probably sucked all the ones he can. Why else would DC3 be progressing so fast now?

Part of the issue is waiting for the West to accept sexual stuff more openly.
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>>15158792

Even they were okay with the sexual stuff, the fact that it's generally adolescents involved will still be seen as creepy.
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>>15158145
Haro you should try getting Niche Gamer, Gematsu and LewdGamer to write articles about your VNs. They are the most likely to do it and that is where most of your potential audience goes for game news.
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>>15158888

They already do though...? (Well, not really Gematsu.) We've even run ads on LewdGamer.
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>>15158910
I haven't seen any on Niche Gamer for a while.
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>>15158910
Hello Miss Haro, I will be your butler for this evening. Do you have any requests for me madam or will you be retiring for the night?
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>>15158940
go back to /r9k/
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>>15158920

nichegamer seems to have lost interest since they've been putting out all age stuff recently and that isn't really relevant to their primary coverage(which is gamergate culture war bullshit).

If kouryuu wanted to suck some dicks, those seem like prime dicks to suck though.
>>
>>15158974
>If kouryuu wanted to suck some dicks, those seem like prime dicks to suck though.
They'd lose the entire fujoshi market on tumblr though.
>>
>>15158995

Aside from a few bomb throwers on either side that deliberately go looking for shit to stir, both echo chambers are largely ignorant to each other.

I doubt it'd cause any problems.
>>
>>15158170
>>15158269
I'm a bit doubtful of that. If Root Double had higher sales than Gahkthun and Tokyo Babel together it would be primarily due to the kickstarter phase. Considering how fast it dropped off the popular new releases page I'm doubtful that many new people bought it.
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>>15153311
What about a video on the main page demonstrating Tokyo Babel "gameplay"?
I saw MG doing this with Eden* and CHS but now I don't see it anymore.
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>>15158910
How about oprainfall? I've heard they've been covering vns more recently. I know some people loath this site, but siliconera.
>>
>>15159435

oprainfall already covers mangagamer pretty regularly. You'd have to be blind not to see that.
>>
>>15156329
I wonder if asceai killed himself
>>
>>15159435
Siliconera covers SP stuff all the time, they could probably be convinced to run stuff about all-ages games more.

VNs are a tough sell but I really do feel like most MG titles have no presence. I didn't even know Tokyo Babel was going to be released at all, let alone that it actually got released, until I started checking VNTL for the first time in months a week or two after it got released, and my RSS is full of gaming "journalism" for news.

Perhaps if somebody whoa actually had experience in marketing did something, sales could be improved. But I'm not a marketer so I have no idea what would actual work.
>>
>>15161796
The guy who used to cover MG VNs at Siliconera left so now there are nothing but SP shills. If you want any of those game sites to cover it, you must write about them about in the comments or tweet them. Journos usually read those.
>>
Not sure if this likely means that Gahkthun has sold less copies than Tokyo Babel on Steam or not, but its max level badge is rarer than Tokyo Babel's is. Usually more common games have more common badges.
>>
MG should have localized Souten No Celenaria first, aside from it being the first game in the series it is set in a more interesting place and would pull people in.

I can say with certainty that it would sell well.
Don't think that just because its old it wont sell, in fact I can say that many older VNs would sell more then Gahkthun and Tokyo Babel combined.
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>>15166189
You're delusional.
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>https://www.kickstarter.com/projects/57909428/chusingura46-1-a-visual-novel-with-moe-samurai-gir-0/comments
Meanwhile the JAPAN CONTENT INC. (ChuSingura46+1) need only 95% more founds for a successful Kickstarter.
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>>15166515
You obviously have no business sense, do some market research before you embarrass yourself more.
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>>15166189
The western market favors new and high def games with flashy art. Not only that, many people didn't seem to care for Sakurai's writing style in English. The repetition drove some people crazy.
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>>15166689
While many people do favour new games and VNs with flashy art many others also like the older games and art style. I know that new VNs like Neko Para sell well, but from my research I also saw many older games sell well. That is the reason why they are porting so many older games to Steam, even without any research you should know that they wouldn't keep doing it if they did not sell well.

Anyway aside from that if the people at MG are smart they will consider what we tell but also not just accept everything we say without doing their own research
>>
Also I'm not saying they should just focus on old VNs, ofcourse they should focus on new stuff but also release some of the old VNs from time to time.
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>>15166777
Liarsoft games are too niche. Older games can sell well, but only if they're famous like Clannad and G-Senjou, or highly requested like Mugen Renkan.
>>
>>15166825
Didn't G-Senjou fall pretty flat? I don't think I ever heard much about it selling particularly much.
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>>15166825
You are right that Liarsoft games are niche right now but that can change. In my opinion the biggest thing Liarsoft games have going for them is their unique art style, with proper marketing they could do well.
MG can flow the trends and keep doing as they are or they could set trends and grow.
ofcourse there is always the risk of failure but without risk there is also no real success.
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>>15166896
Steam is so flooded with vns at the moment that it's hard for story games to standout to sell wel, especially with more famous games being released. And Gahkthun sold pretty poorly to MG's own audience as well.

If this trend keeps up, MG might have to get more into moege and nukige again to help boost sales. They may have started to push too many all-ages games too soon, or rather Steam became saturated much faster than they were expecting.
>>
>>15166869
G-Senjou was butchered (DLC, +18 & and aspect ratio) by AkabeSoft2 and it's a kamige.
Clanned sold well because it's popular (manga/anime), and it's a moege.
>>
Oh look, Ozmafia sold more than Gahkthun and Tokyo Babel combined on Steam.
>>
>>15166946
Fujos are the most powerful race in the world
>>
>>15166946
And I'm pretty sure that it will sell more that the future release of Fata Morgana. I wonder why lately MG pick only niche games that aren't that popular over here.
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>>15166913
You are right about Steam being flooded with VNs right now but that is a different problem. For Steam games small companies like MG need to carefully plan their release dates. They should try targeting months where as few AAA games, Japanese games and VNs are release.

But as I said that is a different problem, translating something like Souten No Celenaria would take at last a few months and who know in what state Steam will be at that time.

Also I know that Gahkthun sold poorly, I m a Liarsoft fan and I can say that Gahkthun wasn't as good as their other VNs. That is also why I say they should have done Celenaria first. First you pull in people with the more interesting ones and then when enough people like the series they will buy the less good ones too. That is how it usually works.
>>
>>15166965
They jumped on the Steam train too late to really take advantage of it. Cheap licenses plus thousands of expected Steam sales were likely tempting, but now Steam isn't giving them the sales they were expecting in most cases.

I wonder how many of this year's upcoming announcements were penned before this revelation that Steam doesn't guarantee sales anymore.
>>
Since we are speaking of this now Haro could you tell us how many sales MG considers a success ? I guess 5k and more would be consider good, but any information you can give is appreciated.
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>>15167046
They used to consider 1-2 thousand sales a hit, but it's hard to say now that their overall sales have increased in recent years. And it depends on the games length and VA costs as well. Given its costs, it's obvious that Tokyo Babel tanked.
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Shin Koihime Musou translation will never see the light of day
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>>15167105
The fan TL team was thinking of releasing it without the H scenes translated, because the rest of their edited machine TL is done.
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>>15167112
Isn't fucking genderbent Romance of the three kingdoms characters the main draw though?
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>>15167122
It's a good moege too and has really repetitive gameplay.
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>>15166869
That's what happens when you censor a game without an all-ages version and you make the voice acting be DLC.
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>>15167126
>It's a good moege
No, it's a nukige with gameplay.
>>
>>15167160
It has alot of moe scenes before you get to the ero.
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>>15166946

That's just one days' numbers anonymous. You ain't seen shit yet.

I'd project it at, or even above yurirei by the end of the month.
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>>15166965
Pity. Fata Morgana is great.
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>>15166965
Fata morgana would be really popular if they just advertised it with SJWs and other retards, they are bound to love it.
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>>15167459
Why would you do that instead of advertising to the Umineko and Higurashi fans? It actually would've been a good Halloween release but too bad MG didn't make it.
>>
>>15167443
Great or not, any moege with anime adaptation would sell beter than a obsure doujin with a westernized art (sometimes seems 3D)
>>
Prepare for years of shitty moegen oelvn and fujoshit.

I really need to learn moon before InnoGrey release KnS3.
>>
>>15167768
Story titles might not sell great, but if it's not a high budget one, then it should still be able to turn a profit. They just need to make sure their sales projections are accurate.
>>
>>15166946
It almost certainly has, though Steamspy doesn't have accurate numbers for any of them. Though Ozmafia will probably end up selling enough to give us numbers than Steamspy can actually track.
>>
To be honest here MG didn't release many interesting VNs this year. Looking back in their store only Kindred Spirits, Beat Blades Haruka and Ozmafia (for people who like Otome) look interesting. Tokyo Babel looks meh on the first so even if its good they would need better marketing to let people know of it.

Now lets take a look on the upcoming stuff:
- Fata Morgana looks meh so they will need good marketing if they want it to sell. (Note: when I say it looks meh it doesn't mean that it is bad, it just means that it how it looks at first to penitential customers without reading it or any marketing)
- Higurashi looks interesting and has already a established audience so it will probably do well.
- BokuTen looks decent so it could do well.
- Da Capo 3 will probably do well since it already has a established audience and is highly awaited.
- Kuroinu will do well.
- MYTH looks meh so it will need marketing.
- My Boss’ Wife is My Ex! looks meh but it will probably do well anyway.
- Supipara looks interesting and will probably sell around the same as Eden.
- Himawari looks meh and will need marketing.
- Umineko what I said for Higurashi.
- The Shadows of Pygmalion needs marketing.
- Princess Evangile and Imouto Paradise 2 will do well.

That is how it looks to me when I look at it just as a random potential customer.
>>
>>15168319
>Himawari looks meh and will need marketing.
Himawari will do well, since it seems like a simple Lolige
>>
>>15168347
ironic shitposting is just shitposting anon
>>
You guys sure throw the word "marketing" around like it's some kind of magic pixy dust everyone has in their pocket that you just have to sprinkle on things to make them successful.

>>15167046

Oh yeah sure let me break NDA just for you, /jp/...
>>
>>15168536
What's wrong with this: >>15156045
>>
>>15168347
The problem with Himawari is that the new version is all ages and with the Steam meme "no H no buy" can hurt the sales.
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>>15168319
>Himwari

Is there any difference between the 18+/15+ version? If nothing was cut out except h scenes and the the 15+ version has more content you could pander to a larger crowd. MG could market it as a "coming of age" title since people love that shit.

Only problem I can see would be pricing, if its anything over $40 I can see it being dead on arrival. Pretty hyped for it though so i hope it does well.
>>
15+ is a remake with updated art.
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>>15161796
I would say you only have yourself to blame. I mean, merely joining facebook and a visual novel group would give you news about every single one that comes out. Visiting JP just once per sunday would also keep you informed.

The attitude that "I'm always hanging out here, and they didn't tell me. Improve your marketing!" is just silly.

Know what? sign up for their mailing list. Not a single missed VN for the rest of your life. Oh wait, it means you actually have to read your mail.
>>
>>15166896
Biggest thing going against them as well. It is like suggesting rice porridge to a market that likes rice. Sure it may be great, but it isn't what the market is really after. Some will appreciate it, others won't care, and then there will be those who it just doesn't appeal to since it is odd.
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>>15167001
Steam does guarantee sales. It is just from the 50% discount sessions that MG refuse to join because it would remove all profit. They should probably rather have researched profits than sales when looking at Steam.
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>>15168319
Bokuten had a poor reception in Japan, so the Western audience may be wary of it.

Myth is Higurashi-esque, so they just need to market it as such.

Supipara is an incomplete episodic game, which could really hurt its sales.

Shadows of Pygmalion should do okay as long as MG promote it as a Yuri action story.
>>
>>15168553
They just need to make it clear that the remake with better art never had H scenes to begin with.
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>>15168319
I don't see Higurashi and Umineko picking up until they are complete. Everyone always get the gut feeling that 8 game collections tend to be bundled for cheaper in the end. They'll sell like hotcakes by then, but it is a long road for MG.

I think the titles that they are going all-ages instead of adult version are going to sell less than Tokyo Babel. It is the classic falling between the chairs issue, when you ignore your existing fans to approach new fans. And neither will like your product because it is too nerdy and too censored.
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>>15169139
Same with Steam. If you're a member of the visual novel group, then you get an update in your activity feed about new vns being released.
>>
>>15169197
People don't care about better art though. I'd pick 90s games over remakes almost every day because each remake cut content I liked. As an all-ages would do to adult content.

Just as a random example, Heroes of Might and Magic 3 is still considered to be the best. All the other art update versions just lost the charm.
>>
>>15169206
Story titles rarely sold well for MG H or not. Kara no Shoujo didn't sell well until Kotaku covered it, and the sequel just didn't sell well regardless of how much coverage it got.
>>
I think Bullet Butlers would've been a better choice than Tokyo Babel, since it was more highly requested and had a better chance at drawing in a female audience. It also had an all ages version.
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>>15169229
People do care about art. Corpse Party's Steam release had people refusing to buy it because it didn't have its console art.
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>>15169197
Doesn't Himawari explicitly state the characters age?
MG had no way to localize the original version without getting in trouble.
>>
>>15167046

Different titles have different targets. Gahkthun is a success at 1k and change, while tokyo babel is under-performing. 5k for any full price title is a large success, though. If you can be reasonably sure the title didn't have any unusual costs associated with it, just take the script size and do the math to figure out how much it cost to translate, then double that and divide by the cost of a copy(minus say, 4% for the payment processor) to figure out roughly what it would take to break even.

>>15168536

Stop gettin' baited by idiots and go celebrate how well your last project is doing.
>>
>>15169386
Why would anyone want to anyway? The original is inferior in every aspect to the remakes, and the porn is sub-par crap that was likely only there to make eromasters accidentally buy a story game.
>>
Where my GrisNM at?
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>>15169693
people always overact to things the moment they hear about a 18+ vs all ages and "cut content".
If anything, the new edition of himawari has more content than the original.

People are so accustomed to thinking that porn is necessary/canon when most (story) games work perfectly fine without it.
>>
When was the last time delays totally killed hype for a game this badly?
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>>15170436
Which game, anon?
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>>15169139
The problem isn't that I feel like I missed it, but rather I was trying to make a point about its minimum exposure. I read most VNs in Jap now and only buy English ones to support the scene, so it's not like I'm ever short of reading material or feel inclined to monitor English release fervently.
I was trying to make a point that releasing something with little word is only doomed for failure. You could argue that VNs are a niche product with a dedicated fanbase, but sales are acquired by reaching outside that niche. If your defenses are that you need to hear about releases directly from the publisher or from dedicated groups, that just proves what little presence the products have, even on websites that cover other, similar games. I don't believe there is an easy remedy to this, but that doesn't mean I'm satisfied as a consumer.
I also check my e-mail regularly and even get desktop notifications for new mail. Nice try, though.
>>
>>15170861
JP games are not covered anywhere as far as I know. No marketing at all. How can you buy any of those unless you actually put the effort in yourself? And how can you put that effort in and fail to do the same for English?

And no, selling barbie dolls to adults is a bad idea. You sell things to target audience and that is it. Trying to cross markets into non-markets is not going to net you any significant money.
>>
http://www.hongfire.com/forum/showthread.php/454611-TinkleBell-Rondo-Duo-English-Patch
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>>15171001
Thinking like that leads to failure, I and probably many other people as well discovered VNs only by chance when we were looking for other things. Which means there is a potential huge market of people that are not yet aware of VNs existing, to make those people know marketing is needed.
>>
>>15171001
>JP games are not covered anywhere as far as I know. No marketing at all
What. Are you insane?
There are dedicated magazines for eroge, like TECHGIAN. There are loads of very popular eroge blogs. All decent games have huge IRL billboards arcoss Akiba. Maitetsu had banner on whole Sofurin building for quite a while before release and did shitton of various promotion events.
>>
>>15171666
Is it machineshit
>>
Speaking of Himiwari what do you guys this is holding it up? If I remember right hasn't it been in scripting for almost half a year now, I think it got announced the same time as Haruka
>>
>>15171919
Frontwing being Frontwing
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>>15171930
Island is supposed to be getting an anime, right? What if Frontwing wants to push Himawari back until then for maximum exposure?
>>
Nekopara sold 500k units. How does that make you feel?

https://twitter.com/nekopara_pr/status/727796825470558208
>>
>>15172671
Happy. Sayori deserves this success.
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>>15171001
Not on US websites, no. But that's not the point, is it?
Why the fuck would anyone ever use a Western-based, English-speaking website to keep up with JP releases?
There is no end to info about eroge via Japanese sources, though, as >>15171783
has pointed out.
>>
>>15172671
Probably more than all other domestic VN sales in Japan combined. If this won't cause a flood of cheap moege battering Steam, I don't know what else will.
>>
>>15168319
>Haruka
>interesting
>>
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I know Steamspy isn't very accurate for lower numbers, but wow.
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>>15173140
It showed CDS at 4500 and Gahkthun at 1800, so these numbers are meaningless. Ozmafia will drop to 500 in a month too.
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>>15173157
Ozmafia's been doing well on the top sellers lists, so it has been selling better than Babel an Gahkthun.
>>
>>15172713
The point is that you can't selectively complain about bad marketing because games aren't announced everywhere.

I only follow the main VN flows. I don't know a single normal game being released outside of Steams lists. But you don't see me complaining that "Doom 4 has had too little marketing". Because I realize I may be hanging out at the wrong places.
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>>15172868
Will never happen. The reason the game has sold 500k copies is because it has been sold for 3 dollars at multiple sales. Find me the Japanese company that is willing to sell for 3 dollars (-30% to Steam) and I'll help them reach 500k sales.
>>
>>15173222
Even with marketing, it doesn't guarantee sales. Even Sekai's recent Steam releases haven't been doing too hot (many of them have been pretty shit, but still). Root Double's numbers are only so high because of its kickstarter backers getting Steam keys. It had 2,200 backers, so its actual Steam sales had to have been pretty low.
>>
You people need to put more work into this if you want VNs to be popular and sell more. With you people I mean all of you gathered here and not just MG and JAST. Saying VNs are niche and will always stay like that is loser mentality. There are around 740 million of people living in Europe alone and it is stupid to think that only so few of them are interested in VNs, fact is that most are not even aware of the existence of VNs. If you add the people from America to that there is a huge potential market, you just need to work on making them aware and convincing them that VNs are for them. And sure that takes a lot of work, effort, money and risk but if no one does anything on it then you really dont even have the right to complain about low sales. For it to work perfectly you would first need to do a few key things and also localize some specific so that the people have variety once they become aware. If you think for a bit you should be able to realize what the key things are for yourselves.

Also the west is not afraid of sex, thinking that is definitely wrong. People just dont talk about it openly because the SJWs are lauder and put more effort in to being heard and seen then the rest of us.

But anyway that is all from me, not like any of you actually care about this enough to do something.
>>
>>15173256
Sekai sucks at marketing too and just putting games on Steam wont make them suddenly sell themselves.
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>>15173348
VNs already had their boom on Steam. It was just a fad and the people not really invested in them have already lost interest. The other issue is that most VNs are fairly expensive by Steam standards and people want them for major discounts.
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>>15173383
Steam alone is not enough, if people actually started working on what I just said above VNs could sell well even without Steam.
>>
>>15173377
Major gaming sites won't give VNs the time of day most of the time, and the niche sites already cater to people who are already likely aware of the VN market anyway.

Back in the day a single article on Kotaku would cause a major surge in sales on a title like Kara no Shoujo, now not so much. It's not just a lack of marketing, it's that the marketing is having little noticeable effect on sales.
>>
>>15173410
You are right about that but we could change it. To change it the companies have to put a bit of money in it, MG, JAST and Sekai should work together on it since it would be good for all of them. And we the community would also need to write to those sites in the comments, e-mails and whatever else to make them aware that we want news about VNs too.
>>
>>15173439
This is a fool's errand. You expect a niche product to be treated like a mainstream one. VNs are even niche in Japan.
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>>15173492
Japan's population is around 127 million while the west's is much larger. So basically we have more people and while it may be unthinkable for you it is possible to make VNs a lot more popular then they are in Japan.
>>
>>15172671
I hope Dovac drowns in his pile of jew gold
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>>15173534
Interests diverge country to country and people in the west like FIFA, Madden and Call of Duty. Japan reads more than most other countries as well.
>>
>>15173572
Yes but with those numbers there should be enough people to satisfy our needs.
>>
>>15173650
It's cheaper and easier to just pump out nukige, moege, and the like so I'm sure localizers will just go back to doing that.
>>
>>15173675
Ofcourse they can do that if they want things to stay as they are. My point was that things can change for the better if everyone worked together on what I said above. it would also give us more VNs and the companies more money in the long run.

So anyway if you want thing to change start working on it, if not then just keep doing what you usually do.
>>
>>15173800
Whether most people will admit it or not, moege, nukige, yuri, yaoi, and otome are what most people want out of VNs. Games like Nekopara and Huniepop are likely the future, since they're cheap and have what most paying players want.
>>
>>15173861
There is that, and there is room on the other extreme for titles that can sell on their own because they are well known either because of an anime or on their own merits. However indeed there is unlikely to be much room for story heavy titles that need effort to sell, and it's difficult to imagine any path forward that would change that.
>>
>>15173899
It's because Steam isn't the new audience people originally thought it was. It's just like MG's audience on a larger scale. These people play games like Neptunia and Senran Kagura. There may have been casuals picking up VNs at first, but those people have already moved on by now.
>>
>>15173923
Exactly. Key will be able to do well with any of their mainline games, Steins;Gate 0 will be a huge success regardless of who picks it up, but the average person who buys games with anime art on Steam isn't going to be sold with "expensive generic story heavy title they know nothing about", and they won't give a shit to look it up to see if they might care about.
>>
>>15173800
You can't take existing games and think they can breach into new markets. You'd have to properly make a new product from scratch, focusing on what the non-VN buyers actually want.

You'd most likely have to replace sprites with 3D, because that is what people who don't play sprite games want. You'd need popular western titles like Game of Thrones, Star Trek and such and license it and voice record and write the games.

And when all that is done, you have to sell them for 10 dollars each to make people buy them.
>>
>>15174730
Telltale already owns that market.
>>
It seems all the kickstarter prefundias are dead right now. Samurai one started their kickstarter at the same time, so they I don't think any of that feedback will happen until their 3rd kickstarter attempt.

But Sharin no Kuni should have informed them that we want 18+ version and no DLC ripoffs. Not like that is news anyway, but these new kickstarter companies seem to be barely able to understand who their customers are.
>>
>>15174978
Sharin no Kuni will probably succeed, if only because it is well known enough and the rewards are nice enough that people will go for those specifically. A title like Libra on the other hand would have never succeeded with such problems.
>>
>>15152852
>new jp games
The focus on Fate-shit and the upcoming relaunch of Tsukihime disagrees with you.
FSN and its ilk are the biggest money-makers Nasu has, so the other anon's question of why it has no proper localization is valid.
>>
>>15174978
>>15175024
>people will pay for a cut version of a vn translated since 2009

I want to get off this ride.
>>
>>15175533
There are enough people who are willing to buy a physical box, art book, the badges, or the other physical goods of a visual novel they already played, and don't care about what version of the game is on the DVD in the box, that it will succeed.
>>
>>15175740
I know anon and that's why i'm sad. It's a waste of money.
These people can buy the japanese one and keep their money for titles which are not translated so that they support the industry in a good way and not by acknowledging these fucking scams.
>>
>>15173228
Maybe one day they'll realize that it's better to sell 500k copies for a few bucks rather than a couple of thousand for 40 bucks, or 20 when it's on sale. Casuals aren't going to pay over 10 bucks for a VN that isn't Zero Escape, Danganronpa or Clannad.
>>
>>15173348

I don't get what the obsession with making chinese porn games popular in the first place is. I prefer my hobbies niche.
>>
>>15177070
A bigger scene means more/better titles getting localized but that's about it
>>
>>15175761
Just wait for AX, sure plenty of more Kickstarters to come, with Visual Arts, Frontwing, Degica, and Sekai Project all likely making announcements that could contain Kickstarters (along side MG and Jast announcements, although even one of them could potentially jump on the Kickstarter train arguing a big enough title needs it). Hopefully the diminishing returns Sekai's doujin crap was getting and recent failures make companies more selective in what they go through Kickstarter for.
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