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Mahjong
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You are currently reading a thread in /jp/ - Otaku Culture

Thread replies: 255
Thread images: 127
How to Tenhou:
http://arcturus.su/

Tenhou
http://tenhou.net/0/?L7447

Sega MJ instructions
https://sites.google.com/site/mjnetguide/home
>>
The old thread is still up. It's only on page 8, it'll probably be up for another day.
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This game:
http://tenhou.net/0/?log=2016032313gm-00a9-0000-a1e2e52f

To answer this inquiry:
>Still don't understand why 9 dan discarded 4 and 5 man against riichi without a second thought in the last round and then suddenly started folding after getting tenpai

The answer is simple. His main priority is to retain the lead.

9-dan with an 11400 point lead over 2nd place. The last thing he wants to do is discard the isolated 9-man dora late, if it ever comes to that. As for 6-man, it's along the 6-9 suji. So, he gets rid of that too. This is all just in case 9-dan himself gets to tenpai. Given the potential path to tenpai, both of these tiles may get in the way.

Given the conditions, he doesn't even need tenpai. But it's nice to have.

After all, toimen is sitting at a depressing 900 points. So, almost any tsumo by anyone pretty much kills him.
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>>14965919
>then suddenly started folding after getting tenpai
Oh, forgot to address this part.

He got to tenpai, but that'd require discarding a dangerous live 7-pin against kamicha riichi. The last thing he'd ever want to do is discard into his hand in this situation.
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>>14966163
I really don't know that I could have played it any differently.
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>>14966177
You pressed the riichi button. You could've done it differently.
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>>14966177
It's bad luck. There's nothing you could've done to avoid that.
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>>14966177
>>14966163

Dora is live. Your chiitoitsu is cheap as shit. So no, y'shouldn't have called the riichi.
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>>14966177
>chiitoitsu with a bad wait
>cheap anyway, unless tsumo+ura
The Riichi turns the genius into a commoner
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>>14966247
In this case the commoner was turned into a peasant.
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>>14961067
are there any good offline games? I tried Saikyo no Mahjong but it's shit
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>>14966253
Get outta here Tonegawa
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>>14966258
Offline or solo? http://www.gamedesign.jp/flash/mahjong/mahjong_e.html is not complete trash.
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>>14966265
No, offline; I can't use internet where I'm working
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>>14966277
You're probably shit out of luck then, I haven't heard anything positive about any offline games
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>>14966277
You can download the swf, it will work just fine
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>>14966181
>>14966229
>>14966247
Pretty sure the dynaman book says pretty clearly that you should riichi, especially as early as this hand is. Winning with just the dama Chitoitsu is basically useless, but a tsumo or ippatsu and you are at 6400 with a chance of 12k. The thing to worry about is the two calls by B.
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>>14966415
>the dynaman book
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>>14966415
Early riichi with a bad wait is something that is often the correct decision but you have to be aware of what could possibly go wrong. B could have had toitoi nan Dora 3 honitsu, all the dragons bar one chun are missing, and from dealer's discards he's clearly had a run of good draws (for him to break up a 5-7 kanchan), if he riichi'd soon no one would have discarded the ton since three were missing. Most of the time that would have worked out in your favour, just think about worst case scenario and the risk. If you were dead last then it absolutely would have been the correct decision for example.
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Should I have kept the dora here? I ended up securing 2nd but with two more dora I could've stolen first.
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>>14966796
I probably would have just for the gyakuten chance seeing how early it was, but you needed tsumo or B to drop it, which wouldn't have been too likely anyway. Of course you were set up for delicious rishan finish as well
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>>14966796
Single wait regardless, in south 4, with the chance of an upset on the line?

Yes, you should've. It would've given you first by tsumo in addition to ron off B. In the worst case, you win off A or D and still wind up second.
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>>14966819
>>14966821
Well, I fucked up.
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>>14966177
If you ask me the real mistake was playing in Ari red. It's shit hands full of dora that create these issues.
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>>14966819
>>14966821
Toi toi
San An Kou
Hatsu
Dora 2

Is already haneman which would make first regardless of who deals it. The worst case is a 5 man tsumo where you just take 2nd and move on.
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>>14966845
Oh, my mistake. I didn't account for San Ankou when counting the points and thought he only had a mangan with the dora.

That's why I'm a bad player.
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>>14966845
Open San ankou is a yaku I always seem to forget about
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>>14966796
You did the right thing if you waited on the 2pin. A single wait is usually something you want to avoid, but it was bound to come out after you called on 1pin. A was too close for comfort, if you waited too long you could've ended in 3rd.
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>>14965919
Pretty sure he discarded man tiles because the guy with riichi had no pin in his pond
>As for 6-man, it's along the 6-9 suji
Dude, it's not suji unless there's both 3 and 9
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>>14966498
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>>14966897
That's the first time I've heard it called the "dynaman book."
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He's not even close to ranking up. Why is he in ippan?

I stopped him from securing first place
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http://strawpoll.me/7168881
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>>14967316
I like to play digital, but my own stupidity gets in the way. But mahjong rewards stupidity.
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>>14967022
Wrong tab? I do it all the time.
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>>14966796
>Should I have kept the dora here?
Yes, because you produce a wait on both 5-man and 6-man. Preferably 6-man.
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>>14966870
I said it's along the 6-9. He wasn't defending. He was getting rid of it in case someone decides to wait 6-9 in the future.
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http://tenhou.net/0/?log=2016032414gm-0089-0000-e804dc29&tw=1

>6 dan in joukyuu
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I know the red ticket. It's for things like tournaments and stuff.

What's the white ticket for?
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>>14967489
>What's the white ticket for?
Nevermind. I just used it for some Gatcha Gatcha.
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>>14967316
>digital
>2 votes (20%)
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>>14967316
Where does "instinctive" fall under?
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>>14967626
Occult
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I think most people play digital to a point, but that's only because of the last place shit tenhou runs off. I think more people would go full gambler if they played offline and for first place.
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3:0
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>>14967567
Did you even watch Akagi? Look what happened to the one digitalfag.
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>>14968107
Yeah and Saki has magical lesbians
Doesn't mean it works that way in real life
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>>14968118
Lighten up, it's called a joke. That being said, digital playstyle with some room for flexibility will produce the best results. Leaning strictly digital or occult in the long run will only hurt you.
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>>14968125
Occult is not even a single style. How would one learn it?
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>>14968143
Do whatever and pray it works.
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>>14968143
>How would one learn it?
You avoid text book mahjong and wing it.
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Played like crazy cause I really needed that fun fix and no one at 7447.

Tenhou needs demotion page with random cute girl on it.

2:4
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Those were some fun games you three. I didn't think anyone would bother to cheat in 7447 though.
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>>14968310
Did somebody play from two accounts?
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>>14968341
It isn't unlikely, but I just assumed all three of them were in a chat together. But now that you say it, one guy only changed his hand to deal in, so it's likely you're right.
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Whoa, who cheated? I'm out then.
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>>14968346
Probably just friends playing together and you're in the middle of it.

Don't think too deep and enjoy the ride.
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>>14968384
>one guy only changed his hand to deal in
>friends playing together
Sounds like pretty good friends
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>>14968384
>>14968393
When I get my friend to play I lie about the tiles I'm waiting on. He usually plays around it and deals in because he's a gullible idiot. The last time we played it took him 3 times to realize I was messing with him, and on the 4th time I told him my actual waits and he put down the tile I needed. We don't actually help each other, we just fuck around.
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3:0 guys
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>>14968370
Don't worry. They don't really know how to play, so even a 3v1 isn't that threatening. In fact, it's fun in a way.
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>oikakeriichi while in the lead or second
>deal in
>"I'll never do it again"
>do it again anyway
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>>14968724
The definition of insanity is making the same mistakes while expecting different results.
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>>14968406
>He usually plays around it and deals in because he's a gullible idiot.
Yeah, sure. I don't mind the cheating because it levels the playing field and makes winning funner, but at least come up with something better.
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How to get up to 4 dan?
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>>14968809
Nice try, but I wasn't in that game.

>>14968820
Pray to patron saint Akagi for maximum flow gains. Alternatively maximize tile efficiency, stop dealing in to fuck huge hands, and learn when to push and call riichi. We can't give you specific advice unless you post replays and stats.
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>>14968831
>Nice try, but I wasn't in that game.

Why did you respond if I wasn't talking about you in the first place?
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>>14968831
>unless you post replays and stats
New account: Hadouken - 2 kyu

stats - http://i.imgur.com/zcos3lk.png

replays:
http://tenhou.net/0/?log=2016032201gm-0009-0000-d166e1ec&tw=1
http://tenhou.net/0/?log=2016032201gm-0009-0000-02ef6f08&tw=0
http://tenhou.net/0/?log=2016031604gm-0009-0000-bcda7184&tw=0


Old account: Zell - 2dan (ex3)

stats - http://i.imgur.com/nWhVL89.png

replays - not
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>>14968853
To stress the point that most people who play with friends aren't in on some twisted conspiracy to cheat you out of points and are more likely just messing around.
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>>14968954
After quick look at your stats and replays, your defence seems to be main problem. 17,4% deal rate in 481 games is huge percent and you will never reach 4 dan, if you don't decrease that number.
On the other side, your hand win rate is also huge. In my opinion, paradoxically, it's also a problem. Of course it's good that you win a lot, but even when I crushed ippan with ~45% 1st place rate my numbers was around 24%. In mahjong it's impossible to win some hands and if you add your win rate and deal rate, it's obviously that you play way too aggressive(and that's words of someone who plays very aggressive).
I took a quick peek in your logs (sorry, I will give you detailed analysis a little bit later) and you seem like someone who pay a lot attention to your own hand, but completly ignore others hands. Well, it's ippan and sometimes it's hard to tell what the heck your opponents doing, but even if you would have good streak and somehow hit 4 dan with R1800+, it would be impossible to stay here without paying attention to other players discards. I guess you know about betaori? Next time when you try to push against riichi or even open hand with six open titles, just stop here and use it. Then wait till the end of hand and see how many points you would lose here.
>>
>Make a new account
>60 games in
>1dan 1690R +7.24 avg

I know the bubble will burst and I'll go back to stagnating in 4dan again, but it's fun to see the quick progress of new accounts.
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>>14969252
Thanks for that.
>your defence seems to be main problem
Yes, I always knew it, but I can not do anything with it. When I see a chance to collect points, I forget about the defense.
>sorry, I will give you detailed analysis a little bit later
Do not apologize. But if you are not difficult, I will wait for a complete analysis.
>you know about betaori?
Of course I know, but said before I forget about the defense because of points.
But as I understand, if I do not start to play defense, I can not play better.
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>>14969330
>have account at 2dan
>decided to have secondary account to play recklessly
>ended up 1dan r1800
Fuck.
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>>14968954
http://pastebin.com/UttbUCRU
I only did the first replay but I hope it helps. If no one plans on doing the rest I'll get to it soon.
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>>14969330
>wasting time with ippans
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>>14968820
Probably consistently pull a rank average of 2.3 or better in Joukyuu.
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>>14969981
I'm already back in Joukyuu.
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>>14969559
Thank you it was interesting.
>>14969991
>Joukyuu
What is it?
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>>14969991
Nah, in Joukyuu you get +40/+10/+0/-50, so anything below 2.5 is enough to get to 4dan consistently. And the difference between 2.5 and 2.3 is big. With a 2.3 in Joukyuu you should already have the skill to reach at least 6dan in the long run.

>>14970036
The 2nd lobby for players of 1Kyuu or better.
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1:4
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>>14968820
You don't want to just get to 4d, since you also need >R1800.

I'd say an average placement of 2.40 in joukyuu should be enough.
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>>14969335
It's me >>14969252 again. It took a while because some irl stuff. http://pastebin.com/w7LM67VG
Hope it help somehow and you don't get a cancer because of my english.
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>>14968809
>it levels the playing field
Tone down your ego there, pal.
>>
I'm up for some games if you wanna play.
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>>14970414
Thanks for this.
I will read everything very carefully.
Now it is late at night, I come back in the morning.

Hopefully if I have any questions, you answer them
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>have red 5 and either 23 or 78
What do you do in these situations?
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3:0
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>>14970466
Find another useless tile to discard.
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>>14970466
Is this a trick question?
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3:0
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I feel like I've made no progress whatsoever since I started playing 3 months ago.

Is this normal?
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>>14970723
>>
3:0
>>
Thanks for the games, and good night.
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didn't even notice that my wind also was the dora
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>>14970960
>Xia
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>>14971015

here's a better one
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When's the tournament again?
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>>14971197
Yesterday. You missed it.
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>>14970723
Yes. Cats are naturally very poor at learning mahjong.
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>>14970735
Never calling in ippan will turn you into that guy who never deals in but ends up 4th anyway
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>>14968809
>I don't mind the cheating because it levels the playing field
Because you keep cheating when you play too?
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>>14971365
I just meant that they were new, one of them didn't know the yaku, and one of them didn't do anything (aside from deal in.)
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>Monday 0+2+1+2
>Tuesday 0+2+0+2
>Wednesday 0+0+1+2
What a terrible week. Was blaming it on the matchmaking because I was facing 1500s on Saturday and 1800s on weeknights.

Read up on betaori and realized I just wasn't folding the right tiles when I went into betaori.

Now I have to make up the 35R I lost for being retarded.
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Would you declare riichi or would you stay damaten for that sweet unexpected attack and/or possible chance to upgrade to sanshoku?

I declared riichi and it was an abortive draw.
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>>14971521
Dama. You're in the lead in S3, last place is dealer, and you've got a quick hand with yaku and a good wait.
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That didn't work out quite like I thought.

I had 3 of his 4 winning tiles and it didn't matter.
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>>14971521
>The second case where going dama may be preferred to riichi is when you are ahead of the game by much, and you just want to proceed to the next hand or finish the game while keeping your leading position. This is especially the case towards the end of the South round
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>>14970125
>With a 2.3 in Joukyuu you should already have the skill to reach at least 6dan in the long run.
For someone that has 2.19 and is lazing around at 3dan, that's pretty reassuring to hear.
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>>14971382
Is it really cheating if they don't know what they're doing?
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>>14971698
You may have 2.19 in joukyuu but stuff's gonna change after you get to tokujou
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>>14971602
>you are ahead of the game by much

Well, kamicha will be last dealer and is only 5k behind, so I would say a second turn riichi is not wrong here. Winning with riichi would put him at least 10k points ahead of 2nd and over 16k ahead of 3rd, making a last-round gyakuten much less likely.

That said, toimen is both dealer and last place, so dama is safer and a bit better overall.

>>14971698
Remember that the stats that tenhou shows you for L0 includes ippan, so you should use arcturus to find your joukyuu-only stats.

2.19 is excellent and definitely on the right track though.
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I remember seeing a tweet about somebody getting 400 1st places in a row on a new account, was that ASAPIN?
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>>14971724
That was either mittens or a joke based on that one new mahjong manga.
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>>14971722
>so you should use arcturus to find your joukyuu-only stats
Mind showing the way? Are those stats in the same page as the ranking's?
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>>14971734
http://arcturus.su/tenhou/ranking/

Make sure only 上級 has a check in that top row.

I tend to check my L0-only stats (by putting 0 in the lobby and having the entire row checked) and my tokujou-only stats a lot.
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>>14971708
Well the only guy that might know the yaku was getting dealt into by the guy who never changed his hand except to that, so it still is. But it didn't help much when they had a hard time getting into tenpai anyway.
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>>14971729
Guess it was a joke
The only mention of mittens I can find is from 2009 and apparently it couldn't even defend back then yet kept 1st dan
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>>14971762
Found it.

http://d.hatena.ne.jp/genericid/20100801/1280680066
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>>14971738
Okay I'm confused. What did I input wrong here?
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>>14971771
Don't fill in everything.

Just refresh, uncheck the other lobbies in the top row, put in your ID, and go.
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>>14971775
2.087. Still feels kinda padded given that I tend to get a lot of 2nd places.
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>>14971818
That looks pretty similar to the throwaway account I had a year ago.

Unfortunately this particular ID started tanking soon afterward, so it joined my graveyard of 3d accounts. Keep it up, king of second place is not a bad thing at all.
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>>14971827
That really is quite odd. I could've ranked up faster from ippan if I had adjusted my game earlier and not kept on playing defensively there. It's not that good if it kept you from ranking up for about 7 games or so. Shit tilted me so hard.
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>>14971856
The most important thing is to prepare for the good times ending.

I've found that when I go on a very long non-losing streak it's easy to get complacent, which is what ruined that particular account. I got used to tenhou giving me 1sts and 2nds regardless of mistakes, and then it went downhill from there.

It's better to be overly defensive than get into that mindset.
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>>14971902
I already know that this streak won't last long that's why lately I've been trying to get a firm grip on what playstyle I should really use and am currently adapting to it. I'm still trying to find a balance on when to attack or defend especially in the South rounds.

I know that defending in South rounds while on a lead is a pretty fundamental fact when playing but due to my string of 2nd places as of late I'm getting confused on whether it's just a purely coincidental streak of bad luck or me making minor mistakes in my judgments in late rounds.
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>>14971963
Don't read too much into the latest streak.

If other players scored big/fast hands that could not be prevented, there's no point stressing over those. I would only worry if you keep dropping a place by actually dealing into hands at the end.

Anyway, my mindset is that if I get a lead early, that's great because it's another game I'm not last even if I'm overtaken.
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>>14972068
There was one game where I was leading by more than 20k in South 4 when I got caught by a suji trap by the 2nd place which ended up with me losing the 1st place altogether. There was also another game where I tried to pursue a 5 han hand when I was in the lead and ended up losing the 1st place as well. There were some judgmental errors on my part but mostly it's just the 2nd place chasing after me with me ending up the loser by a really slight margin. Games where I defended perfectly till the end to maintain my lead but the 2nd placer continued to attack and succeeded. That's what lead me to thinking on what should really be done late in the rounds where the lead of the 1st and the 2nd placer are so huge that it's practical for the runner-up to pursue the win.

I already have a 'last place avoidance' mindset but it's still such a waste to let go of wins that are supposed to be yours. It's really annoying how playing in Tenhou leads you to that thinking with their very unfair 4th place penalties.
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>>14972124
You should consider the specific point gap but in general, make 2nd place earn it from sources that are not you. So if you fell for the suji trap but that was your best defensive discard, that's fine. He earned it. But if you were trying to maintain tenpai by discarding a slightly less safe tile, that was a mistake because 20k points means he would need a baiman or dealer haneman tsumo to gyakuten without hitting you, or he would have to win a lesser hand and then win yet another hand after that in succession. And if he manages to pull any of the above off, that means he earned it.

Your concern for your own hand as 1st place is whether it is fast. Expensive hands can be useless or even worse since they may intimidate 3rd place from attacking, indirectly increasing 2nd place's winning rate.

However, there's no point dwelling too much on a particular handful of games. Getting a bunch of 2nds is a good problem to have.
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>>14972174
There was a genbutsu tile I could've discarded first that time but I carelessly chose to defend from a 3 han yakuhai hand by the 3rd place as well, which even if I dealt in would've kept me my first placing. Regardless, from what I remember there was only one or two times among those games that I dealt in big to the 2nd placer, meaning I'm not doing that bad myself.

Consider this example: you have a good hand with a ryanmen wait a few discards in South 3 and you can see the 2nd placer chasing you. Is it a sound decision to riichi and intimidate the 2nd or just dama and wait for your winning tile silently?

Nevertheless, I should just move on and play more since I only have 109 games under my belt right now. 4th place penalty is still a bitch though.
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>>14972223
In the first example, you should try to sashikomi into 3rd place if possible.

>Is it a sound decision to riichi and intimidate the 2nd or just dama and wait for your winning tile silently?
Depends on whether you already have a yaku and the point differences between every player, though of course there are other factors as well.

If the point difference is under 10k after a hypothetical dama win (12k if you will be last dealer), riichi is usually a good move since you want to be outside the range of mangan tsumo in S4.

If you have yaku without riichi, dama if the point difference is already greater than 10k.

If you don't have yaku, consider whether 2nd place is close enough to 4th place to be intimidated, and the likely responses of the other players based on point position, calls, and discards. In general, however, you should not call riichi with a large lead.
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>>14972284
It's a lesson learned, and I paid cheap for it.

The issue with the 5han hand I pursued late in the game was that my lead was hovering around 8-10k iirc and what dealt the killer blow was the ippatsu he got after he called ron on me. I still don't think it was really that bad of a decision since I had a ryanmen wait and the tile I dealt in was a 1m, which isn't really a dangerous looking discard. I was thinking more of trying to end the game early by winning it rather than gaining unnecessary points to pad up my stats. I just consider it fairly unlucky.
>>
>爆打 dropped to 4th dan
lmao
>>
What should I do if I find that I don't get into tenpai consistently enough?
>>
>>14973592
open tanyao until you catch the flow.
>>
>>14973634
>open tanyao
>when majority of your hands start with 6-8 different honors/terminals

Not him, but it's no easy to fight back when game want to screw you. You can only keep playing with hope that bad streak will end soon, or take a break and come back later with fresh mind.

When problem appear in single game, you need to wait - I have a lot of game, when I get garbage after garbage, but one lucky strike was enough for comeback. If you cannot attack go for full defence and wait for opportunity to attack.
>>
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>>14961067
What
>>
>>14973592
Defend and watch your opponents kill each other until you get a good hand.
>>
>>14973841
*What does this mean
>>
>>14973841
You can't register or create a tournament lobby for another 7 days.
>>
>>14973857
Is there a way to reset this? Does it detect through the registry or IP?
>>
>>14973873
Not that I know of and it's by IP. Maybe you can try a proxy.
>>
Why doesn't anyone play kuitan/aka-nashi?
>>
>>14974597
Aka-nashi? Sure why not.

Kuitan-nashi? Fuck you. Playing open tanyao all the time isn't a viable strategy anyways. But it's handy in certain situations.
>>
Wanna play?
>>
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Reminder to save game logs from Tenhou client and get nice stats.
>>
>>14974776
Wait, you're shitting me, right? That's the average for all NoNames?
>>
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>>14974811
My recorded NoName game in L0. Safe to say, my stats in L7447 is higher with average placement 2.2x
>>
>>14974832
Ah. Is there any way to see the stats for all NoNames?
>>
>>14974776
>>14974832
>playing as a disgusting NoName
>>
>>14974856
>Complaining about anonymity
>On an anonymous imageboard
>>
>>14974776
How do I save the game logs?
>>
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>>14974965
>>
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2:0.
>>
3:0 lads
>>
>>14975899
Aww shiet. Waza is not a 3-dan.
>>
>>14976047
Huh?
>>
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>>14976047
>>
C'mon, nother one.
>>
>>14968809
Post the replay.
>>
>>14976063
>>14976070
Oh shit. I'm sorry. I meant "now", instead of "not". Fuck this gay earth.
>>
>>14976115
It only happens in South and East 1.
>>
>>14976315
Don't let it happen again.
>>
>>14976115
>>14976320
http://tenhou.net/0/?log=2016032418gm-0009-7447-e0e87d53&tw=2

It would help if I remembered to post it.
>>
>>14976047
Congradulations. Waza is growing up
>>
Is there a way not to have timer in Tenhou (computer mode)?
>>
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>>14976732
Play faster, nigger.

If you want untimed games, just use Gamedesign.
>>
>>14976873
Looks nice, but shame it doesn't support repositioning our tiles
>>
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So close to Sega 3-Dan.
>>
Is there a way to practice tile efficiency? Like, a program or something?
>>
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He actually won hands in that game, too. Guess He just gave up hope by then.
>>
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Hosting some hanchans on MJ.

Case sensitive, room is Jaypee.
>>
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>>14977339
Try this thing.
>>
>>14976694
Thanks man. One day I'll make it to the big kids club.
>>
>>14977946
We all will someday
>>
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Q hell is real
>>
http://tenhou.net/0/?log=2016032700gm-0089-0000-dfc090bd&tw=0

>Double Xia settles the west round
>>
>Start a hanchan
>Immediately feel like going to the toilette

Every single time. It almost feels psychological now. Just thinking about playing mahjong makes me want to go.
>>
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http://tenhou.net/0/?log=2016032703gm-0089-0000-b7a9ecff&tw=0

Bullying.
>>
Up for some games?
>>
>>14980085
3.0
>>
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>>14980085
im currently waiting as well
>>
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2 giant chitooitsu were still not enough to secure me 1st place.

sorry bk202
>>
>>14980263
I kept getting ronned for the first half of the game, I was sure I was going to end last.
>>
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magical sand was with me.
>>
>>14980100
this again
>>
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>>14979619
>keeping useless 4-pin and eventually dropping it

Yea, he deserved it.

And the lesson here is. Don't keep useless dangerous tiles too long.
>>
What would you discard?
>>
>>14981514
8-man. I'm kill, aren't I.
>>
>>14981514
You can see three of the 6m, all of the 9m, 3 of the 7m and two of the 8m

But since the 8m is dora and a shanpon or tanki is possible, I'd go with the 7m that has only 1 chance of being in a 4-7m wait.
>>
>>14981514
Penchan on 7-man is out. Likewise, you see three 6-man discarded. So you have favorable kabe there. Any shanpon involving 7-man is also out.
>>
>>14981514
8s.

7m is near dora, so a one-chance 68m kanchan is possible in addition to one-chance 56m ryanmen.

In contrast, 8s is one-chance on 67s ryanmen and double one-chance 79s kanchan. The risk of shanpon is a bit higher with two 8s visible, but not that much more than a kanchan that incorporates dora. This does not look like a chiitoi discard pattern.
>>
>>14981514
What are you waiting for? Post the answer already, you waste of human life.
>>
>>14981769
Sorry I forgot. It turns out he just had a shitty kanchan wait, but I was sweating bullets in game.
>>
>Tense battle between 3 people going into south 2
>Internet dies again
>Come back to find I dealt into 2 haneman and the entire game was pointless

Fucking hell. This is the third night in a row this has happened.
>>
>>14981514

just deal the fugging 8 pin
>>
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Why are japanese pieces smaller?
>>
3:0
>>
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>just come back from a massive ass-handing in 7447
>walk into 0000
>this happens in E1

Yakuman cherry status: poped
>>
>>14982751
>Dai/Shou possibility
Noice. Shame it didn't save your ass earlier :^)
>>
>>14982751
What was shimocha waiting on?
>>
>>14982830
Fuck if I know, I was too busy celebrating
>>
>>14982855
There's a replay feature on Tenhou, you know?
>>
>>14982864
On a different machine now, but I'll check once I'm back on my laptop.
>>
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Well?
>>
>>14982873
Your hand looks like shit. I'd fold with the two 1sou
>>
>>14982873
1 sou is your best bet simply because you already see 2 of the 3 sou.
>>
>>14982873
36s.
>>
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>>14982885
>>14982890

I knew I could count on you guys to make me feel less bad about this.

>>14982902

And how did you come to your conclusion?
>>
>>14982923
A simple rule of thumb is that with early riichis, tiles closer to the area that they've discarded in are usually safer. In this case, 14s (and also 69s actually) are urasuji and therefore more dangerous than matagi suji 3s or 7s.
>>
>7447 is kill
>>
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Even after the hundreds of rounds of mahjong I've played throughout my life,
>I never really know how to calculate points
>I never really know why some times I cannot tsumo, the computer just says I can't
>I never really know what tiles are considered dangerous to throw

All I know is that I know what tenpai and richi is, I know what yakumans and doras are, and I know that a complete hand is required, I'm pretty much close to clueless on other things and you may call me stupid, but I still don't understand what exactly they are saying on some of the rules.

Despite all that, I barely ever finish last (I don't finish first much either unless I get some weird-ass beginner luck yakumans. I had players saying it's a headache to read what I'm discarding, or how dangerous/scrubby my moves are.
>>
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>>14982995
>Even after the hundreds of rounds of mahjong I've played throughout my life,
>I never really know why some times I cannot tsumo, the computer just says I can't
>>
>>14982995
Points are easy unless you have >40 fu. Everything else is just easy and you should already have them memorized.

>Tsumo
Reference the chart

>What is dangerous
Read a guide, but basically anything after a riichi you don't already know is safe, especially if it isn't suji.
>>
>>14983004
>After a riichi
Or an opened hand. Dama isn't really used in ippan and to a lesser extent in Joukyuu.
>>
>>14982873
I know it's cheeky after the solution but I would have gone for 6s, like someone else mentioned, with early riichi it feels as though tiles closer to what's already gone are more likely to be safer. Obviously it's not 100% but it's because the hand is more likely to be random rather than follow built patterns. Example you might have 455sou and discard the 5 to wait on 3-6 but that kind of ideal situation is unlikely to be dealt to you. An early 5 discard probably meant he wasn't dealt tiles around there.
>>
>>14982995
>hundreds of rounds of mahjong
>I never really know why some times I cannot tsumo, the computer just says I can't
Either you play often with weird ass rules irl, have come from another form of mahjong, or ur a faget
>>
>>14983249
I'm more used to hong kong style, but even then I have similar problems. In that case I probably am a faget.
>>
>>14983276
Do you not know when you have a yaku or not? Or what Furiten is?
>>
>>14983284
Eh... I sorta believe that closed > open (without knowing the reason why.) I aim for the closest possible yaku regardless of how bad my hand is (I think?) Most of my better-than-pinfu hands are toitoihou, ikkitsukan, and sanshoku.
>>
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>>14983329
So basically you don't know how to play riichi.

http://www.gamedesign.jp/flash/mahjong/mahjong_e.html (solo game is at the top, scroll down for yaku)

http://www.japanesemahjong.com/reachmahjong/hand_values/han_value_frameset.htm

Memorize the damn yaku. There are a couple that you might forget like Ryanpeikou or Jun-Chan because of rarity but you should know almost all of them within your first 25 games.
>>
>>14983329
Knowing the yaku is good, but not being aware of why you can't call tsumo/ron is completely different to noticing you're furiten afterwards.

"Aiming for yaku" is good, for you should be aiming for tenpai primarily while trying to keep your hand closed (depending on the situation) by being tile efficient. Remembering that riichi is a yaku is something beginners overlook.

Closed is generally better than open. The only advantage opening has is speed. Being closed makes it harder for people to judge what you have in your hand, it's value, what you're waiting on and also allows riichi. With riichi being one of the strongest tools in jap rules.

>>14983357
Fuck Ryanpeikou, I've seen way more suuankous, kokushis and daisangen than that.
>>
>>14983357
Yes, I don't know when it's a good time to riichi.

I almost do it all the time when I'm tenpai, I even did riichi on a furiten quite a lot of times.

You are allowed to cringe.
>>
>>14983385
If you have a good wait or dora, you should almost always riichi in Ippan.

Furiten is normal while learning the game. Watch your replays and figure out why you ended up in furiten in the first place and figure out how to build away from it. Replays are in the second tab from the right.
>>
>>14983385
It's not about cringe, if you like the game it's just about learning. Generally if you can riichi, it's probably better than not riichi, especially if you have no yaku otherwise. The only real reasons not to riichi at lower levels is if furiten, it looks really dangerous or you've got a dead wait or something.
>>
>>14983002
The chart still needs a "Dora is not a yaku" state in there somewhere.
>>
>>14983485
Maybe even something on otakaze pon, because we've all seen that
>>
>>14982751
>Houtei daisuushii
>Wwith one of the winds as dora indicator

Very nice. I see shousuushii often, but dai not so much.
>>
>>14983644
I'd imagine it's because it's much harder to get that fourth set. Outside of riichi no one will deal it, it's easier to make a set somewhere else and keep a pair of the fourth.
>>
>>14982751
>>14982830
>>14982855
>>14982864
Well holy fuck. That haipai.

http://tenhou.net/0/?log=2016032715gm-008f-0000-5bfb344b&tw=0&ts=0
>>
>>14983329
>closed > open
In terms of value, that may be ideal. But it's important to know WHEN to open the hand (if necessity calls for it).
>>
>>14983719
>haipai
Why can't you weebs just say starting hand.
>>
>>14983719
Is it even that good? It's not like you were most of the way there like you'd have to be for Kokushi, you just got good draws. Well I guess you have to have yakuman.
>>
>>14983747
Go back to your craks and bams, scrub.
>>
>>14983747
Why not say "peace" instead of pinfu? Why not say "all simples" or "mixed triple chow" instead of tanyao or sanshoku?
>>
>>14983771
>mixed triple chow
No, it's three colored runs.
>>
>>14983783
>>14983771

Stop, you're triggering me.
>>
>>14983764
Think I'll stick to my guns and stars.

>>14983771
It makes sense to keep those in their original form because they're specifically the name of the hands. But haipai is different and has a direct translation.
>>
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>>14983842
>>
>>14983771
>pinfu
Don't you mean heiwa? If you're gonna weeb go all the way.
>>
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>>14983842
Sorry, Uncle Sam, that's the tile.

Half Flush White House Lady Liberty with a red $5. Limit hand..!
>>
>>14983923
>half flush
Sides flushed away
>>
>>14983719
Tried loading my replays but the tab was empty. I guess my browser settings clear everything upon session closure.

How did you find the replay?
>>
>>14984472
http://tenhou.net/sc/ykm.html

If you score yakuman, you are listed.
>>
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>>14984472
It's the third tab. You probably need to be logged in.
>>
I'm almost tempted to say Joukyuu is easier than Ippan.

You're basically forced to get first in Ippan, which makes it easier for you to deal in as you struggle to secure points.
In Joukyuu, though, you can actually play defensively since being in second place actually gives you a benefit outside of slightly raising your R.
Ippan players are probably worse overall, but some may be alts / some players are unpredictable.
>>
>>14984553
http://tenhou.net/0/?log=2016032721gm-0089-0000-7ddef1e8&tw=3&ts=0

A-kun, what the fuck are you doing?
>>
>>14985015
"There's no way he could have them!"

Like he's thinking something to that effect. It's like kicking a beehive to see if it's empty. I've been there before. At least you go out in a blaze of glory.
>>
3:0
>>
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http://tenhou.net/0/?log=2016032801gm-0089-0000-ffc66e56&tw=3

>1993R 4-dan in joukyuu

This is not your battlefield.
>>
I know you lose more exp for losing in joukyuu than ippan, but do you also lose more R as well?
>>
>>14985690
Probably. As I understand it, your R loss depends on the R of the people you're playing with.

If you win against people who have very low R, then you're not going to win much. If you lose against people who have much higher R, you're going to win a lot. Since ippan has on average much lower rated players, you have less reward and higher risk. It's not worth it on any aspect.
>>
>>14985690
>I know you lose more exp for losing in joukyuu than ippan
This is wrong. Your loss in points is purely from your current rank regardless of room. The more advanced rooms just give more points per game. Ippan doesn't give any points at all for 2nd.

The only reason you lose more points is because you end up getting 4th more often because everyone else is better.
>>
3:0
>>
...No 4th player?
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